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Offline Asid

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Campaign Series: Vietnam
« on: July 18, 2019, 03:15:39 PM »


Campaign Series Vietnam is a new turn-based, tactical/operational war game that focuses on mid 20th Century conflicts in Southeast Asia.


Product page
Official forum


Genre: Tactical, Operational
Complexity: Advanced
Period: Modern
Manual: PDF
Editor: Yes
Theatre: Pacific
Turns: Turn-based
Unit Scale: Operational, Squad, Task Force, Platoon
AI: Yes
Hotseat: Yes
PBEM: Yes
H2H: Yes
Real-time local area network play: Yes


About This Game

The series portrays battles spanning from 1948 to 1979. Each scenario is played on a unique, historical map with nine view modes. Scenario maps are based on topographic maps from the period created on a hex grid. Hexes are 250 meters across.
 
Each scenario is based on a painstakingly researched historical engagement and has a variable number of turns in which you and your opponent attempt to achieve the maximum number of victory points, usually by destroying your opponent's forces or by capturing objective locations. A wide variety of battle situations are represented in the game, including firebase defense, helicopter air assaults, meeting engagements, trench defenses, armored breakthroughs, battles of attrition, mobile defenses, search and destroy, and more.
 


Campaign Series Vietnam introduces a wide variety of new units with special capabilities, such as helicopters, riverine units, tunnel rats, civilians, and supply units. New tactical realities include flight limitations, no-go zones, IEDs and hidden minefields, tunnels, and unconventional warfare.
 
The Campaign Series Event Engine has been expanded greatly. The dynamic nature of the Scripted AI offers a completely new experience and challenge when playing against the computer opponent. The Event Points system allows players to collect Victory Points based on completing tasks as opposed to just securing objectives and inflicting casualties.
 
There are four low-complexity Boot Camp scenarios, designed especially with the new player in mind, with step-by-step instructions on how to play. The remaining scenarios vary in size from very brief and just a few units to many dozens of turns and hundreds of units. They can be played against the computer, PBEM, head-to-head, hot-seat, or real-time local area network play.
 


The game comes with a full suite of editors for those that would like to create their own scenarios and a large number of ready-to-use historically accurate master maps of varying locations throughout Vietnam.


Conflicts Covered:

•   French in Indochina 1948-1954
•   South Vietnam Civil War 1955-1964
•   U.S. Involvement in South Vietnam 1965-1973
•   Final Years in Vietnam 1973-1975
•   Laotian Civil War 1959-1975
•   China vs Vietnam 1979
•   Cambodian Civil War 1967–1975















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Offline Asid

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Re: Campaign Series: Vietnam
« Reply #1 on: May 27, 2020, 12:10:45 AM »
The pictures vanished...Its the usual with some websites  :grump

I will try to fix it when I get time.

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Offline Asid

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Re: Campaign Series: Vietnam
« Reply #2 on: May 27, 2020, 12:11:24 AM »
Campaign Series: Vietnam - Sneak Peek, French into position
26 May 2020


Campaign Series Vietnam is a turn-based, tactical/operational war game that focuses on mid 20th Century conflicts in Southeast Asia, portraying battles spanning from 1948 to 1979.

Without fanfare, its development is progressing steadily and there is so much content the has been added so far that is hard to keep track of all of the elements.

The developer is currently working on scripting the scenarios and this is both a challenge and an opportunity, as it would constitute one of the most important elements of Campaign Series: Vietnam.

Have a look at this screenshot, taken while scripting the French into position:



Do you want to give a look at the Campaign Series: Vietnam development closer? Check the official forum here, or the Sneak Peeks, Coming Attractions, Works-In-Progress forum thread here, where the developer posts regular updates and feedback

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Offline Asid

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Re: Campaign Series: Vietnam
« Reply #3 on: May 30, 2020, 11:06:04 AM »
Matrix/Tiller Campaign Series sale
29 May 2020



Now that you have sneak peek of the upcoming Campaign Series: Vietnam, you can ease the wait with this sale on the previous titles.


- John Tiller's Campaign Series is now 67% off
- Campaign Series: Middle-East 1948-1985 is now 50% off


Offer ends on Thursday, June 4th, 5 PM BST.


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Offline Asid

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Re: Campaign Series: Vietnam
« Reply #4 on: January 15, 2022, 11:50:04 PM »
Countdown to CS: Vietnam 1.0
Originally posted 25 Sept 2021

By  Crossroads

As we are inching closer to our hands-off date handing out the game code to Matrix Games, here's a little thread to make the wait a bit shorter perhaps.

How long's the wait, exactly? We don't have the exact date yet, and with Matrix announcing plenty of games in October, we are keeping our fingers crossed for November.


By:  Jason Petho

"Hand off to Matrix is the end of October to be released in November (ideally)"


There will be a series of blogs available, I for one are writing two of them

  • Campaign Series Event Engine in Vietnam 1.0, and
  • Wars and battles covered in Vietnam 1948-1967


To start off, here's the first Campaign Series Event Engine (CSEE) Developer Diary out: Triggering Events - link to CSLegion.com


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Offline Asid

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Re: Campaign Series: Vietnam
« Reply #5 on: January 15, 2022, 11:53:25 PM »
Scenarios?

Answer by Berto (Dev)

107 scenarios in the CSVN 1.00 release.

("We have another 60+ 1968- and beyond scenarios already in the can, but they are not CSEE/SAI scripted or playtested yet. Those 60+ scenarios and dozens more will be released in our follow-up Vietnam DLC.")

When all is said and done, ultimately the CS:Vietnam game will have over 200 scenarios! (Not to mention the eventual Korean War DLC, but not any time soon.)
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Offline Asid

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Re: Campaign Series: Vietnam
« Reply #6 on: January 18, 2022, 02:01:28 AM »
Campaign Series Vietnam 1948 1967   An Introduction



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Offline Asid

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Re: Campaign Series: Vietnam
« Reply #7 on: June 14, 2022, 11:33:15 PM »
Campaign Series Vietnam - Manual (1.21 UPDATE)

https://www.dropbox.com/s/koubi0k371cixrr/CSVN_Manual.pdf?dl=0


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Offline Asid

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Re: Campaign Series: Vietnam
« Reply #8 on: July 18, 2022, 10:55:44 AM »
Campaign Series Vietnam - 1.22 UPDATE
Mon Jul 18, 2022

The 1.22 UPDATE has been sent off the Matrix/Slitherine. It should be available fairly soon for you!

Here is a list of the UPDATES.

17.1 Vietnam Update Log for 1.22

17.1.1 Errata
• No errata for 1.22

17.1.2 Enhancements
• Ambush situations will now come with assault background sounds.
• Implemented several new CSEE functions: attack_nearest_arc(), hexes_habitat().
• Enhanced Developer debugging.

17.1.3 Fixes
• Fixed a hex spotting issue affecting artillery and airstrike scatter.
• Fixed a unit concealment issue involving helicopters.
• Fixed an off-road movement issue.
• Fixed an issue where on-map LZ markers might fail to show intermittently.
• Fixed a CSEE/SAI bug involving Leaders/HQs in some circumstances failing to follow movement orders properly.
• Fixed several other CSEE glitches/bugs and made other improvements.
• Fixed other minor bugs and made other minor code improvements.

17.1.4 Graphics
• Revised A Week in Mekong campaign BMPs.
• Revised new Rice icon 3D graphics.

17.1.5 Data
• Revised the artillery scatter probability.
• Revised the airstrike scatter probability.

17.1.6 Scenarios
• Revised A Week in Mekong scripting to remedy issues found during play.
• Revised A Week in Mekong map.
• Revised A Week in Binh Long scripting to remedy issues found during play.
• Revised several scenarios to explicitly account for onmap_only in functions such as: within(), in_area(), in_box(), and several others.

17.1.7 Mods
• No new mods for 1.22

17.1.8 Manual
• Revised manual to 1.22 standards.

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