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Author Topic: Heavenworld  (Read 10506 times)

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Offline Asid

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Re: Heavenworld
« Reply #45 on: October 20, 2020, 01:54:36 PM »
Update 1.36: Many improvements
20 Oct 2020

Dear gamers,

This update regroup all new improvements and fixes since 1.30.

Cheers,
Helios

[CHANGELOG]
- Add: Intel indicating the number of specific item found with tracking
- Add: Enable shadows on wild animals
- Add: Enable shadows on titans
- Add: Enable shadows on monsters
- Add: Number of blueprints in camp - Faction UI
- Add: Number of blueprints in camp - Spy faction UI
- Add: New teammates icons
- Add: Editor map - tooltip loot with chance to spawn
- Add: Editor map - New category "Recently used"
- Improve: Animations with handgun
- Improve: Item UI scale
- Improve: Lifespan of animals and zombies after death
- Improve: NPC break their weapons more rarely
- Improve: Player break their weapons more rarely
- Improve: NPC behavior if crazy
- Improve: NPC scavenge loot on death body more effectively
- Improve: Some texts
- Improve: NPC doesn't construct building if vehicle near
- Improve: Behavior master game when try to increase/decrease health-needs of player
- Improve: Contamined area spawn
- Fix: Editor map - an asset have wrong category
- Fix: AI auto build in camp of player faction even if player is alone
- Fix: Quit a faction doesn't update auto AI management correctly
- Fix: Npc might not heal player correctly
- Fix: Conflict between respawn player enable and player injured
- Fix: Some data save of vehicles
- Fix: Player might not heal companion correctly if doesn't camp build
- Fix: Steal vehicle quest might not work correctly
- Fix: Some assets locations on official map
- Fix: Displayed damages if none damages on ally
- Fix: NPC vehicles might not spawn with correct data
- Fix: Some assets locations on official map
- Fix: Some scripts errors
- Fix: Some assets location on official map

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Offline Asid

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Re: Heavenworld
« Reply #46 on: November 10, 2020, 11:36:40 PM »
Update 2.37: Improvements
Tue, 10 November 2020


Dear gamers,

A little new update is online.


[CHANGELOG]
- Improve: Dual render in scope
- Fix: Some NPC survivor behaviors
- Fix: Some wrong location spawns

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Offline Asid

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Re: Heavenworld
« Reply #47 on: December 09, 2020, 03:08:54 AM »
Update 2.38: Clouds rendering and more...
Tue, December 8, 2020

Dear gamers,

New update with clouds shadow rendering, optimisation and more...


Cheers,
Helios

[CHANGELOG]
- Add: Clouds shadow rendering
- Improve: AI choose better when attack a hostile faction
- Improve: Projectiles optimisation (Bullet, rocket...)
- Improve: Apocalypse events optimisation
- Improve: Animals optimisation
- Improve: Monsters optimisation
- Fix: Some AI errors pathfinding
- Fix: AI might not select main target correctly


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Offline Asid

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Re: Heavenworld
« Reply #48 on: December 22, 2020, 04:07:34 AM »
Update 2.40: Improvements...
Mon, December 21

Dear gamers,

A new update with some improvements

Cheers,
Helios

- Improve: Smooth camera transition ADS
- Improve: AI perception optimization
- Improve: Increase all damage of shotguns
- Improve: Master game choose better events location
- Improve: Master game avoid to spawn some events (like trader) near zombies
- Improve: Temporary NPC by events are present longer
- Fix: NPC have error location after get in vehicle and use climbing

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Offline Asid

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Re: Heavenworld
« Reply #49 on: January 07, 2021, 11:44:47 PM »
Update 2.45: Scopes overlay and rendering improvements
Thu, 7 January 2021

Dear gamers,

Update with new scopes overlay for each sight.




[CHANGELOG]
- Add: New scopes overlay for each sight
- Add: Vehicle used in story tooltip
- Improve: Max shadows distance rendering
- Improve: NPC accuracy of firearm with master skill
- Improve: Fog rendering
- Improve: Volumetric scattering intensity of sun
- Improve: NPC combat behavior with a firearm
- Improve: NPC loot optimisation
- Improve: Spawn optimisation

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Offline Asid

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Re: Heavenworld
« Reply #50 on: March 02, 2021, 12:33:17 AM »
Update 2.50: New map, +300 new assets for map editor...
Mon, 1 March 2021


Dear gamers,

An important update with a new map: Decay Town (created by Darkening Demise and Helios Production).
Before used in workshop, this map is officially added in official maps.



[CHANGELOG]
- Add: New map - Decay town (created by Darkening Demise and Helios Production)
- Add: Map editor - Landscape - 18 new assets
- Add: Map editor - Trees - 6 new assets
- Add: Map editor - Buildings - 45 new assets
- Add: Map editor - Walls - 4 new assets
- Add: Map editor - Rocks - 35 new assets
- Add: Map editor - Roads - 6 new assets
- Add: Map editor - Exterior elements - 57 new assets
- Add: Map editor - Interior elements - 63 new assets
- Add: Map editor - Modular buildings - 52 new assets
- Add: Map editor - Backgrounds - 1 new asset
- Add: New characters - 7 knights
- Add: New characters - 3 undead
- Add: 12 new hairs
- Add: 10 beards
- Add: 3 headwraps
- Add: 3 hoods
- Add: 2 masks
- Add: Star icon for each leaders of faction in minimap
- Improve: 3d icon event location
- Improve: Tracking UI
- Improve: Craft vehicles UI
- Fix: Settings option disabled pause ingame
- Fix: Factions could spawn with weapons not allowed
- Fix: Some sandbox options might not be saved during a game

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Offline Asid

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Re: Heavenworld
« Reply #51 on: March 05, 2021, 01:30:20 AM »
Update 2.51: Some improvemens and fixes
Thu, March 4, 2021

Dear gamers,

Small update with improvements and fixes.

Cheers,
Helios

[CHANGELOG]
- Improve: Optimisation survivors rendering
- Improve: Optimisation zombies rendering
- Change: Reduce damages/health of animals
- Change: Some settings of vanilla stories
- Fix: Undesirable camera movement after release aiming input with a melee weapon
- Fix: Cannot use rotation/zoom in map view if use a vehicle
- Fix: Some errors scripts

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Offline Asid

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Re: Heavenworld
« Reply #52 on: April 08, 2021, 11:33:18 PM »
Update 2.52: Optimisation and fixes
Thu, 8 April 2021

Small update with npc optimisation and some fixes

[CHANGELOG]
- Improve: NPC optimisation
- Fix: Mouse could be disappear with some specs
- Fix: Reload loot new day
- Fix: Some AI pathfindings
- Fix: FPS drop after load game

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Offline Asid

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Re: Heavenworld
« Reply #53 on: May 18, 2021, 11:37:39 PM »
Update 2.53: AI Optimisation and fixes
Tue, 18 May 2021




Small update with AI optimisation and some fixes.

Cheers,
Helios

[CHANGELOG]
- Improve: Buildings optimisation
- Improve: AI optimisation
- Improve: Reduce damages of animals
- Fix: AI might not change target correctly
- Fix: Factions needs UI could be visible if camp doesn't exist

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Offline Asid

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Re: Heavenworld
« Reply #54 on: May 25, 2021, 11:20:05 PM »
Update 2.55: New mutant, new characters and more...
Tue, May 25, 2021


Dear gamers,

A new update with two new characters, a new mutant design, some improvements and fixes...

Cheers,
Helios

[CHANGELOG]
- Add: New mutant design
- Add: 2 new characters - Aliens
- Improve: Garden produce more vegetables and fruits
- Improve: Reduce animals health
- Improve: Some UI design
- Improve: Animals loot
- Improve: Zombies are more likely to have contaminated blood
- Fix: Some foods had wrong necessary ingredients
- Fix: Vehicles might not save data correctly
- Fix: During load game, vehicles spawned with wrong rotation
- Fix: NPC recruited by player might disappear after load game
- Fix: Temporary NPC might disappear after load game
- Fix: NPC companion might not equip themselves if none camp built
- Fix: Prepared foods use wrong items category

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