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Offline Asid

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Britannia
« on: February 13, 2022, 06:26:19 PM »


Live over a thousand years of Britain’s early history in this epic game of conquest and rule. From the Roman conquest to the William the Conqueror’s Norman invasion, explore the destiny of many nations, and fight to become King.


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Single-player, Online PvP


Britannia Trailer





About



Live over a thousand years of Britain’s early history in this epic game of conquest and rule. From the Roman conquest to the William the Conqueror’s Norman invasion, explore the destiny of many nations, and fight to become King.




Two famous game designers join forces to bring a new digital boardgame play experience.
Lewis Pulsipher’s masterpiece comes to life in 2021 in its digital version, thanks to Philippe Thibaut (Europa Universalis, Ageod, Avalon Digital games, SGS series).

The original boardgame inspired many of us for years and gave players countless challenges and hours of fun. The digital version retains the chrome and fun and leaves the cumbersome part to the computer.
Take the role of the rebellious Queen Boudicae, the fabled King Arthur, Danish King Knut or William the Conqueror and put your mark on Britain’s early history.




Britannia is a historical board game that broadly depicts the millennia-long struggle for control of England, Scotland, and Wales. The game begins with the Roman invasion of 43 A.D., continues through the many struggles between Angles, Saxons, Picts, Norsemen, Scots, Irish, and other tribes, and ends with the Norman invasion of 1066.

Britannia allows players to re-create this epic history, re-enacting important battles in some cases, altering the course of history in others. The game rules discourage players from making historically unrealistic moves, but also give players the freedom to alter Great Britain’s history in important ways, creating countless interesting “what if?” scenarios. What if Boudicca’s Revolt against the Romans had been more successful? What if the Romans and the Romano-British had repelled the Saxon invasions of the 5th and 6th centuries? What if William the Conqueror had died during the Norman invasion of 1066?




Britannia Digital faithfully recreates the simple, fast and very interactive rules of the original boardgame. All fastidious elements of the physical version, such as population growth or rolling numerous dice in battles is simply and elegantly taken over by the engine, making the game experience faster and allowing players to concentrate on strategies rather than mechanics.

The fast and simple rules of the latest Boardgame Edition (from 2019) are implemented, allowing for a quick entry into the game for those familiar to the physical version, and making the learning curve rather easy for the others.
The computer version offers 2 more scenarios, the option to play on a classical medieval-themed look or a more modern 3D-like environment, as well as a choice between traditional counters pieces on the map, familiar to most boardgamers, or 3D characters for each of the warriors of every nation in the game . A set of variant rules has been included for those who want a different experience.


Number of Players : 1 to 4. Multiplayer possible.
Number of Scenarios : 3, including the grand campaign. An extra variant scenario with Ireland included may come later as a DLC.
















« Last Edit: July 12, 2022, 11:11:39 PM by Asid »
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Offline Asid

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Re: Britania
« Reply #1 on: February 13, 2022, 06:28:04 PM »
Planned Release Date: 8 April
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Offline Asid

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Re: Britania
« Reply #2 on: July 07, 2022, 07:03:20 PM »
Prepare yourselves to conquer the British Isles with Britannia, now available in Early Access!
7 July 2022




Buy it now and take advantage of a reduced price before its full launch later this year! Missed the last trailer and want to get a glimpse at what is Britannia? You can find it here:




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Offline Asid

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Re: Britannia
« Reply #3 on: July 12, 2022, 11:09:38 PM »
FIRST UPDATE
Tue, 12 July 2022



Our work on the game since release

*** IMPROVEMENTS ***
•   (Camera) Reduced the lateral space that the camera is allowed to reach to avoid loosing the board from sight
•   (Romans to Brito-Romans) Improved AI choices of which fort/infantry units to convert into B-R infantry.
•   (HUD) Added Magnifier and Reset camera buttons
•   (Options) Added Edge Scrolling option
•   (Map) Reduced size of screen areas that trigger edge scrolling
•   (Nation Information) Added more information on goals: obtained goals have as many ticks as times they have been obtained; goals that are no longer reachable are displayed with strike
•   (AI) AI should no longer attack regions controlled by a nation of the same player. It will also be more careful not to start attacks with underpowered forces
•   (Battle) When a player rolls a 6+, any cavalry unit of its opponent will take that hit
•   (Battle) Decreased probability of AI Attacker retreating if none of its units has been destroyed

*** FIXES ***
•   (Map) Fixed bug where some goals of the current nation were not displayed on the Map
•   (Battle) Fixed bug where old units disappeared from the Map at the end of a Battle while AI was playing
•   (Nation Goals) Goals that are not achievable any more are no longer presented as achievable (e.g. Roman hold goals for regions where a fort has been built then destroyed)
•   (Timeline) Fixed bug where timeline would only display turn numbers after being re-open.
•   (Notification center) The hover highlight no longer covers the turn number thus preventing from opening the Timeline when a notification is displayed
•   (Camera) Fixed bug where camera could continue moving when the game has lost the focus (user switched to another application)
•   (Romans to Brito-Romans) Fixed bug where one possible conversion was never done (e.g. only 7 B-R created while 8 could be according to the rules)
•   (Battle) Fixed bug where all units would disappear from the Map after AI retreating from battle.
•   (Battle) Fixed a bug that prevented raiders from retreating to the sea
•   (Battle) Fixed a bug were still appeared in the battle after retreating
•   (Submission) Fixed a bug were the Submission phase was displayed with no reason
•   (Romans to Brito-Romans) Fixed a bug where human player could not choose which forts/infantry units to convert into B-R units
•   (Battle) Fixed a bug that allowed the defender to retreat without respecting the stacking limits
•   (Battle) Fixed a bug where the retreat button was disabled by mistake
•   (Battle) Fixed a bug where Normans got VPs when Danes or Norwegians killed Harold from the Saxons
•   (AI) Fixed a bug that allowed AI to land units on forbidden coastal regions
•   (Notifications) Fixed a bug that displayed empty notifications

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Offline Asid

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Re: Britannia
« Reply #4 on: July 23, 2022, 03:01:45 AM »
Language and AI update
Fri, 22 July 2022

It's been more than 2 weeks already that Britannia is out!



Thanks to your support and feedbacks we've been able to work on AI and languages with this new update.

What's new with this update:

- AI improvement
- In-game languages added : Italian and Simplified Chinese

Get the latest update from the Early Access by following Britannia:

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Offline Asid

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Re: Britannia
« Reply #5 on: July 23, 2022, 03:06:07 AM »
Week 2 Update
Fri, 22 July 2022



Our work for the second week

NEW
•   (Localization) Added Chinese and Italian translations


IMPROVEMENTS
•   (Battle) The Nation information window can now be opened for both opponents from the battle screen
•   (UI) The message window announcing that leaders leave the game now displays their portrait
•   (AI) AI of Nations without growth will not defend regions that cannot bring VPs anymore
•   (AI) Globally reduced risks taken when planning attacks


FIXES
•   (Options) Fixed display bug happening when pressing 'Escape' while the Rules are open
•   (Localization) Added missing Portuguese translations
•   (AI) Fixed bug where the game could get stuck on second movement phase during major invasion
•   (UI) It is no longer possible to display the Information Window for a Nation that never enters play in the current scenario
•   (Battle) Fixed a bug where the leader still granted their battle bonus after retreating
•   (Roman to Brito-Roman conversion) Fixed a bug that allowed to select destroyed forts and convert them into Brito-Roman armies
•   (Submission) Fixed some situations where the players were not asked if they want to submit one of their nation while the rules allowed them to submit at that moment

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Offline Asid

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Re: Britannia
« Reply #6 on: August 12, 2022, 10:34:46 AM »
Week 5 (August) Update
Thu, 11 August 2022




NEW

    (Languages) Added support for German and Spanish


IMPROVEMENTS

    (Localization) Improved readability of most texts in Chinese
    (AI) AI will no longer grant full population points to its vassals


FIXES

    (Retreat) Fixed a bug where a nation could not retreat from a battle to an empty region if only a leader and a unit were alive. Fixed a bug that allowed Saxon Burhs to retreat.
    (Victory Points) Fixed a bug where VP point limits were incorrectly applied and displayed to the player
    (Nations) Fixed a bug where a nation still had a turn to play while having no unit left on the map and no chance of getting reinforcements this turn
    (King events) Fixed scale of image and text announcing the arrival of a royal unit.
    (AI) Fixed a bug that caused a nation not to move any units and could cause unit destruction by overpopulation. Fixed a bug where a nation did not invade if all landing regions were occupied by nations belonging to the same player. Fixed a bug were AI units were left in the sea while the rules required them to land.
    (Battle) Fixed a bug where AI could retreat a Leader, leaving it alone in the retreat region
    (Move) Fixed a bug where AI did not respect overrun rule
    (Move) Fixed bug where Saxon Buhrs were granted 3 move points if contained in a stack with a leader
    (Submission) Fixed a bug where Angles were asked to evacuate regions outside of Scotland + Galloway on Brigantes submission
    (Map) Fixed a bug that could cause the units to disappear from the Map
    (Submission) Fixed a bug were the window asking for submission appeared during AI movement, causing a whole range of unexpected behaviors of the game

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Offline Asid

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Re: Britannia
« Reply #7 on: November 01, 2022, 11:57:22 PM »
Late October update
Tue, 1 November 2022



FIXES

    (Submission) Romans can now move through vassal-occupied regions when evacuating a region occupied by a new vassal.

    (Move) Fixed region tooltip incorrectly indicating that moving through a vassal region without destroyed fort would cost 1 move point.
    (Move) Fixed a bug that allowed moving units outside of the game steps where movement is allowed

    (Scoring) Fixed a bug where a nation scored twice for eliminating a single opponent leader


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Offline Asid

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Re: Britannia
« Reply #8 on: April 05, 2024, 12:33:04 AM »
Britannia final release
Thu, 4 April 2024



Game released from Early Access

We are pleased to announce that the Multiplayer version of the game is now available for play.
Therefore the game is now officially out of Early Access and in its vanilla 1.00 version.

Have fun with your friends and enjoy human vs human(s) matches.

We thank all of those who already supported us in the previous months and allowed us to achieve this stage.

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Offline Asid

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Re: Britannia
« Reply #9 on: June 12, 2024, 12:30:07 AM »
Multiplayer Fix
Tue, 11 June 2024



We have worked recently to fix the known issues over multiplayer and the version updated today should solve most of your issues, in particular regarding the problems linked to poor connections.

We still work on other improvements that will come during the coming summer months, namely

* some know bugs on vassals incomes
* a way to speed up AI animations (too slow for now but required for our MP fix)
* other various rules minor fixes
* AI improvements

Thanks for your patience.

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