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Steel Beasts 5.0 Thread

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Rinix:
https://www.steelbeasts.com/topic/4546-steel-beasts-content-wish-list/page/325/#comment-232090

--- Quote from: Ssnake ---
--- Quote from: Apocalypse 31 ---You guys made that sweet UI for the UAVs.
--- End quote ---
Yeah, it's a bit of a prototype/study for our future work. Mostly an outlook to V5, not something that we'll implement for everything in future versions 4.
--- End quote ---

Rinix:
https://www.steelbeasts.com/topic/16785-cpugpu-utilization/#comment-232910

--- Quote from: Ssnake ---I suspect that the tool you're using doesn't show the saturation of individual cores of the CPU, but just the total load. Which is misleading, obviously. If on an eight-core machine the CPU load is 12.5%, most likely that means that one core is operating at maximum load.

The next obvious question is, why don't you use parallelization more?
Because it's hard to add that as an afterthought to a software project. You either build it in from the start, or you can parallelize only certain parts (like, scenario loading, road leveling in the map editor). Which is one of the reasons why we're developing a completely new software architecture for version 5.
--- End quote ---

Rinix:
https://www.steelbeasts.com/topic/16788-terrain-resolution/#comment-232940

--- Quote from: Ssnake ---This is a change reserved for version 5. A higher resolution for the current tile map has the potential to create a lot of unforeseen consequences elsewhere, it simply isn't worth the risk.
--- End quote ---

Rinix:
https://www.steelbeasts.com/topic/16772-performance-settings/#comment-232975

--- Quote from: iamfritz ---But 10km is awesome! On my PC any higher than 11 km and hills and forests flash.
--- End quote ---

https://www.steelbeasts.com/topic/16772-performance-settings/#comment-232983

--- Quote from: Ssnake ---Yes, it's a known engine limitation. On my machines the problem starts with 14km+ (up to this point I thought this was universal, seems like it isn't). With version 5 we expect to eliminate these quirks.
--- End quote ---

Rinix:
https://www.steelbeasts.com/topic/16802-who-has-what-kind-of-pc-today/#comment-233093

--- Quote from: Ssnake ---
--- Quote from: RedWardancer ---To keep up with the trends and the gaming world, I want to know what to get so I'm not behind the power curve the moment the new PC arrives at my home.
Do I need 64-128GB of RAM to play today's games such as SB PRO, ARMA 3, Skyrim SE, etc?
--- End quote ---
Certainly not for SB Pro, now, or in the foreseeable future. SB Pro V5, once available (and V4 is still going to stick around for a while), isn't supposed to require dramatically stronger hardware than right now.

--- Quote from: RedWardancer ---Do I need an NVIDIA 4090?
--- End quote ---
No.
Personally, I settled for an RTX3070, and I don't expect to need anything dramatically better in the next years. NVidia's latest generation graphics cards seem to exhibit a nasty habit of spike power demands. There seems to be a bit of a disagreement between power supply vendors and NVidia who, exactly, is at fault. Whichever way you lean, the fact remains that these top of the line graphics cards require an equally top of the line power supply, all of which contributes to ballooning costs, increased noise from all the heat that needs to be fanned out of the case, not to speak of the electricity bill.
Maybe Linus Tech Tips has a particular axe to grind with NVidia, but just check a number of the videos they made over the last six months about the RTX4090 ... maybe it's not quite so bad, but the point stands that it'll cost a lot more for diminishing returns.
--- End quote ---

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