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Offline Asid

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Signal Simulator
« on: May 11, 2019, 01:48:08 AM »


Game inspired by SETI. Take the role of a scientist to find an extraterrestrial signal .Control massive Radio Antennas by using interactive control in your Observatory. Detect , download and decode unknown or story telling signals. Manage and Maintain an electrical system to improve your systems and mak.


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Single-player


Signal Simulator Update 1.5 Trailer




About

Game inspired by SETI. Take the role of a scientist to find an extraterrestrial signal .Control massive Radio Antennas by using interactive control in your Observatory. Detect , download and decode unknown or story telling signals. Manage and Maintain an electrical system to improve your systems and make it more efficient. Detect more signals, earn credits and upgrade your systems to improve their performance.

Find story telling signals that will give you more data and will tell the story of explorers out in the space.


GAME FEATURES

•   Scan and analyze anomalies in the sky
•   Set the right signal frequency to detect a signal coordinates
•   Set coordinates and control your Radio Antennas using interactive game controls
•   Locate and detect signals from outer space
•   Download Raw Data from the signals and Decode it
•   Earn credits based on the data you have downloaded and upgrade your systems
•   Upgrade and improve your systems
•   Electrical System based on day night circle
•   Energy Distribution System
•   Maintain solar panels, clean them and improve the recharge rate of the system
•   Calibrate your antennas
•   Weather that affects your systems
•   Database system where all your unique signals will be saved
•   Server system, maintain antenna and observatory servers using terminal like commands.
•   Tracking system
•   Temperature system that will affect the temperature of you system
•   Terminal like control, where you can rotate your antennas, reboot server , detect signals
•   Mysterious things

A lot more features are coming....

























































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Offline Asid

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Re: Signal Simulator
« Reply #1 on: May 30, 2019, 01:44:06 AM »
Update 1.7 Trailer
29 May @ 12:55pm - Blago

Just a small Trailer for the next update, planned to be released in the next 2 weeks.



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Offline Asid

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Re: Signal Simulator
« Reply #2 on: June 08, 2019, 12:18:02 AM »
Update 1.7
7 JUN @ 8:44AM - BLAGO


NEW:
•   AutoCalibration - a system that can be activated from the terminal. It will disable antenna rotation while calibrating the antennas. It will be slower than manual calibration, but you can manually calibrate the antennas to speed up the process.
•   Changes to the antenna position to look like the Very Large Array, in Socorro, NM, USA . Also the number of the antennas is increased.
•   Antenna activation/deactivation changes. Instead of using separate switches to deactivate the antennas, will be added a rotational button to change between power usage and antenna detection.
•   Command Line Memory - Arrow Up/Down switch between written commands
•   Aurora Borealis Generation - not every night, but there is a big chance to be visible.
•   The BOINC Project
•   New signal and Ambient sounds - Credits to Tokyo
•   A Community paragraph in Credits Page to credit everyone helping improving the game. ( Community Help )
•   Terrain Size increased
•   Optimize animated textures like antennas, planets, etc. - Right now they are always active reducing the current framerate with around 10%. Not much, but it is something.
•   Power Surge - In power surge there is a 5% chance of antenna to shutdown. Every antenna has a control panel where you can reactivate it.
When an antenna is deactivate it will block to movement to every other antenna.
•   Using Second Mouse Button, you can now push the vehicle. Just in case it stuck somewhere.
•   Added additional physics restriction to the vehicle. Now should be more stable.
•   Add Ultra Option For Foliage Details, increasing the density of the grass.
•   Volumetric Fog - Check the Graphics option
•   Improved Sun Lights and Sun Shafts
•   New terminal Commands :
CalStart / CalibrationStart - Start Auto Calibration
CalStop / CalibrationStop - Stop AutoCalibration
BOINCSTART / BOINCSTOP - Start/Stop Boinc Project
•   Server freeze chance decreased wtih 100%
•   Analyzing an anomaly will show a pixelated planet that will refine it time.
•   Exiting the scanner will reset all the current data except it a signal is detected.
•   New Upgrade - Boinc Speed
•   New Upgrade - Boinc Module Chance
•   New Upgrade - Calibration Speed

The BOINC Project:

The System will activate a computing jobs that will try to unlock modules for you.
You can check the progress to the Signal Main Monitor. When signal is detected the monitor will switch to normal.
When the project is active will increase server heat generation and energy consumption.


FIXES:
•   Rest System Camera position / Rotation
•   Rest System timescale
•   Terrain Sound Detection
•   Terrain Reflection when cloudy
•   Radio Button Volume Rotation
•   Weather detection wrong icons
•   Skyscanner sky/target offset
•   Skyscanner audio is trying to play even when the scanner is closed.
•   Kitchen Chair colliders
•   Vehicle Rotation on Reset
•   Sitting on bench and driving the vehicle at the same time
•   Outdoor Sound entering the Antenna Server Room are still playing
•   If Player is on the antenna at start of the game didn't Activate the Outdoor sounds
•   Some typo errors
•   Power Button Material on reboot
•   Duplicated resolutions in Graphics when using more than one monitor
•   Starting a new game (for a second time/Deleting the old save) in some rare is cases causing a crash.

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Offline Asid

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Re: Signal Simulator
« Reply #3 on: June 12, 2019, 11:46:53 PM »
1.7 Update - fixes and changes
10 JUN @ 8:27PM   - BLAGO


- Lights with realtime shadows will now generate shadows only when the player is in close to the light source. This will reduce the shadow casters and improving the performance. Sun light stays the same as before.
- Volumetric fog resolution reduced - improving the performance.
- Sitting on the desk will disable most of the game objects to reduce unnecessary calculations, it will also disable all the shadows except the sun and the light over the desk.
- Displays with animated textures like Weather App, Boinc, Outdoor Camera , etc will render only when necessary. When you are outside they will be fully disabled.
- Graphic Option for animated textures setting the animation framerate.
- Smaller rocks around the terrain except the bigger ones will not affect the Cart speed anymore.
- In case you are close to the Cart respawn point, the respawn coordinates will change, so it won't respawn on your head anymore :)
- Cart will now detects if it is under the terrain (Just in case something breaks) and will automatically respawn to the respawn point.
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Offline Asid

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Re: Signal Simulator
« Reply #4 on: June 24, 2019, 11:34:30 PM »
Update 1.7.1 - Online Radio
24 JUN @ 6:52PM - BLAGO

First lets start with a community contribution. Spetial Thanks to Minka for the great Alien art witch is included in the game ( Check the cork board )

Next the game :

- Implemented Online Radio, for now i have added 37 radio stations. The old one NASA archives is still in the game. You can change the stations through the laptop. I have added an radio UI to choose a station. In case you need to add you can always ask for a specific station to add.
- Resolution menu shows refresh rate.

FIX:
•   Type errors.
•   Objects LOD using higher FOV.
•   Coffee cup invisible in some cases.

For the last 10 months i was working almost without a rest, so just to let you know that from 5.07 - 12.07 i am planing to take some rest. Till then will work on small optimizations and improvements. After that will continue to work as hard as i can to please everyone and add more to the game.

Thank you all !

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Offline Frankie

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Re: Signal Simulator
« Reply #5 on: June 25, 2019, 10:54:36 AM »
And what happens when you make contact with an Alien?
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After the Dogs of War are let slip, let us smoke the Pipes Of Peace.

Offline Asid

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Re: Signal Simulator
« Reply #6 on: June 25, 2019, 12:41:43 PM »
And what happens when you make contact with an Alien?



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Offline Asid

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Re: Signal Simulator
« Reply #7 on: June 29, 2019, 01:04:39 AM »
Update 1.7.1 build 3
28 JUN @ 8:49PM   - BLAGO

Fix : Camera rotation when laptop is opened

Online Radio :

When the games starts, it will generate a RadioList.json file in the save folder. You can open it with any editor and remove or add radios if you want. I have adding a Reload button in the game when opening the radio to update the changes inside the game. If you mess something with the file just delete it and it will generate again as default.

- Added Cart Radio Button / Check controls
- Once in the vehicle you can start/stop the radio using the default key "R" (you can change it if you want).
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Offline Attila

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Re: Signal Simulator
« Reply #8 on: June 29, 2019, 09:26:17 AM »
Looks very interesting :) Thanks for the info Asid.
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Offline Asid

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Re: Signal Simulator
« Reply #9 on: July 02, 2019, 02:11:27 PM »
Update 1.7.1 bulid 4
30 JUN @ 8:33PM   - BLAGO

The game is updated to Unity Engine 2019

Fix : Online Radio turning on/off.
Fix : Moving towards walls in the observatory causing audio distortion
Fix : Moving towards wall in the observatory causing around 50% fps drop
Fix : Reflection probes random performance drop
Fix : FPS shuttering every second when not sitting down on the desk.

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Offline Asid

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Re: Signal Simulator
« Reply #10 on: July 02, 2019, 02:13:56 PM »
Missing Server Models
1 JUL @ 9:12AM   - BLAGO

There were some errors switching from Unity 2018 to Unity 2019 causing missing Game Models. All the assets are visible now and should work as expected.

I am really sorry for the inconvenience that i have caused. Hope you understand. For a lone developer it's a difficult task to catch every bug in the game.

Once again i apologize !
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Offline Asid

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Re: Signal Simulator
« Reply #11 on: July 18, 2019, 03:29:19 PM »
Coming up...
18 JUL @ 8:25AM   - BLAGO

What is coming next and it is in progress :


Rover Cam Control





Rover Wheels obstacles detection.



 
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Offline Asid

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Re: Signal Simulator
« Reply #12 on: July 31, 2019, 01:20:21 PM »
Update 1.7.2 Beta
31 JUL @ 11:58AM - BLAGO



Curiosity Rover:
•   A new UI in the laptop where you can control the rover
•   The rover is programmable, you can choose between forward, backward, left, right, analyze.
•   Commands can be stacked so you can execute up to 20 commands
•   Analyzing the ground can give you science data, like chemical elements that can be converted to resources as credits, electronics, transmitters, etc.
•   Rover detects radiation and temperature, higher radiation means there is something hidden somewhere. Closer you are higher radiation.

Radio:
•   UI changes
•   You now can remove or add a radio from the game.
•   Generated JSON file in the save folder will stay, so you can do it from there too.

Fixes:
•   Observatory shader too dark when lights off
•   Alpha channel rendered before the fog causing graphical black spots at distance.

•   Sun shafts are now connected with the fog
•   Fog and Sun Shaft resolution is connected to volumetric effects. In 1.7.1 the fog resolution was around Medium, so High and Ultra can cause you a FPS drop

The final version will include also more signal variety and some Event Signals

Known issues
•   Rover wheel detection can sometimes rotate in wrong direction, after the rover is stopped it will reposition ( It is vary rare, but possible )
•   Rover start position is wrong - there is a button to reset its position.

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Offline Asid

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Re: Signal Simulator
« Reply #13 on: August 06, 2019, 02:28:04 PM »
Update 1.7.2 is official now !
6 AUG @ 12:58PM   - BLAGO


Signals:
More signals suggested from the community
More event signals
One event that can be activated using the rover

Curiosity Rover:
A new UI in the laptop where you can control the rover
The rover is programmable, you can choose between forward, backward, left, right, analyze.
Commands can be stacked so you can execute up to 20 commands
Analyzing the ground can give you science data, like chemical elements that can be converted to resources as credits, electronics, transmitters, etc.

Rover detects radiation and temperature, higher radiation means there is something hidden somewhere. Closer you are higher radiation.

Radio:
UI changes
You now can remove or add a radio from the game.
Generated JSON file in the save folder will stay, so you can do it from there too.

Fixes:
Shadow artifacts through transparent objects
Observatory shader too dark when lights off
Alpha channel rendered before the fog causing graphical black spots at distance.

Changes:
Sun shafts are now connected with the fog
Fog and Sun Shaft resolution is connected to volumetric effects. In 1.7.1 the fog resolution was around Medium, so High and Ultra can cause you a FPS drop

IMPORTANT
- With the changes of the volumetric effects you may have a fps drop. The main reason is that in the last update the fog resolution was lower than this one. In graphics -> volumetric effects lower it to medium and you will get the same quality as before with better fps.
- If you have a high CPU usage you can lock you FPS in graphic option to 30 or 60 fps. This will reduce the calculation per second and will reduce your CPU usage. High end CPUs shouldn't have any problems.
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Offline Asid

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Re: Signal Simulator
« Reply #14 on: September 02, 2019, 07:34:45 PM »
Update 1.7.3
2 SEP @ 11:24AM - BLAGO


FIXES
•   Database selected signal is white causing unreadable text
•   Radar signal position icon missing texture
•   Rover detects object even if the object is not visible
•   Terminal misspell
•   Missing icon on laptop UI
•   Mother Ship animation activation on start of a game
•   Database exit icon missing at 16:10 monitors. Part of the UI was cropped

ADD
•   At September 20th the is an event to storm Area 51, so i have added something to pass some time where aliens will storm your base. Separate from the main game you can access it from the main menu.
•   Alarm when rover detects objects, won't be necessary to watch it all the time.
•   Add small meteors and minerals on the ground. There can be only one spawned at the time. Spawned meteors can be scanned with the rover for data that will give you 150 credits. Once scanned the meteor will generate again to a new place on the map
•   Add music slider in Audio Setting. Will affect the radio, and the music in the Storm the Area mode.

IMPROVEMENTS
•   Radio text will update only when the radio UI is opened, reducing unnecessary calculations
•   Door Lock will not update every frame, but only when it is activated.
•   Speed of the rover is doubled
•   Sky saturation has been reduced.
•   LOD optimizations
•   Shader roughtness and glossiness improvements. Added to some of the models and the floors.

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