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Author Topic: WWII-E UI and sundry  (Read 21883 times)

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Offline ncc1701e

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Re: WWII-E UI and sundry
« Reply #15 on: November 07, 2019, 10:10:10 PM »
Select a ground unit:
1. click on Move to Attack, Ground Move to Attack is selected
2. click on Move No Attack, Ground Move No Attack is selected
3. click on Move to Exploit, Ground Move to Exploit is selected
4. click on Move No Attack, Ground Move No Attack is selected
5. click on Move to Attack, the ground unit is automatically unselected ???
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Offline ncc1701e

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Re: WWII-E UI and sundry
« Reply #16 on: November 07, 2019, 10:17:00 PM »
This one is funny.

In the deploy phase:
1. select a plane
2. select a Recon mission
3. go back in the panel on the upper right and select a Rebase mission

The airplane unit disappears from the map...
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Offline bigus

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Re: WWII-E UI and sundry
« Reply #17 on: December 25, 2019, 12:55:41 AM »
Hi Mere Nick, thanks for commenting! But we are not talking about a choice between All Units Advancing or a Pop-Up to Choose Which Units Advance, I don't know where you got that idea. To clarify, see the screen shot below [I have noticed that we need to click on some of these jpg's in order to view them in full size]. In this shot from AGW, the green unit with the Red Dot has been attacked and has retreated, the gray units that are eligible to advance are highlighted in blue. In this case, the player chooses which units to advance by clicking on each unit. The player may click on all some or none of the highlighted units, depending on which unit the player wants to advance into the hex [which contains the Combat Marker, which is another nice feature missing from WWII-E]. As you can see, this is clearly a better UI choice to the Pop-Up that is currently used in WWII-E.

I totally agree!
Advance after combat is a nightmare. Especially with large stacks and multiple hexes.
I have never played AGW but this method seems much cleaner and easier to see.

Cheers,
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