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Author Topic: SOW Waterloo Multiplayer Tuesday 10/03/20 @ 21:00 GMT  (Read 3940 times)

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Offline Biondo

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SOW Waterloo Multiplayer Tuesday 10/03/20 @ 21:00 GMT
« on: March 10, 2020, 09:48:09 AM »



SOW Waterloo Multiplayer Tuesday 10/03/20 at 21:00 GMT




Immersive, friendly session.


Played with full fog of war.





********************************
**                    Notes                      **
********************************
SOW Version: Waterloo 1.03
Largest command: Corps
Smallest command: Brigade
Mission Duration: 120 minutes
Minimum number players: 2
Date: Tuesday 10/03/20
Time: 21:00 GMT
Time (local): Click here
Teamspeak  IP: 104.153.105.2:35200  Please wait in lobby for access to other areas.
Room: Scourge Of War


Extra Notes:
•   TIME LIMIT: 01.30 a.m. GMT at the following day, if no different agreement has been made by the participants.
•   The room will be open at 20:30 GMT for preparation & mission setup
•   House rules: Click here
•   HITS system
•   Courier orders
•   Bare map. Full F.O.W.
•   No voice during game. (comms by courier only)

Mods required:
•   DOW Community Toolbar V8: This will be provided.
•   If an updated mod is required you will be sent a link via pm

Player Skill/Ability:
•   Must be proficient Using HITS
•   Have a good understanding of UI


Commanders and leaders:
Sandman
Praetoria
Colbert
Jakmin
Biondo
« Last Edit: March 10, 2020, 08:38:09 PM by Biondo »
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Offline General Sandman

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Re: SOW Waterloo Multiplayer Tuesday 10/03/20 @ 21:00 GMT
« Reply #1 on: March 10, 2020, 10:21:04 AM »
Warfare doesnt care about which day it is, so battles also occure on tuesdays.
The commanders have to dispose according that - and so do I.
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Who we were

“We were the ones who knew but did not understand, well informed but without insight, overloaded with factual data but poor in experience and wisdom. So we went, not stopped by ourselves."

Based on Roger Willemsen R.I.P.

Offline Praetoria

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Re: SOW Waterloo Multiplayer Tuesday 10/03/20 @ 21:00 GMT
« Reply #2 on: March 10, 2020, 12:40:13 PM »
I'll be
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Offline Asid

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Re: SOW Waterloo Multiplayer Tuesday 10/03/20 @ 21:00 GMT
« Reply #3 on: March 10, 2020, 12:52:53 PM »
Warfare doesnt care about which day it is, so battles also occure on tuesdays.
The commanders have to dispose according that - and so do I.




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I stand against Racism, Bigotry and Bullying

Offline Colbert

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Re: SOW Waterloo Multiplayer Tuesday 10/03/20 @ 21:00 GMT
« Reply #4 on: March 10, 2020, 02:00:02 PM »
Please pour it here looking forward to the next battle    :)
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nemo me impune lacessit

Offline Biondo

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Re: SOW Waterloo Multiplayer Tuesday 10/03/20 @ 21:00 GMT
« Reply #5 on: March 10, 2020, 08:37:36 PM »
I'm ready for the fight.

Jakmin plays too :thumbsup :howdy
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Offline General Sandman

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Re: SOW Waterloo Multiplayer Tuesday 10/03/20 @ 21:00 GMT
« Reply #6 on: March 11, 2020, 09:01:43 AM »
Sorry Guys, while last time there was a power-blackout for an instant, this time the connection of my provider dropped for some hours. I actually thought only humans are vulnerable of corona.
Anyways, the battle itself was also disastrous for me. Although put under direct command, the batteries just didnt follow my orders. It took me most of the first hour to save their remains and bring em to my lines. I think the commanders didnt stay with the elements. Also the Cav squadrons moved weired, different then the commander. I assume I know how to issue orders propperly, dont I!?
Strange things are going on with those Prussians.

In MP, when issueing orders to the AI subordinates, often a courier is sent to the CIC with an empty message.

I hope you could complete the battle well.
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Who we were

“We were the ones who knew but did not understand, well informed but without insight, overloaded with factual data but poor in experience and wisdom. So we went, not stopped by ourselves."

Based on Roger Willemsen R.I.P.

Offline Colbert

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Re: SOW Waterloo Multiplayer Tuesday 10/03/20 @ 21:00 GMT
« Reply #7 on: March 11, 2020, 05:56:43 PM »
Sandman :howdy
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nemo me impune lacessit

Offline Biondo

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Re: SOW Waterloo Multiplayer Tuesday 10/03/20 @ 21:00 GMT
« Reply #8 on: March 11, 2020, 10:12:35 PM »
Sorry Guys, while last time there was a power-blackout for an instant, this time the connection of my provider dropped for some hours. I actually thought only humans are vulnerable of corona.
Anyways, the battle itself was also disastrous for me. Although put under direct command, the batteries just didnt follow my orders. It took me most of the first hour to save their remains and bring em to my lines. I think the commanders didnt stay with the elements. Also the Cav squadrons moved weired, different then the commander. I assume I know how to issue orders propperly, dont I!?
Strange things are going on with those Prussians.

In MP, when issueing orders to the AI subordinates, often a courier is sent to the CIC with an empty message.

I hope you could complete the battle well.

I think the issue with prussian commanders is that they move a bit slower than troops (actually more than a bit), so when they march, especially for medium/long distance, commanders stay far behind their own troops. In the version 7 of the mod I fixed that problem but I forgot to set those values when I made version 8.
The only thing you can do now, is to give them more waypoints, wait for the officers to rejoin their troops and then issue new orders; you can also give a run command for the officer alone but when he reaches the waypoint he usually run back to his marching troops and then get lost again in the rear.

About your second issue I can't figure out what it could be; so Praetoria received blank messages from one of your subordinate? Could you explain better when this occours?

Regarding the battle it went very very good for me and Colbert. Our cavalry manoeuvre in the centre basically splitted your forces around Mont Saint jean from the other near the objective. Then I moved two divisions in the gap and the battle was over. There were still a couple of prussian battalions protecting the objective but the difference in points and casualties was huge.

Here the link to the replay file
https://drive.google.com/open?id=1SxO5coknJ0OQPrqaXCpMePsKR-7JRxD4

Unzip the file and copy it into Documents/SOWWL/Saved Games/Replay folder
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Offline Jakmin

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Re: SOW Waterloo Multiplayer Tuesday 10/03/20 @ 21:00 GMT
« Reply #9 on: March 12, 2020, 08:23:42 AM »
I'm ready for the fight.

Jakmin plays too :thumbsup :howdy

:) Io sono andato bene... Finch่ non ่ iniziata la battaglia :) Ripensando a come ่ andata sono arrivato in ritardo a M.S. Michel e a quel punto non si poteva fare molto. Complimenti ai francesi comunque.
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dog" border="0

Offline General Sandman

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Re: SOW Waterloo Multiplayer Tuesday 10/03/20 @ 21:00 GMT
« Reply #10 on: March 13, 2020, 04:09:42 PM »
...
I think the issue with prussian commanders is that they move a bit slower than troops (actually more than a bit), so when they march, especially for medium/long distance, commanders stay far behind their own troops. In the version 7 of the mod I fixed that problem but I forgot to set those values when I made version 8.
The only thing you can do now, is to give them more waypoints, wait for the officers to rejoin their troops and then issue new orders; you can also give a run command for the officer alone but when he reaches the waypoint he usually run back to his marching troops and then get lost again in the rear.

About your second issue I can't figure out what it could be; so Praetoria received blank messages from one of your subordinate? Could you explain better when this occours?
...

1. There actually was no time to use waypoints. Competing for an objective is timesensitive. My task was to block the way to the objective and it is always a good idea to prepare the lines before the opponent arrives.
So I would say, you know what not to forget with the next version.  ;)

2. It wasnt an issue in the last session. I just mentioned cos I started with complaining anyway.

The issue mainly occurs, when I am CiC and issue the first orders at the beginning of a battle. When I send dispatches to AI-subs, often a courier with an empty message is sent to a human subordinate, although I didnt choose him as receiver.
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Who we were

“We were the ones who knew but did not understand, well informed but without insight, overloaded with factual data but poor in experience and wisdom. So we went, not stopped by ourselves."

Based on Roger Willemsen R.I.P.

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