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Author Topic: SOW Waterloo Multiplayer Saturday 01/06/19 @ 20:00 GMT  (Read 4861 times)

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Offline Biondo

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SOW Waterloo Multiplayer Saturday 01/06/19 @ 20:00 GMT
« on: May 31, 2019, 10:38:58 PM »



SOW Waterloo Multiplayer Saturday 01/06/19 @ 20:00 GMT




Immersive, friendly session.


Played with full fog of war.





********************************
**                    Notes                      **
********************************
SOW Version: Waterloo 1.03
Largest command: Corps
Smallest command: Brigade
Mission Duration: 150 - 240 minutes; 180 min regulary
Minimum number players: 2
Date: Saturday 01/06/19
Time: 20:00 GMT
Time (local): Click here
Teamspeak  IP: 104.153.105.2:35200  Please wait in lobby for access to other areas.
Room: Scourge Of War


Extra Notes:
•   TIME LIMIT: 01.30 a.m. GMT at the following day, if no different agreement has been made by the participants.
•   The room will be open at 19:30 GMT for preparation & mission setup
•   House rules: Click here
•   HITS system
•   Courier orders
•   Bare map. Full F.O.W.
•   No voice during game. (comms by courier only)

Mods required:
•   DOW Community Toolbar V8: This will be provided.
•   If an updated mod is required you will be sent a link via pm

Player Skill/Ability:
•   Must be proficient Using HITS
•   Have a good understanding of UI


Commanders and leaders:
Shadau
Biondo
Colbert
Mitra
Ciampo
Presy63
Sandman
« Last Edit: June 01, 2019, 08:42:59 PM by Biondo »
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Offline Shadau

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Re: SOW Waterloo Multiplayer Saturday 01/06/19 @ 20:00 GMT
« Reply #1 on: June 01, 2019, 03:39:26 AM »
I'm in.  :)
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Offline Biondo

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Re: SOW Waterloo Multiplayer Saturday 01/06/19 @ 20:00 GMT
« Reply #2 on: June 01, 2019, 07:14:49 AM »
I play too ::Civil war arty
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Offline Colbert

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Re: SOW Waterloo Multiplayer Saturday 01/06/19 @ 20:00 GMT
« Reply #3 on: June 01, 2019, 09:51:26 AM »
Pronto a marciare :FrenchFlag :Lancer :Lancer :Lancer
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nemo me impune lacessit

Offline mitra76

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Re: SOW Waterloo Multiplayer Saturday 01/06/19 @ 20:00 GMT
« Reply #4 on: June 01, 2019, 10:36:15 AM »
presente
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Offline Biondo

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Re: SOW Waterloo Multiplayer Saturday 01/06/19 @ 20:00 GMT
« Reply #5 on: June 01, 2019, 10:45:58 AM »
Colbert mitra and ciampo too join the battle :howdy
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Offline Biondo

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Re: SOW Waterloo Multiplayer Saturday 01/06/19 @ 20:00 GMT
« Reply #6 on: June 01, 2019, 06:14:01 PM »
Presy63 will play
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Offline General Sandman

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Re: SOW Waterloo Multiplayer Saturday 01/06/19 @ 20:00 GMT
« Reply #7 on: June 01, 2019, 08:31:52 PM »
Enter Sandman!
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Who we were

“We were the ones who knew but did not understand, well informed but without insight, overloaded with factual data but poor in experience and wisdom. So we went, not stopped by ourselves."

Based on Roger Willemsen R.I.P.

Offline Biondo

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Re: SOW Waterloo Multiplayer Saturday 01/06/19 @ 20:00 GMT
« Reply #8 on: June 01, 2019, 08:43:48 PM »
Sandman added :chg
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Offline mitra76

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Re: SOW Waterloo Multiplayer Saturday 01/06/19 @ 20:00 GMT
« Reply #9 on: June 02, 2019, 10:11:39 AM »
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Offline General Sandman

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Re: SOW Waterloo Multiplayer Saturday 01/06/19 @ 20:00 GMT
« Reply #10 on: June 02, 2019, 01:03:22 PM »
Basically the allied plan seemed to have worked out pretty well.

On the other hand some french commanders probably did some suboptimal actions.
Especially the abdiction to seize the forts made it easier to occupy them for the allied generals.

As CiC of the allied side I was focused on the eastern flank. The agressive maneuvre of the first french defender General Colbert and the following reinforcement in the centre cut off the communication line and line of sight of the allies for a while. So I wasnt able to provide a proper Cav support for the generals Mitra and Shadau. The Cav Div of Somerset was meant to give support on the W flank, but I had no sight and info where exactly to place it to operate best. Although its commander, General Somerset, was set under AI control, he obviously was situated too far away or had a too passive stance to provide a propper support in time.
After we occupied both targets, but the ownership was interrupted sometimes, I decided to shift the Somerset Div to the E flank to make sure to hold that Obj. most safely.
Unfortunatly the rest of Colberts Division blocked the shifting.
So finally it would have been a much better choice to bring it to General Shadau´s relief, who performed his determination of delaying superior enemy forces with his Brunswick Division in an excellent mannor having to pay a very bloody tribute for our strategic aim.
Not less to mention General Mitra´s coup de main, partly facing one and half french Divisions with his dutch greenhorns, dancing them away from the western objective just to occupy it for our side but also under painfull blood-letting.

The outcome was a hard fought, but partly luckyly achieved allied strategic victory by mostly controlling both objectives.
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Who we were

“We were the ones who knew but did not understand, well informed but without insight, overloaded with factual data but poor in experience and wisdom. So we went, not stopped by ourselves."

Based on Roger Willemsen R.I.P.

Offline Colbert

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Re: SOW Waterloo Multiplayer Saturday 01/06/19 @ 20:00 GMT
« Reply #11 on: June 04, 2019, 05:49:39 PM »
I apologize if the translation is not perfect, I used google translator. I read General Sandman's comment, I describe here my version. I received from my commander-in-chief the order to march south, shortly after, I spotted the enemy and another message arrived that ordered me to make contact with the enemy without committing myself fully. A battle developed that involved my entire division, maneuvering on my left, and pivoting on the center and on the right, I pushed the enemy to the north. I still had an order from my commander to approach the targets. There were only 4 battalions left of the division and cannons. At that point, I saw a mass of heavy English cavalry coming from the west. I decided to train the squares and I put the artillery in the middle to prevent it from being attacked by the enemy cavalry. I knew it was commanded by the AI. Fortunately, the cavalry stopped to attack me. that the mass of cavalry reached the goal, subtracting considerable forces from the battle that was taking place near the targets
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nemo me impune lacessit

Offline Colbert

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Re: SOW Waterloo Multiplayer Saturday 01/06/19 @ 20:00 GMT
« Reply #12 on: June 04, 2019, 06:01:07 PM »
 :grin_2 :lol_2 :Soldier_salute :French sodier with flag :Vive
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nemo me impune lacessit

Offline General Sandman

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Re: SOW Waterloo Multiplayer Saturday 01/06/19 @ 20:00 GMT
« Reply #13 on: June 04, 2019, 07:39:47 PM »
:grin_2 :lol_2 :Soldier_salute :French sodier with flag :Vive


I like the picture.

At least I can have a glance on that Division after the battle.
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Who we were

“We were the ones who knew but did not understand, well informed but without insight, overloaded with factual data but poor in experience and wisdom. So we went, not stopped by ourselves."

Based on Roger Willemsen R.I.P.

Offline Colbert

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Re: SOW Waterloo Multiplayer Saturday 01/06/19 @ 20:00 GMT
« Reply #14 on: June 04, 2019, 09:50:28 PM »
 :howdy
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