Forum > Tornado
Gameplay-I'm probably the only dude in my country playing Tornado, but anyway...
Frankie:
Hi Agathisdaimon (speed demon, printer daemon)
You mean https://moodurian.com/ and https://moodurian.com/tornado ?
I've just put them both back online. Enjoy.
Regards
Frankie Kam
Agathosdaimon:
wonderful Frankie - your dedication to keeping the tornado flame alive needs some kind of greater recognition and reward!
Frankie:
Thanks Agathosdaimon!
The big dream is to code a shadow below Digital Integration's Tonka. Til now I have yet to figure this out. In the meantime, I just stare at the screen and poke around the source code.....and sometimes...just sometimes....rarer now....an idea for a mod springs to my mind.
On September 01, 2019, I decided to call it quits. Mod#150. I am glad that the cogs in my mind still continued to whirl and I managed to crank about twenty more improvements to the code. It's a labour of love I guess. If what I do brings you joy and helps you relive the combat flight simulator glory days of the early 1990s, and if it gives you just an ounce an appreciation of this masterpiece of a DOS flight simulator by Digital Integration, and for Kevin Bezant's brilliant coding, then I would have done my job.
Cheers
Frankie Kam
Agathosdaimon:
thank you , i think you have done more than enough - probably the only thing i would wish would for the aircraft in game to show the weapons on their pylons - but such a thing is i assume not actually possible to do
Frankie:
Weapons on pylons and which are removed when the missile is launched - Eagle Dynamic's Su-27 Flanker 1.0 and 2.0 (year 1995) had that special realism effect. Flat-shaded polygons that rendered faster than bitmapped graphics (e.g., EA's Fighter Anthology).
The problem with Tornado is running out of variable space due to the 640Kb memory limitation. So adding physical weapons to the Tornado's 3D mdel is impossible.
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