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Author Topic: Second Front (in Development)  (Read 20187 times)

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Offline Frankie

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Re: Second Front (in Development)
« Reply #75 on: January 04, 2020, 12:47:49 AM »
Way to go, Jo! Makes 2020's wargaming prospects pretty mouth-watering. Also, please model the Panzerfaust and Panzerschreck. Cheers.

After the Dogs of War are let slip, let us smoke the Pipes Of Peace.

Offline Asid

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Re: Second Front (in Development)
« Reply #76 on: January 04, 2020, 03:00:09 PM »
Way to go, Jo! Makes 2020's wargaming prospects pretty mouth-watering. Also, please model the Panzerfaust and Panzerschreck. Cheers.

 :thumbsup

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Offline Jo Bader

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Re: Second Front (in Development)
« Reply #77 on: January 05, 2020, 02:03:22 PM »
Way to go, Jo! Makes 2020's wargaming prospects pretty mouth-watering. Also, please model the Panzerfaust and Panzerschreck. Cheers.

 :thumbsup
they are allready in

Offline Jo Bader

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Re: Second Front (in Development)
« Reply #78 on: January 06, 2020, 05:16:21 PM »

Russian Convoy

Offline Jo Bader

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Re: Second Front (in Development)
« Reply #79 on: January 07, 2020, 06:05:27 PM »

for better testing I work on the auto-save-game code.
During testing this situation shows up. American green AI is about to initiat close combat with the german SdKfz 251-1. On board are a Squad half Squad and Leader but the hatch is closed, crew and infantry take cover in the vehicle no body is manning the AAMG. two american crews with leader advanced into the melee while the nearby Squad fails the bravery test and pinns down. Then the two crews with leader killed the SdKfz 251-1 and all infantry on board...

Offline Jo Bader

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Re: Second Front (in Development)
« Reply #80 on: January 10, 2020, 04:17:46 PM »


these new rail cars have a row house component.
New Oil Cars. Reworked phase sequence top right corner.
Added 'Auto Save Game' every turn.

Offline Asid

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Re: Second Front (in Development)
« Reply #81 on: January 10, 2020, 05:05:03 PM »
Looking good Jo

Is there an "undo" feature?


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Offline Frankie

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Re: Second Front (in Development)
« Reply #82 on: January 11, 2020, 12:28:12 AM »
Yo Jo, got a roadmap for the game?

After the Dogs of War are let slip, let us smoke the Pipes Of Peace.

Offline Jo Bader

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Re: Second Front (in Development)
« Reply #83 on: January 12, 2020, 07:43:05 AM »
Looking good Jo

Is there an "undo" feature?

that would be a bug  :D

Offline Jo Bader

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Re: Second Front (in Development)
« Reply #84 on: January 12, 2020, 07:43:50 AM »
Yo Jo, got a roadmap for the game?

yes, I want release this year

Offline Jo Bader

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Re: Second Front (in Development)
« Reply #85 on: January 12, 2020, 06:47:10 PM »


the shown situation results in a very bad AI move. Now I can improve the AI and then
test it by loading the situation from save game file. And not need to play through the scenario to a similar situation.


after improvment the AI (two star with squads) moves to a better defending position out of LOS, two hex apart and gained concealment.


Offline Jo Bader

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Re: Second Front (in Development)
« Reply #86 on: January 13, 2020, 05:51:00 PM »



some of my GIs made it through enemy lines to the German Victory Position. AI send some back to VP,
but not enough forces to defend it. Now need improve AI back up strategy.

Offline Jo Bader

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Re: Second Front (in Development)
« Reply #87 on: January 15, 2020, 06:22:03 PM »
after improving the attack tactics AI germans take back the VP faster. I tried to counter attack with
the two star, but failed with causalities. Could recover troops in the woods top right. SNAFU!


meanwhile at the Railwaystation...
(this is about to end our engagement at railways for a while)


top view

Offline Jo Bader

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Re: Second Front (in Development)
« Reply #88 on: January 16, 2020, 07:29:35 AM »
want put this in the first post
https://www.secondfront.games/

Offline Jo Bader

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Re: Second Front (in Development)
« Reply #89 on: January 16, 2020, 08:57:19 PM »

test improved AI in the 'In the Village' scenario. Kind of besieged situation for the AI.




the Locomotive-Workshop in the Mapeditor. All hex and levels are switched to damaged state.

 

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