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Author Topic: Nation War:Chronicles | 国战:列国志传  (Read 220 times)

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Offline Asid

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Nation War:Chronicles | 国战:列国志传
« on: March 28, 2019, 01:03:32 PM »


This is a theme of spring and autumn and Warring States strategy + real-time combat sandbox game. The game began in the eighth century BC, the vast land of China, at this time was a powerful Zhou royal family, because the fate of the Son of Heaven and the constant civil strife in the royal family has been


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Nation War:Chronicles




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This is a theme of spring and autumn and Warring States strategy + real-time combat sandbox game. The current framework and system is somewhat similar to that of a big manufacturer, but in subsequent versions we will continuously update the unique system that meets the background of Chinese culture and the times to replace it.

The game begins in the eighth century BC, in the vast land of China. The once powerful Zhou Royal family that reigned over China began its decline due to constant civil strife and weak leadership. Meanwhile, the princely states under Zhou Royal Family and the surrounding barbarians are growing stronger by the day.

The most terrible catastrophe that the King of the Kings is about to face, but everything has not yet settled. You as the player can choose to, reconstruct order, restore the Rites of Zhou, and revive the Zhou Dynasty or plot your rise as a princely state in the Central Plains of China and ultimately replaces Zhou. Or perhaps, you will lead the Barbarians to invade China and become the lord of the Central Plains. The decisions are in your hands.

At present, the game belongs to the early stage of testing. There are many unique systems that fit the background of Chinese culture and the times and will be updated in later versions, such as the family system, transformation system, overlord system, and unified gameplay and game content.

If the development is smooth, players support, we will also strive to launch the era script, such as Chuhan, Three Kingdoms, Sui and Tang Dynasties, the two Song, the Ming Dynasty and so on.

The current game features:

1. A brand new China map: A new big map based on the topographic map of China and major rivers. There are currently 278 cities in total, as well as 158 countries or regimes. Players will be from the geographical situation, intuitive understanding of the reasons people were making various strategic choices.

2. The war on the big map: 158 countries on the big map will alliance, expansion and even betrayal for their own interests, and finally there can be only one winner on the land of China. The current unit battle to join the backstroke judgment, coupled with the upcoming terrain system, players can have more tactical space to fight.

3. Science and Technology Tree: After research, according to the history of science and technology in China's science and technology development tree, each science and technology have references from Chinese books related verses or sentences.

4. Personnel and Official System: Different posts have different bonuses, and government officials in different political systems have different bonuses. The personnel system will be changed to a family system in the next few editions.

5. lack of art: because no one optimistic, popular theme of the Spring and Autumn Warring States play a small game, so there is no investment to please Grandpa, can only beg you gentlemen who lifted your hand, if possible, not bad review art Thank you very much.

6.Rich factional system


7. Realistic Topographical features of China


8. Dynamic Change of Urban Appearance


9.Accurate administrative layout



Upcoming systems:

1. The System of Reunification and the Rebel: The eradicated state did not really die out. The forces and thoughts of the old days still sneaked quietly beyond the reach of the new rulers, glimpsed and awaited his return.

2. Hexagonal terrain system: a large map will be divided into a block of small hexagons composed of maps, each hexagonal will have its own terrain properties, terrain properties will bring about plus or minus, all arms also Will have their own fighting terrain, so that the fighting more depth and change.

3. Family System: In the Spring and Autumn Period and the Warring States Period, the family monarchs often controlled the power and lifeline of their country. The relations between them and their monarchs often dominated the rise and fall of various countries and palaces and staged scenes of tragedy and comedy.






































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Offline Asid

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Re: Nation War:Chronicles | 国战:列国志传
« Reply #1 on: May 13, 2019, 01:41:34 PM »
NationWar 1.14 Update1
13 MAY @ 4:41AM   - CYM-REX


1. Repair bug of log wall LOD error

2. Fix bugs that overlap the prompt boxes

3. Fixing Pathfinding bugs

4. Adding descriptive information for small countries

Fix bugs: AI's request for help points is followed by a war between AI and another country that has been destroyed.

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Offline Asid

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Re: Nation War:Chronicles | 国战:列国志传
« Reply #2 on: June 15, 2019, 08:58:36 PM »
NationWar 1.15 Update1
15 JUN @ 7:55AM   - CYM-REX

1. The minimum self-institution of the "Patriarchal law" is reduced to 10%.

2. Modify the "Prairie Nomadic System" to unlock at the beginning


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