Forum > Steel Beasts Pro
Steel Beasts 5.0 Thread
Rinix:
https://www.steelbeasts.com/topic/16824-4377-performance-issues/#comment-233318
--- Quote from: Ssnake ---The actual performance, like I wrote, will depend on the terrain theme, and the spot on the map and your viewing direction. "Before" may have been in places where ther number of to be rendered ground clutter billboards was close to, buit still under the limit of what your graphics card could handle. Except, this time it wasn't, and the framerate went down and you noticed it. Or this time, the ground clutter objects were tall, resulting in a massive overdraw situation as an extra load on a hardware that was already at the upper limit of what it could handle.
These are two possible explanations. There isn't enough information to know whether thone of them or both are the explanation, or if there's something else at play. Nevertheless, the 100% slider setting routinely overtaxed beefy hardware in the past. Seems like beefy hardware of the present can almost handle it. By the time that substantially more powerful graphics cards are out, hopefully we can give a roadmap to V5, rendering the whole issue moot (because then we'll have a different engine, with different characteristics).
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Rinix:
https://www.steelbeasts.com/topic/4546-steel-beasts-content-wish-list/page/331/#comment-235758
--- Quote from: Ssnake ---With V5, all screen elements and text will be scalable. Right now, I can but recommend to pick a lower resolution. Which also sucks (I'm aware of that) - but it sucks in a different way.
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Rinix:
https://www.steelbeasts.com/topic/4546-steel-beasts-content-wish-list/page/332/#comment-235907
--- Quote from: Ssnake ---The problem I'm having is that the lighter and "less tanky" a vehicle gets, the doctrinal role gets fuzzier (or "more versatile" if you wanted to give it a positive spin); therefore, between scenarios, the eras in which they are set, and from one light vehicle to the next whatever one might considered "adequate behavior" will vary, and that's not even taking into account different national concepts of the army (e.g. USMC, Canada, New Zealand, and Australia all have or had at some point a LAV with 25mm autocannon; their doctrinal use will be/was different in each case).
That being said, I'm hopeful that we'll allow for different AI concepts in version 5 that might also result in a step towards more flexible responses depending on what type of equipment a vehicle might carry.
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Rinix:
https://www.steelbeasts.com/topic/10258-mouse-pointer-missing-in-4k-uhd-resolution/page/2/#comment-236054
https://www.steelbeasts.com/topic/10258-mouse-pointer-missing-in-4k-uhd-resolution/page/2/#comment-236056
I do not know what scaling setting that Panthera283 used, but I do know that setting Windows scaling to 149% works for me in Steel Beasts at 4K resolution.
--- Quote from: Panthera283 ---Hello i just bought the last upgrade version form 4.1 and i have a 4k resolution monitor and i have this issue, I tried to move the text Size in window 10 and still having this issue. I only can play it in windows mode that also doesnt look right. Please this post is from 2016 and now we are in 2023. Did you found a fix?
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--- Quote from: Ssnake ---We call the fix "Steel Beasts version 5", but it will still take some time before it can replace version 4.
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Rinix:
https://www.steelbeasts.com/topic/17197-fast-or-slow/#comment-236231
--- Quote from: Ssnake ---I'd love to invest more time in this, but the reality is that the development of the new engine will keep us well occupied for a few years. Once that version 5.x is ready for general roll-out, I guess we'll look at this topic again.
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