Forum > Steel Beasts Pro
Steel Beasts 5.0 Thread
Rinix:
https://www.steelbeasts.com/topic/17411-german-afvs/#comment-238368
Later, Ssnake confirms that he is talking about version 5.0.
--- Quote from: Ssnake ---The Milan on Marder ... it's complicated. I decided that we'd postpone that development until we have a code base that's more flexible. The SB V1 ...V4 code architecture was devised when we had little idea in which direction Steel Beasts would develop, and for how long. After we made the decision to enter the military training market (2002) I had always hoped for a 25+ year future, but it was very uncertain. Now that we can be relatively certain about the market in which we're operating, we are developing a new code architecture that will ensure that this software can be developed for decades to come, giving us more flexibility and ease of code maintenance at the same time, and certain performance bonuses.
Hopefully, that will then also free up the time for small side jobs such as adding a dismountable missile launcher half of the vehicles in a platoon - which currently would be a big side job.
--- End quote ---
Rinix:
https://www.steelbeasts.com/topic/4546-steel-beasts-content-wish-list/page/338/#comment-238696
--- Quote from: Ssnake ---You are right, in the current code base such a "reverse search" is impossible to do. I'll try and make sure than in the new architecture this will be made possible.
--- End quote ---
https://www.steelbeasts.com/topic/4546-steel-beasts-content-wish-list/page/338/#comment-238698
--- Quote from: Ssnake ---Ah.
Referring to party colors by one letter may not be the most reliable identifier, I'm afraid. Space constraints being the next impediment. Localization may eliminate the difference in first letter between (E)vent, (C)ondition, (T)rigger, etc.
Rather, I'd like to have something more luxurious in the future (=V5), e.g. you click on any such entry and it'll pop up a window with the option to directly inspect the condition, possibly marking it for change after the end of the test mode. Or have a mouse-over to create a help bubble that describes what it is/shows the name. Or something else entirely. This will be part of our user interface redevelopment project.
--- End quote ---
https://www.steelbeasts.com/topic/4546-steel-beasts-content-wish-list/page/338/#comment-238700
--- Quote from: Ssnake ---Of course, these are all just immature, brainstorming-quality ideas. Whether this will actually be implemented and when, I can't say at this point. But we want to implement the new GUI framework so that GUI changes will be much easier than they are right now, and while we're doing that I want to remove as many restrictions that we identified with the old code as we can to regain flexibility - including copy & paste throughout the whole user interface without the quirky workarounds or selective implementations. When the original GUI was made, we simply didn't think of the full implications if Steel Beasts would remain in uninterrupted use for 30+ years.
--- End quote ---
Rinix:
https://www.steelbeasts.com/topic/4546-steel-beasts-content-wish-list/page/338/#comment-238734
--- Quote from: Ssnake ---I suspect that this is a case where we "invent" a dismount unit that's actually the vehicle commander, so in that sense we're technically not dealing with a duplicate ID. That said, V5 is all about getting rid of these hacks and organize things properly rather than squeezing functions from the last bit available in unit status bytes.
--- End quote ---
Rinix:
https://www.steelbeasts.com/topic/17447-ai-collision-avoidance/#comment-238875
--- Quote from: Ssnake ---
--- Quote from: Gibsonm ---Summary:
Is there some way to ensure Blue has priority over Green on roads?
--- End quote ---
No.
I understand why one would be interested in this and see the justification for such a feature; alas, it's not a feature and unlikely to become one in version 4. Version 5, I see at least the potential to implement this, it's then a question of development priorities.
Advice for the moment is, reduce the amount of Green traffic on the critical routes, re-route Blue to secondary roads which are less likely to be taken by Green traffic.
--- End quote ---
Rinix:
https://www.steelbeasts.com/topic/17439-breaking-basrah-operation-telic-map-still-in-the-making/#comment-238932
--- Quote from: Ssnake ---
--- Quote from: CharlieB ---In my day job there is always a drive for the rapid generation of synthetic terrains for both virtual and constructive simulations, including the support to live training through synthetic wrap. There must be a better way of generating.
--- End quote ---
There are, and we're working on them.
--- End quote ---
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