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Author Topic: Heavenworld  (Read 1594 times)

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Offline Asid

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Re: Heavenworld
« Reply #30 on: July 30, 2020, 01:52:20 PM »
Update 1.70: New perks and more...
Thu, 30 July 2020

Hi everyone, a new update with 2 new perks "Master thief" and "Double jump"

[CHANGELOG]
- Add: New perk "Master thief"
- Add: New perk "Double jump"
- Improve: Update Perks for some jobs player
- Improve: AI survivor choose better automatic firing mode in terms of their target
- Improve: Squad UI
- Improve: Firing mode UI display only if weapon use some modes
- Fix: Guard tower prevent a danger even if allied faction of player
- Fix: Prisoner quests error condition
- Fix: Data errors after "load game"
- Fix: Some errors texts


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Offline Asid

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Re: Heavenworld
« Reply #31 on: August 08, 2020, 02:11:29 AM »
Upcoming: Drivable vehicles
Fri, 7 August 2020

Hello everyone,

I heard your request, drivable vehicles coming... Planned to release early september.











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Offline Asid

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Re: Heavenworld
« Reply #32 on: September 02, 2020, 02:42:19 AM »
Upcoming 2.00: Massive content
Mon, 31 August 2020

Dear gamers,

2.00 coming very soon with a huge new content.

   Drivable vehicles
   Map expansion (Middle East zone)
   Morale system
   2 new factions (Contractors and Insurgents)
   +400 new assets for editor map
   22 new characters (military and insurgent)
   +50 new assets for customize character (helmet/hair/beard/glasses...)
   3 new buildings for camp
   2 new victory conditions
   Gameplay improvements
   More...















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Offline Asid

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Re: Heavenworld
« Reply #33 on: September 19, 2020, 11:31:22 PM »
Update 2.00: Massive content + 50% off
Fri, 18 September 2020

Drivable vehicles, morale system, new locations, new factions and more

Dear gamers,

The biggest update of Heavenworld with a huge new content.

   Drivable vehicles
   Map expansion (Middle East zone)
   Morale system
   2 new factions (Contractors and Insurgents)
   +400 new assets for editor map
   6 new weapons
   2 new attachments
   22 new characters (contractor and insurgent)
   +50 new assets for customize character (helmet/hair/beard/glasses...)
   3 new buildings for camp
   2 new victory conditions
   Many gameplay improvements
   And more...














 
Stay cool and rock'n'roll
Helios

[CHANGELOG]

- Add: Drivable vehicles
- Add: Map expansion (Middle East zone)
- Add: Morale faction system
- Add: New faction - The contractors
- Add: New faction - The insurgents
- Add: New building - Makeshift kitchen
- Add: New building - Makeshift infirmary
- Add: New building - Makeshift headquarter
- Add: Editor map - Landscape - 26 new assets
- Add: Editor map - Trees - 15 new assets
- Add: Editor map - Buildings - 84 new assets
- Add: Editor map - Foliage - 13 new assets
- Add: Editor map - Walls - 41 new assets
- Add: Editor map - Rocks - 10 new assets
- Add: Editor map - Roads - 13 new assets
- Add: Editor map - Exterior elements - 112 new assets
- Add: Editor map - Interior elements - 60 new assets
- Add: Editor map - Modular buildings - 52 new assets
- Add: Editor map - Signs and billboards - 22 new assets
- Add: Editor map - Backgrounds - 7 new assets
- Add: New victory condition - Titan
- Add: New victory condition - God and titan
- Add: 11 contractors characters
- Add: 11 insurgents characters
- Add: 22 headgear
- Add: 11 beards
- Add: 16 hairs
- Add: 2 glasses
- Add: 1 backpack
- Add: New weapon - Insurgent machinegun
- Add: New weapon - Insurgent rifle
- Add: New weapon - Insurgent assault rifle
- Add: New weapon - Insurgent submachine gun
- Add: New weapon - Spec ops rifle
- Add: New weapon - Spec ops assault rifle
- Add: New weapon - Spec ops sniper
- Add: New weapon - Army rocket launcher
- Add: New scope - Holoscopic predator
- Add: New scope - Ghost scope
- Add: New loot - Wood reserves
- Add: New loot - Destroyed helicopter
- Add: 200 new portraits of companions
- Add: Differentiate ally/enemy npc survivor on minimap
- Add: Sandbox option - No morale
- Add: Fullscreen / Windowed fullscreen / Windowed
- Add: New main menu UI
- Add: New startup movie
- Add: New main level music
- Add: Cinematic main level
- Add: Cinematic game level
- Improve: Shoot SFX rendering
- Improve: AI climb/jump
- Improve: AI optimisation
- Improve: AI use better fast travel
- Improve: AI scavenge better resources
- Improve: UI optimisation
- Improve: Pistol shoot animation with ADS mode
- Improve: Sniper rifles damages
- Improve: Vehicles icons brightness
- Improve: Crossbow can use redot attachment
- Improve: Some UI design
- Improve: New vehicle icon
- Improve: Assets placement on official map
- Improve: Flashlight optimisation
- Improve: Campfire lighting rendering
- Improve: Hills rendering on official map
- Improve: Outlines post-process interaction with characters
- Improve: Outlines post-process interaction with vehicles
- Improve: Icon zombies on minimap
- Improve: Editor map - Vehicle flag
- Improve: Editor map - Event flag
- Improve: Cell grid VFX speed
- Fix: AI survivor could steal a quest enemy vehicle
- Fix: AI doesn't update destination correctly after dismantle camp
- Fix: AI might not update new weapon equiped correctly
- Fix: AI might not use "Patrol" order correctly after load game
- Fix: NPC number spawned if task event
- Fix: Friendly AI might use locked vehicle by player
- Fix: Kill a isolated npc survivor affect reputation of his origin faction
- Fix: Wrong quest spawn near hills
- Fix: Some assets collision
- Fix: Weapon "Pick axe" doesn't have correct location with FPP view
- Fix: Companions might to be duplicate at init game
- Fix: Zombie doesn't damage player if friendly with Alpha-Omega faction
- Fix: Contamined zone collision
- Fix: Camera position might not be align correctly with ADS mode
- Fix: Bonus time to build based on best constructor might not work correctly
- Fix: Duplicate Hades error after load game
- Fix: Damaged fence texture error
- Fix: Fall damages might not work correctly
- Fix: Commander UI might not display all survivors correctly
- Fix: Time remaining to construct a building after use load game
- Fix: Dismantle camp might not delete buildings correctly
- Fix: All ressources given might not increase reputation correctly
- Fix: Dialogue - Ask npc to equip best weapon available doesn't work correctly
- Fix: Camp player destroyed spawn fire camp even if was a custom camp
- Fix: Recyle buildings error script
- Fix: Some grass collisions
- Fix: UI Teammates scale
- Fix: Some save data
- Fix: Some texts
- Fix: Some scripts errors
- Remove: Some incompatibles drivable vehicles



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Offline Asid

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Re: Heavenworld
« Reply #34 on: September 22, 2020, 11:23:54 PM »
Update 2.05: 3 new sandbox options
Tue, 22 September 2020

Little update adding new sandbox and more...

- Add: Sandbox option - Speed of needs
- Add: Sandbox option - Grouped factions
- Add: Sandbox option - No zoom TPP
- Improve: Tutorial UI
- Improve: Tracking UI
- Improve: Impact damages with vehicle
- Improve: Physics behavior of vehicle at impact
- Improve: Save files display local hour of computer
- Fix: Some texts



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Offline Asid

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Re: Heavenworld
« Reply #35 on: September 24, 2020, 01:43:28 AM »
Update 2.06: Tutorial improvements
Wed, 23 September 2020

A new update with tutorial improvements.

- Add: Pictures for each tutorial
- Improve: AI complex pathfinding
- Fix: Some trees collisions
- Fix: AI might not reach some buildings
- Fix: AI might not reach some locations correctly


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Offline Asid

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Re: Heavenworld
« Reply #36 on: September 25, 2020, 02:07:19 PM »
Update 2.10: New sandbox options and more...
Fri, 25 September 2020

Dear gamers,

A new update adding 4 new sandbox options, squad orders and more...


Stay cool and rock'n'roll!
Helios

[CHANGELOG]
- Add: Sandbox option - Respawn
- Add: Sandbox option - Speed of needs
- Add: Sandbox option - Grouped factions
- Add: Sandbox option - No zoom TPP
- Add: New dialogue - Squad order -> Hold fire
- Add: New dialogue - Squad order -> Fire at will
- Add: New dialogue - Squad order -> Hold position
- Add: New dialogue - Squad order -> Follow me
- Add: Pictures for each tutorial
- Improve: AI complex pathfinding
- Improve: Faction tooltip UI
- Improve: Manage faction UI
- Improve: Tutorial UI
- Improve: Tracking UI
- Improve: Impact damages with vehicle
- Improve: Physics behavior of vehicle at impact
- Improve: Save files display local hour of computer
- Fix: Some trees collisions
- Fix: AI might not reach some buildings
- Fix: AI might not reach some locations correctly
- Fix: Dialogue - ask a faction to attack might not work correctly
- Fix: Max survivors option might not work correctly
- Fix: Icon of construct vehicle UI have wrong scale
- Fix: AI monsters optimisation
- Fix: "Move outside of the camp" interaction on vehicle might not work correctly
- Fix: Some texts



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Offline Asid

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Re: Heavenworld
« Reply #37 on: September 26, 2020, 02:43:27 AM »
Update 2.11: Some improvements and fixes
Fri, 25 September 2020


Hi gamers,

Little update with some improvements and AI hotfix


Cheers,
Helios

[Changelog]
- Add: Apocalypse monsters have huge loot
- Add: The army of the dead have big loot
- Improve: Apocalypse monsters health/armor
- Improve: The army of the dead health/armor
- Improve: Faction UI
- Improve: Brightness icons of buildings
- Fix: Rare AI stuck (with specific conditions)
- Fix: Apocalypse monsters might not find target correctly
- Fix: The army of the dead might not find target correctly


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Offline Asid

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Re: Heavenworld
« Reply #38 on: September 28, 2020, 11:52:42 PM »
Update 2.15: 2 new vehicles, 6 soundtracks...
Mon, 28 September 2020

Dear gamers,

A new update adding 2 new vehicles, 6 new soundtracks and more...

Stay cool and rock'n'roll!
Helios



[CHANGELOG]
- Add: New vehicle - Intervention truck
- Add: New vehicle - Sports car
- Add: Soundtrack - Assault on Stonehill
- Add: Soundtrack - Morning mist
- Add: Soundtrack - Redmist forest
- Add: Soundtrack - Road to Silverlake
- Add: Soundtrack - Silverlake town
- Add: Soundtrack - Temple of the light
- Add: NPC animation when scavenge resources
- Improve: Big UI intels
- Improve: Run over characters
- Improve: Revolver location in right hand
- Fix: Protect NPC icon in minimap might not work correctly



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Offline Asid

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Re: Heavenworld
« Reply #39 on: October 03, 2020, 02:16:27 AM »
Update 2.17: New vehicle, wild camp improvements
Fri, 2 October 2020

Hi gamers,

New update with APC vehicle, wild camp improvements...







[CHANGELOG]
- Add: New vehicle - APC
- Add: New camp asset if player use custom camp
- Add: New dodge animations
- Improve: AI doesn't patrol if camp have custom location
- Improve: AI use better fast travel
- Improve: Dodge efficiency
- Improve: Patrol order doesn't visible if player use custom camp
- Fix: Western shotgun had wrong left hand location
- Fix: A tree had wrong collision



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Offline Asid

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Re: Heavenworld
« Reply #40 on: October 07, 2020, 01:06:24 AM »
Update 2.20: Buildings blueprints
Tue, 6 October 2020

Dear gamers,

An important update with buildings blueprints. Enable in sandbox menu and increase difficulty to build your camp. Blueprints can be anywhere and much sought after others factions. Each blueprint is very expensive and can be exchange...



[CHANGELOG]
- Add: Blueprint building system
- Add: Sandbox option - No blueprint
- Add: Sandbox option - No loss of inventory (Respawn)
- Add: 16 new items - Blueprints
- Add: New event - Blueprint building loot
- Add: UI Tooltip firearm - Ammos used
- Add: Intel UI when faction find a building blueprint
- Improve: Intels UI always display


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Offline Asid

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Re: Heavenworld
« Reply #41 on: October 09, 2020, 12:02:58 AM »
Update 2.30: Wild animals
Thu, October 8, 2020

Dear gamers,

Another important update with request feature: The wild animals.




[CHANGELOG]
- Add: Wild animal system
- Add: Wild animal - Bear
- Add: Wild animal - Boar
- Add: Wild animal - Goat
- Add: Wild animal - Wolf
- Add: New sandbox option - Animals
- Add: New sandbox option - Animals damage
- Add: New sandbox option - Animals resistance
- Add: New sandbox option - Animals generation
- Add: New sandbox option - Animals rate
- Add: New sandbox option - Minimap animals
- Add: Wild animals are allies with orks
- Improve: Sports car resistance
- Fix: Some items might not to be crafted correctly
- Fix: Turret destroyed might not to be deleted correctly
- Fix: Errors texts


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Offline Asid

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Re: Heavenworld
« Reply #42 on: October 11, 2020, 01:20:04 AM »
Update 1.32: Some improvements
Sat, 10 October 2020

Little update with some improvements.

- Add: Intel indicating the number of specific item found with tracking
- Add: Enable shadows on wild animals
- Add: Enable shadows on titans
- Add: Enable shadows on monsters
- Add: Number of blueprints in camp - Faction UI
- Add: Number of blueprints in camp - Spy faction UI
- Fix: Some data save of vehicles


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Offline Asid

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Re: Heavenworld
« Reply #43 on: October 11, 2020, 01:39:13 AM »
Update 1.33: Improvements
Sat, 10 October 2020


- Improve: Item UI scale
- Improve: Lifespan of animals and zombies after death
- Improve: NPC break their weapons more rarely
- Improve: Player break their weapons more rarely
- Fix: Some assets location on official map


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Offline Asid

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Re: Heavenworld
« Reply #44 on: October 12, 2020, 02:48:51 PM »
Update 1.34: AI improvements and more...
Mon, 12 October 2020

Hi gamers,

Little update with new improvements and fixes.


- Add: New teammates icons
- Add: Editor map - tooltip loot with chance to spawn
- Improve: NPC behavior if crazy
- Improve: NPC scavenge loot on death body more effectively
- Improve: Some texts
- Fix: NPC vehicles might not spawn with correct data
- Fix: Some assets locations on official map
- Fix: Some scripts errors



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