Forum > Flight Simulation
Tiny Combat Arena, a simulation-lite, yet fun polygon-shaded flight simulator
Asid:
Steam Workshop has been added to Tiny Combat Arena!
Sat, March 15, 2025
It's been awesome to be surprised by some of the things people have done with mods!
Hello! As a former modder, Tiny Combat Arena was always built with modding in mind. The layout of the game's files are plainly accessible, and tools were released a little over year to allow for importing of new 3D models into the game, which dramatically expanded what could be done.
The Modding Community
It's been awesome and heartwarming to see a modding community build over time for Tiny Combat. However, mods had little in the way of discoverability, with no central location to download and share them, until now.
Workshop support was something I was putting off as a post-1.0 update, but at the insistence of, and with some programming support provided by, MicroProse, it was able to get done much sooner. In the long run I think that was the right decision.
Accessing Workshop
The easiest way to access the Workshop is through the Workshop tab that now appears on the game's page in your Library. It can also be accessed directly through the Community tab.
The Mod Manager
New in this patch is the Mod Manager. It's pretty self-explanatory, but it can be used to check the mods you have installed both locally and from Workshop. The mod load order can be adjusted, in case you need one mod to have its data loaded first so it be overwritten correctly by another mod. The Mod Manager will also tell you if you there is an asset conflict between mods.
Local mods can still be installed into the Mods folder the same as they used to, and this is something you will need to do if you want to create your own mods. Uploading mods to Steam Workshop is also done through this menu, as is updating your mods to Workshop.
Preview: Northern Germany Work Continues
This patch was almost entirely concerned with Workshop support, so none of the convoy, helicopter, and terrain work that is being developed in parallel is making it in. I'm very excited about the variety of missions the new terrain will allow, but it's facing some challenges right now with regards to handling the scale of the map, with some pretty amazing optimizations as well.
In the meantime though, here's a few more WIP screenshots of the upcoming Northern Germany terrain!
Changelog
New Features:
- Added Ural 375D supply truck
- Added arena map cursor, used for navigation with gamepad
- Arena map cursor points towards Arena objectives
- New modding window to manage mods ingame
+ Set load order
+ See description with thumbnails
+ Enable/disable mods
- New Mod tools which export whole mods instead of just asset bundles
- Added "Loading..." bootstrapper scene to make the transition from the Unity logo to the splash screen logos smoother
+ Unity changed their licensing so the Unity logo is unfortunately back ;_;
Improvements:
- Gamepad now has default controls for for moving map screen camera
- Added new controls specific to photo mode for better controller support
+ Photo Mode: Zoom In/Out (D-Pad up/down)
+ Photo Mode: Hide UI (A button)
+ Photo Mode: Take Photo (X button)
- Updated Steamworks SDK to 1.57
- Photo mode controls box changes depending on last touched input
- World position display on top right of Photo Mode
- A new control scheme has been created for the Steam Deck as the new official default scheme
+ Back buttons are used as camera shortcuts
+ A trackpad based menu allows for expanded camera controls
+ The right trackpad is already configured to function as a mouse for menu navigation
- Added move to top/bottom buttons for mod manager sorting
- The mod specific panels (View, Upload, Update) have more consistent styling
- Better logging for various Workshop mod related things
- If updating a mod fails, the error message show's the mod's Steam ID
- Added toggles to set what gets updated when updating the Workshop mod (defaults to only content)
Bugfixes:
- When a mod is unsubscribed from, it is deleted when the game is reset on its first try
- Fixed mods not downloading after a certain number of subscribed mods reached
- Mod loading status is shown whenever mods are being downloaded, and not only once on startup
- Mods are downloaded ONLY on game start, not every time data is reloaded
JSON:
- Fixed typo on the mod description JSON from "Description:" to "Description"
Asid:
0.17.1.1 Testers Patch Notes
Sat, 17 May 2025
The new Unity version has optimizations that are important to rendering of cities in the new map.
There aren't many gameplay changes, but this work touched a lot of systems across the game, so I want to make sure that this all still works correctly before pushing it to main.
For modders: The mod tools are forwards compatible, so the mod tools will stay on 2020.3.30f1 for the time being.
Changelog
New Features:
- AV8B flight stick, throttle, nozzle lever, pedals, gear lever, and gear lights now react to player input
- New HUD options in settings: Authentic, Imperial, and Metric
- HUD rounding depends on the unit system
- Updated all AV8B cockpit MFDs to use the new unit system (cockpit displays are still locked to Imperial)
- All relevant HUDElements updated and reformatted to use the new unit system
+ Altimeter
+ DLZBar
+ Distance
+ FuelWeight
+ Airspeed
- Units adjusted instantly when the HUD settings are applied
- DLZ auto-ranging happens immediately when a new range increment is reached
- Radar/Threat Warning Display auto-ranging happens when furthest object is 80% of the distance to the next increment
Improvements:
- Added "ATGM" filter to munitions
- Polished formatting used for the Database categories and filters
- Updated to Unity 2023.2.20f1 from 2020.3.30f1
- Rewired updated 1.1.44.0 -> 1.1.58.4
- Rewired binding screen is now fullscreen due to changes in Rewired
- Many development packages updated, added, or removed
- Removed old unused scenes from the build
- Player can look down further than before in the AV8B cockpit 15 degrees -> 45 degrees
Bug Fixes:
- Fixed error when a loadout overwrites another
- Nozzle needle in the AV8B cockpit no longer flickers
- Fixed rare issue where aircraft might lose flight lead while dying and throw errors before death
JSON:
- "ATGM" can be used as a filter in the "Munition" category for the Database entries
- Added "UnitSystem" property to the "Avionics" property with values "Imperial" and "Metric"
- Added avionics entries/units for all aircraft in game.
Asid:
0.17.2.1 Combined Changelog
Tue, June 24, 2025
Contains all the fixes from 0.17.1 to 0.17.2.1 now on the main branch.
Changelog
New Features:
- AV8B flight stick, throttle, nozzle lever, pedals, gear lever, and gear lights now react to player input
- New HUD options in settings: Authentic, Imperial, and Metric
- HUD rounding depends on the unit system
- Updated all AV8B cockpit MFDs to use the new unit system (cockpit displays are still locked to Imperial)
- All relevant HUDElements updated and reformatted to use the new unit system
+ Altimeter
+ DLZBar
+ Distance
+ FuelWeight
+ Airspeed
- Units adjusted instantly when the HUD settings are applied
- DLZ auto-ranging happens immediately when a new range increment is reached
- Radar/Threat Warning Display auto-ranging happens when furthest object is 80% of the distance to the next increment
Improvements:
- Added "ATGM" filter to munitions
- Polished formatting used for the Database categories and filters
- Updated to Unity 2023.2.20f1 from 2020.3.30f1
- Rewired updated 1.1.44.0 -> 1.1.58.4
- Rewired binding screen is now fullscreen due to changes in Rewired
- Many development packages updated, added, or removed
- Removed old unused scenes from the build
- Player can look down further than before in the AV8B cockpit 15 degrees -> 45 degrees
- Radar display changed around so that the numbers don't clip as badly
Bug Fixes:
- Fixed error when a loadout overwrites another
- Nozzle needle in the AV8B cockpit no longer flickers
- Fixed rare issue where aircraft might lose flight lead while dying and throw errors before death
- Hopefully fixed the freezes, sound delays, and missing sounds.
JSON:
- "ATGM" can be used as a filter in the "Munition" category for the Database entries
- Added "UnitSystem" property to the "Avionics" property with values "Imperial" and "Metric"
- Added avionics entries/units for all aircraft in game.
Asid:
0.17.2.1 is now available. Engine update, plus optimizations for future terrain.
Tue, June 24, 2025
FMOD...
The engine update is finally live! As mentioned in the Tester's notes, this is mainly a technical patch, with the big change being moving to the game to a newer version of Unity. In 2023 some important rendering optimizations were added which can be used to easily speed up the rendering of cities, towns, and clutter objects on the upcoming Germany terrain.
This patch does however bring a couple new features:
Selectable HUD Units
A long requested feature, now possible with the universal 2D HUD. The player will be able to choose between 3 settings for the units that appear on the HUD.
Authentic (Default): Changes the units on the HUD depending on the aircraft. This is set per aircraft in configuration files.
Metric: Uses Meters, Kilometers, and Kph for altitude, distance, and speed respectively.
Imperial: Uses Nautical Miles, Feet, and Knots for altitude, distance, and speed respectively.
Note that this does not affect any of the in-cockpit displays, only the HUD.
Moving Controls in AV8B Cockpit
A small change, but a fun one inspired by various Workshop mods having animated cockpit parts. The AV8B cockpit now has an animated joystick, throttle, pedals, nozzle control, and gear lever, and landing gear status lights.
Navigation
[0] Message Index
[*] Previous page