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Author Topic: Second Front (in Development)  (Read 1779 times)

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Offline Jo Bader

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Re: Second Front (in Development)
« Reply #30 on: November 26, 2019, 05:14:16 PM »


while working on the Scenario editor new Ruins were added to pipelines, oil tanks and the grain elevator.


notice the lower basement level

Offline Asid

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Re: Second Front (in Development)
« Reply #31 on: November 27, 2019, 01:45:13 AM »

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Offline Jo Bader

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Re: Second Front (in Development)
« Reply #32 on: November 27, 2019, 06:39:00 PM »









new inner factory walls and water tower

Offline Frankie

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Re: Second Front (in Development)
« Reply #33 on: November 27, 2019, 10:23:42 PM »
I sense your passion for this game.

After the Dogs of War are let slip, let us smoke the Pipes Of Peace.

Offline Jo Bader

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Re: Second Front (in Development)
« Reply #34 on: November 28, 2019, 06:38:09 PM »


the modular factory needs precision

Offline Jo Bader

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Re: Second Front (in Development)
« Reply #35 on: November 29, 2019, 05:10:17 PM »
we got a new press coverage Letter "O is for Obligatory Second Front video"
https://www.rockpapershotgun.com/2019/11/29/the-flare-path-a2z-14/

Offline Asid

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Re: Second Front (in Development)
« Reply #36 on: November 29, 2019, 11:19:03 PM »
Great news Jo  :thumbsup


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Offline Frankie

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Re: Second Front (in Development)
« Reply #37 on: November 29, 2019, 11:58:01 PM »
Way to go, Jo!

After the Dogs of War are let slip, let us smoke the Pipes Of Peace.

Offline Jo Bader

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Re: Second Front (in Development)
« Reply #38 on: November 30, 2019, 12:05:39 PM »
thanks :-)

Offline Jo Bader

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Re: Second Front (in Development)
« Reply #39 on: November 30, 2019, 06:47:16 PM »


Map Editor and damaged Decorations.

Offline Jo Bader

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Re: Second Front (in Development)
« Reply #40 on: December 02, 2019, 07:35:44 PM »

While I'm coding the Scenario Editro, the Kettenkrad drives by.
Austrian woodworker vehicle.

Offline Asid

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Re: Second Front (in Development)
« Reply #41 on: December 02, 2019, 11:13:28 PM »
This just looks better and better  :thumbsup


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Offline Jo Bader

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Re: Second Front (in Development)
« Reply #42 on: December 03, 2019, 07:20:58 PM »


new driver hatches

Offline Asid

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Re: Second Front (in Development)
« Reply #43 on: December 03, 2019, 11:39:25 PM »

new driver hatches

Can the exposed troops be killed?

What if driver is killed? Will the vehicle be immobile?




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Offline Jo Bader

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Re: Second Front (in Development)
« Reply #44 on: December 04, 2019, 08:46:36 AM »


Can the exposed troops be killed?

What if driver is killed? Will the vehicle be immobile?

they can be wounded up to four times. when wounded (or stunned ) the vehicle stops and closes the hatch and can not perform any action for the rest of turn.
each such wound is displayed as a red cross and acts as a malus on further shots.

 

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