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Offline Asid

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Marching Eagles: Waterloo
« on: August 18, 2019, 06:10:38 PM »


Marching Eagles: Waterloo

Official page


Manual: PDF / Printed - Color
Editor: Yes
Period: Napoleonic
Turns: Turn-Based IGOUGO
Unit Scale: Grand Tactical. division/brigade level
AI: Yes
Players: 1-2
PBEM: Yes
Hotseat: Yes

'My regrets are not for myself but for unhappy France! With twenty thousand men less than I had we ought to have won the battle of Waterloo. But it was Fate that made me lose it.'
   -Napoleon to Baron Gourgaud on St Helena

The Battle of Waterloo, 16-18 June 1815, was the climatic battle of the Napoleonic Wars. Napoleon Bonaparte led his veteran army against the Duke of Wellington's Anglo-Allied and Marshal Blucher's Prussian armies on the road to Brussels. On the first day of the campaign, Napoleon gained an indecisive victory against Blucher, while Marshal Ney was repulsed by Wellington at Quatre Bras. The next day, both sides refitted, and on the 18th the French attacked again.
 
On the French right, Marshal Grouchy fought a generally inconclusive action against the Prussians at Wavre and was unable to get significant forces across the Dyle. Further west, Napoleon himself led his forces in several epic attacks against Wellington's position in front of Waterloo. But without the anticipated arrival of Grouchy, it proved too much for the French and they eventually went down to defeat.
 
And with this final loss for the man called the 'Nightmare of Europe', the world had changed once again. The Napoleonic era was over.


Fix Bayonets, Draw Sabers
Marching Eagles: Waterloo recreates those fateful days in June 1815 when the fate of Europe, and even the world hung in the balance.
 
Using an easy-to-grasp, but hard-to-master area based combat system, players command the French, British, Prussian and Allied forces that participated in the battles that culminated in Napoleon's final defeat.



To The Sound Of The Guns    

Marching Eagles: Waterloo is a division/brigade level game. Players maneuver their forces on an area map of each of the actions, then commit them to attacks. However, players are limited in the number of units which can be given orders each turn, which gives a realistic feel for the limits of command that leaders faced, and that frustrated them, in real life.
 
The optional use of Event Cards, and tactical Battle Orders further allow users to customize their experience. In the same way that 'fate' caused Napoleon to lament on its intervention, with these options players will experience it directly for themselves.
 
Yet fate is ever present on the battlefield, and constantly stressing even the best laid plans. Woe to the commander who is inflexible, or that is hanging on a thread of hope. Fate... as Napoleon found out... is unforgiving.



Send In The Guard!

The game provides scenarios for each of the battles of the campaign, both historical and hypothetical. Included are:
•   Gilly (introductory)
•   Frasnes (introductory)
•   Quatre Bras (historical)
•   Quatre Bras (what if d'Erlon's I corps arrived?)
•   Ligny
•   Hougomount
•   Wavre
•   Waterloo
•   Waterloo (what if Grouchy arrived?)
•   ...and more!




The Other Side Of The Hill   

Marching Eagles Waterloo features an intuitive game system that is very easy to pick up and use, but contains a lot of detail 'under the hood'. With each new battle, players will become more familiar with the depth of options at their disposal, and can recreate an enjoy all of the major aspects of warfare of the period. From trying to keep units in command and supply, to keeping morale up and units together, it all comes together in that glorious cavalry charge that routes the enemy or the gritty bayonet charge that takes the hill.
 
When coupled with the scenario/OOB editor and effects of fate, the system will offer players something new each time, while allowing them to test their mettle again and again over almost endless possibilities.
 
Like leading armed forces during that era, the game is easy to play but hard to master. Are you ready to become a master?




Features    



•   Play single-player against the AI.
•   Play two-player Hotseat or PBEM.
•   Detailed unit readouts.
•   Historical unit formation types and effects.
•   Multiple Fog Of War options.
•   Command and Control limitations.
•   Unit morale effects including effectiveness, routing and recovery.
•   Ammunition on-hand limits and resupply.
•   Random events.
•   Full Scenario and OOB editor.
•   And More....       


















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Offline Asid

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Re: Marching Eagles: Waterloo
« Reply #1 on: August 18, 2019, 06:16:07 PM »
Update V1.02
07 Aug 19


1. Event Card 'Cautious Leader' - works if a player attempts to move only friendly unit in an area but causes loss of corresponding unit info box if player attempts to move unit 2 or 3 in an area. Now corrected.

2. For PBEM option - combat factors associated with Event Cards not recorded so are missed when replaying battle at start of next player turn. This causes different combat results than seen by first player. Now corrected.

3. Victory Report at end of scenario showed wrong results if player's army morale was less than 34%. Command Box was correct. Both Victory Report and Command box now aligned.

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Offline Asid

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Re: Marching Eagles: Waterloo
« Reply #2 on: August 18, 2019, 06:21:33 PM »
Update V1.03
10 Aug 19

Download


4. Quatre Bras maps and associated scenarios are replaced providing larger areas so that the counters are not so compressed or overlapped

5. Command Report - Reinforcement and Release unit numbers at the start of a turn are corrected for the Frasnes scenario

6. Courier Message appears at end of player turn referring to 'Unit Morale Fails, Unit Routs' for units already eliminated, if eliminated when their Unit Order was zero. Fault corrected.

7. Update to 2D map graphics - better tree appearance

8. If player clicks 'Charge' toolbar button and activated unit is not eligible now toolbar button is reset.

9. If Tactical Play option in use and AI in play, when AI side units are only cavalry, tactical options need to be limited - now limited to cavalry tactics only


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Offline Asid

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Re: Marching Eagles: Waterloo
« Reply #3 on: September 01, 2019, 10:17:07 PM »
Update V1.04
30 Aug 19

Download


10. Light Cavalry charging Lancers have +2 Attack Factor given LC can quickly get round the lance leaving the Lancer defenseless.

11. Artillery and Cavalry in Column unable to enter Frasnes area on Quatre Bras map. Fault corrected

12. On large Waterloo map, French units cannot attack Prussian units in Frichermont area or areas North of Frichermont. Fault fixed.

13. New Army Morale rule - At end of a scenario, if a player's army has an army morale <20% and the opposing side has an army morale >40% then the opposing side automatically wins a Major Victory. Player Manual updated - see page 19.

14. Infantry Skirmish order firing reduced as only a fraction of the Unit's fire power is engaged at any one time. Only one battalion skirmishing for a Unit strength of 1 - 3 battalions. 2 skirmishing for a Unit strength of 4 or 5battalions and 3 skirmishing for a Unit strength >5 battalions.

15. If a defending unit routs in an area, other friendly units in the same area suffer Unit Order loss - this is a ripple effect. A reduction of 2 in Unit Order value occurs.

16. British Infantry use 2 ranks instead of three to maximise the number of shooters. +1 on Attack Factor.

17. Cavalry charging British Infantry in Line with only 2 ranks, +2 on Attack Factor.

18. Hougoumont map movement corrections included.

19. 2 additional scenarios added - Ligny, the Prussian IV Korps arrives and a fictional small battle using a modified Hougoumont map.

20. New - Lancers against infantry square, attack factor +1 for lance long reach.

21. When Allied player draws event card named -'Damned Good Ground', theadditional action point is received to all friendly units if there are 2 or 3 friendly units in the area but not if there is only one friendly unit. Fault corrected.

22. Weather impact on combat clarified in Tactical Guide. Most Waterloo scenarios have clear weather but the editor allows for changes in the weather conditions. Weather conditions will be more prominent in other campaigns in the Marching Eagles series.

23. PBEM game finished early when one side had an army morale<34% and the other side had an army morale of >43%. This is replaced by game continuation until the number of turns allotted had been used and then the army morale is reviewed at <20% and >40% as per play against the computer.

24. If you saved a PBEM game part way through a turn then loaded it up to finish the turn, the game asked for the other player's password. Now corrected.



Marching_Eagles_Editor

(Editor exe)Version No.1.02

1. Hougoumont map unit placement corrections included.

2. Action Points for a Unit adjusted when changing formation in the editor.

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Re: Marching Eagles: Waterloo
« Reply #4 on: September 19, 2019, 11:47:17 AM »
Update V1.05
03 Sep 19

Download (21.3MB)


25. Incorrect photo on British Artillery Tactical Bonus Card replaced.

26. AboutBox now a push button to close rather than a menu red cross to close.

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Offline Asid

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Re: Marching Eagles: Waterloo
« Reply #5 on: December 25, 2019, 04:48:35 AM »
Update V1.05A - V1.05X
23 Dec 2019

Download (37.6MB)


Changelog

1.05A
   27   Any unit can initiate a local attack if there is a leader unit present
   28   Prussian cavalry images replaced with images showing more accurate national uniforms
   29   Player Manual corrected to give corresponding colour as on the game for 'Unsteady' and 'Shaken' Unit Order status
   30   If detachment is created under FOW, new unit (detachment) is not visible on map but appears in Unit Info Box for that turn. Programme fault corrected

1.05B
   31   If a unit is in March Column it can not contribute to an attack but does not stop an attack from other friendly units in the same area.
   32   Event Card allowing player to increase strength of a Unit by 1 - now prevented from adding to a Unit with a strength already at 9 or for Light Infantry a Unit with a strength already at 5.
   33   Highlighting Legendary leaders (Elite) from menu now working
   34   Distinction made between Landwehr Lancers and regular army Uhlans. Different images used on the Unit Information Box

1.05C
   35   Quatre Bras - Woods left of Gemioncourt - Unit in this area unable to move further left into woods. Fault corrected.
   36   On game end, pop-up box appears giving game result for the active player. Name of player's army added to clarify which army the result applies to.
   37   If a unit attempts to move to an ineligible area (overstacking, impassable terrain) a dialog box notifies the player movement is not allowed but the highlighted areas clear allowing the unit on a right click to move to any area on the map. Fault corrected
   38   If a unit makes a move then the player clicks the 'UNDO' button the unit returns to its original position but the highlighted areas clear allowing the unit on a right click to move to any area on the map. Fault corrected.

1.05D
   39   Sound track 09 replaced with Fife and Drum music of the British Guards.
   40   Screen centered better when Combat Phase is ongoing so player can see the units in the relevant area better
   41   Units with 2 Action Points but not in March Column sometimes permitted to enter Close terrain. Fault corrected.

1.05E
   42   When Stop Clock in use - timer continues after game turn moved to Combat Phase at end of turn. Stop Clock now stopped once Combat Phase starts and re-starts from zero once new turn starts.
   43   Combat with leader on Attacker's side but Attack Results show -1 for Enemy Leader Present when there is no enemy leader. Fault corrected.

1.05F
   44   When choosing menu - 'Display - Show Losses on Map' pop-up box appears asking the Player to choose the time the losses are displayed on a unit before moving onto the next combat. This gives the player the ability to hold the combat result longer before the game moves on to the next combat.
   45   When in Artillery Dialog, the Artillery unit chosen to Fire is highlighted on the map before the player chooses his target.
   46   Top Status bar (alongside menu) now gives Terrain in terms of the local terrain feature clicked on and the overall area terrain - Open or Close.
This aids the player quickly recognise if the terrain is suitable for cavalry and artillery movement not in 'March Column' formation on roads.

1.05G
   47   After 2 hours of continuous play, screen may freeze or game lock-up. Scroller function modified to prevent this.

1.05H
   48   For multiple friendly units in an area of different types and Tactical Play option is ON, friendly cavalry unit prevented from making attack. Fault resolved.
   49   If on combining 2 units of the same organisation, the unit chosen to be the one which both units form around is not Unit 1 then there is a loss of information and the Unit no longer shows on the Unit Information Box. Fault corrected.
   50   Building on Fire message occurred when no buildings in the area. Fault corrected.

1.05J
   51   When unit moves to exit area under computer AI control, unit information box fails to appear. Now corrected.

1.05K
   52   Unit Status health bar on left of counter now shown as thermometer with height of bar depending on initial Order Value and the amount of the bar covered depending on the existing Order Value as fraction of initial Order Value. This helps a player recognise Militia units readily compared with Veteran and Elite units
Version No.   Item No.   Description

1.05L
   53   If the Allied player moves a unit from one army into an area where there is already a unit from a allied army, under FOW, the Unit's respective information boxes does not appear. Fault corrected.

1.05M
   54   Combat Results box and Tactical Play box now appear at top right of screen instead of top left to reduce cases of box hiding the combat area highlighted.

1.05N
   55   Toolbar buttons are released (no longer depressed when a player conducts left click on the map other than ranged artillery fire (Bombardment).

1.05P
   56   Unit Status bar on counter and in Unit Information Box sometimes not in line. Fault corrected in change 52

1.05R
   57   Building on Fire routine was placing the fire image in the wrong area during a Player's artillery bombardment. Now corrected.

1.05S
   58 Dismounted Dragoons could not remount. Fault corrected.
   59 Introduced quicker means of firing artillery. Click on Artillery unit information box to activate unit then click menu- Units - Individual Artillery Fire followed by left click on target area.

1.05T
   60 Toolbar button added for Individual Artillery Fire. Click on Artillery unit information box to activate unit then click on target area to fire.

1.05V
   61 Saving a game part way through a turn under PBEM mode caused the programme to crash. Fault corrected. 62 Dismounted cavalry in Close terrain now not permitted to re-mount.

1.05X
   63 French draw card 1 not allowing additional Action Point to be assigned to dismounted cavalry, only mounted cavalry. Now corrected.
   64 For Light Cavalry & Dragoons with carbines  - Information Box now shows unit ammo level.


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Offline Asid

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Re: Marching Eagles: Waterloo
« Reply #6 on: May 03, 2020, 01:01:59 AM »
Update V1.05Y - V2.01
13 Mar 2020

Download (99MB)


Changelog

1.05Y
65  Unit in Skirmish order should not loose formation entering Close terrain. Fault corrected.
66  Local Initiative - Do Battle should only be allowed once per turn. Fault corrected.
67  Menu - Turn - Cancel Event Card should only be allowed for Event cards with positive benefits not for Events cards with negative results. Fault Corrected.
68  Tactical buttons on top right of map now show pop-up box details when the button is clicked as well as gliding the mouse over the button.
69  Menu - Display - Highlight options provided for -- Player's routed units (most useful in 2D Zoom out view)- Player's units beyond command range- Army Colours - applicable to counters in 2D Zoom Out view only
70  Short cut 'Hot Keys' provided for -- Player's routed units - Hot Key 'R'- Player's units beyond command range - Hot Key 'B'- Army Colours - Hot Key 'C'- Display Command Range - Hot Key 'D'
Version No.    Item No.Description

1.05Z
71  Fault occurs when 2 different allied armies in the same area and one army in Unit position 1 moves out of the area, the other army does not move down to fill Unit Position 1. Fault corrected.
72  Any highlighted unit cleared once a player moves a unit or places an order. Now Menu - Display - Highlight items tick removed at the same time.

1.06A
73  Prussian medium artillery combat value changes when the unit's action points reach zero. Fault corrected.
74  Isolated Infantry & Artillery Units - New ruleIf one or more infantry or artillery units in an area are not adjacent to other areas containing friendly units then these Units are considered isolated. Isolated units will have reduced ammunition supply and as such only attack at half strength. The same units will defend at full strength. This effect on isolated units only applies to combat at the end of a player's turn. Isolated units can not undertake re-supply of ammo level.
75  Game End dialog box giving result shows wrong information when playingagainst the computer. Now corrected.1.06BArtillery unit option to fire in Tactical Play when no artillery unit in area. Fault corrected.

1.06D
76  Improved images for the maps and counters introduced.

1.06E
77  Cavalry unit can do multiple charges. Game only designed for one charge per turn. Fault corrected.
78  Infantry bayonet charge can be done multiple times per turn. Now only once per turn and requires 1 action point as well as 1 command point.

1.06F
79  Menu - Options - Unit Information turns the unit info boxes on and off (toggle) but only for the one area chosen. Now corrected so the unit info box is off for all areas until the player goes back to the menu and switches it back on.

1.06G
80  Correction to game mechanics - One Action Point and one Command Point used when attempting to rally a unit even if the rally attempt fails.All Action Points used when conducting 'Do Battle' but no Command Points. This is a change from earlier version - cost of 1 Command Point only. This is to more accurately reflect local commander initiative.

2.00
81  Napoleon illness Event Card - should not be part of the card deck where Napoleon was not present eg Quatre Bras and Wavre. Fault corrected.
82  All units allowed to resupply on a night turn. Action points not required toresupply ammo after nightfall.
83  End Game pop up box 'Continue' button not working. Fault corrected.
84  Computer turn - Artillery can fire on enemy reinforcements due that turn but not appeared on the map until player's turn. Fault corrected.
85  Warning window added if player clicks menu - Open when part way through a scenario. 'Open' will clear the existing scenario and allow the player to open another.Version No.    Item No.Description
86  Email password mechanism for Waterloo scenario where there are two Allied armies does not work. Fault corrected.
87  If the game goes beyond the set number of game turns for the scenario and there are reinforcements still to arrive, these reinforcements are no longer shown on the Reinforcement Scheduled box. Fault corrected.

2.01
88  Artillery are more effective with canister at short range and the modifiers have been adjusted to reflect this. If artillery are attacking an enemy unit in the same area at the end of a player's turn the enemy unit will suffer more cohesion loss than earlier versions.
89  If a unit tries to retire / retreat when an enemy unit moves into the same area but fails to move back (possibly due to full area or enemy units in the adjacent area) - now the unit becomes disrupted


Marching_Eagles_Editor (Editor exe)Version No.
1.03
3 Allowed for placing leaders in an area which is Close terrain where 2 other units are already in position

1.04
4 New type of Map and Unit installed


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Re: Marching Eagles: Waterloo
« Reply #7 on: June 28, 2020, 01:55:19 AM »
Update V2.02 - V2.02E
10 June 2020

Download (100MB)


Changelog

2.02
90   If a player is part way through Scenario 19 - Fog at Quatre Bras decides to leave that battle and immediately open a new scenario the Thick Fog Event card will appear again. Fault corrected. The Thick Fog Event Card only occurs in Scenario 19 unless a player has created weather conditions for thick fog using the Scenario Editor.

2.02C
91   Playing the Waterloo scenario there are 2 Allied armies. For PBEM games, to allow one player to act as commander for both Allied armies, the programme has been modified to run from the end of the Anglo-Allied army turn immediately onto the Prussian turn without the need to come out of the game.
92   Tactical Play Options box for the combination of Line Infantry, Artillery and Light Infantry units is too small. Size corrected.
93   Tactical Play Combat Option modified for Line Infantry and Artillery in one area to add the choice of artillery bombardment only, no infantry attack.

2.02D
94   Event Cards that force all units to 'Watch and Wait' will no longer appear after game turn 10 as no leader will be delaying action so late into the battle. These cards also can not appear to a player in two consecutive turns.
95   Waterloo battle of 18th June scenarios - French Major Victory trigger point reduced from 5000 points to 3000 points.
96   New features
 - If Wellington or Napoleon is killed the respective army routs and the game is over.
- For Allied player - if one army morale drops below 10% that army routs. The game does not stop but the Allied Player will have considerable difficulty turning the situation around.
97   In Waterloo main battle scenario, Prussian infantry arriving n March Column rather than Line in original version. This avoids the unit becoming disrupted on arrival.

2.02E
98   Artillery loose 3 levels of ammo when conducting canister fire
Two levels of ammo when conducting bombardment
99   Artillery canister fire and bombardment shot adjusted to gain better game balance. See Artillery Combat Factors. Canister fire lasts two turns before out of supply.
100   Units can be released when enemy units enter an adjacent area to the Fixed Unit. This does not impact Fixed Units that are fixed from being 'Out of Command Range'.
101   Cavalry units can not form Attack Column unless they are of Strength 3 (squadrons) or more.
102   If the 'Change in Formation' requested is invalid, a pop-up message box is expected to explain why the formation change can not be done. Pop-up box was not appearing - now corrected.
103   When an isolated Leader or Artillery unit is attacked the attacker has a combat modifier of +10. Leaders or artillery units on their own can not hold back an attack for more than 2 turns (equivalent to 1 hour).
104   Waterloo scenario only - If you choose a British unit on the Prussian turn you can activate the unit on the Unit Information Box and then attempt to move the British unit. Given the turn is Prussian the British unit does not move but a Prussian unit moves to the highlighted area chosen. This fault has been corrected so that a player can not activate a unit belonging to another army.
105   When an attacking unit moves into an enemy area, if the enemy unit is unsteady or shaken it may retire to an adjacent area. If the attacking unit is a cavalry unit the attacking unit may follow into the adjacent area. This previously resulted in loss of focus on both units - no unit information box would appear. Fault corrected.
106   When attempting to exit unit from map and enemy in area - wrong sound effect, should be a ping. Now corrected.


Marching_Eagles_Editor (Editor exe)Version No.

1.05
5   Prussian infantry and Lancer counter and Unit Info Box images corrected.

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Re: Marching Eagles: Waterloo
« Reply #8 on: August 26, 2020, 02:31:42 AM »
Update V2.03
24 Aug 2020

Download (100MB)


Changelog

2.03

107  If a cavalry unit is in Attack Column (Echelon formation) and looses strength such that there are only 1 or 2 squadrons left, the unit now automatically changes from Attack Column to Line formation.

108  New feature - The Prussians would form a solid square from Attack Column or March Column (battalion column) in a matter of seconds simply by closing ranks and turning the flanking files outwards. This is reflected in the game by changing the infantry unit to square automatically once a enemy cavalry unit moves into the same area. The British and French formed a hollow square and this took more time. Consequently the game will randomly decide for these armies if the infantry unit can form square before the enemy cavalry attack.The solid square is more susceptible to artillery attack and greater losses can be expected.

109  Command for Dragoons to Dismount can not be reversed with 'UNDO' command. Fault corrected.

110  For Line Infantry brigades of Strength 5 or more, the unit may create a skirmisher screen - one new unit Strength 1 from the parent unit. This is a Light Infantry unit useful for scouting and help a player when using the Tactical Play option.

111  Updated Play By E-Mail mode such that all enemy movements and combat shown subject to Line of Sight (under FOW). All viewed for no FOW. Previously only the enemy combat phase was seen.

112  Army Morale <10% now results in game end

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Re: Marching Eagles: Waterloo
« Reply #9 on: December 16, 2020, 03:24:25 AM »
Update V2.05
14 Dec 2020

Download (68.8MB)


Changelog

2.04

114 Action Point loss seen when using the 'Hold' command and having action points left. No action points should be lost. Fault corrected.

115 In Play by E-Mail mode, at night fall all units except Leaders, Light Cavalry and Light Infantry should have zero action points but this did not occur until the following turn. Fault corrected.

116 Only one army losses are given in the Victory Dialog box 'Allied Losses'. Now all losses of Allied armies are added.

117 Maximum strength of Light Infantry unit now moved from 5 battalions to 9 battalions

118 Play by E-Mail mode, replay movement when 3 units are in the same area and unit 2 moves out. Unit 3 is required to move into unit 2 position but this does not happen. This results in a loss of focus on the unit - Unit Information Box does not appear. Fault corrected.

119 New Rule - Medium & Heavy Artillery are not permitted to move into the
same area as enemy units. Normal tactic is to bombard from a distance.Light Artillery (typically supporting infantry formations) and Horse Artillery can move into the same area and fire at close range

120 New Rule - to more accurately reflect Napoleonic Warfare - Units can not move from one area containing enemy units directly to another area containing enemy units. Units now have to move to a non-contested area, usually the rear, before moving round to strike another enemy group. Armies can now prevent a penetration of the Front Line by placing a second line of defense immediately to the rear of the Front Line.


2.05

121 Number of pop-up boxes reduced to improve play

122 Menu - Display - Highlight - Light Infantry option provided to menu

123 New Rule - Routed units always have at least 1 Action Point to facilitate extraction from the combat area

124 Routing unit at end of each game turn attempt to rally. If that rally fails and the unit Order Value is at zero the unit is eliminated. This occurs even if the unit is of high strength. Modified rule now limits the Strength loss to 2 Strength Points.

125 The map no longer scrolls up if the cursor moves to the top map edge below the toolbar buttons. The map scrolls at the top map edge where no toolbar buttons are located above the map edge.

126 The scenario file name is given at the top right hand side of the screen. This will be replaced by the saved file name once the battle is saved

127 AI modified to respond when enemy enter their exit area and move to attack those units

128 New background music on load up of the game

129 Units with Order value at zero now loose maximum of 2 Strength Points at the end of a turn

130 Rallying a routed unit is now successful if no enemy in the area

131 Play-By-EMail mode - where two Allied armies exist - on French turn seeing the previous Allied turn replay, French player can now see movement and combat for both Allied Armies instead of just one Allied army. For the Allied player, combat at the end of the first army to move does not occur, now all combat for both army units occurs after movement of the second army.

132 If a unit is fixed when selecting the unit, only the map area the unit is located in is highlighted as the unit can not move that turn

133 New Rule - Artillery can not fire in the Combat Phase of the same turn that the unit conducts ammo resupply


Marching_Eagles_Editor (Editor exe)Version No.

2.04

6 Version number is changed to correspond with the Battle Version number.


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Re: Marching Eagles: Waterloo
« Reply #10 on: December 27, 2020, 02:48:46 AM »
Update V2.06
24 Dec 2020

Download (68.8MB)


Changelog

2.06

132 PBEM fault on large Waterloo scenario resolved

133 Latest scenario number 22 - Imperial Guard Attack - fault with borders not shaded now corrected.

134 Additional scenario added - number 23 - D'Erlon's I Corps Attack - at Waterloo


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Re: Marching Eagles: Waterloo
« Reply #11 on: February 15, 2021, 02:55:13 AM »
Update V2.07.05
13 Feb 2021

Download (70.1MB)


Changelog

2.07.05

135 Event Cards restricted on small scenarios to those appropriate for the scenario 2.06

136 Elite & Veteran Grenadiers (Guard units) permitted to detach 1 battalion at a time and also permitted to conduct skirmishing actions.

137 On the large Waterloo scenario in PBEM mode at end of Allied turn for first 10 turns, all French units become visible even in FOW. Fault now corrected.

138 PBEM mode fault on replay section. If there are 2 friendly units in the area and Unit 1 is routing, shaken or unsteady and a enemy unit moves into the area, the friendly Unit 1 may retire - fall back one area. As this occurs Unit 2 should take up Unit 1 position but this is not occurring on the replay. Fault corrected

139 In PBEM mode, if turn is saved part way through and the player returns to the game later and reloads the saved turn, critical information is lost and when the next player views the replay all units have disappeared. Programme modified to save missing data and avoid this problem

140 Recent New Rule - Artillery can not fire in the Combat Phase of the same turn that the unit conducts ammo resupply - Change No. 129 - works in single player mode or Hot Seat but not in PBEM mode. Fault corrected

141 Additional scenario added - number 24 - The Struggle at Plancenoit

142 pdf document link added to menu - Help - Battle Tips for Beginners

143 Morale test added to defender when attacker conducts bayonet charge

144 Morale Test boosted by presence of friendly leader


Marching_Eagles_Editor (Editor exe)Version No.

2.07

6 Version number is changed to correspond with the Battle Version number.



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Offline Asid

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Re: Marching Eagles: Waterloo
« Reply #12 on: February 15, 2021, 03:00:04 AM »
Marching Eagles Tips.pdf
13 Feb 2021


Hints and tips for play here

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