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Author Topic: SOW Waterloo Multiplayer Wednesday 28/08/19 @ 20:00 GMT  (Read 3486 times)

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Offline Biondo

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SOW Waterloo Multiplayer Wednesday 28/08/19 @ 20:00 GMT
« on: August 28, 2019, 01:03:52 PM »



SOW Waterloo Multiplayer Wednesday 28/08/19 at 20:00 GMT




Immersive, friendly session.


Played with full fog of war.





********************************
**                    Notes                      **
********************************
SOW Version: Waterloo 1.03
Largest command: Corps
Smallest command: Brigade
Mission Duration: 120 minutes
Minimum number players: 2
Date: Wednesday 28/08/19
Time: 20:00 GMT
Time (local): Click here
Teamspeak  IP: 104.153.105.2:35200  Please wait in lobby for access to other areas.
Room: Scourge Of War


Extra Notes:
•   TIME LIMIT: 01.30 a.m. GMT at the following day, if no different agreement has been made by the participants.
•   The room will be open at 19:30 GMT for preparation & mission setup
•   House rules: Click here
•   HITS system
•   Courier orders
•   Bare map. Full F.O.W.
•   No voice during game. (comms by courier only)

Mods required:
•   DOW Community Toolbar V8: This will be provided.
•   If an updated mod is required you will be sent a link via pm

Player Skill/Ability:
•   Must be proficient Using HITS
•   Have a good understanding of UI


Commanders and leaders:
Colbert
Sandman
Biondo
Lordfool
Mitra
« Last Edit: August 28, 2019, 08:30:52 PM by Biondo »
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Offline Colbert

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Re: SOW Waterloo Multiplayer Wednesday 28/08/19 @ 20:00 GMT
« Reply #1 on: August 28, 2019, 01:18:35 PM »
Presente  :FrenchFlag :cool_Napoleonic :Lancer :Lancer :Lancer :Soldier_salute :Vive
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nemo me impune lacessit

Offline General Sandman

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Re: SOW Waterloo Multiplayer Wednesday 28/08/19 @ 20:00 GMT
« Reply #2 on: August 28, 2019, 04:34:10 PM »
call to arms!   :Vive
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Who we were

“We were the ones who knew but did not understand, well informed but without insight, overloaded with factual data but poor in experience and wisdom. So we went, not stopped by ourselves."

Based on Roger Willemsen R.I.P.

Offline Biondo

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Re: SOW Waterloo Multiplayer Wednesday 28/08/19 @ 20:00 GMT
« Reply #3 on: August 28, 2019, 04:46:49 PM »
I'm ready
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Offline lordfool

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Re: SOW Waterloo Multiplayer Wednesday 28/08/19 @ 20:00 GMT
« Reply #4 on: August 28, 2019, 07:43:46 PM »
I'll be on
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Offline mitra76

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Re: SOW Waterloo Multiplayer Wednesday 28/08/19 @ 20:00 GMT
« Reply #5 on: August 28, 2019, 08:21:59 PM »
presente
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Offline Biondo

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Re: SOW Waterloo Multiplayer Wednesday 28/08/19 @ 20:00 GMT
« Reply #6 on: August 30, 2019, 07:51:48 AM »
Interesting small battle.

Picton's division, composed by Kempt, Pack and Vincke brigades, supported by three artillery batteries and a KGL cavalry brigade, had to attack J. Bonaparte's division supported by two batteries and a light cavalry brigade which were holding a village north of a river.

I was commanding the British, Sandman and Colbert had Kempt and Pack brigades.

Mitra was commanding the French with Lordfool managing Soye brigade.

The plan was to probe south with Vincke brigade supported by an horse artillery battery and a squadron detached from the cavalry brigade.

Sandman, Colbert, the other two batteries and the cavalry had to manoeuvre to the east, cross the river and crush the French left flank.

I leaded Vincke's brigade in the approach from south. The ford south of the village was held by Lordfool supported by a battery. I deployed my four guns on the right protected by skirmishers and started to fire canister over a poor battalion near the river.

In the meantime I advanced two battalions on the left preceded by two company of skirmishers and followed by the squadron.

I saw the French cavalry brigade moving to their left flank because they spotted our flanking force. Behind them, Baudin brigade and a battery deployed facing east.

French in front of me retreat close to the guns; I saw the opportunity to attack with cavalry over the river taking advantage of the momentaneous enemy disorganisation.

I sent forward both wings of my brigade covered by four company of skirmishers which screened cavalry movement to the last moment, then I ordered a combined charge against the guns taking 7 out of 8. Cavalry also charged an infantry battalion so I managed to get closer to the objective.

At that moment one french squadron appears on the right of my brigade charging two battalions and routing all my artillery. My squadron countercharged and routed him.

I stopped the attack and reverted to a light engagement.

On the east sandman and Colbert crossed the river and moved towards the village. I don't know what happened in detail because terrain and vegetation covered my view.

When I moved towards, them after the French squadron attack, I saw sandman attacking close to the objective from north-northeast and Colbert deployed on his left threatened by cavalry.

Both of my brigade where not receiving close support by our two batteries which were at 6/700 yards from the enemy with the cavalry brigade.

I ordered them forward and cleared the way for Colbert's brigade.

The French wavered, and the final stage of the battle was only a matter of British bayonet charges, taking prisoners and routing the last battalions defending the ground west of the village.

Good battle, really enjoyed this kind of game :thumbsup
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Offline Colbert

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Re: SOW Waterloo Multiplayer Wednesday 28/08/19 @ 20:00 GMT
« Reply #7 on: August 30, 2019, 08:11:45 AM »
 :thumbsup :howdy
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