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Barotrauma

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Asid:


Overcome crisis and the unrelenting pressure of a frozen ocean. Flee or fight alien lifeforms, explore a strange new world in Jupiter’s orbit, command your crew and craft equipment in a tense 2D experience.


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Single-player, Multi-player, Online Multi-Player, Local Multi-Player, Co-op, Online Co-op, Local Co-op


Barotrauma Feature Trailer for Steam Release




About

Embrace the Abyss
Overcome crisis and the unrelenting pressure of a frozen ocean. In the not too distant future, where habitable places have become scarce, humanity has arrived on Jupiter’s moon. Europa with its frozen surface is a hostile environment, and life can only be found in the dark ocean beneath the ice – and the small pockets of human habitation are not the only form of life to be found there.

Play with friends in adrenaline-filled co-operative gameplay, navigate Europa’s frozen depths in single player mode and transform the game with fully integrated mod tools and Steam Workshop. Procedural levels and events ensure no two games will ever be exactly alike.


Key Features

•   Play as a submarine captain, engineer, mechanic, medic or security officer

•   Operate the many onboard systems of your submarine, from nuclear reactors to sonar, guns, engines and more

•   Create tools, drugs and weapons with the comprehensive crafting system

•   Navigate dangerous environments and flee or fight the creatures that you encounter

•   Explore alien ruins and wrecked submarines

•   Discover rare and powerful artifacts and resources

•   Procedural levels and events ensure no two games will ever be exactly alike

Play with friends in adrenaline-filled co-operative gameplay
•   Up to 16 players per submarine

•   Help your teammates survive, or make sure no one does

Navigate Europa’s frozen depths in single player mode
•   Manage the whole sub and its AI crew by yourself

•   Single Player campaign, sandbox mode, and single missions

Transform the game with fully integrated mod tools and Steam Workshop
•   Unleash your creativity with the submarine editor, character and procedural animation editor, procedural level editor and sprite and particle editors

•   Share and discover mods directly via Steam Workshop


Want to host your own server?

Check out https://steamcommunity.com/app/602960/discussions/0/1653297026039038242/ for info on how to set it up.


Mature Content Description
The developers describe the content like this:
Contains violence, gore, and drug use.




















Asid:
Editor guides now published
20 Jun @ 5:56pm - 1dynamoon



Hi everyone!

We've just published our first official guide for the character editor – find it here https://steamcommunity.com/sharedfiles/filedetails/?id=1775718982

Please keep in mind that the character editor itself is still a work in progress, and creating your own monsters will not be all smooth sailing. That said, we hope to see all your monsters!

And in case you missed it before, we now also have a manual for the submarine editor, in Steam guides https://steamcommunity.com/sharedfiles/filedetails/?id=1769823320

We're heading out of the office for an extended weekend. Happy midsummer!

Asid:
Second bugfix patch out now!
28 JUN @ 10:06AM - REGALIS

Our second post-launch patch is out now! Here's a summary of the most important fixes. The full changelog can be found on GitHub[github.com] and it's also included in the game folder in a file called "changelog.txt".

•   Fixed a networking problem that occasionally caused clients to get kicked out in the multiplayer campaign, usually with an error message warning about a missing item.
•   Fixed servers using a local campaign save path sent by the client setupping the campaign, preventing the campaign from starting up if the path does not exist at the server's end.
•   Fixed radio communication occasionally not working between characters in the multiplayer campaign. Characters that had made it through at least one round were not able to communicate through radio with characters that have just been spawned for the first time.
•   Kick votes persist during a multiplayer session even if the client disconnects (= disconnecting and rejoining just before you get kicked doesn't work anymore).
•   The server sends a "this client previously used the name xxx" message when a client rejoins with a different name.
•   Replaced WinForms with SDL which should resolve most of the fullscreen/resolution issues. It's also now possible to change the resolution when in fullscreen without having to restart the game.
•   Fixes to the DXGI crashes during startup.
•   Fixed an issue that caused modded character files to affect the game even when the mod was not enabled, leading to various issues such as characters failing to equip items if the mod changes the number or type of inventory slots a character has.
•   Fixed a bug in monster/item spawnpoint logic that occasionally caused perfectly valid spawnpoints to be discarded when there were floating ice chunks in the level, sometimes causing monsters to spawn very far from the submarine (which often lead to the player not running into them at all).
•   Fixed items applying their status effects twice if they're put into a container by swapping them with another item. For example, replacing a fuel rod in the reactor by dropping a new fuel rod on it caused the reactor behave as if it had two rods in it.
•   Servers only report content packages with files that cause multiplayer incompatibility to the master server. Fixes servers showing up as incompatible in the server list if they have custom sub files (or other types of files that don't cause compatibility issues) installed.
•   Dozens of smaller bugfixes; see the full changelog: https://github.com/Regalis11/Barotrauma/blob/master/Barotrauma/BarotraumaShared/changelog.txt

Please note that this patch includes networking changes that make the game incompatible with servers running on the old version of the game. If you're getting error messages about an incompatible game version when trying to join a server, it's most likely because the server host has not updated their game yet.

In other news, to give you a better idea of our future plans and what we're working on now, we're setting up a public Trello board with a roadmap of our plans for the Early Access period and a list of known issues (and possible workarounds). More about that in our next community announcement!

Asid:
Barotrauma public roadmap & summer greetings
28 JUN @ 3:53PM   - 1DYNAMOON

To make Barotrauma’s development easier to follow, we have just published a roadmap on Trello https://trello.com/b/hBXI8ltN/barotrauma-roadmap-known-issues . Here you can see known issues and workarounds, our immediate todo list and longer-term plans.

Summertime Bundle
While we are not able to participate in the Steam Summer Sale directly, Barotrauma is featured in the Daedalic Survival Bundle along with CryoFall and Witch It. Take a look, CryoFall in particular could be of interest to anyone who likes Baro!

https://store.steampowered.com/bundle/11393/Daedalic_Survival_Bundle/

Asid:
Third patch out now!
10 JUL @ 11:53AM - REGALIS

Third patch out now!

We just released our third post-launch patch - still mainly focused on bugfixes, but there's also a couple of quality-of-life changes and additions. As always, you can find the full changelog on on GitHub[github.com] and in the game folder.

Here's a summary of the most important changes:

•   Improved server list. Can be sorted according to ping, name, compatibility or any of the other property in the list.
•   Improved character editor.
•   Fixed another ID mismatch problem that occasionally caused clients to get kicked out in multiplayer.
•   Fixed players always getting range banned when banned by a client.
•   More reliable fabricator and deconstructor syncing.
•   EXPERIMENTAL: option to disable rewiring items in multiplayer.
•   Fixed turrets not being aimed correctly in multiplayer if they're in another sub (e.g. the coilgun in Remora's drone).
•   Fixed the position of an outpost's docking port not being taken into account when determining how to place it in the level. Caused large submarines sometimes to collide with walls when docked to outposts where the port is offset from the center.
•   Reactors take other power sources into account when calculating how much power they need to generate. Fixes overloads on Humpback when turning on the backup batteries and operating the reactor normally.
•   Fixed ladders and other resizeable items reverting to their original size if they're resized and the sub is saved and reloaded.
•   Fixed inability to resize gaps in the sub editor after they've been placed.

Even though bughunting has kept us quite busy since the launch, the next big things on our todo list, simplified server hosting and improved anti-griefing mechanics, are also coming along nicely. If you want more info on what's to come in future updates, you can check out our Roadmap on Trello https://trello.com/b/hBXI8ltN/barotrauma-roadmap-known-issues





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