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Offline Asid

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Re: Microsoft Flight Simulator 2020
« Reply #75 on: May 04, 2020, 12:01:12 PM »
ALPHA BUILD 1.2.12.0 is now available!
17 April 2020

Posted by: Microsoft Flight Simulator Team



Welcome to the 1.2.12.0 version of the Microsoft Flight Simulator Alpha!


Hello everybody,

Today’s update is a small Quality of Life update to address some important issues from Alpha 1.2.10.0.Thank you for your feedback!

Bug Fixes and QoL Improvements

➡️ Azure TTS – This build includes an improved method of generating speech for radio communications.  The Azure Custom Voice method uses cloud computing and sophisticated real-time models to better simulate real speech. This is a feature that we are exploring for future application, but the audio team needs actual usage data on it in order to determine its viability.  Please feel free to let us know what you think.

➡️  Fixed Icing issue in Airbus A320 Neo – Instruments will no longer fail, reducing airspeed to zero when encountering icing

➡️ SDK updates – SDK updates and fixes for 3rd party partner developers


Recommended Installation Guide

If you have already downloaded Alpha 1.2.10.0 and had no major installation issues, please check for updates in the Microsoft Store and update your build to 1.2.12.0. If you are on a version prior to 1.2.10.0, we recommend you uninstall and reinstall the Alpha. For uninstall/reinstall guidelines and troubleshooting, check out the News & Announcement section on the Alpha Forums.


🛑 Known Issues: General 🛑

⦁ Some jetways are misplaced at airports
⦁ Black stripes can be visible on the side of different world tiles
⦁ Trees sometimes overlap with buildings
⦁ There are missing buildings in Chicago-O’Hare airport
⦁ There are missing buildings in Frankfurt am Main Airport
⦁ FPS tends to drop after the end of a loading sequence
⦁ FPS tends to drops during intro cutscenes
⦁ There are possible FPS drops when moving the camera around the plane
⦁ Objectives can fail to show any inputs if they were previously cleared by the user under Controls
⦁ Panels previously undocked from the toolbar can appear enable on any Activity
⦁ There are issues with the TTS voice on the Take-off Flight Training when using the Female Voice
⦁ The TTS voice during the Take Off Flight Training audio and subtitles are mismatched
⦁ We still display some debug subtitle-text with TTS audio on the Landing Flight Training
⦁ Planes can teleport 900 – 5000 FT above when returning to freeflight from any Landing Challenge
⦁ The ”Apply the Brakes” objective fails to get completed after the player applies the brakes during that Landing Tutorial
⦁ Objectives can break using the despawn /respawn at the start of the Take Off Flight Training
⦁ The TBM930 engine shuts down after a teleport
⦁ Intermittent weather bug that can sometimes create unrealistic gusting winds, more likely to hit this when the user changes settings mid-session.
⦁ HUEN main buildings are not spawning
⦁ Autopilot can become inoperable when switching between Vertical Speed and Altitude in All Aircrafts.
⦁ Switching instructor models mid flight (in tutorials) will not switch the instructor voices.
⦁ If you are upgrading from a version older than 1.2.5.0 you will need to fully uninstall before installing this update
⦁ There are potential installation and update issues if the install path contains ‘Extended Unicode characters.’ For now we recommend installation paths containing standard Roman alphabet letters and numbers only.
⦁ Signing out from Xbox Live during a gameplay session can cause issues signing back in to that gameplay session.


-Microsoft Flight Simulator Team-

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Offline Asid

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Re: Microsoft Flight Simulator 2020
« Reply #76 on: May 04, 2020, 12:11:45 PM »
April 23rd, 2020 Development Update

Posted by: Microsoft Flight Simulator Team



Screenshot by: SimTom112


“Can I update my DxDiag information on the MSFS Insider Program website?”

    Reddit User r/microsoftflightsim

Yes! Between now and Sunday, you will be able to register for the Insider Program/Pre-release build testing AND you can update your DX Diag!

– MSFS TEAM




Here is an update on the current postponed deliverables:

•   MAY – Partnership Series update will be released.
•   MAY – EPISODE 8 (IFR) will be released.


MACHINE SPECS RELEASED

On 04.21, we released the min/recommended/ideal machine specs for the upcoming Microsoft Flight Simulator.



ALPHA BUILD UPDATE 1.3.X.X IS COMING

The team is currently wrapping up final testing on the upcoming Alpha 1.3.X.X build. Among the many content updates and bug fixes included in this build, we are excited to release the Boeing 747 for community testing. Similar to the Airbus A320, we will provide the community detailed build notes upon release.

We expect to release the Alpha 1.3.X.X build within the next 14 days.

•   MAY – Alpha Build 1.3.X.X
    o   Build currently in final testing phase.
    o   Content update to include the Boeing 747 for community testing.
    o   Full build notes to be posted upon release.
 
ALPHA INVITATIONS

The team is completing the last remaining tasks on step 1 while beginning to transition over to step 2.

We will be sending out new invites with the release of build 1.3.X.X.
1.   Ensure that everyone that received an acceptance email has access to the Alpha.
    •   STATUS – We are VERY close to completing this process.
2.   Assess Alpha participation options for adding more people as quickly as possible.
    •   Prioritize access for those that registered early for pre-release build testing.
    •   STATUS – New invites will be sent with the release of build 1.3.X.X.


UPDATED FEEDBACK SNAPSHOT HAS BEEN RELEASED

We have released an updated version of our Feedback Snapshot, head over to the Insider Area to check it out.




MORE AMAZING SCREENSHOTS FROM ALPHA TESTERS



Screenshot by: RentalCanoe6839


Screenshot by: OperatorLand468


Screenshot by: TheFlightSimGuy


Screenshot by: Player058611765


Screenshot by: CaptainOver57
 

Screenshot by: SoapyDiamond333


Screenshot by: FlightLevel3000


Screenshot by: SuddeN2018


Screenshot by: tomlaut1980


Screenshot by: simtom112
 

Screenshot by: simtom112


Screenshot by: OperatorLand468


Screenshot by: RentalCanoe6339
 

Screenshot by: FlakeyHawk4000


Screenshot by: SulfonicCarp982


Screenshot by: SoapyDiamond333


Screenshot by: TimeCrayfish5


Screenshot by: ip0dKiller


NEXT UPDATE – 04.30

Sincerely,

Microsoft Flight Simulator Team


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Offline Asid

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Re: Microsoft Flight Simulator 2020
« Reply #77 on: May 04, 2020, 12:28:53 PM »
April 30th, 2020 Development Update

Posted by: Microsoft Flight Simulator Team



Screenshot by RentalCanoe6839
 
As we bring April to a close, the team remains focused on the core deliverables needed to bring the next iteration of Microsoft Flight Simulator to market. That said, we also recognize the importance of others deliverables that many of you in the community value and we wanted to take a moment to provide a status update on a few of these:

•   DEVELOPMENT ROADMAP

The team is currently working on updating the DR. We are pushing to release an updated DR on 05.07.

•   PARTNERSHIP SERIES

The current health challenges have added a bit of a delay to our Partnership Series updates. As we continue to work through this situation with our partners, the team is excited to officially announce that the next Partnership Series Spotlights will feature – NAVBLUE, meteoblue, and FlightAware. We expect to provide a timeline for when we will be releasing each spotlight in our 05.07 update, along with the next set of Partnership Series Spotlights we are planning to announce.

•   SDK UPDATE

The team is targeting 05.07 to provide an update on the SDK work.

Though we are all working through a unique and challenging situation, our commitment to deliver the very best Flight Simulation experience in collaboration with the community remains strong. Whether posting to the forums, providing Alpha build feedback, commenting on posted screenshots, debating runway undulations, discussing inaccurate reporting, or just keeping up with the latest… thank you. Bringing people together, even if to debate, is a great way of keeping people connected in a time when so many of us are separated from each other. This community that we share together, has been an incredible source of inspiration and motivation to the team.

Wishing all of you, your family and friends, the very best of health and well-being.
 
– MSFS TEAM
 



Here is an update on the current postponed deliverables:

•   MAY/JUNE – Partnership Series update will be released.
    o   FlightAware
    o   meteoblue
    o   NAVBLUE
•   MAY – EPISODE 8 (IFR) will be released.
 

ALPHA BUILD UPDATE 1.3.X.X IS COMING

The team is currently wrapping up final testing on the upcoming Alpha 1.3.X.X build. Among the many content updates and bug fixes included in this build, we are excited to release the Boeing 747 for community testing. Similar to the Airbus A320, we will provide the community detailed build notes upon release.

The team is still tracking to release in the next 7-10 days.

•   MAY – Alpha Build 1.3.X.X
•   Build currently in final testing phase.
•   Content update to include the Boeing 747 for community testing.
•   Full build notes to be posted upon release.
 

ALPHA INVITATIONS

The team is completing the last remaining tasks on step 1 while beginning to transition over to step 2.
We will be sending out new invites with the release of build 1.3.X.X.

1.   Ensure that everyone that received an acceptance email has access to the Alpha.
    •   STATUS – Performing final pass.

2.   Assess Alpha participation options for adding more people as quickly as possible.
    •   Prioritize access for those that registered early for pre-release build testing.
    •   STATUS – New invites will be sent with the release of build 1.3.X.X.




MORE AMAZING SCREENSHOTS FROM ALPHA TESTERS

 

Screenshot by simtom112


Screenshot by PlumbingStar6


Screenshot by OperatorLand468


Screenshot by Fclem33


Screenshot by Captn Klotz


Screenshot by Bonham Five


Screenshot by Simtom112


Screenshot by PlumbingStar6


Screenshot by Jtflightjt


Screenshot by Tomlaut1980


Screenshot by Tomlaut1980


Screenshot by Fhcraig


Screenshot by DampGepard9514


Screenshot by Fhcraig


Screenshot by WhiteLight506


Screenshot by WhiteLight506


Screenshot by WhiteLight506


Screenshot by Fmgc320


Screenshot by  FlyingFoxFox


NEXT UPDATE – 05.07

Sincerely,

Microsoft Flight Simulator Team

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Offline Asid

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Re: Microsoft Flight Simulator 2020
« Reply #78 on: May 08, 2020, 01:37:53 AM »
May 7th, 2020 Development Update

Posted by: Microsoft Flight Simulator Team


Screenshot by OperatorLand468

“We would like to see rapids in rivers, with fly fisher-people on the banks. There should be snakes, on the banks, and salmon leaping up the rapids. We need bears… we need bears catching the salmon, and it would be ideal if we could fish. Furthermore, we’d like an accurate climate change model with Icebergs and Antarctic Ice shelves breaking off from the mainland with Polar Bears and Seals. And finally, if MSFS does not accurately model the Sun’s eventual evolution into a Red Giant, we question their long-term commitment to the sim.”

•   Avsim Users
 
Alright, so let me see… we’ve got an order of rocky water rivers with a side of curly fries and fish sticks. One order of wild salmon with a side of claws. One ice cream with gummi bears and sea salt toppings. Also one bottomless tequila sunrise. If that looks right, please pull forward to the first window.

– MSFS TEAM




Here is an update on the current postponed deliverables:

•   MAY 28th – EPISODE 8 (IFR) is our current target release date.
•   EARLY JUNE – Partnership Series update will be released.
 

ALPHA BUILD UPDATE 1.3.X.X IS COMING NEXT WEEK!

The team has started preparations for releasing the upcoming Alpha build. We’ve spent a few extra days incorporating a number of fixes for the Airbus A320 based on feedback from the community testers. We’ve completed integration and now just running a final pass to ensure everything is working, as expected.

•   WEEK OF MAY 11th – Alpha Build Update 1.3.X.X.
    o   Release Candidate in build release preparation.
•   
    o   Build notes in final review phase. Prepped for release.
 

ALPHA INVITATIONS

The team has completed step 1 of the process outlined below. We have started working on step 2 and will be releasing a new round of invitations starting next week in tandem with the release of the updated Alpha build.

1.   Ensure that everyone that received an acceptance email has access to the Alpha.
    •   Status – Complete
2.   Assess Alpha participation options for adding more people as quickly as possible.
    •   Prioritize access for those that registered early for pre-release build testing.
    •   Status – Prepping for release
 

DEVELOPMENT ROADMAP

We have released version 5.01 of the Development Roadmap (June/July preview).
If you are interested in checking out the updated DR, please head into the Insider Area.


FEEDBACK SNAPSHOT


 

MORE AMAZING SCREENSHOTS FROM ALPHA TESTERS


Video by OperatorLand468


Video by ChicoMick


Screenshot by WhiteLight506


Screenshot by TheFlightSimGuy


Screenshot by Tomlaut1980


Screenshot by Tomlaut1980


Screenshot by Tomlaut1980


Screenshot by LunyTable74073


Screenshot by ArsenicAunt96


Screenshot by Fhcraig


Screenshot by Simtom112


Screenshot by WhiteLight506


Screenshot by LumpyCentipede


Screenshot by WhiteLight506


Screenshot by WhiteLight506


Screenshot by WhiteLight506


Screenshot by Wolff123 05


Screenshot by Simtom112


NEXT UPDATE – 05.14

Sincerely,

Microsoft Flight Simulator Team



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Re: Microsoft Flight Simulator 2020
« Reply #79 on: May 16, 2020, 04:09:43 AM »
May 14th, 2020 Development Update

Posted by: Microsoft Flight Simulator Team



“Boeing 747-8i, you are cleared for takeoff.”

– MSFS TEAM
 


Here is an update on the current postponed deliverables:

•   MAY 28th – EPISODE 8 (IFR) is our current target release date.
•   EARLY JUNE – Partnership Series update will be released.
 
ALPHA 3 HAS BEEN RELEASED!

The team is excited to announce that we have released Alpha 3 (build 1.3.9.0) today!
 
BUILD NOTES:
 
NEW CONTENT – BOEING 747-8i

747-8i Known Issues we are in the process of addressing in the coming weeks:

FLIGHT MANAGEMENT AND GUIDANCE SYSTEMS
•   There may be discrepancies between the world map flight plan and the FMC which may lead to navigation issues
•   Stall speeds are lower than expected. This results in an early rotation and lower takeoff speeds than expected.
•   Take Off sequence modes and FMA display may not work as expected
•   Flight director may behave erratically during flight
•   Autothrottle is work in progress and can behave differently than expected
•   Autothrottle disconnect warning should disappear when A/THR disconnect button is pressed for the second time
•   Target altitude may not be observed by the aircraft
•   Altitude constraints can be over-shot
•   Pressing the SEL switch to change speed unit display may change the target airspeed
•   Aircraft can lose some altitude during turns
•   Aircraft can slightly slip/skid during turns managed by the AP
•   AP heading change through 180 degrees should not reverse the current turn direction
•   Aircraft may present some rocking movements during flight
•   Aircraft may not be well aligned with runway during ILS approach
•   LOC mode is not currently implemented
•   MCP THR button is not implemented
•   MCP FPV button is not implemented

DISPLAYS
•   Current VS is not displayed by steps of 50 on the PFD
•   Target altitude displayed on the PFD may be inconsistent with the one aimed by the aircraft
•   Target airspeed can be inconsistent between PFD target and MCP target values
•   Target airspeed and altitude can disappear from PFD
•   VOR/ADF bearing pointers may be missing on ND depending on selected modes
•   Weather radar doesn’t draw in Map Center mode
•   Weather radar is drawn in Plan mode on ND
•   Aircraft symbol can appear offset compared to flight plan course on ND
•   MCP altitude setting steps should change depending on flaps settings
•   CDU legs section is missing some information
•   CDU Flight plan should change only when EXE is clicked
•   In CDU leg section, Time Cruise and Time descent look as “hard” waypoints which can cause issues with the other waypoints if the flight plan
•   CDU RAD NAV page does not fill up the corresponding frequency during approach
•   CDU legs section can show non existing waypoints
•   Some routes may be ignored in the CDU route page
•   Incorrect values are displayed for flaps in CDU Take-Off page
•   Thrust reference limit is missing from the EICAS display
•   G/S FMA mode can disappear or replaced by another mode despite being still active

GRAPHICS
•   A placard is missing on the windshield center pillar
•   Some parts of the RH tiller may be missing
•   Black spots can appear and move on the windshield
•   The cockpit flood lights are inoperative
•   Wiper animation can disappear depending on the camera zoom level
•   Aircraft wheels have animation issues
•   Landing gear and wings can show animation issues during cinematics
•   Nav lights can be invisible or blinking depending on the camera angle
•   Airframe shows texture issues when zooming out

OTHER SYSTEMS
•   Brakes may remain engaged after landing
•   Speedbrakes may be too effective
•   Landing lights switches shouldn’t be moving after take-off
•   Icing of the aircraft can happen without icing conditions

MISC.
•   Autothrottle is reset to 0 when retaking focus on window
•   There is no camera to see the TO/GA switches
•   Callout « V1 » is missing during take off roll
•   Open door input does not open all doors
•   The center of gravity info is no longer displayed in the weight and balance page


Plane Specific Changes/Improvements

A320
•   Fixed AP LVL OFF, no longer makes the aircraft overshoot target speed as badly
•   Activating APPR PHASE no longer incorrectly commands the plane to change heading
•   No longer missing audio for all transmitter buttons
•   Constraint Altitudes on the MFD now match the FMS info (real approach info) + Speeds constraints are no longer missing in FMS
•   Waypoints are no longer duplicated in the FMS
•   AP now commands nose high enough on climb out
•   FD can now be selected on the ground
•   Fuel pipes are no longer visible during the RTC
•   Autothrust & Pitch behavior no longer lead to stall
•   VS mode improvements made
•   Aircraft no longer rocks left and right when AP is on
•   Autopilot is now less aggressive
•   Now able to toggle between Managed and Selected Heading Mode in A320
•   SIDs, STARs and approaches now selectable
•   Live weather and preset change no longer cause wrong stall speed to be displayed in PFD
•   Take off rotations improved
•   Flaring behavior improved
•   Selected speed now shows up on speedtape
•   Enabling the FD no longer makes the FMA vertical mode and target altitude blink
•   Approach speed calculations are more accurate
•   Now captures glideslope with APPR mode
•   Pitch no longer too high during cruise at high altitude
•   Easier to reach target airspeed while climbing
•   ILS: approach mode now captures localizer and follows glideslope
•   Reverse thrust now working
•   FMA no longer switches mode constantly while turning ALT mode in FCU
•   Autopilot: bank angle is now the same on a left turn than on a right turn in A320

TBM 930
•   Aircraft can now teleport when full of fuel
•   Aircraft tuned to address too much power at idle
•   FLC button now activates FLC mode instead of ALT mode in the TBM 930
•   No longer difficult to fly with FSX flight model
•   Reverse thrust now works above 30 kts in the TBM
•   VS dial is no longer reversed.

G58
•   Propellers now match RPM of aircraft

DA62
•    Fuel Pump Failure now affects the plane

DR400
•   Aircraft now rolls more easily with FSX flight model

C152
•   Wing strobe light sources are now able to be seen

Xcub
•   Can no longer take fuel on both tanks.
•   Prop RPM lever tooltip no longer always displays 0%.

C172 G1000
•   Now climbs at around Vy when pitched 10-degrees nose up in standard conditions

General
•   Ice no longer remains on any aircraft once conditions outside are no longer freezing / icing
•   Scale of G1000 (VFR) map is addressed
•   Increasing pitch oscillations leading to crash or stall of plane on autopilot no longer occur

Airport Specific Changes
Since last Alpha build, more than 7600 generic airports have been updated and improved. This update mainly consists in the implementation of:
•   Taxiways logic and visuals
•   Surface types on airports runways, taxiways and aprons (First Pass)
•   Aircrafts parking spots
•   Ground markings on taxiways and aprons
•   Other minor visual improvements
•   All of this is based on Bing Aerial imagery

Additionally, the following improvements have been implemented:
•   Many airports had missing or floating features that are now corrected
•   MRSN Sirena Station Airport crashes are now fixed
•   Missing ATC instruction has been corrected
•   EGLL – Star Arrivals were missing in the worldmap


Bug Fixes and QoL Improvements

Stability
•   Several Crashes and fixes
•   Game no longer crashes when placing external panel out of screen
•   Loading into MRSN Sirena Station Airport no longer results in crashes
•   Processes no longer remain running in background after exiting / closing
•   Memory use and fps improvements

Airports
•   Bespoke assets are no longer floating or missing at many airports
•   Small Bespoke airports no longer have distorted Runways
•   Missing buildings added in Chicago-O’Hare airport
•    Missing buildings added in Frankfurt am Main Airport
•   HUEN main buildings are now spawning
•   Bugalaga Airstrip terrain is no longer extremely hilly/uneven
•   [CYTZ] no longer displays placeholder name on the worldmap
•   [TNCS] is no longer missing bespoke buildings
•   [1sc2] Terrain issues resolved
•   [EDDN] No longer has a missing tower
•   [BIKF] no longer has terrain issues
•    [EDDW] End of runway lights 23/5 are no longer the wrong type
•   [KPSP] No longer has a missing tower
•   [GOBD] Taxi way signs corrected
•   [KSAN] Control tower added
•    [EDDN] Nuremberg Airport spawned aircraft at Parking 46no longer results in a plane crash

ATC
•   ATC now does a better job accounting for the flow of live traffic when issuing user their take-off / landing clearances
•   COM1 no longer defaults to 122.9 at start of each flight regardless of departure airport

Cameras
•   Behavior of External Quickview Left / Right has been simplified

Flight Model
•   Several Aircraft now feel better to fly when using FSX flight model (see specific planes for updates)

Multiplayer
•   Users are no longer instantly kicked from a group as soon as it is created.
•   Issue with some group members not being visible while in gameplay is resolved

Peripherals
•   Added default control / command mappings for unrecognized peripherals
•   Two joysticks with the same name are now both visible
•   Assigned controls are no longer missing when initially selecting XINPUT Gamepad in the Controls Menu.
•   After clearing assigned bindings, a controller can now be used to Search by Input
•   Scroll wheel input name is no longer confusing in Controls
•   Apply & Save now saves changes in the Controls screen
•   Key/Button Bindings can now be changed for all peripherals after making a change and validating a command.
•   Thrustmaster Warthog Stick default binding no longer has double binding
•   Key bindings no longer reset to original binding after validation
•   Input fields no longer fail to show on the scan window
•   New Input changed on the scan window are no longer written as Undefined
•   Player is now able to change keys after having created a new profile
•   Player is no longer stuck in the Options because a Validate button appears instead of the Resume
•   Changes to key bindings are now saved
•   Options settings are now saved between sessions
•   Peripheral input no longer lost after searching for commands in Controls screen
•   Sim no longer crashes after removing / deleting a control mapping
•   Scan can no longer fails when searching for specific elements on the Controls Menu
•   ”Create New Profiles from Current Selection” no longer pops 2-3 times when creating a new profile by changing keys in the Default profile
•   Peripheral sensitivity settings now save between launches of sim
•   Sim now allows duplicate profile names for a peripheral in Controls screen
•   Selecting “Validate” after resetting a default binding in Controls now works.
•   In Game controls now work when reassigning input while flying
•   Sim no longer crashes on launch after creating new / custom peripheral profile
•   Device images in controls menu, and controls in game panel and onboarding are now improved

UI/UX
•   New Flight Simulator Icon added
•   Content manager issues now resolved when not using the default install path
•   Assistance is displayed correctly in the Fourth Page of the Onboarding
•   Installation issues between Alpha no longer cause problems
•   Checking for updates screen no longer results in some users being locked
•   Hangar aircraft now updated after changing on worldmap
•   Xbox Login dialogue is no longer displayed over the Main Menu.
•   Users can now sign back in after signing out on the Alpha
•   Client no longer Freezes or must be relaunched when Resetting the Build.
•   Aircraft specs displayed correctly in the menus
•   Worldmap: Time adjustment is no longer locked after switching from live weather to custom preset
•   Assistance Notifications being set to easy no longer cause the title to crash when loading into flight
•   Gust settings in Weather panel are clearer.

User Experience
•   There are issues with the TTS voice on the Take-off Flight Training when using the Female Voice
•   We still display some debug subtitle-text with TTS audio on the Landing Flight Training
•   Planes can teleport 900 – 5000 FT above when returning to free flight from any Landing Challenge
•   The ”Apply the Brakes” objective fails to get completed after the player applies the brakes during that Landing Tutorial
•   Objectives can break using the despawn /respawn at the start of the Take Off Flight Training
•   Objectives are easier to follow when changing devices during the Basic Controls Flight Training
•   Flight Lesson #3 1st objective can now be completed while inside Third Person/Outside Camera Mode,
•   Attitude Indicator now correctly displays when highlighted in training
•   Users no longer despawn / respawn when looking at the instruments during the Attitudes & Instruments Flight Training
•   If the player fails to take off correctly during the Takeoff Flight Training, neither of the double objectives can remain green (as if validated)
•   Free Flight at POI locations or Airports in Japan flight start improvements
•   User is now able to continue gameplay using the cockpit camera after crashing and restarting the flight in “Flight Training”.

Various bug fixing & improvements
•   Airport Ground Crew AI (Worker Density) no longer defaults to 0 on default (high-end) settings

Weather
•   Several Weather improvements

World
•   Worked on trees overlapping with buildings
•   Service vehicle driver animations improved
•   Increased draw distance/ LOD switching for windsocks
•   [ICAO] – improvements made

Known issues
•   Some jetways are misplaced at airports (Mostly Fixed)
•   Black stripes can be visible on the side of different world tiles
•   FPS tends to drop after the end of a loading sequence
•   FPS tends to drop during intro cutscenes
•   There are possible FPS drops when moving the camera around the plane
•   Objectives can fail to show any inputs if they were previously cleared by the user under Controls
•   Panels previously undocked from the toolbar can appear enable on any Activity
•   The TTS voice during the Take Off Flight Training audio and subtitles are mismatched
•   The TBM930 engine shuts down after a teleport
•   Intermittent weather bug that can sometimes create unrealistic gusting winds, more likely to hit this when the user changes settings mid-session.
•   Autopilot can become inoperable when switching between Vertical Speed and Altitude in All Aircrafts.
•   Switching instructor models midflight (in tutorials) will not switch the instructor voices.
•   If you are upgrading from a version older than 1.2.5.0 you will need to fully uninstall before installing this update
•   There are potential installation and update issues if the install path contains ‘Extended Unicode characters.’ For now, we recommend installation paths containing standard Roman alphabet letters and numbers only.
 

ALPHA INVITATIONS
Alpha invitations are being sent starting today!
1.   Ensure that everyone that received an acceptance email has access to the Alpha.
2.   Assess Alpha participation options for adding more people as quickly as possible.
•   Prioritize access for those that registered early for pre-release build testing.


SDK UPDATE
Our focus on the SDK development has been intensified in recent weeks and the SDK is getting more mature as we improve it based on the feedback we receive from 3rd party developers. We are now in contact with more than 200 companies and 400+ developers have access to the SDK.

On the airports side, we are both widening the scope of what can be customized in the sim (e.g. adding the possibility to blend custom aerial imagery on the terrain, creating custom painted lines per airport) and working towards simplifying the adaptation of existing assets to the new simulator (e.g. adding support for projecting meshes).
On the aircraft side, we are working closely with 3rd party developers to ease the transition to WebAssembly and glTF. Just as with airports, we are both extending the possibilities of what can be customized and working to ease the porting of existing assets to the new simulator. We also improve our support for WebAssembly by implementing specification proposals that focus on performance.

The in-game developer mode is also seeing a lot usability improvements based on feedback from the 3rd party developers community. Overall, it’s a great journey we are on and many developers are giving us a peak what they are working on and it’s amazing. We can’t way to share more about our 3rd part partners and their creations in the coming months.





DEVELOPMENT ROADMAP

MORE AMAZING SCREENSHOTS FROM ALPHA TESTERS


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Screenshot by ExpressTomato52

 

NEXT UPDATE – 05.21

Sincerely,

Microsoft Flight Simulator Team

P.S. – Just to set the record straight…















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Re: Microsoft Flight Simulator 2020
« Reply #80 on: May 30, 2020, 12:18:22 AM »
May 21st, 2020 Development Update

Posted by: Microsoft Flight Simulator Team
 


Screenshot by Simtom112

“One more week until IFR!”
•   User – Reddit R/MicrosoftFlightsim
 
Get ready. Episode 8 is coming!
In the meantime, going to keep the update brief this week.
– MSFS TEAM
 


Here is an update on the current postponed deliverables:

•   MAY 28th – EPISODE 8 (IFR) will be released!
•   EARLY JUNE – Partnership Series update will be released.
 
ALPHA PATCH COMING SOON.

The team is currently working on a patch update for the recently released Alpha 3 build. We are implementing a number of fixes based on feedback from the community. Next week we will be releasing highlights for the upcoming patch, along with a release date. Once we release the patch, we will also include full patch notes.

•   May 28th –
  o   Patch note highlights
  o   Patch release date announced.
 
ALPHA INVITATIONS

•   More invitations being sent out tomorrow!


 
MORE AMAZING SCREENSHOTS FROM ALPHA TESTERS


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Screenshot by Simtom112


Screenshot by Simtom112
 
NEXT UPDATE – 05.28

Sincerely,

Microsoft Flight Simulator Team

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Re: Microsoft Flight Simulator 2020
« Reply #81 on: June 02, 2020, 03:12:52 AM »
May 28th, 2020 Development Update

Posted by: Microsoft Flight Simulator Team



Screenshot by Superdelphinus

FEATURE DISCOVERY SERIES – EPISODE 8 IS HERE!
– MSFS TEAM

 


Here is an update on the current postponed deliverables:

•   MAY 28th – EPISODE 8 (IFR) has been released.
•   EARLY JUNE – Partnership Series update will be released.




FEATURE DISCOVERY SERIES EPISODE 8 IS HERE!
The team is excited to announce the release of Episode 8 (IFR) from our Feature Discovery Series. In this episode, we provide an in-depth look at IFR!
Head into the Insider Area to check out Episode 8.
 

ALPHA 3 PATCH COMING SOON.

We are preparing to release a patch for Alpha 3 (build 1.3.11.0) within the next 24 hours. The patch will contain updates to Peripherals and Controls, Planes, UI, and Stability.

•   PATCH NOTES

Bug Fixes and QoL Improvements

Peripherals and Controls:
•    Fixed loading of the save-buffer size when loading into the XBOX Live Cloud saves – this will fix the issue that was creating new input profiles for peripherals
•   Similarly but not the same, fixed the loading of save-files from the cloud
•   Fixed the issues when setting up peripherals to allow you to validate set up

Planes:
•   Cockpit plane interiors have been updated on the 747
UI and Controls:
•   Fixed issue that was preventing users from exiting the Control Settings screen in the UI

Stability:
•   Fixed the crash after selecting a custom profile when setting up a peripheral
 
ALPHA INVITATIONS
•   More invitations are being sent out today!
 
FEEDBACK SNAPSHOT VERSION 0402 NOW AVAILABLE
 We have released the preview for version 0402 of our Feedback Snapshot in the Insider Area.





MORE AMAZING SCREENSHOTS FROM ALPHA TESTERS


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Screenshot by Tomlaut1980


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NEXT UPDATE – 06.04

Sincerely,

Microsoft Flight Simulator Team


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Re: Microsoft Flight Simulator 2020
« Reply #82 on: June 03, 2020, 01:02:21 PM »
Feature Discovery Series Episode 1 Preview
Oct 14, 2019




Here is a sneak peek into our upcoming feature discovery series starting with episode 1: World




Feature Discovery Series Episode 1: World
Oct 14, 2019




Watch as Lead Engine Programmer  Lionel Fuentes talks about the World in the next evolution of Microsoft Flight Simulator.




Feature Discovery Series Episode 2: Weather
Oct 28, 2019




Watch as Creative Director David Dedeine talks about the complex weather system in the next evolution of Microsoft Flight Simulator




Feature Discovery Series Episode 3: Aerodynamics
Nov 27, 2019




Watch as CEO Sebastian Wloch talks about the Aerodynamics in the next evolution of Microsoft Flight Simulator.




Feature Discovery Series Episode 4:Cockpits
Dec 3, 2019




Watch as Martial Bossard Lead Software Engineer from Asobo talks about Cockpits in the next evolution of Microsoft Flight Simulator.




Feature Discovery Series Episode 5: Soundscape
Jan 20, 2020




Watch as Aurélien Piters, Audio Director from Asobo Studio talks about the Soundscape for the new Microsoft Flight Simulator.




Feature Discovery Series Episode 6: Airports
Feb 23, 2020




Watch as Sven Mestas, Lead Game Designer from Asobo Studio talks about Airports and Airport features for the new Microsoft Flight Simulator.




Feature Discovery Series Episode 7: Multiplayer
Mar 26, 2020




Watch as CEO Sebastian Wloch talks about multiplayer in the next evolution of Microsoft Flight Simulator.




Feature Discovery Series Episode 8: IFR
May 28, 2020





Watch as Lead Designer Damien Cuzacq talks about IFR in the next evolution of Microsoft Flight Simulator.



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Re: Microsoft Flight Simulator 2020
« Reply #83 on: June 05, 2020, 02:22:20 PM »
June 4th, 2020 Development Update

Posted by: Microsoft Flight Simulator Team
 

Screenshot by AgreeingBag5526

We are going to keep the update brief this week.
– MSFS TEAM
 



Here is an update on the current postponed deliverables:

•   PARTNERSHIP SERIES UPDATE  – We are down to our last postponed deliverable (Partnership Series). The team is working hard to deliver the next installment in the Partnership Series on 06.11, and remain excited to share with the community more about the amazing partners contributing to the next iteration of MSFS.
 

ALPHA 4 COMING SOON!

Alpha 4 is currently in the final testing stages. We will be prepping the build for release starting next week and currently tracking to release on 06.11 (fingers crossed) barring any unforeseen issues.
•   June 11th – Alpha 4 release
•   June 11th – Alpha 4 build notes release
 
ALPHA INVITATIONS
•     Next round of invites being sent today!
 
DEVELOPMENT ROADMAP
The June preview of the Development Roadmap (0601) is here! If you are interested in checking out the preview version, please head into the Insider Area.




MORE AMAZING SCREENSHOTS FROM ALPHA TESTERS


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Screenshot by Anark1a2004tj
 
NEXT UPDATE – 06.11

Sincerely,
Microsoft Flight Simulator Team


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Re: Microsoft Flight Simulator 2020
« Reply #84 on: June 16, 2020, 12:44:52 AM »
June 11th, 2020 Development Update

Posted by: Microsoft Flight Simulator Team
 


Screenshot by casebug92496684

“What happens when someone is playing the sim on a laptop aboard a plane flying in the same spot in the sim as in real life? Pretty sure it will tear a hole in the space time continuum.”

•   Reddit user r/microsoftflightsim

“Make him stay, Murph!
Don’t let me leave, Murph!
Don’t, don’t let me leave Murph!”

– MSFS TEAM
 

 
ALPHA 4 IS HERE!

We are excited to announce the release of Alpha 4 (build #1.4.2.0)!
 


Alpha 4 Patch Notes
Welcome the Microsoft Flight Simulator Alpha 4 (build 1.4.2.0)!
In this update you’ll find new content, bug fixes, and an updated list of known issues.

A note from the development team:

There are several fixes to our simulation of the B747 in this update. Most notably, the glass cockpit displays should be more accurate now and the overall autopilot functionality has been improved. Further visual improvements were made to the cockpits, airframe exterior, and to the visual effects. The overall experience has also undergone a polish pass.

Transversal fixes to improve both commercial planes, B747 and A320, have been implemented. Updates include V-Speed improvements, which should noticeably improve the flight performance, controls, and overall predictability during flight. Improvements were added to better represent your flight plan with more accurate calculations and visual representation in the displays.

The TBM 930 received a complete pass based on user feedback and improvements from our backlog.

Finally, the team has fixed lots and lots of bugs and added further polish across the entire experience. We still have room to improve, we look forward to your feedback.


New Content

FLIGHT MODEL – UNIVERSAL IMPROVEMENTS are ready to test!
With this update, we are happy to inform you that flight model updates have been applied to all our planes. We have made overall changes to the aerodynamics for the vertical and horizontal tail to make them behave more like wing surfaces and no longer like flat surfaces. This is a big change in that it completely changes the model behavior and required overall readjustment to all our planes.

The expected result is that we now get more realistic elevator and rudder authority curves.

We also improved the weight and balance settings of all planes using better %MAC (percent mean aerodynamic chord) data.

General Summary of improvements:
•   Improved elevator and rudder authority for all planes
•   Improved pitch and yaw stability for all planes
•   Improved weight and balance for all planes
•   Improved stall behavior of all aircraft
CAMERA
A few improvements have been made to the cameras, let us know what you think:
•   Added inputs to allow you to control the cockpit camera’s backward and forward translations
   o   Left/ right arrows: move left/ right
   o   Up/ down arrows: move forward/ backward
   o   ALT + up/ down arrows: move up/ down
•   Right Click + Drag now allows you to control freelook
OTHER
All users will have displayed only the build notes that relate to his latest version of the sim – previously all users would only see the build notes for the latest version release, even if that was not the build version installed.
Community Feedback and Fixes

THANK YOU FOR YOUR FEEDBACK!

Controls and Inputs: Some users were reporting issues with losing their control assignments, which would revert to default settings.

TBM 930: The speed and altitude trend line have been corrected from white from magenta

TBM 930: Yoke vibration issues reported when using the copilot

Peripherals: Corrected issues reported when using the Honeycomb yoke


Airport Issues Reported and Fixed:
•   AGY – planes started off center on runway 33 – now fixed
•   YALF – testers were not able to find YALF in the sim – YALF no longer exists and has been replaced by YMUN
•   YALM – was listed incorrectly and is now attributed to Allambie
•   YALM – planes started off to the side of the runway – now fixed
•   YALP – was listed incorrectly and is not attributed to Alpurrurlam
•   YALR – coordinates now correctly correspond to Pine Hill Airport
•   YALT – buildings were reported in the runway – now fixed
•   YALZ – was listed incorrectly and is now attributes to Balma Airport


Plane Specific Changes/Improvements

ALL
•   Overall focus in all areas to improve autopilot user experience and its effect on all the planes
•   All airliners had transitions that were not loading in the MCDU when creating a flight plan from world map
A320neo
•   Tuning of the trim – should be more realistic to the real-world experience and more balanced
•   Auto Thrust/Auto Pitch issue fixed that was affecting the user’s ability to maintain speed in strong head winds – this usually resulted in a stall
•   A320 engines will now start when following the checklist “starting engines” procedure
B747-8i
•   It was previously possible to have APU GEN and EXT POWER connected. Now they are exclusive.
•   Engine #1 and Engine #2 were reversed – they are now set correctly
•   User was unable to continue beyond page 2 of the route pages on the CDU
•   Changing the selected altitude while in Vertical Speed mode was not updating the target altitude
Bonanza G36
•   Activating the landing gear and/or flaps on approach no longer turns OFF the battery
C152
•    Corrections to the altimeter
TBM 930
•   Aircraft would rock when following a flight plane with the Auto Pilot ON
•   FLC button now activates the FLC mode instead of the ALT mode
•   The flight plan now better matches what the user sets on the world map screen
•   The TBM930 engine no longer shuts down after a teleport


Airport Specific Changes

AIRPORTS

An additional improvement and completion passes have been made on the global airports to include missing content based on Bing Aerial imagery:
•   Taxiway logic and visual markers added
•   Surface types on airport runways, taxiways, and aprons updated
•   Parking areas for aircraft updated
•   Additional and improved ground markings on taxiways and aprons
•   Other general visual improvements

We have also run an additional pass on the ground texture colors of more than 12,000 airports to improve the integration with Bing data.

Bug Fixes and QoL Improvements
Stability
•    Overall stability and framerate improvements
Airports
•   Llanbedr EGOD tower size corrected
•   Continue fixing issues with jetway placement – this is ongoing
Audio
•   Voices now switch correctly in tutorials when changing in mid-flight
Cameras
•   Overall camera improvements to improve FPS when moving around the inside of planes
Controls
•   Objective would fail to show inputs when cleared, now fixed
Performance
•   FPS improvements when loading sequences complete and during cutscenes
UI/UX
•   UI stability improved overall – menu logic corrected, profile losses
•   General attention to accessibility and user information – our ongoing objective here is to better inform your options when navigating the UI so your choices are more intuitive
•   TTS voice mismatch corrected during Take Off Flight Training
•   Autopilot had become inoperable when switching between Vertical Speed and Altitude in All Aircraft – this issue is now fixed
Weather
•   The effect that live weather wind would have on the planes was too strong and now better matches real world behavior
•   Unrealistic wind gusts were sometimes created when customizing settings – should be less frequent
World
•   World tiles – black stripes on world tile edges fixed
Known issues
AIRCRAFT
•   Users may experience issues with adjusting flight plans through the use of glass cockpits
AIRLINERS
•   The weather radar doesn’t currently draw in the Map Center
A320neo
•   Flight Director not working correctly when used without autopilot enabled
•   Airspeed at high altitude changes to KIAS target but should change to Mach target
•   Transitions to Mach speeds are not yet correct
B747-8i
•   When taking off from large airports, and using autopilot, may cause the plane to crash
DR400
•   Wheels disappear when on the ground
Grand Caravan
•   When completing the checklist, the engine does not start
TBM 930
•   When completing the checklist, the engine does not start
Airports
•   AYPY is currently missing building, tower, parking indicators
•   EDDF has jetways disconnect from the terminals
•   BIKF has some building issues reported by the community – we are working to fix these for the next update
•   KPAE has some building issues reported by the community – we are working to fix these for the next update
•   Continue fixing issues with jetway placement – this is ongoing
UI
•   Undocked panels not appearing correctly.


Lesson 3 Training
User is not currently informed that they have control of the plane at the start of the training session
 
You can discuss these release notes in the Forums here: https://forums.flightsimulator.com/t/alpha-4-patch-notes/90510
You can leave feedback on the various topics here: https://forums.flightsimulator.com/c/alpha-4-1-4-x-0-discussion/94


ALPHA INVITATIONS

New invitations are being sent out today!


PARTNERSHIP SERIES UPDATE – INTRODUCING METEOBLUE!




SDK UPDATE

We continue to make good progress and plan to release an update to the SDK next week. We worked on improving the documentation as well. In addition, we are working on video tutorials to help illustrate usage of the SDK.

We added several new SDK samples showcasing:

•   Various Flight Simulator-specific glTF extensions/materials
•   Aerial images overriding on the terrain
•   Projected meshes on the ground
•   Vegetation biomes overriding

Progress is being made on the WebAssembly front as well.  Several WebAssembly extensions are being implemented, which should result in better performance. Static WebAssembly libraries can now be authored, and we are making progress on helper libraries designed to ease the transition of legacy C++ code to the new Flight Simulator architecture. SimConnect is getting more attention and we are fixing some bugs in it and started developing a test coverage framework to help identify regressions and make it more robust. HTML-based UI and aircraft instruments are now authored as separate packages, making it possible for third party developers to author their own HTML-based instruments. As real-world examples of SDK usage, we plan to share the source assets for both an official aircraft and a high quality airport as SDK samples.
 
FEEDBACK SNAPSHOT UPDATE
 




MORE AMAZING SCREENSHOTS FROM ALPHA TESTERS


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NEXT UPDATE – 06.18

Sincerely,

Microsoft Flight Simulator Team
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Re: Microsoft Flight Simulator 2020
« Reply #85 on: June 20, 2020, 01:54:09 AM »
June 18th, 2020 Development Update

Posted by: Microsoft Flight Simulator Team


Screenshot by CaseBug92496684

Hey, ChaoticBeauty!

Thank you for all that you do.
– MSFS TEAM
 
Going to keep the update brief this week.
 


ALPHA 4 PATCH IS COMING!
We are wrapping up final testing on an upcoming patch for Alpha 4.
Our target release date is 06.25 and we will provide full patch notes along with the build.
 
ALPHA INVITATIONS
New invitations are being sent out today!
 
PARTNERSHIP SERIES UPDATE
We have moved the NAVBLUE and FlightAware Partnership Series updates back one week.
•   06.25 – NAVBLUE release
•   07.02 – FlightAware release



MORE AMAZING SCREENSHOTS FROM ALPHA TESTERS


Video by Flinty94


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Screenshot by Simtom112


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Screenshot by IntentSlinky10

 

NEXT UPDATE – 06.25

Sincerely,

Microsoft Flight Simulator Team
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Re: Microsoft Flight Simulator 2020
« Reply #86 on: June 27, 2020, 01:50:15 AM »
June 25th, 2020 Development Update

Posted by: Microsoft Flight Simulator Team


Screenshot by Speedwoblz

As we head into July, the team is excited for many of the deliverables we have planned for next month, starting with Alpha 5!

In our post next week (07.02) we’ll provide a release date for Alpha 5, and a timeline for the Closed Beta release.

This week, we are proud to introduce NavBlue in our Partnership Series update below!

    MSFT TEAM

 


ALPHA 5 IS COMING EARLY JULY!

The team is currently in the final testing phase for Alpha 5. We will announce the release date in our July 2nd update.

Full build notes will be released along with the build.

 
ALPHA INVITATIONS

New invitations are being sent out today!

Reminder, if you are currently an Alpha tester, you will be automatically granted access to the Closed Beta.

 
PARTNERSHIP SERIES UPDATE – INTRODUCING NAVBLUE!







MORE AMAZING SCREENSHOTS FROM ALPHA TESTERS

https://msgpwebsites.azureedge.net/fsi/wp-content/uploads/2020/06/Robin-Wet-Takeoff.mp4?_=1

Video by Speedwoblz

 


Video by Jelknab96




Video by ExpressTomato52




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Video by TimeCrayfish5


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Screenshot by Simtom112

 
NEXT UPDATE – 07.02

Sincerely,

Microsoft Flight Simulator Team

« Last Edit: July 30, 2020, 12:31:34 AM by Asid »
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Re: Microsoft Flight Simulator 2020
« Reply #87 on: July 12, 2020, 01:28:55 AM »
July 2nd, 2020 Development Update

Posted by: Microsoft Flight Simulator Team


Screenshot by CaseBug92496684

It can be hard to see the forest through the trees.
For now…

– MSFS TEAM




ALPHA 5 IS COMING JULY 9th!
The team is finalizing preparations for releasing Alpha 5 on July 9th.
Full build notes will be posted with the release.

CLOSED BETA COMING SOON!
We are still on track to release the Closed Beta in late July.
Once Alpha 5 has been released, the team will begin preparing Closed Beta for release.
Targeting 07.09 to provide an official release date for Closed Beta.

ALPHA INVITATIONS
New invitations have been sent!

PARTNERSHIP SERIES UPDATE – INTRODUCING FlightAware!

What is FlightAware?
We’re an aviation intelligence company that provides real-time and predictive flight insights to all the biggest players in aviation. We synthesize data from thousands of sources across the globe and our team of amazing engineers layer on Machine Learning and Artificial Intelligence to give the most accurate predictions on where a flight is and where it’s going.

Our data is used everywhere from Google flight statuses, airport notification boards, airline systems managing gate flows, individual pilots sharing their private flights, to the millions of travelers and their friends and families checking out our web and mobile apps to get info on their flight. Now, our data stream called Firehose is going to power the real-time, global traffic in Microsoft Flight Simulator 2020 so that while you’re using the sim, you can see planes near you in real life.





HyperFeed® is FlightAware’s machine learning and rules engine that uses thousands of proprietary models and algorithms to compile, evaluate and aggregate over 10,000 aircraft position messages per second to generate a single source of truth (SSOT) for aviation data.

Where do you get your data?
We’re a data company. Our data merges sources such as commercial schedules, air navigation service info of over 45 countries, VHF and satellite datalink, worldwide weather, and ADS-B data both from earth and in outer space. At the core of our data is our own ADS-B network – right now 28,000 receivers (and counting) – managed by a network of aviation enthusiasts across the globe that capture what’s happening in the skies above them and transmit the data directly to us. Planes are required to give off this information, we cast the net that captures it, then we synthesize the information on our site and in our products.

The fun part about these receivers is that you can make them yourself. Get a Raspberry-Pi, pop our software on it, hook it up to the interwebz and start sharing. Costs run less than $100 for the basic setup. Here are the instructions. For folks who live in areas where we need more coverage and can pass an application process, we’ll literally send you a pre-made one in a box – for free.

You’ll become part of a network of ADS-B hobbyists across the globe and start seeing the skies in a totally different way.



We call the pre-assembled ADS-B receivers FlightFeeders

Why airplanes?
FlightAware promotes aviation geekiness in all its forms. From the ADS-B network we just mentioned, to routine trainings for our employees, we want to be able to show you just how cool flying and flights really are. Our CEO, Daniel Baker started the company in 2005 to try and share the position of his Cessna 172 with his friends and family. Since then, our feeds have become the central data source for the aviation industry. He still flies, and so do about 20% of the folks that work at FlightAware. Fun note, our Technical Project manager, James Parkman recently got his pilot license and his plane in under 6 months – a company record. Over the years, FlightAware has begun a Flying program that subsidizes pilot training for its employees – we’ve even got our own training airplane!

We believe that flying opens up the world around you, it makes distances shorter, the world more accessible, and satisfies one of the core aspirations of mankind. The Microsoft Flight Simulator project is close to our hearts because it opens up the world of aviation to a broad audience.


Screenshot from Microsoft Flight Simulator

“Microsoft Flight Simulation’s team is fully dedicated to bring to simmers the most accurate replica of the world ever seen from a plane perspective. Thanks to FlightAware data, we are thrilled to be able to populate this world with the actual aviation traffic all around the world, whether it be on ground or in the air. Out of the box, Flight Aware data will allow simmers to fly sharing their air space with the current air traffic but also to check arrivals and departure from airports, select any flight to see its fly plan and even have the possibility to, virtually of course, take controls.” – Jorg Neumann Head of Microsoft Flight Simulator


Screenshot from Microsoft Flight Simulator


Screenshot from Microsoft Flight Simulator

For those folks who are just starting out, we say “Play hard, have fun, and once you’re hooked, wear your aviation nerd badges with pride (like us).”

UPDATED FEEDBACK SNAPSHOT NOW AVAILABLE!
Head into the Insider Area to check out the preview for v#05.01 of the Feedback Snapshot.

OFFICIAL DISCORD NOW OPEN
Head over to our Official Discord to chat with fellow flight sim community members! https://discord.com/invite/msfs
Check out our latest community spotlight here https://www.flightsimulator.com/community-spotlight-the-official-discord-team/




MORE AMAZING SCREENSHOTS FROM ALPHA TESTERS


Video by Speedwoblz



Video by Jelknab96


Screenshot by CrazyDoug17


Screenshot by TrueDima#1569


Screenshot by INoooch


Screenshot by TurnedCrab36127


Screenshot by Snapmatics9160


Screenshot by Snapmatics9160


Screenshot by CrossedSpoon124


Screenshot by CaseBug92496684


Screenshot by ColorfulZeus767


Screenshot by ColorfulZeus767


Screenshot by CaseBug92496684


Screenshot by ColorfulZeus767


Screenshot by ColorfulZeus767


Screenshot by CaseBug92496684


Screenshot by CaseBug92496684


Screenshot by BioGrimAngel

NEXT UPDATE – 07.09

Sincerely,

Microsoft Flight Simulator Team

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Re: Microsoft Flight Simulator 2020
« Reply #88 on: July 14, 2020, 01:43:12 AM »
July 9th, 2020 Development Update

Posted by: Microsoft Flight Simulator Team


Screenshot by CaseBug92496684

As the month of July continues, our next big deliverable has arrived!

Alpha 5 has been released, and Closed Beta has moved into final testing.

Wishing everyone the very best of health and happiness!

– MSFS TEAM


ALPHA 5 HAS BEEN RELEASED!


 
Welcome the Microsoft Flight Simulator Alpha 5 (build 1.5.4.0)!

In this update you’ll find improved content, bug fixes, and an updated list of known issues.

A note from the development team:
This update is focused primarily on community feedback, bug fixes, and an overall polish pass. 

All planes have received another round of polish and tuning. We continue to triage bugs and reset priorities when needed. You should also find an updated round of polish (on-going) to the world, airports, scenery, and the weather. 

We are hard at work focused on community feedback, polish, polish, and more polish. Please keep the feedback coming as we genuinely value the community’s help improving the overall flight-experience! 

Improved Content

FLIGHT MODEL 
•   The engine/propeller effects on all propeller planes has been improved for P-Factor, Torque, Gyro-Precession, and Prop Wash 
•   Flap lift and drag adjustments across all planes were made
•   Belly landings are now possible for the Bonanza G36
•   Overall A320 Fly By Wire (FBW) improvements continued
•   TBM 930 Engine torque adjustments made
•   Ongoing improvement to the ground effect formula to improve the overall “realism”
 
Community Feedback and Fixes
THANK YOU FOR YOUR FEEDBACK!

TBM 930: 
•   The radio altimeter would continue to give indications regardless of the set bank angle

AIRPORTS
•   [KMLB] Many taxiway signs were missing or were far away from the runway
•   [EDDN] Users identified issues with several buildings, including some that were missing, that have now been corrected
•   [GMMX] Users identified issues several buildings, including some that were missing, that have now been corrected
•   General Improvement passes made to our procedurally generated airports to add any missing towers based on locations identified by users

PERIPHERALS: 
•   Pilots were reporting difficulty to understand or figure out how to delete their individual peripheral mappings. Please try again and let us know if the changes made have improved this.
•   X52 Pro was reported as non-intuitive – we made efforts to improve the mapping and the trim controls to help

WEATHER
•   Inconsistencies were reported between what was listed on the load screen and what appeared in game
 
Plane Specific Changes/Improvements

A320neo
•   Vertical Speed (VS) improvements:
•   No longer using pitch to aim target speed but corrected to use thrust instead
•   VS no longer decreased upon activation of VS mode
•   Stall warning no longer triggers when in Alpha protection
•   Speed mode now correctly toggles when reaching the cruise altitude
•   Fixed that the aircraft was sometimes not following its approach when reaching a transition
•   Engaging the AP1 button would also engage AP2 – this is no longer true
•   Auto Pilot was too aggressive – this has been tuned and improved
•   Engines used to shut down when adjusting fuel mid-flight
•   Improvements to APPR mode, fixed some issues where it was not working correctly
•   We had a regression issue found in how the plane would level off in the last update, this is now working as intended

B747-8i
•   Vertical Speed (VS) Improvements:
•   Vertical Speed was not behaving as expected and would cause the plane to climb and descend erratically
•   Using ALT mode would still allow control of the vertical speed selection   
•   We found animation issues with the wheels, now fixed
•   We found that when spawning the aircraft, the front wheel would sometimes spawn in the air – now corrected
•   FLT number now uses up to 7 characters as expected
•   Overspeed warning no longer announces when under the cruise speed
•   Speed protections are now working
•   Auto throttle was not reaching the target speed during a climb
•   Worked on aircraft overshooting turns when following the flight plan
•   The check list is no longer missing the steps that enable the engine generators
•   Adjusting the trim was having no effect in flight

DA40
•   The glass cockpit waypoints now show correctly in the map and on the toolbar 
•   We corrected the Low Volt displayed after completing the checklist 

BONANZA G36
•   Audio: The engine audio on startup is now correctly synced to the engine startup 
•   Following the checklist, it was impossible to read the RPM because the MFD was OFF
•   The Alternators 1 and 2 are no longer ON when starting from Cold and Dark

TBM 930
•   You are now able to tune the NAV Radios using the touch screen
•   The NAV screen sometimes showed flight plan errors and artifacts, improvements have been made here
•   The tuned VOR was not giving a bearing
•   Checklist issues:
•   Prop RPM and TRQ was not achieving goals
•   The engine was not turning off because the throttle was not reaching the Cut Off position
 
Airport Specific Changes 

AIRPORTS
•   ZBAA – There is a large green texture on the ground in the ZBAA Beijing airport 
•   KMCO – Landing Ribbons do not remain solid at KMCO Orlando International 
•   LXGB – Road traffic crossing over LXGB airport 
•   VQPR – Service vehicles fall from the sky when departing from Parking 20 at the VQPR Paro airport 
•   KLAX – Wrong departure runway at KLAX 
 
Bug Fixes and QoL Improvements

ALL PLANES
•   Auto Pilot was causing many aircraft to “rock” from left to right when ON
•   The “Landing Gear” alert was spamming when at 16,000 MLS

AIRLINERS
•   Mach Speed Management – we found issues that were affecting overall airliner performance that are now fixed. Mach numbers should now be more consistent
•   Vertical Speed logic improved – the aircraft was only following the vertical speed and would not adjust for speed. This was having a negative effect on the Auto Pilot functionality. This has now been fixed but let us know if there are any other autopilot issues of which we should be aware
•   Airliners should now be managing speed correctly – this was previously causing the aircrafts to overshoot their designated speeds

Live Air Traffic
•   Live Air Traffic was only representing one or no planes during Free Flight
•   Navigation Lights used to detach from the Live Planes
•   We were missing pilots in the live planes – now we are not…

Cameras
•   The 3rd person camera would shake when performing 45° degree turns
•   Multiple Instrument Camera Controls were lacking functionality
•   The user would get stuck while looking at instruments combined with the Right Click + Drag free look in Cockpit view

Flight Director
•   The Flight Director was not always in sync with the activation of the FD button at the start of a flight
•   Users were unable to turn off the Flight Director in some aircraft during flight

COCKPITS AND INSTRUMENTATION
•   Issues fixed with the altimeter “jumping” during flight
•   G1000: Auto-tuning the NAV Radio on a G1000 used to default to NAV1 instead of the selected radio
•   G1000: the approach drawn after setting the direct to or classic-flight plan was not correct
•   Glass Cockpits: Tooltips were corrected 

MULTIPLAYER
•   Issues fixed that were preventing pilots from seeing other pilot’s planes during flight
•   Existing friends would display as disconnected in the friends list after launching the game
•   Making changes to the Custom Weather settings was not applying those changes to all group members in a Multiplayer Session
 
Known issues

A320neo
•   The aircraft speed does not maintain when changing altitude in the managed mode
•   The NAV mode only activates when also activating the autopilot

B747-8i
•   AUTO BANK gives bank angles that are too low (e.g. 5° instead of 25-30°)
•   Once speed targets change to Mach, multiple interactions are then required to get your speed to follow the target

DA40 NG
•   Cannot currently clear “Direct To” flight plan in the DA40NG
•   The aircraft is currently rocking left and right during navigation

GRAND CARAVAN
•   Autopilot currently overshoots too much to reach the FPL leg 

TBM 930
•   Airport info doesn’t appear when selected in the nearest airport list
•   You are currently unable to monitor COM2 in the TBM 930 without also using ATC window
•   The aircraft doesn’t follow the flight path during steep turns (smoothed trajectory)

MULTIPLAYER
•   We are currently missing a notification when adding users to a group that is larger than capacity

PERIPHERALS
•   Many keyboard controls are still missing – we will continue to add these and improve upon them

WEATHER
•   Snow does not last on the ground surfaces as expected

You can read these release notes in the Forums here – https://forums.flightsimulator.com/t/alpha-5-patch-notes/100315

You can leave feedback on the various topics here – https://forums.flightsimulator.com/c/alpha-5-1-5-x-0-discussion/107

ALPHA INVITATIONS

New wave of invitations being sent today!

CLOSED BETA IS COMING!
We are currently scheduled to release Closed Beta on 07.30.
As a reminder, if you are currently an Alpha tester, you will be automatically granted access to the Closed Beta.
If you are not currently an Alpha tester, we will be sending out new invitations for Closed Beta participation.

FEEDBACK SNAPSHOT UPDATE 05_01





MORE AMAZING SCREENSHOTS FROM ALPHA TESTERS



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Video by ExpressTomato52



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Screenshot by Anark1a2004tj


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NEXT UPDATE – 07.16th

Sincerely,

Microsoft Flight Simulator Team




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Re: Microsoft Flight Simulator 2020
« Reply #89 on: July 14, 2020, 01:50:50 AM »
Microsoft Flight Simulator Set for Launch on August 18 for PC, also with Xbox Game Pass for PC (Beta)
13 July 2020

Posted by: Microsoft Flight Simulator Team

Start preparing for take-off.  Xbox Game Studios and Asobo Studio are thrilled to announce that Microsoft Flight Simulator launches on August 18, and you can pre-order on Windows 10* or pre-install with Xbox Game Pass for PC (Beta) today.

We have been thrilled and humbled by the support and dedication that has fueled the Flight Sim community for the past 38 years. Since the launch of the very first Microsoft Flight Simulator in 1982, we knew it was finally the right time to develop the next-generation version of Microsoft Flight Simulator. We have the right tools, technology, partners, and hardware to release the most realistic and authentic flight simulator to date. Microsoft Flight Simulator features include:

•   Vivid and Detailed Landscapes – Immerse yourself in the vast and beautiful world that is our planet with more than 1.5 billion buildings, 2 trillion trees, mountains, roads, rivers and more.
•   A Living World – Earth is vibrant and ever-changing and so is the world of Microsoft Flight Simulator which includes live traffic, real-time weather and animals.   
•   Highly Detailed Aircraft – Hone your pilot skills in a variety of aircraft from light planes to commercial jets with comprehensive flight models. Every aircraft includes highly detailed and accurate cockpits with realistic instrumentation. 
•   New Checklist System – From pro to beginner, scale your level from full manual to full assist with interactive and highlighted instrument guidance and checklist.
•   Dynamic Weather – The new weather engine enables users to switch on the live weather mode to experience real-time weather including accurate wind speed and direction, temperature, humidity, rain and more.
•   New Day & Night Engine– Experience flight at any time of day or year allowing for night VFR, visual flight rules, navigation.
•   Aerodynamic Modeling- A state-of-the-art physics engine with over 1,000 control surfaces per plane allows for a truly realistic experience.
 

Three Editions of Microsoft Flight Simulator

Explore all of this and more with any of the three editions of Microsoft Flight Simulator.

•   The Microsoft Flight Simulator Standard Edition ($59.99 USD) includes 20 highly detailed planes with unique flight models and 30 hand-crafted airports. The Standard Edition will be available on day one with Xbox Game Pass for PC (Beta).

•   The Deluxe Edition ($89.99 USD) includes everything from Microsoft Flight Simulator’s standard edition plus 5 additional highly accurate planes with unique flight models and 5 additional handcrafted international airports. 

•   The Premium Deluxe Edition ($119.99 USD) includes everything from Microsoft Flight Simulator Standard Edition plus 10 additional highly accurate planes with unique flight models and 10 additional handcrafted international airports.
In addition to its digital versions, Microsoft Flight Simulator will be available as a retail disc version at European stores via Aerosoft. For more information on these retail disc versions in Europe, please visit the Aerosoft website. 
Your fleet of planes and detailed airports from whatever edition you choose are all available on launch day as well as access to the ongoing content updates that will continually evolve and expand the flight simulation platform.  Pre-order today!
 
AIRPORTS




AIRCRAFT
 



Whether you are new to flight simulation or you are an aviation pro, the sky is calling you in Microsoft Flight Simulator.   
*For information on supported specs, peripherals, and more, visit our Pre-order FAQ page.



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