Translations for our friends around the world.

Author Topic: Fantasy General II is announced!  (Read 493 times)

0 Members and 1 Guest are viewing this topic.

Offline Asid

  • HAVOC
  • *
  • Posts: 17970
Fantasy General II is announced!
« on: April 08, 2019, 09:58:51 PM »


Fantasy General II


Fantasy wargaming is back!
Fantasy General II is the reimagination of the strategy game classic from the 90s! Armies once again draw battle-lines on the war-torn land of Keldonia, and a new generation of commanders will test their bravery and tactics against each other.



Product page
Official forum
Game engine: Unity


Manual: PDF / Printed - Color
Editor:
Period: Fantasy
Turns: Turn-Based
Unit Scale: Tactical
AI: Yes
Players: 1-2
PBEM: Yes


Fantasy General II - Announcement Trailer





About This Game

Three hundred years have passed since the Shadow Wars have ravaged Keldonia and the world of Aer, and the struggles of the past have long since faded into legends.

In the Highlands of Fareach, Clans of Barbarian warriors have eked out a living in the harsh northern climate, constantly feuding with each other and raiding the wealthier Borderland towns. Fed up with these constant attacks, the Borderland Clans called on the Empire for help – a powerful realm controlling the land from the Scarlett Mountains to Cynehelm Valley and the Hoarwood. The Western Imperial Legion was sent to face the highland raiders, and with the help of the Borderland clans Iseal and Machnar, killed High King Brendan in the battle of Wyrm’s Pass.

A treaty was signed that forbade any clan from crossing into the Borderlands in return for peace. Since then, there has been no High King to unite the Clans, and they fell into quarrelling and raiding amongst themselves.
In these dark times your clan has been led by Falir One-Eye, a warrior of great renown. You are his son and designated heir, and you are eager to prove your mettle to the Clan Council and your father…





The Legacy
 
Fantasy General II - Invasion is the reimagination of the strategy game classic from the 90s!
Armies once again draw battle-lines on the war-torn land of Keldonia, and a new generation of commanders will test their bravery and tactics against each other. Fantasy wargaming is back!
 
 
The Battles
 
True to the tradition of the original game, Fantasy General II is all about turn-based battles. Lead over 75 different unique unit types, including powerful heroes.
Take into consideration terrain, weapons and armour, magical effects, morale, and the balance of forces, make a plan, execute it, and vanquish your enemy, forging your reputation as a savage war-leader.
 
 
The Campaign
 
Battle after battle, you will need to make decisions and develop your army. The young clan members will need to be trained, and as they gain enough experience, even the greenest recruits can be turned into champions. But beware: costly victories can be worse than a defeat… when battle-hardened units perish, so does their progression and experience.
Each unit comes with their specific abilities, arms and armour, and they can be equipped with magic artefacts you find during battle and upgraded with gold and resources that you need to plunder from your enemy.
 

The Clans
 
A confederation of autonomous hill-land tribes, who value their independence and will fight fiercely for it.
Field axemen, berserkers, spearmaidens, trolls and shamans, summon ancestor spirits and mighty elementals or train nimble stag riders and deadly werebears or recruit mercenaries from longbowmen to centaurs.
 
 
The Empire
 
The most powerful realm on the face of Aer.
Face the mighty Legions of the Empire and their magical creations from dragon cannons to golems as well as the Undead hordes they bring to battle, or fight harpies, lizard people and great dragons on your way.
 
 
The World
 
The world of Aer is filled with beauty and wonders. From the cold, magic-rich highlands of Fareach, home to the player’s Barbarian Clans, to the Borderlands with their fertile river valleys and deep woods where witches and monsters still roam free; from the Sunken Land, submerged through a great Cataclysm and filled with treacherous swamp and Lizardfolk, to the refined and temperate Empire to the South, home to wondrous cities and built upon undead labour. Your campaign will see you fight across very different battlefields, requiring variable tactics and army composition.









« Last Edit: April 15, 2019, 12:32:30 PM by Asid »

I stand against Racism, Bigotry and Bullying

Offline Asid

  • HAVOC
  • *
  • Posts: 17970
Re: Fantasy General II is announced!
« Reply #1 on: April 08, 2019, 10:01:30 PM »



I stand against Racism, Bigotry and Bullying

Offline Asid

  • HAVOC
  • *
  • Posts: 17970
Re: Fantasy General II is announced!
« Reply #2 on: April 15, 2019, 12:04:15 PM »
Come and talk with the devs on the Discord server of Fantasy General II



Great news, people.

As we get ready to show you more and more of the game, we'd like to establish a more direct relationship between the development team of Owned By Gravity and all you fans who are waiting for Fantasy General II.

For that reason we are opening a new Fantasy General II Discord server! The devs are in it, and we will be notifying you anytime we post anything about the game. It'll be the perfect place to speak with the devs and with the community.

We will also be running some contests, and in the Discord server you'll be the first to know! By winning, you will be part of Fantasy General II's future, but let's not speak of that, yet.

Fantasy General II Social media:
- Discord
- Facebook

I stand against Racism, Bigotry and Bullying

Offline Asid

  • HAVOC
  • *
  • Posts: 17970
Re: Fantasy General II is announced!
« Reply #3 on: April 16, 2019, 03:23:34 PM »
The Clans Younglings
16 Apr @ 2:37pm - Alberto   




We are going to start posting about the units included in the game, twice a week, on Tuesdays and Fridays. There are over 75 unique unit types and we intend to cover them all, so this is going to be a regular thing for a while.

The Barbarian Clans field both male and female warriors with different equipment and abilities. The Clans Younglings are wild warriors, adapt charging the enemy in an ambush, while the Maiden’s spears serve to break charges from other Clan younglings, cavalry or wild animals

I stand against Racism, Bigotry and Bullying

Offline Asid

  • HAVOC
  • *
  • Posts: 17970
Re: Fantasy General II is announced!
« Reply #4 on: April 17, 2019, 03:58:57 PM »
What to expect next...
17 APR @ 2:50PM   - ALBERTO


We announced the game last week, and we were overwhelmed to see such a great reception! Lots of people wishlisted the game and applied to the Beta. We have also seen a lot of articles popping up on all major gaming sites, like PC Gamer, Kotaku, Rock Paper Shotgun, Gamewatcher[www.gamewatcher.com] and more.

We are really happy to see a lot of interest about the game, and we are looking forward to telling you more of it. As we already announced yesterday, Tuesdays and Fridays will be the days of our weekly Units Focus, and every day we'll take a look at a couple of units. Wednesdays are also going to be very important days for Fantasy General II! On Wednesdays we are going to give you updates & news about the development, and we're also planning to post a series of Dev Diaries to tell you and show you more of the gameplay, starting next week.

In other news, Beta has started, and the first lucky testers have been picked and they are already trying the game and giving us useful feedback.

We read some concerns about Minimum requirements. Those are not set in stone: optimization hasn't been completed yet, and we wanted to receive some good feedback from our testers. Plenty of people have been testing Fantasy General II on Windows 7 on the past few days, so we're glad to announce Windows 7 will be officially supported.

Until next time!

I stand against Racism, Bigotry and Bullying

Offline Asid

  • HAVOC
  • *
  • Posts: 17970
Re: Fantasy General II is announced!
« Reply #5 on: April 19, 2019, 02:41:56 PM »
The Berserkers
19 APR @ 2:37PM   - ALBERTO




The fiercest warriors of the Clansmen become berserkers, who can gain magical abilities and go into a frenzy, slaying even the largest of opponents with wild abandon.

I stand against Racism, Bigotry and Bullying

Offline Asid

  • HAVOC
  • *
  • Posts: 17970
Re: Fantasy General II is announced!
« Reply #6 on: April 23, 2019, 04:45:58 PM »
Thunderers and Stone Killers
23 Apr @ 4:00pm - Alberto   



Some Clan Younglings take up the safer route of fighting from the distance and take up the traditional sling, hurling stones at the approaching enemy.

While the sling’s range may not be great, Thunderers and Stone Killers turn it into a deadly weapon.

I stand against Racism, Bigotry and Bullying

Offline Asid

  • HAVOC
  • *
  • Posts: 17970
Re: Fantasy General II is announced!
« Reply #7 on: April 25, 2019, 12:00:38 AM »
Fantasy General II - The first video dev diary




As we previously announced, today we are starting a new series of video dev diaries focussing on the gameplay of Fantasy General II!

This first entry is about the general gameplay concept behind the game, and it is a good introduction to the principles and mechanics of the game.

Watch it here!




We hope you'll enjoy it! If you have any question please let us know on the forum. We will be back on every Wednesday with a new video!


I stand against Racism, Bigotry and Bullying

Offline Asid

  • HAVOC
  • *
  • Posts: 17970
Re: Fantasy General II is announced!
« Reply #8 on: May 03, 2019, 12:17:34 AM »
Fantasy General II - Dev Diary 2 - The Barbarians



Today we continue our series of Dev Diaries covering the gameplay of Fantasy General II.

This time we'll have a look at how the Highlands Barbarians will play!




We'll be back next week with a new video! As usual please let us know what you think on the forum, and feel free to ask us anything you'd like.


I stand against Racism, Bigotry and Bullying

Offline Asid

  • HAVOC
  • *
  • Posts: 17970
Re: Fantasy General II is announced!
« Reply #9 on: May 08, 2019, 03:40:32 PM »
Fantasy General II - Dev Diary 3 - The Empire



Time for our third dev diary of Fantasy General 2.

This one is about the faction you'll be facing in the single player campaign: the Empire.

Watch it here!


I stand against Racism, Bigotry and Bullying

Offline Asid

  • HAVOC
  • *
  • Posts: 17970
Re: Fantasy General II is announced!
« Reply #10 on: May 17, 2019, 12:38:24 AM »
Dev Diary 4 - Morale system



Today we conclude our series of dev diaries by posting the fourth v-log: it's about the Morale system, and expanding on how it works.




We are going to be posting more about the game, so stay tuned!

I stand against Racism, Bigotry and Bullying

Offline Asid

  • HAVOC
  • *
  • Posts: 17970
Re: Fantasy General II is announced!
« Reply #11 on: May 30, 2019, 01:46:35 AM »
A tease of Fantasy General II's magical soundtrack
29 May @ 3:10pm - Alberto

The original soundtrack of Fantasy General was really good. Plenty of fans still remember it fondly, and it was important for Owned by Gravity for the sequel to have music which lives up to that standard.

Today we would like to post just a small tease of what you can expect to find in Fantasy General II's soundtrack.

Fantasy General II - New Music Tease




This is but part of one of the tracks which will be included in the game's soundtrack. You can definitely hear the inspiration and influence behind this music, and it is one of the many ways the team is paying homage to the original Fantasy General.

We have asked the composer, Matthias Wolf, to tell us about his work.


My name is Matthias Wolf, composer and project manager from Dynamedion and we have composed several tracks for Fantasy General II.

We wrote completely new songs for different settings like the Highlands or the Empire, but also revised the "Dies Irae" from the old soundtrack in new splendour. We reworked the original, already very well done and beautifully arranged piece with modern sounds and have embedded the original choir recording, thus bridging the span of time between the two games by combining their creative work and ours. By using the original choir, extracted from the game files itself, there truly is a piece of the old game at the heart of our music and we have tried to carefully add a more orchestral instrumentation - always with the premise to keep the feeling and style of the original composition, which has been a fan favourite for over two decades.

Dynamedion was founded in 2000 and has since developed to one of the biggest and most successful audio production studios in the world including music composition, sound design, field-recording, live orchestra production, audio branding and music licensing. Over 2,000 releases of video games, TV series, trailers, and movies represent Dynamedion’s unmatched quality and integrity and we have worked on everything from Indie to AAA titles with the same enthusiasm and dedication. Fantasy General II was an interesting project due to its long heritage and parts of the soundtrack have been written by Dominik Morgenroth, Armin Haas and Matthias Wolf. The premise was to create a soundscape that represents the different environments in the game to create a fitting atmosphere, but also to give them a common theme that resonates through each piece. For this to work, we used actual historical instruments from Norse (for the Highlands) and Roman (for Empire) as well as Medieval times (for Borderlands) and mixed them with more modern sounds.

What do you expect from the other tracks mentioned? Let us know in the forum!


I stand against Racism, Bigotry and Bullying

Offline Asid

  • HAVOC
  • *
  • Posts: 17970
Re: Fantasy General II is announced!
« Reply #12 on: June 14, 2019, 12:53:21 AM »
Fantasy General II - Dev Diary 5 - Combat System




We are back with a new video Dev Diary for Fantasy General II!

Watch the v-log here!



In this video Jan Wagner, the lead designer for the game, expands on what his views are in regards of combat mechanics.

By watching you can see what choices were taken and how the gameplay has evolved since the original Fantasy General.

It is really important for the team to make Fantasy General II an extremely fun and addictive game, a worthy successor of the original. So let us know what you think, give us your feedback on the forum!

We will be back next week with a new dev diary on Magic!

 
Fantasy General II Social media:

- Discord
- Facebook


I stand against Racism, Bigotry and Bullying

 

Final Fantasy XIV: Stormblood

Started by AsidBoard Games Discussion

Replies: 0
Views: 672
Last post May 22, 2017, 02:46:00 PM
by Asid