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Author Topic: SB Pro PE 4.156 Link  (Read 10802 times)

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Offline Rinix

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Re: SB Pro PE 4.156 Link
« Reply #15 on: August 05, 2019, 12:57:56 AM »
https://www.steelbeasts.com/topic/13141-sb-pro-pe-and-joystick-axis-assignments/?tab=comments#comment-194430
Quote from: Ssnake
We have about 2,000 discovered and not yet fixed bug reports. Who knows how many are undetected (it's by definition unknown). Since 2005 a total of almost 7800 bug reports were added to our database, the last 2100 of them since we released version 4.023. Those are the basic statistics. I think we can conclude from this that
a. we have become much better at reporting bugs (now that we have several full-time beta testers)
b. the majority of reported bugs actually gets fixed
c. in each Release Notes document since version 3.0 we have listed bugs "without a bugzilla entry" that were fixed;
Version
2.654
3.027
4.000
4.023
4.156
max BZ
2187
3911
4739
5696
7687
non-BZ

83
150
44
83
BZ

175
158
85
829
ratio

47%
95%
52%
10%
Growth

1724
828
957
1991
So, the number of bugs reported per year is about 1,000; for every two reported bugs there's about one without a report number, and, assuming an exponential distribution, for every six bugs that get noticed there may be one bug that goes unnoticed. So, with currently about 2,200 bugs reported we may assume about 550 old bugs still waiting for their discovery (while we're adding new ones in the process of feature development, sigh).

https://www.steelbeasts.com/topic/13141-sb-pro-pe-and-joystick-axis-assignments/?tab=comments#comment-194474
Quote from: Ssnake
..which is why I'm not afraid making them public. :)

It's probably even better, actually, since about 800 of especially the older "bug" reports in the database are actually feature requests, not actual bugs. Which might reduce the best estimation of the number of undiscovered bugs by 200, to about 350.
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Offline Asid

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Re: SB Pro PE 4.156 Link
« Reply #16 on: August 05, 2019, 11:54:47 PM »
This happens every time SB Pro gets an update. There are quite a few issues. Some even game breaking. This happened to us in the past more than once where we had to all revert to an older version. After such a long delay you would have thought that the beta testing would have been a little more thorough.

No software or update is ever released 100% bug free.

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Offline Rinix

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Re: SB Pro PE 4.156 Link
« Reply #17 on: August 06, 2019, 04:07:44 PM »
This happens every time SB Pro gets an update. There are quite a few issues. Some even game breaking. This happened to us in the past more than once where we had to all revert to an older version. After such a long delay you would have thought that the beta testing would have been a little more thorough.

No software or update is ever released 100% bug free.
Yeah, they really need to finish rewriting the code for maintainability. And Volcano's attitude of "Well, I do confess I didn't read any replies (kind of like scenario briefings). LOL" doesn't help.

https://www.steelbeasts.com/topic/13011-4157-legacy-map-conversion/page/6/?tab=comments#comment-194602 Ssnake can't just update his benchmark scenario so we don't have to do it for him?!

https://www.steelbeasts.com/topic/12878-when-the-release/page/4/?tab=comments#comment-194663 New "patches" later this week?

I've also got the following items to check off my Steel Beasts wish list:

RPGs
  • C-90-CR-RB (M3)
  • RPG-27 Tavolga RMG
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Offline Rinix

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Re: SB Pro PE 4.156 Link
« Reply #18 on: August 06, 2019, 09:49:55 PM »
https://www.steelbeasts.com/topic/12878-when-the-release/page/4/?tab=comments#comment-194692
Quote from: Ssnake
4.158, yes. There were a number of issues reported, why wait fixing them. ;)
Other issues will take longer, so there'll be an update some time in September/October, but we want to address the most annoying/easy to fix bugs and oversights as soon as possible.
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Offline Rinix

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Re: SB Pro PE 4.156 Link
« Reply #19 on: August 07, 2019, 11:45:58 PM »
https://www.steelbeasts.com/topic/12878-when-the-release/page/4/?tab=comments#comment-194714
This doesn't make any sense, didn't we already get the pretty tracers?
Quote from: Ssnake
Hrmpf. Bug fixes without pretty tracers, or pretty tracers without bug fixes?
Or bug fixes and pretty tracers, but only in three weeks.

Decisions, decisions.

Some info on the interaction between Steel Beasts AA and Nvidia Control Panel AA: https://www.steelbeasts.com/topic/12982-benchmarking-framerates-between-40-and-41/page/5/?tab=comments#comment-194734

https://www.steelbeasts.com/topic/13193-overpasseshow-do-you-make-them/?tab=comments#comment-194772
I can't say I'm a fan of Ssnake's attitude.
Quote from: Ssnake
All this is clearly still work in progress. I apologize for the inconvenience but we had to stop the endless tinkering at some point and release what we had.


We will now resume the tinkering, thanks.
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