Update 30 - Major Gameplay Rebalancing and Visual UpdatesWed, April 13, 2022

Hey Everyone,
Hope everyone is doing well, and after a bit of a delay over the past few turbulent weeks, I`m glad to say that we are back to regular updates for MKW. Today we have a major anniversary 30th update ready for you!
The new update includes some visual improvements (though more work on that is coming in the next update) as well as reworking the game light to be a lot more realistic and to effect gameplay less (like very dark rainy nights). World Map campaign gameplay got a lot of major reablancing, opening up new ways to play - like focusing on looting and raizing, or trying more peaceful and diplomatic approach now possible with reworked taxation system. AI and difficulty is getting a lot of work and balancing. In addition update includes dozens of fixes and balancing for various smaller issues and remaining bugs. And finally including another big update streamlining the tutorial to make new players feel better with the game, with easier to get started.
As the work continues you can expect the 31st update towards end of the month
And now lets take a look at what this 30th update includes.
Changes and Additions Fully reworked the battle map light settings and visual prefabs
Fixed various issues with game light being too bright on some monitors
Fixed issues with game world appearing overwhelmingly bloomy during some times of the day
Visual improvements to the way battle maps look due to various environmental changes
Nighttime is a lot brighter on the battle maps
During rain and thunder the visibility is now effected as much
Reworked light settings on the world map
World map now has more realistic light, with less shadows, bloom
Adjusted the look of water on the campaign map
Major rebalancing of the campaign gameplay
Winning battles now gives a lot more rewards, letting players focus on combat instead of just building up as one game style
New campaigns start the game with a lot more starting silver, making it easier to start with smaller lordships
Increase the silver tax income by up to 30% depending on difficulty giving player an edge with some play styles
Increased the max tax income capacity so players doesn`t need to collect it as often
Created new approach to gameplay by greatly editing looting and raizing rewards and penalties
Raizing towns now will generate a lot of trade goods, and additional silver
Looting towns is now a lot more profitable, especially in early game
Reablanced the use of cavalry by player in combat, making it a lot more beneficial even in early game
Late game armies of fully mounted armoured knights are now a lot more powerful and realistic
Cavalry now take a lot less damage when running over units
Cavalry is now a lot more useful for hit and run attacks
Fixed Catapults firing flaming projectile dealing a lot more damage to friendly units than enemy
Some improvements to archer fire damaging hard to reach units
Improvements to Tutorial level Siege of Romorantin
Improvements to Tutorial level Defence of Orleans
Corrected gate placement and some walls in some Hamlets