Update V1.05A - V1.05X23 Dec 2019
Download (37.6MB)Changelog1.05A 27 Any unit can initiate a local attack if there is a leader unit present
28 Prussian cavalry images replaced with images showing more accurate national uniforms
29 Player Manual corrected to give corresponding colour as on the game for 'Unsteady' and 'Shaken' Unit Order status
30 If detachment is created under FOW, new unit (detachment) is not visible on map but appears in Unit Info Box for that turn. Programme fault corrected
1.05B 31 If a unit is in March Column it can not contribute to an attack but does not stop an attack from other friendly units in the same area.
32 Event Card allowing player to increase strength of a Unit by 1 - now prevented from adding to a Unit with a strength already at 9 or for Light Infantry a Unit with a strength already at 5.
33 Highlighting Legendary leaders (Elite) from menu now working
34 Distinction made between Landwehr Lancers and regular army Uhlans. Different images used on the Unit Information Box
1.05C 35 Quatre Bras - Woods left of Gemioncourt - Unit in this area unable to move further left into woods. Fault corrected.
36 On game end, pop-up box appears giving game result for the active player. Name of player's army added to clarify which army the result applies to.
37 If a unit attempts to move to an ineligible area (overstacking, impassable terrain) a dialog box notifies the player movement is not allowed but the highlighted areas clear allowing the unit on a right click to move to any area on the map. Fault corrected
38 If a unit makes a move then the player clicks the 'UNDO' button the unit returns to its original position but the highlighted areas clear allowing the unit on a right click to move to any area on the map. Fault corrected.
1.05D 39 Sound track 09 replaced with Fife and Drum music of the British Guards.
40 Screen centered better when Combat Phase is ongoing so player can see the units in the relevant area better
41 Units with 2 Action Points but not in March Column sometimes permitted to enter Close terrain. Fault corrected.
1.05E 42 When Stop Clock in use - timer continues after game turn moved to Combat Phase at end of turn. Stop Clock now stopped once Combat Phase starts and re-starts from zero once new turn starts.
43 Combat with leader on Attacker's side but Attack Results show -1 for Enemy Leader Present when there is no enemy leader. Fault corrected.
1.05F 44 When choosing menu - 'Display - Show Losses on Map' pop-up box appears asking the Player to choose the time the losses are displayed on a unit before moving onto the next combat. This gives the player the ability to hold the combat result longer before the game moves on to the next combat.
45 When in Artillery Dialog, the Artillery unit chosen to Fire is highlighted on the map before the player chooses his target.
46 Top Status bar (alongside menu) now gives Terrain in terms of the local terrain feature clicked on and the overall area terrain - Open or Close.
This aids the player quickly recognise if the terrain is suitable for cavalry and artillery movement not in 'March Column' formation on roads.
1.05G 47 After 2 hours of continuous play, screen may freeze or game lock-up. Scroller function modified to prevent this.
1.05H 48 For multiple friendly units in an area of different types and Tactical Play option is ON, friendly cavalry unit prevented from making attack. Fault resolved.
49 If on combining 2 units of the same organisation, the unit chosen to be the one which both units form around is not Unit 1 then there is a loss of information and the Unit no longer shows on the Unit Information Box. Fault corrected.
50 Building on Fire message occurred when no buildings in the area. Fault corrected.
1.05J 51 When unit moves to exit area under computer AI control, unit information box fails to appear. Now corrected.
1.05K 52 Unit Status health bar on left of counter now shown as thermometer with height of bar depending on initial Order Value and the amount of the bar covered depending on the existing Order Value as fraction of initial Order Value. This helps a player recognise Militia units readily compared with Veteran and Elite units
Version No. Item No. Description
1.05L 53 If the Allied player moves a unit from one army into an area where there is already a unit from a allied army, under FOW, the Unit's respective information boxes does not appear. Fault corrected.
1.05M 54 Combat Results box and Tactical Play box now appear at top right of screen instead of top left to reduce cases of box hiding the combat area highlighted.
1.05N 55 Toolbar buttons are released (no longer depressed when a player conducts left click on the map other than ranged artillery fire (Bombardment).
1.05P 56 Unit Status bar on counter and in Unit Information Box sometimes not in line. Fault corrected in change 52
1.05R 57 Building on Fire routine was placing the fire image in the wrong area during a Player's artillery bombardment. Now corrected.
1.05S 58 Dismounted Dragoons could not remount. Fault corrected.
59 Introduced quicker means of firing artillery. Click on Artillery unit information box to activate unit then click menu- Units - Individual Artillery Fire followed by left click on target area.
1.05T 60 Toolbar button added for Individual Artillery Fire. Click on Artillery unit information box to activate unit then click on target area to fire.
1.05V 61 Saving a game part way through a turn under PBEM mode caused the programme to crash. Fault corrected. 62 Dismounted cavalry in Close terrain now not permitted to re-mount.
1.05X 63 French draw card 1 not allowing additional Action Point to be assigned to dismounted cavalry, only mounted cavalry. Now corrected.
64 For Light Cavalry & Dragoons with carbines - Information Box now shows unit ammo level.