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Offline Asid

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Re: Imperiums: Greek Wars
« Reply #45 on: July 30, 2020, 02:12:14 PM »
Imperiums: Greek Wars is to be released today.
30 July 2020


For owners of our previous title Aggressors: Ancient Rome we plan a little gift in the way of 20% discount.
Just start the Steam version of Aggressors on your computer and click on the link below the menu. This offer is limited so don’t wait too long!

Anyone else can purchase the game on our website with 10% discount here http://imperiumsgame.com/purchase/

By buying the game on our website, you will not only claim a discount, but you will also support our dev team directly. The purchase is realized via the Humble Bundle widget which is a secure worldwide game distribution channel, on completion you will receive a valid Steam key. We would greatly appreciate it if you decide to use this way to purchase the game but of course you can also buy it on Steam and later also on Games Planet.


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Offline Asid

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Re: Imperiums: Greek Wars
« Reply #46 on: July 30, 2020, 03:17:09 PM »
Imperiums: Greek Wars released!
Thu, 30 July 2020

The game has been released and is available online.

Hello everyone!

We are happy to share some great news with you - Imperiums: Greek Wars has just been released.



For our loyal fans who already own a Steam version of our previous game, Aggressors: Ancient Rome, we have a nice surprise! Just start Aggressors once again and see for yourself ;) But don’t wait too long, it will not last forever!

You can also purchase the game on our website, by doing so you will support the dev team directly and at the same time you will be able to claim a discount! http://imperiumsgame.com/purchase/


Are you not convinced yet? Here are some of the unique features that raise our game above the crowd:

•   the biggest map of ancient Greek world ever made in this genre
•   dynamic empire expansion
•   treacherous diplomacy
•   praised AI
•   endless number of lively custom worlds
•   endless number of lively custom worlds
•   ancient mythology elements


We would like to thank you for the support and encouragement that made the finishing of the game possible. We welcome any ideas, suggestions and opinions so feel free to share them on our Steam forum or Discord https://discord.com/invite/hq9NC5Q

And don’t forget! If you like the game, tell your friends. Word of mouth is a powerful tool and we are very fond of our growing gaming community.

Yours,
Kube Games team


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Offline Asid

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Re: Imperiums: Greek Wars
« Reply #47 on: August 01, 2020, 11:38:17 PM »
Version 1.0.2. (Patch)
Fri, 31 July 2020

Hello everyone,
we will try to always inform you about changes done in the new update.



We have received some interesting ideas and feedback which we will eventually look into but the first thing is the stability of the game for everyone.

The game proves to be stable, yet there have been a few PCs experiencing issues.
This update tries to address the most annoying ones and other fixes should follow soon.

Hopefully you enjoy the game. For those who were experiencing issues (especially during startup), please give this version a try.



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Offline Asid

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Re: Imperiums: Greek Wars
« Reply #48 on: August 05, 2020, 12:03:55 AM »
Version 1.0.3. (Patch)
Sun, 2 August 2020



Hello,

another few issues related to pretty rare crashes were fixed. For those who were still experiencing issues in version 1.0.2. (especially during startup), please give this version a try.

If you still experience problems during startup in version 1.0.3. please contact us directly. We will do our best to fix it with you.


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Offline Asid

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Re: Imperiums: Greek Wars
« Reply #49 on: August 05, 2020, 12:06:00 AM »
Version 1.0.4. (Patch)
Tue, 4 August 2020



Hello,

first small new features added!

We have hopefully fixed another several (yet rare) startup issues. If you still had problems with this, please try the new version. If you experience any issues, please share them with us on Discord or Steam Forum and if an error window pops up, send us a report. This considerably increases chance that it will be fixed in the next version!

We have added a special button "Fix issue(s)" to the launcher displayed in case of a startup problem. If you are unable to start the game and launcher shows this button, please click on the button and try to start the game again.

New feature(s) added:

•   New feature in mouse game settings adjusting mouse delay of edge scrolling was added.





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Offline Asid

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Re: Imperiums: Greek Wars
« Reply #50 on: August 07, 2020, 12:49:01 AM »
Version 1.0.5. (Patch)
Thu, 6 August 2020

Hello!
Two days from the last update and we are back yet with another one :)
We could release all that in one update batch but we want to address the major issues as soon as possible so that those of your experiencing problems are not kept waiting for too long.



New feature(s) added:

•   The most important change is the decreased time tresholds for unlocking factions in the campaign map.
I tried to explain our reasons for implementing the lock and we still believe it is a good solution. However, many of you felt the required game time is too long and so we considerably lowered the time limit. First factions should start unlocking already when you go through tutorial (or take your first steps in the game). Note that it might unlock some new factions in the campaign map right after you start the game. https://steamcommunity.com/app/1183470/discussions/0/2788243698214128363/#c2788243698215480597

•   Issue with shovel holes staying on the map forever was fixed.
•   UI scaling issue of faction names in the history replay window was fixed.
•   There are some improvements of the launcher.
•   Several very rare issues causing crashes were either fixed or narrowed which will allow us to finally fix them soon.

I would like to repeat once again that if you still experience any issues, please share them with us on Discord or Steam Forum and if an error window pops up, send us a report.

We also announced a bug hunt of the most annoying left bugs. Please help us to make Imperiums even better!


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Offline Asid

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Re: Imperiums: Greek Wars
« Reply #51 on: August 09, 2020, 01:09:54 AM »
Version 1.0.6. (Patch)
Sat, 8 August 2020

Hello!

We have just released a small update addressing few minor issues found in the last few days.
We also have a small treat for our players coming very soon so stay tuned!



New feature(s) and fix(es) added:
•   Some victory Steam achievements were not fired.
•   Tweaks of diplomacy offers sent to AI.
•   UI scaling issue of action buttons was fixed.
•   Rare CTD was fixed.
•   Issue causing that buildings like Seer, Mausoleum or Memorial could not be taken.
•   Changes in Russian, French and German localizaton texts.

Still experiencing issues during the game? Please share them with us on Discord or Steam Forum and if an error window pops up, send us a report.



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Offline Asid

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Re: Imperiums: Greek Wars
« Reply #52 on: Yesterday at 11:21:57 PM »
Spotlight - Trading and Economy
Mon, 10 August 2020

There are many factors that affect your state’s economy and finding the right balance is a skill to master!

Building an empire is not only a matter of powerful armies and conquest. Prosperity and stability stand on the ability to produce sufficient resources to cover the needs of a growing empire.

Management of resource production and their usage rates is of paramount importance to you. This is not all only about sufficient mine production, there are many modifiers that may curb production levels.

Slaves are indispensable to the state economy. Ancient states were often dependent on their slave workforce. A balance is required as too few slaves will negatively affect production, whereas too many can increase tensions in society and bring unhappiness.

Every society and system of government has its own attitude and requirement regarding slaves. This is reflected in the ratio between slaves and citizens, there is an ideal ratio to aim for with each government type.



There are a few slave markets that exist on the campaign map and the states that control them have a
great advantage over other players. There is the potential to create new slave markets once the appropriate technology has been obtained. However until that time you will likely be dependent on trading other valuable resources to obtain slaves.

Another option for obtaining slaves is through conquest; you are able to enslave some of the local population of defeated cities. However, this has its setbacks as it reduces the loyalty and happiness in the region still further. You can hardly win trust wielding a whip.

Territories are another important modifier in calculating resource production. Full or majority ownership of a territory maximizes the resource production of all map items within this territory (mines and tiles alike), whereas owning only small portion of a territory reduces production. This should be an element in your calculations when conquering foreign lands; complete territories are more valuable than partial conquests. The bonus or penalty for territories if further affected by selected game difficulty.



Infrastructure and improvements also factor in to resource production; aim for better roads and upgraded blacksmiths to increase production.

Trade is extremely important for maintaining a stable economy. It also has the added bonus of forging closer relationships with other states as long standing trade deals cement partnerships. An occasional gift will only strengthen these bonds.

To build national development and military strength you are reliant on a steady increase in the size of your cities populations. Empty lands are of no use to your empire; without a thriving population fields will not be sown and reaped, new cities will not be built, resource production and trading will be limited.
Above all, you need a thriving population to fill the ranks of your state’s administration, advisors and of
course the military.



However, population growth also has a price; people need resources to sustain themselves. Bigger populations need more food and raw materials which naturally increase the costs to the state. A balance has to be maintained between the size of the population and your ability to support them with your resource reserves. New recruits and workers are of no use if they can’t be fed. One option you have for regulating the increase or decrease in population size, are the birth rate support grants. Levels can be adjusted for the whole state or for individual cities.

The type of government also affects the efficiency with which resources are mined, distributed and used. Some forms of government administration are particularly good at managing their resources; one example is small city-states whose administrations are based on collaboration.

Corruption is another critical aspect of your economy. The effective management of larger states will be compromised as power is delegated to lower levels; the further from the seat of power, the more likely that local civil servants will use their positions to enrich themselves. The different government types in the game can have an enhancing or suppressing effect on corruption. City-states are prone to corruption because they are self centered whereas empires often have a firm and stable hierarchy to keep corruption minimized.

Managing the economy of the whole state is not an easy task. We have reduced micromanagement, but the important decisions still have to be made by you and these will keep your hands full.

Prosperity can be achieved, but the path to it, is not an easy one.


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