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Offline Asid

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Invasion Machine : Counter-insurgency RTS game
« on: October 11, 2019, 04:00:09 PM »


Modern-warfare RTS/sandbox game inspired by the real conflicts in the Middle East. Fight a counter-insurgency war, protect the civilian population, casevac your wounded and decide how the world sees your struggle. And remember - no one gets left behind.


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Single-player


INVASION MACHINE | Official Reveal Trailer





About

Introduction
Invasion Machine is a blend of a sandbox manager and RTS. Your goal is to command troops in an occupied province, in an effort of bringing back peace and order. Kill your enemies, help the civilian population, preserve the resources and the lives of your own soldiers.

 
The Setting
What led to our recent occupation of this land is still at the center of a heated political debate.What followed the invasion, was the worst scenario we may ever have imagined - we hoped we’d be able to instill better leadership and let this country rebuild itself. But that’s not what happened, though. Our toppling of the local government created a power vacuum in the area - which is now quickly leading to an unprecedented rise of new powers - the druglords, locally known as Guerrillas. If we don’t stop this transformation, this entire country is gonna explode. We were not preparing for this kind of wae, and it seems it’s the last moment when we can still turn things around.

You, as the Commander of this Peace Force are tasked with restoring order and preparing ground for a new, legitimate government.

The Mission
If we’re to ever leave this land, we must first win over the hearts and minds of the local population. The locals think we’ve ruined their lives and quite frankly - most of them hates us. In order to win their trust - we must do our best to push out the criminal element, neutralize the remaining opposition and offer humanitarian help to them.

The Real Mission
Politicians run wars, and politicians only care about one thing - getting re-elected. In other words - your real job as the Commander is to make this war look good to the folks back home. Don’t get your soldiers killed, don’t lose too much equipment, and most importantly - don’t let the press see anything that would contradict the official story. And the official story? It’s obviously that we’re winning.

The Campaign
Divided into 8 chapters. The game takes you through the entire story of the invasion, starting right after the main battle of the war ends. At the beginning you are given just a handful of troops and old, derelict equipment. Unarmored, soft-shell transporters on the frontline? Check. Woodland camo in a desert country? Check. The army wasn’t really prepared for a long invasion, and yours is just one of many missions in this conflict. So if you want better resources - you’re gonna have to prove to your superiors that you’re worth them. The campaign ends once you manage to secure your province and hold elections. When a new government can be trusted with taking the country over, we finally get to go home.

 
What will you be doing in the game?
•   Killing your enemies (car ragdoll, shoot, turret)
•   Using progressively better equipment
•   Arresting those who you don’t kill
•   Disrupting the drug trade
•   Driving cars and leading convoys through conflict area
•   Evacuating the wounded
•   Hiring translators
•   Retrieving damaged vehicles
•   Getting ambushed
•   Completing side tasks, crucial to keeping your bosses happy
•   Sending out patrols
•   Providing security in key locations
•   Searching for contraband
•   Controlling how the press sees this conflict
•   Gaining intel on enemy forces
•   Maintaining your relations with the locals

 
At the same time, your enemy will be:
•   Trying to gain intel about you
•   Patrolling
•   Assassinating your VIPs
•   Kidnapping your VIPs
•   Retributing against locals who cooperate with you
•   Ambushing your patrols
•   Setting off IEDs
•   Making money off contraband sale
•   Trying to push you out of the province

What sets this game apart?
You’re supposed to preserve your units - your enemy might not treasure the lives of his soldiers, much - but you don’t have that luxury. This means casevacing the wounded and using tactical advantage when possible.

Your units are not mindless robots - kill their friend, and they may enter frenzy. Hurt them, and they’ll quickly start bleeding out.

Your enemy has no satellite overview of the battlefield, like you do. To fight your forces, they first need to find out where you are. This means the AI will send out recon missions of their own - and if the scouts find high value targets - they’ll report the findings back and call for bigger operations.

The locals don’t really have the option of being completely neutral. If the enemy presence is strong in the province, they’ll start cooperating with them, instead of helping you out.

Although inspired by real wars fought in the past decade, this game depicts a completely fictional conflict and is not an attempt at social commentary. The characters and incidents portrayed and the names used herein are fictitious and any resemblance to the names, character, or history of any person is coincidental and unintentional.


Mature Content Description

The developers describe the content like this:
This game is serious in tone, and attempts to depict the despair of a modern armed conflict. You can expect to see gory violence, death, drug trade and mistreatment of non-combatant civilian population. When shot, your wounded units bleed out and there's sometimes nothing you can do about it.
























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Offline Asid

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Re: Invasion Machine : Counter-insurgency RTS game
« Reply #1 on: October 21, 2019, 07:56:10 PM »
Release Day (small) Delay and the Confusion

Let me try to explain, I haven't been clear enough about this.

I've created some confusion with the release date. The store page states that the game launches tomorrow, but unfortunately this isn't the case. I've decided to delay the release for 4 weeks - till November 6th.



The reason for this is because lately more people started playing the open alpha version of the game - and pointed me to some still-prevailing bugs that I find unacceptable to launch the game with. You might have seen the recent coverage on Youtube, where the guys reviewing the game infallibly get overwhelmed with the chaos in the gameworld. And, although they're funny and chill about it - makes the game barely playable for them.

So - I will fix all that, while also adding more tutorial messages to the game and make the learning curve a bit less brutal, but I need a bit more time.

And because recent changes on Steam make it harder to adjust the already-published game release date, I'm still in the process of properly updating that, and this is why the page still shows the wrong date.


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Offline Asid

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Re: Invasion Machine : Counter-insurgency RTS game
« Reply #2 on: November 08, 2019, 12:47:06 AM »
I need to delay the release to December
Thu, 7 November 2019

...and I know how this makes me look.
I feel like I'm really testing everybody's patience with this, but the game needs to be delayed again - the build that I currently have as the alpha still just isn't ready to go to the early access, yet.

I still plan on releasing before the end of the year, but've been (reasonably) asked by Steam to stop changing the release date all the time, so for now it's displayed as "coming in Feb 2020". But this is the worst case scenario, and I will soon update you all with the actual date.


I have a number of issues that need addressing, among them:
1. Some major issues with pathfinding
2. Enemy AI tends to clump all together into one big easy target for you, on every engagement. This is boring, too simple and provides little tactical challenge. I'll be making some major adjustments here.
3. Any interactions with the locals (stopping vehicles, searching the houses) completely block the rest of your gameplay, and need reworking.
4. other, general look & feel things that will be very awkward for new players. In the past, this for example included no simple way of giving the move/ engage orders to your troops, but a recent update already fixed this. When I say look & feel, this is the sort of issues I'm trying to address.

So in the end, I could release the game already, but it wouldn't still be a good representation of the future finished products.

Sorry again, the game still gets updated daily, and
the Open Alpha is still available and downloadable, from the game's Discord server: here https://discordapp.com/invite/G4zX63s . The project isn't canceled and nothing's really changed - I'm working on it same as before, I was just bad with my planning.


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Offline Asid

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Re: Invasion Machine : Counter-insurgency RTS game
« Reply #3 on: February 14, 2020, 01:26:44 AM »
As of today, the Open Alpha has concluded
February 12th, 2020

The alpha is no more, but it's a good thing.

In preparations to the proper early access release, I've just closed down the open alpha section of the Discord. The interest in it has been and continues to be greater than I anticipated, so once the game is available - I will start preparing the Closed Beta program. More information, as always, available on Discord.

tl;dr; The alpha is done. Next up is the Early Access, and closed beta within it.


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Offline Asid

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Re: Invasion Machine : Counter-insurgency RTS game
« Reply #4 on: February 16, 2020, 11:13:50 PM »
The invasion begins on February 26th
Sun, 16 February 2020

The machine is about to get started
Invasion Machine is almost here. There's been delays, but every on of them meant more time for the crunch (yay) and more fixes.




The first build to be publicly available will feature a single game mode - the sandbox/freeplay, where you don't try to complete a specific mission, but rather keep your AO in check.

You can expect some major limitations at first, though:

•  saving/ loading will be disabled
•  the UI lacks many quality of life features, but I'm adding them one by one
•  the AI is sometimes dumb, but also is getting improved with every patch
•  the general roughness of interaction

In general, if you feel that an early access game isn't for you - that's fine. You can let it mature a bit before you get invested, just maybe wishlist if you haven't already. I'm not your usual gamedev studio - I've been here a while, and I'm not going anywhere. The project will be progressing.

What you can expect of me - is a lot of attention to realism, dillemas of a modern conflict and depth of the simulation, and I don't mean it as in marketing-talk. This isn't your usual RTS, will never be, and will look into areas probably no other game in the genre ever does.

tl;dr; I haven't been updating this page lately, mostly because I've been keeping busy with the development. But the big news is here - the game launches into early access on February 26th.


tl;dr; Early access means in this case the same thing it usually means - the game will start out as an incomplete product, with big (and sometimes much needed) updates planned for the next few months.


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