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Offline Asid

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U.S. Army Close Combat Tactical Trainer (CCTT)
« on: August 01, 2015, 02:31:18 AM »
Close Combat Tactical Trainer (CCTT)

The U.S. Army is adopting the VBS3 game engine in several simulators to include the Dismounted Soldier Training System and the Close Combat Tactical Trainer

MISSION:
To provide armor, mechanized infantry, cavalry and recon crews, units and staffs with a virtual, collective training capability.

DESCRIPTION:
CCTT is a collective training program composed of three subsystems: (CCTT, Reconfigurable Vehicle Tactical Trainer (RVTT) and Dismounted Soldier Training Systems (DSTS)). CCTT supports the training of Infantry, Armor, Mechanized Infantry, Cavalry and Armored Reconnaissance units from squad through battalion/squadron level, to include their staffs. The primary training audience operates from full-crew simulators, mock-up command posts and live battalion command posts to accomplish their combined arms training tasks.

The CCTT system consists of computer-driven, manned module simulators replicating the vehicles found in close combat units such as the M1 Abrams Tank, the M2 Bradley Fighting Vehicle (BFV), the M3 Cavalry Fighting Vehicle (CFV), the Bradley Fire Support Team Vehicle (BFIST), the M113 Armored Personnel Carrier, the Heavy Expanded Mobility Tactical Truck (HEMTT) and the High Mobility, Multipurpose, Wheeled Vehicle (HMMWV). Semi-Automated Forces (SAF) populate the battlefield and function through emulators to work interactively with the manned modules. These simulators and SAFs are connected via a local area network to provide real-time, fully-interactive, collective task training on computer-generated terrain. The CCTT system provides a collective training environment where units conduct multiple platoon-level training events or company and team collective training up to battalion task force level. CCTT allows for up to 32 simultaneous, independent exercises.

The CCTT system provides several realistic virtual environments, based on the Synthetic Environment Core (SE Core) database products. Units train and perform tasks on these products in order to successfully accomplish their collective missions. The CCTT system was developed to support virtual collective training requirements for armored, mechanized infantry battalions and armored cavalry squadrons.

Dismounted Soldier Training System (DSTS):
DSTS is a virtual trainer focused on the individual Soldier and squad-level training that combine gaming technology in a virtual, 360-degree training environment using untethered weapons. The initial DSTS systems are stand-alone virtual systems and consist of nine untethered, manned modules, one exercise control/After Action Review workstation and one SAF workstation. These networked systems provide an immersive training environment for individual Soldiers and squad members. The production systems incorporate the functionality of the development assets but also are interoperable with other training systems. DSTS also supports Improvised Explosive Device-Detect/Defeat (IED-D) training.

Reconfigurable Vehicle Tactical Trainer (RVTT) System:
RVTT is a system within CCTT that includes the Reconfigurable Vehicle Simulator (RVS), which was originally designed to train the Armored Reconnaissance Platoons and Combat Service Support units supporting the Heavy Brigade Combat Team (HBCT). RVTT has evolved to support the Infantry Brigade Combat Team, Airborne, Rangers and Special Forces units as well as Improvised Explosive Device-Defeat (IED-D) training. The RVTT simulator provides training for selected combat and tactical wheeled vehicles. RVTT complements the CCTT family with a representation of a wide variety of wheeled vehicles, including multiple variants of the HMMWV and HEMTT.


Close Combat Tactical Trainer (CCTT) - 1


Close Combat Tactical Trainer (CCTT) - 2


Reconfigurable Vehicle Tactical Trainer (RVTT) System

Original post:
http://www.peostri.army.mil/PRODUCTS/CCTT/
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