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Wolfpack

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A crew of players experience the tense atmosphere of a WW2 U-boat, manning the stations in this realistic co-op simulation game. Several crews may play together in a wolfpack, completing missions based on iconic events during the different stages of german U-boat warfare between 1939 and 1945.


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Single-player*, Online Multi-Player, Co-op, Online Co-op

*Q: Is there a Single-Player option?

A: It is possible to launch the game alone. It is not impossible for a single player to man the U-boat at this point, but it is definitely not optimal since it requires a lot of running between the different stations.

"We have decided to put rudimentary bots at #1 on the To Do List since this feature gets requested reccurently. However, Wolfpack is designed for co-op, and we hope you give the multiplayer aspect a chance. Our Discord Server is full of friendly and very devoted people, so don't hesitate to join it."





Wolfpack Trailer 2




About

Wolfpack is a realistic, first person, co-op U-boat game where one or multiple crews of players man the stations of a highly detailed German type VII U-boat during the Second World War. The crew will encounter large randomized convoys of merchants escorted by destroyers, sloops, and corvettes. Their objective is to intercept and sink enemy ships and escape undetected.

Each player mans a station in the U-boat, and the crew will need to cooperate in order to succeed in their mission. Unlike other submarine simulators, Wolfpack is designed for players to procedurally manage the submarine through direct, manual interaction with valves, levers, and instruments.

Each U-boat has up to five players: The captain, the helmsman, the dive officer, the radio man, and the navigator.


•   The radio man operates the hydrophone, radio, radio direction finder, and Enigma machine.

•   The helmsman controls the U-boats heading and speed, and operates the torpedo data computer.

•   The dive officer controls the depth using the dive planes, ballast and negative tanks and serves as a lookout and gunner for the deck gun and anti aircraft gun.

•   The navigator calculates the position of the u-boat, and determines the best route to intercept enemy convoys.

•   The captain is the commander of the U-boat, and gives orders to the rest of the crew.

All stations and instruments in the U-boat are carefully modeled after original pictures and sources, and kept as realistic as possible without compromising usability. The game contains a fully operational torpedo data computer, manual navigation tools, and ship recognition manual.





















































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Wolfpack Tactics & Tips

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Start Up of a WW2 Submarine Diesel Engine of a German U-Boat



Published on Jun 24, 2018
Start up of a 6-cylinder diesel engine. The submarine engine RS 34 S was used in the Type XXIII submarines. Originally, it was designed by MWM as a diesel generator for the battleships Bismarck and Tirpitz. The engine has 108 liters cylinder capacity (18 liters for each cylinder) and 576 hp at 850 revolutions per minute.

The engine is located in a museum in Kiel, Germany: http://www.maschinenmuseum-kiel-wik.de

These are the steps performed to start the engine:

0:08 - The young machine operator begins to pre-lubricate the engine.
0:32 - After reaching 2 bar oil pressure, the older machine operator turns the engine manually.
1:44 - The engine is turned by compressed air with cylinder taps opened to blow out water or oil, if present. The engine is still being pre-lubricated.
1:57 - The machine operator closes the cylinder taps.
2:14 - Water pump switched on (control cabinet in the background).
2:16 - Fuel valve opened.
2:18 - Injection pumps on filling: Probably, this means that the injection pumps are set to maximum as a basic setting (big wheel). The final fuel amount is set by the governer (small wheel in the background).
2:21 - Preheating
2:30 - Glowplugs are glowing.
2:34 - Engine start by compressed air.
2:55 - The machine operator checks the combustion by opening the cylinder taps shortly.
3:13 - Finally, he raises the RPM by adjusting the governor.

Asid:
Solution Solver - Intercept Wheel






What's New?

+ Position Keeper integrated into the main intercept wheel.

+ Determining target course and speed from two bearing/range readings integrated into the main intercept wheel. Can be done in real-time mode or with a specific time interval.

+ New "Periscope Solver" tool designed with Wolfpack in mind.

+ Both sides of the german attack disc seen in many Silent Hunter mods now included. Click the center of the Dial to flip it over.

+ Various internal improvements.


Download:


Requirements:
A graphics card that is not a potato.

Since this is a .NET app written in C#, i used some Managed components of DirectX to render the dials for speed. Not all DirectX installers come with those components. So you may or may not need to run the full directX web installer to get them if they are missing from your system.

DirectX End-User Runtime Web Installer


Credits:

Dial Artwork:
Based off a design by 'Reaper7'
Originally designed by 'CapnScurvy'

SpeedSolver Artwork:
Based off the U-Jagd Tools for SH3 by 'joegrundman'

Attack Disc Artwork:
Hitman?

If you enjoyed the program and would like to buy me a beer (or two) for the countless hours that went into making it:




Screenshots:

Lead Solver / Intercept Wheel:


Speed Solver:


Periscope Solver:


Attack Disc Front:


Attack Disc Back:


Hydrophone Tracker:



Solution Solver - Intercept Wheel Overview

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