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Armoured Commander II

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Asid:
Working on more visual variation for different seasons. Quite early for snow!



Asid:
Update 6.0.8
Fri, 4 September 2020

Some minor additions and fixes in this update, including some units that are being added for a future, yet-to-be-added campaign.

Changelog for 6.0.8

ADD: Sturmpanzer IV, Panzer IV F2, Panzer IV G, Marder III, Marder III H (not used yet)
ADD: M8 HMC 'Scott', M8 Greyhound (not used yet)
ADD: Steam achievements for 5-7 of Diamonds
ADD: Visual variation in tree colours on the Campaign Day map for Spring and Autumn seasons
ADD: Prepared Positions campaign skill (not used yet)
CNG: Air/Artillery Support levels only displayed in Campaign Day interface if actually available for that campaign week
FIX: Final campaign decoration text moved down one line so as to not overwrite background text
FIX: Key command to add a crew skill now set to 'E', had conflicted with the new Set First Name command


Asid:
Armoured Commander II - Quick Start I
Sep 4, 2020




In this video I introduce the basics of starting a new campaign, moving around on the Campaign Day map, and the layout of the Scenario/Battle interface.

Asid:
Armoured Commander II - Quick Start II
Sep 4, 2020




In this video I continue my quickstart intro, taking you through a single battle.


Asid:
Update 6.0.9
Sat, 5 September 2020

Another minor update with some additions and bugfixes today:


Changelog for 6.0.9

ADD: M3A1 Stuart, M1 57mm AT Gun, M5 3-inch AT Gun, M2A1 105mm Howitzer, M1 155mm Howitzer (not used yet)
ADD: Stuart VI (not used yet)
ADD: M5A1 Stuart and M24 Chaffee as player tanks in Patton's Best campaign
ADD: SPW 251/22, Kfz 1 "Kubelwagen"
ADD: Open nearby hatch command in bail-out minigame

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