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Armoured Commander II

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Asid:
Update 5.0.3
Wed, 10 June 2020

Some minor but important fixes in this update, as well as two new enemy units:

Changelog for 5.0.3

ADD: Matilda II CS, Valentine II to AI units
ADD: Operate MG command not available if crewman is BU and only available MG is AA MG
ADD: Message in Contextual Console (above and to the left of the scenario map) if no target currently selected
CNG: Revisions to Rate of Fire calculations
FIX: Incorrect dates for Patton's Best campaign calendar
FIX: Bug where impossible weather conditions for current region/season could be generated
FIX: Player Commander stay in Field Hospital not being handled properly

Asid:
Update 5.0.4
Sat, 13 June 2020

Some minor additions and fixes in this update, including some new units and other things that are not yet available in the game, since I still need to finish the early-war Afrika Korps campaign! As always please report bugs and crashes in the discussion forum.

Changelog for 5.0.4

ADD: Autocannone da 20/65, 20/65 AA Gun, 47/32 AT Gun
ADD: Marmon-Herrington II and III
ADD: Unit definitions for Panzer III G, Panzer III H, Panzer IV E
ADD: Panzer II F to Battle of France (Germany) player tanks
ADD: 'Unique Opportunities' campaign skill
ADD: Campaign Day mission: Patrol
ADD: Axis vehicles in North Africa prior to October 1941 all are automatically Unreliable
ADD: (u) indicator after movement class if vehicle is unreliable
ADD: Zone capture check if player moves into a new zone and no battle was triggered
ADD: Exception catch when the main menu checks to see whether 1+ saved campaigns are available
CNG: "Cycle Selected Gun" now greyed out in Ammo Load menu if tank only has one gun
CNG: Redesigned campaign selection menu to allow for more information to be displayed in the future
CNG: Campaigns in selection menu now categorized by starting year
CNG: Separated campaign options to their own menu, to allow for more options in the future
FIX: Crewmen must now be CE to throw a smoke grenade


Asid:
Update 5.1.0
Sat, 20 June 2020


What's larger than a minor update but doesn't break your saved campaign like a major update? A major-minor update! 5.1.0 is now live, bringing a few changes, fixes, and additions, including a new campaign covering the early battles of the German Afrika Korps. For the moment, this campaign only runs until the end of 1941, but in the future you will be able to continue with your crew into 1942 and 1943. As always, please post bug and crash reports in the discussion forums. Changelog follows:

Changelog for 5.1.0
ADD: Afrika Korps 1941 Campaign
ADD: Display of relative facing of enemy units in unit info console
ADD: British AI Units: Bren Gun Carrier, AT Rifle Carrier, Humber II, Crusader I CS
ADD: Hull-mounted weapons can be set to have a larger field of view than just the front facing (eg. Crusader I Hull MG)
ADD: Random scenario event: enemy infantry or HMG teams may fire at player to harrass them, can cause injury to exposed crewmen
CNG: Capture VP value for a zone only displayed if it can be captured (eg. not for most zones on desert maps)
CNG: Capture VP calculation for zones in Spearhead mission
CNG: Changed odds of weather change, should avoid odd weather developing during the day
CNG: Close Combat hits on armoured vehicles also apply firepower
CNG: HE hits on armoured vehicles also apply firepower
FIX: Enemy units could dig-in when they were already entrenched or fortified
FIX: If player withdrew from a battle and there were no adjacent friendly-controlled zones, they wouldn't go anywhere
FIX: Enemy units now moved to top of their hex stack before activation
FIX: Crash when Player Commander was sent to field hospital for a period beyond end of campaign calendar
FIX: Incorrect handling of Grazing Hit injury result


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