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Re: Aircraft Carrier Survival
« Reply #15 on: June 03, 2022, 12:07:55 AM »
Update 1.0
Thu, 2 June 2022



Hello Admirals! Today we come to you with more changes to the game that we hope will improve the game experience.

Game Changes:
- New language added to the game - Russian
- New language added to the game - Spanish
- New feature added to the game - mission recovery now can be done in parts as players can pick which squadrons to land
- New feature added to the game - mission recovery now shows the timer
- New feature added to the game - mission recovery can now be interrupted - remaining squadrons will wait for another chance to land
- New feature added to the game - carrier speed icon shows the current speed setting
- New content - a new escort ship was added to the game - Brooklyn (Type II)
- New content - a new escort ship was added to the game - Sims (Type II)

- fixed instances of deck blocking bug
- fixed escort skill ‘free mission’ save bug
- fixed sandbox objectives - timers should now allow completing all objectives
- fixed lost planes double counting in the campaign
- fixed bug in the crew inspector
- fixed bug with settings menu blocking the summary screen
- fixed Casablanca’s ‘remote pickup’ escort ability bug
- fixed - squadrons sent by escort ships no longer appear in ‘retrieve’ panel
- fixed summary screen bug
- localisation fix for chinese crew speciality descriptions
- minor localisation fixes for languages other than english
- minor balance changes

If you want to share your thoughts, opinions, found a bug or just want to chat - we are available.

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Re: Aircraft Carrier Survival
« Reply #16 on: June 03, 2022, 12:08:12 AM »
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Re: Aircraft Carrier Survival
« Reply #17 on: June 11, 2022, 10:30:40 PM »


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Re: Aircraft Carrier Survival
« Reply #18 on: September 21, 2022, 12:08:22 AM »
Hello Admirals!
Tue, September 20, 2022




We know you've been waiting patiently and looking for news about what's going on with ACS. I come to you with information that is still as fresh as a new telegram. First of all, we thank you very much for your interest and that you have not left our ship.

Unfortunately, the prolonged break in communication was impossible to jump through - we tried to assure you that the game will continue to improve. Still, as you have noticed, we needed time to give you more information. We want to assure you that the project has not been abandoned. The truth is that there have been some changes in the team, and we need time to adjust our schedule.

We have been looking for the right people to meet the tasks set before them, from fixing bugs to further developing the game. We are currently in the reorganization phase and preparing materials to implement minor and significant improvements to the game.

The new team is collecting all the comments that have been reported so far and has already undertaken to fix them, but we would still like to ask you to be patient for a while because, unfortunately, the latest update will appear in at least two months. If you want to give us more feedback, please feel free to channel #bugs on our discord or email devs@creativeforge.pl (Player.log and player-prev.log, are located in %appdata%..\LocalLow\GambitGamesStudio\AircraftCarrierSurvival <-- just type it into explorer)

We are pleased that you wanted to play the current version of this project, but we know it is inadequate. We want to improve and modernize it to a large extent, providing you with a product we will all be satisfied with.

As soon as we have further information, rest assured - you will know immediately.

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Re: Aircraft Carrier Survival
« Reply #19 on: December 31, 2022, 12:30:17 AM »
Future content update
Fri, 30 December 2022






Hello Admirals!


List of upcoming changes:

1. camera settings,
2. weather,
3. water,
4. Post process and colors of everything,
5. foam on the water,
6. NPC ship from which we move resources in the tutorial,
7. behavior of all NPC ships (moving on water);

The original plans were that we would make it with everything by the end of December, however, we need a few more moments to meet our quality requirements and conduct proper testing.

We would also like to wish you all the best for the coming 2023.







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Re: Aircraft Carrier Survival
« Reply #20 on: January 21, 2023, 12:39:12 AM »
Announcement - Game Changes & Bug Fixes
Fri, 20 January 2023



I’m Damon from Creative Storm Entertainment. Not to be confused with CreativeForge Games. A bit about myself: I'm the designer/developer of the Age of Gladiators and Raiders! Forsaken Earth series, as well as being a co-designer/developer on Deadwater Saloon.



As Gambit Games is no more, I’ve been asked by CreativeForge to come in and help fix some of the bugs and make improvements to the game. Note that I am actually a fan of the game as well and have played the campaign to completion twice now (50+ hours on Steam), with 72% of achievements earned (a couple elude me like Purple Heart – I guess I just can’t stand seeing my crew members die).

One thing to note is that I have not played the sandbox mode as of yet, but plan on doing so soon. I understand there are some game breaking bugs there.

My strategy is to be transparent and push out series of smaller, but more frequent updates instead of larger and potentially more game-breaking ones. To my knowledge, the game hasn't received a patch since June of 2022. I intend to change that. In doing so, I'm likely going to forego some of the previously-promised visual changes (ocean color and foam, for example) and focus instead on what I think are more important gameplay impediments that need fixing.

I can't promise I'll get all the bugs fixed right away, but I'll listen and do my best.

These are some of the changes I have come up with from my gameplay:

    Add a Pause button
    Save system is still broken (slots disappear when using scroll bar)
    Saves do not work sometimes during missions – I intend to identify and fix this.
    Panel showing which planes are on deck at any given time (fighter, dive, torpedo) – I grew weary of counting how many of each plane type I had before planning airstrikes and think a quick UI addition can fix this problem.
    Show how many (planes on deck/planes required for mission) in launch rollover (instead of just how many planes required) – there have been too many times I’ve rolled one too many torpedo bombers and clogged up the deck during mission critical times.
    Health status UI bar on carrier (sections damaged / sections critical)
    Remove air strike not finding any targets – this one drives me crazy. If I recon an area and plan an airstrike, I find it frustrating when there are no targets found during the strike.
    Save attack cards – I would like to explore the ability to save a particular attack and use it again instead of having to remember which cards make for my most effective attacks.
    Remove random injuring of crew members (I find it aggravating when my crew members slip on wet decks and get critically injured)
    Faster airplane movement on decks – not sure about this one but would like to explore it a bit more.
    Add quick save notification – when I hit the f5 key, I sometimes am unsure if it actually saved.
    Duplicate ship abilities can be used – not sure if this will be too game-breaking and overpowering or not, but I would like to maybe consider bringing too or more of the same escort ships on a mission and being able to use their abilities even while the other one is on countdown. I suspect this one won’t be viable though.)
    Add Save message after successful save on the save/load screen
    Check sandbox mode for any bugs
    Review tutorial
    Add periodic auto-saves to the game, say every 24 hours or so.



Some of these may not be viable, but I wanted to run them past the community.

As mentioned before, I want to forego some of the aesthetic changes and focus on the game-breaking problems as well as some of the above quality of life changes first.

Thanks!

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Re: Aircraft Carrier Survival
« Reply #21 on: February 05, 2023, 12:03:13 AM »
Sandbox Movement Bug Fixed (And More)
Sat, 4 February 2023



The sandbox movement bug has been fixed, plus managed to add a few more fixes and changes as well. More to come!
The sandbox movement bug has been fixed, plus managed to add a few more fixes and changes as well.



Here is a list of all that has now been fixed or added with this update:

•   Fixed game-breaking bug where ship would not move in sandbox mode.
•   Added panel showing which planes are on deck (fighter, dive, torpedo) - this can be found at the bottom-right part of the UI. I found myself getting annoyed having to count which kind of planes I had on deck at any give time, so figured this would be a good change.
•   Fixed waypoint bug on tactical screen that sometimes crashed save games or froze ship. The waypoints are now reset if this happens.
•   Added ability to save combat cards when cancelling airstrike. It used to be if you planned an airstrike only to find yourself out of range for pickup, you would cancel it and have to re-do all the cards again. That drove me crazy. This fixes that.
•   Fixed pixelated medal sprites.
•   Add quick save notification. I like to know when hitting f5 that the game is actually saving. Note this has not been localized yet. Coming soon.
•   Fixed save indexing bug.
•   Order of saves now shown starting from newest to oldest.


More to come.

Now that I know my way a bit more around the project, I will be posted smaller and more incremental changes as listed in my forum thread. Pause button for the tactical map is slated for the next update, along with a few others.

Hope you enjoy! I'm going to do another sandbox run myself.

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Re: Aircraft Carrier Survival
« Reply #22 on: February 22, 2023, 12:02:32 AM »
Game Update - Pause Button, Bug Fixes, And More
Tue, 21 February 2023




Second update of February includes the addition of a tactical pause button and more.

Next round of changes can be seen below. Thanks for continued feedback.


Tactical Pause Button - it bothered me while playing through the game that I couldn't pause the tactical screen in order to issue commands and just think about what I wanted to do. It was a bit of a challenge with the current code and I had to dust off the ol' Photoshop, but I managed to add a pause button to the tactical screen. You will be able to issue office orders, plan missions, task crew mates and more while the game is paused. Note that pause is not available on the tutorial.

Air Strike - added a button on the air strike screen to clear all cards and reset the mission. This is conjunction with the last update where previously cancelled air strikes would preserve the chosen cards.

Fixed bug where camera would start sometimes beneath the carrier during mission start

Fixed some incorrect text on the tutorial.

Added quick save message for other languages after hitting F5 (used to not have any indication that a game was saved).


Plan is to continue to push out smaller updates like this one.

Thanks!

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