Forum > Steel Beasts Pro
Steel Beasts 5.0 Thread
Rinix:
https://www.steelbeasts.com/topic/4546-steel-beasts-content-wish-list/page/339/#comment-239905
--- Quote from: Ssnake ---Under the current engine vehicle crews are treated as a vehicle component. Therefore, dismounting them, no matter the circumstances, is not possible. One more reason why we're focusing on V5 development.
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Rinix:
https://www.steelbeasts.com/topic/4546-steel-beasts-content-wish-list/page/340/#comment-239976
--- Quote from: Ssnake ---You're not alone, but in the V4 engine we can have but one gunner per vehicle. Loader on MG = 2nd gunner, so ... one more reason for V5 development.
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Rinix:
Ssnake confirms that camouflage will become possible with version 5.0: https://www.steelbeasts.com/topic/4546-steel-beasts-content-wish-list/page/341/#comment-240238
Rinix:
https://www.steelbeasts.com/topic/17590-ammo-changing-from-tank-commander/#comment-240516
--- Quote from: Ssnake ---I'll try to keep it in mind, however, to implement some "medium-term memory" for AI crews in V5, so that they won't forget immediately what they were ordered to do; provided, that we can ascertain the player's intent, which to a computer often appears erratic.
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https://www.steelbeasts.com/topic/17602-editing-faction-experience/#comment-240609
--- Quote from: Ssnake ---My position has always been that it makes little sense to make AI crews artificially incompetent as long as we can't make them as good as humans are. Ideally, AI crews would have to show the same weaknesses and strengths as the human behavioral spectrum, and I think there are ways to approximate that - but not in SB Pro V4.
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Rinix:
https://www.steelbeasts.com/topic/4546-steel-beasts-content-wish-list/page/342/#comment-240726
--- Quote from: Parachuteprone ---I know you don't generally like to discuss unreleased features, but can you give us some sort of rough idea of what level of terrain improvements are coming in V5 ?
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https://www.steelbeasts.com/topic/4546-steel-beasts-content-wish-list/page/342/#comment-240735
--- Quote from: Ssnake ---Variable resolution, mostly. This can help where a lot of features are in close proximity, like a tight road turn in a mountain village where all buildings are very close to the street. Or railroad tracks running parallel to a road, and a river.
The main issue aren't "moar terrain features" but a better way to organize things, so we can concentrate more on other feature developments rather than grinding through a lot of code maintenance work.
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