What's in the Kube? Post-release episodeSat, 12 September 2020
Read about the post-release period and our plans for Imperiums: Troy in our new regular update series.Hello everyone!
We hope that you stay healthy in these weird times and keep enjoying life.
We would like to keep you updated about our work and plans, so we decided to start a regular inside blog called "What's in the Kube?". As this is the first episode, we would be happy for any kind of feedback, what would you like to hear about, what are you interested in?
It has been a very interesting six weeks for us since we released Imperiums: Greek Wars. We are genuinely happy about the feedback we are getting from you. It keeps our post-release days busy but it also motivates us to keep working hard on our future plans.
The game has already received nine updates - patches in which we were trying to address the most important and annoying problems. We initially focused purely on technical issues related to either crashes (although there were not many such incidents) and some PC-configuration issues out of our control (system permissions, antivirus issues, etc).
The low number of issues of this nature was a pleasant surprise for us and it allowed us to move to smaller adjustments and improvements quite early after release.
We generally don't like to delay updates. We would rather release more patches in a shorter period of time than one big update trying to address too many things at once. If we can fix something now, we will do it asap and that's something we want to stick to in the future. That's the reason why we released nine updates in six weeks.
Apart from these fixes and smaller improvements, you might have also noticed the announcement of a DLC called "Troy". This DLC is going to be released for free as a big "thank you" for your support and all the nice words and reviews you gave us.
We noticed some surprised and even mocking reactions in this regard. Why are we releasing a DLC focusing on Troy when it is literally just a few weeks since the release of Total War Saga Troy.
To be honest, we expected this in part. We know that Total War is a huge beast we cannot compete with. We also know it has been released for free and the scale it tries to cover is larger than what we are going to offer. Still, we want to take our own shot with this really interesting theme for a few reasons.
First of all, we do it for our supporters (not for fame
, second, we strive for a different approach to this historical period and third, let's challenge the be(a)st
So, what is actually being cooked up in our lab? Troy is going to be a pretty small scenario, lasting between 50-80 turns and allowing you to play as one of the five factions - either as one of the Greek kingdoms or Troy itself.
The setup is very different to what we offered you in the Macedonian scenario. Troy is way more tactical than strategic, trying to tell the story in a meaningful way and tweaking several Imperiums mechanics considerably. Plus, it was designed to test the modding possibilities of the game.
But enough of technical chit-chat
What is "Troy" really about?
Troy DLC will tell you the story of the great semi-mythical battle in a believable and dramatic way. The historical event is at the core here, with the legends being added as the icing on the cake. Hence, prepare to experience the true story behind Troy, where it is not necessarily the heroes who drive the history, but the tactical thinking and shrewdness of the commanders that will lead the armies to victory.
On the other hand, heroes and myths will be part of the game and the actual story of Troy is important for the gameplay, too.
How did we combine these two apparently incompatible things together? We would rather keep this a secret for the release in order not to spoil the fun for you. All we can say is that the gaming experience of Troy will differ quite considerably from the gaming experience of Phillip's scenario.
We hope that we won't keep you waiting for long. We are working hard to deliver the fully balanced and enjoyable scenario as soon as we can.
On the other hand, there is time to work and there is time to rest and the latter has just begun for us. After numerous months without a break, we closed the office for two weeks and we are now enjoying the last days of summer.
It does not mean that we are not here for you - if there are any issues you need help with or any questions you need answers for, feel free to share them with us on our Discord or forum and we will certainly respond in a day or two. Yet, please give us a couple of weeks to relax so we can finish Troy in the way we envision.
Yours,
Kube Games team.