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Offline Asid

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Re: Wolfpack
« Reply #90 on: December 12, 2020, 01:04:59 AM »
Weekly update
Dec 11 2020


Hello everyone! This week we have been working on integrating the skybox and weather system with the new water asset.

/Einar

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Offline Asid

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Re: Wolfpack
« Reply #91 on: December 19, 2020, 01:54:25 AM »
Weekly update
Dec 18 2020


Hello everyone!

This week we have continued working on the skybox and weather system. We are also happy to announce that a new developer has joined the team. Welcome Axel! @Admiral Squatbar

/Einar

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Offline Asid

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Re: Wolfpack
« Reply #92 on: January 09, 2021, 01:38:54 AM »
Weekly update
Jan 08 2021


Hello everyone!

Hope you all had a good holiday! We are back, working on the game as usual. This week Oscar has started integration work on the new skybox and water system. I am working on the U-boat's interior, modeling the new compartments. Koji is working on new merchant ships as well as the corvette. Axel has started working on expanding the net code, which is necessary for dedicated server support and versus mode further down the road.

/Einar


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Offline Asid

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Re: Wolfpack
« Reply #93 on: January 16, 2021, 04:27:48 AM »
Weekly update
Jan 15 2021


Hello everyone!

This week Oscar has continued working on integrating the new skybox and water system. I am still working on modeling the U-boat's new compartments. Koji is researching and modeling new merchant ships. Axel is working on expanding the net code.

/Einar

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Offline Asid

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Re: Wolfpack
« Reply #94 on: January 23, 2021, 02:22:43 AM »
Weekly update
Jan 22 2021


Hello Everyone!

This week I've continued modeling the U-boat's new compartments. The engine room is modeled but there are no textures yet. Oscar is working on integrating the new skybox and water system. Koji is doing impressive work on the new merchant ships. Check out his latest posts in the escorts channel. Axel is making progress expanding the net code.
Here are some screenshots of the work in progress engine room.

/Einar








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Offline Asid

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Re: Wolfpack
« Reply #95 on: January 30, 2021, 02:02:05 AM »
Weekly update
Jan 29 2021


Hello Everyone!

We're doing a Q&A on Discord February 7:th 17-22 GMT. If you have questions regarding the project we'll be there to answer them.

This week I've continued modeling the U-boat's new compartments. Koji is working on the new merchant ships. Axel is working on expanding the net code.

Oscar is working on the new water asset. Here are some work in progress screenshots.

/Einar








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Offline Asid

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Re: Wolfpack
« Reply #96 on: February 06, 2021, 02:28:35 AM »
Weekly update
Dec 11 2020


Hello everyone!

Don't miss the Q&A on Discord February 7:th 17-22 GMT. If you have questions regarding the project we'll be there to answer them. This week I've continued modeling the U-boat's new compartments. Koji is working on the new merchant ships and Axel is working on expanding the net code.

Oscar is working on the new water asset. Here is a video showing some work in progress.



/Einar


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Offline Asid

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Re: Wolfpack
« Reply #97 on: February 13, 2021, 01:49:12 AM »
Weekly update
Feb 12 2021


Hello everyone!

This week I've continued modeling the U-boat's new compartments. Koji is working on the new merchant ships. Axel is working on expanding the net code. Oscar upgraded the game engine to the latest version of Unity, and is continuing work on integrating the new water asset.

/Einar









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Offline Asid

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Re: Wolfpack
« Reply #98 on: February 21, 2021, 04:05:32 AM »
Weekly update
Feb 19 2021


Hello everyone!

This week I've continued modeling the U-boat's new compartments. Koji is working on the new merchant ships. Axel is working on expanding the net code. Oscar is working on the new water asset.
Here are some screenshots of the work in progress galley

/Einar







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Offline Asid

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Re: Wolfpack
« Reply #99 on: February 28, 2021, 12:54:16 AM »
Weekly update
Feb 26 2021


Hello everyone!

This week I've continued modeling the U-boat's new compartments. Koji is working on the new merchant ships. Oscar is working on the new water asset. Axel is working on the netcode. Underlying netcode functionality is complete and internal testing will begin as soon as crew (names, roles) and server functionality (browsing, hosting, etc) is ready.[

/Einar

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Offline Asid

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Re: Wolfpack
« Reply #100 on: August 07, 2021, 05:20:18 PM »
Development update 9/4/2021
Fri, 9 April 2021



Hello everyone!


It has been some time since the last update to the game, and so naturally, people have started to wonder if development has stopped, or if we are low on funds. We want to assure you that everything is proceeding as normal. We are all still working 100% on the game, and we are happy to announce that 2 new developer’s joined the project. Our new team members are Koji and Axel (we are now 4 people working on the game!).

Currently, Oscar is working on the water asset for patch 0.25. The patch has been delayed somewhat, because he was on parental leave last month. Einar is building new compartments for the U-boat that will be implemented in patch 0.26. Koji is working on new ship models for patch 0.27 and Axel is making a new network protocol for patch 0.33 that will support dedicated servers and PVP.

Looking for people to play with, previous Q&A’s or somewhere to discuss the game in depth with other players?

Join our community Discord!



Read on....


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Offline Asid

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Re: Wolfpack
« Reply #101 on: August 07, 2021, 05:20:31 PM »
Update 0.25, 'Water' is LIVE!
Fri, 6 August 2021



Hans, why is the boat tilting!?

Hello fellow submerged sailors!

The day is here! Update 0.25 is now live on a new public beta branch (detailed instructions on how to access the beta branch can be found below). This update includes the new water, an improved sky and a new character controller.

We know this update has been a long time coming, it is the result of a ton of work over a long period of time.

We have long known that several key pieces of our technology required a rework, our hope is that the extended development time for these will make progress faster in the future, as well as making our systems more extendable and easier to work with.

We want to thank all members of our community for supporting us during this period - your feedback, your suggestions, and test participation has been invaluable to us and for the overall quality of Wolfpack.

Sincerely,
The Wolfpack Team

Highlights
 


New water
The update features the new, long-awaited water asset - you will now have to take sea state into account when preparing for your convoy attacks!
The skybox has been completely revamped, it now features physically correct particle scattering.

Improved character controller
The character controller has been reworked and improved, details such as wind in clothes and swaying has been added.
The refactor should also massively alleviate future work on the character controller.

Improved lighting and rendering
The game now uses a more accurate colour space, which improves the lighting and material fidelity.

Why opt-in beta?
We thought that giving you access as soon as possible would be a good idea, and hence some promised features are still missing.

They will be added in smaller patches in the following weeks.

There are also some minor bugs that still need fixing, which will be remediated as soon as possible.

What now?
Discord Q&A on Tuesday 10/8, 17.00 GMT.
Have any questions, feedback or suggestions on update 0.25, or Wolfpack in general? Let us know! We will be on Discord to answer all your questions.

You can join the Wolfpack Discord here. https://discord.com/invite/ZwEymD5

Additional 0.25 features
Oscar will be taking a well-earned vacation, so for the next two weeks there will be no new patches. Following that we will rapidly release smaller updates improving the upon features of this update and adding missing ones. These include:
•   Foam and wake simulation.
•   More weather types.
•   More torpedo types.
•   Torpedo failures.

Update 0.26, 'the Interior'
We will release Update 0.26 with the following highlighted features:
•   The complete interior of the type VII u-boat, alive and animated.
•   Rework of the conning tower to match the new interior.



Accessing the public beta branch
Step 1:
Right-click Wolfpack in your Steam library.

Step 2:
Select “Properties” in the drop-down menu.

Step 3:
Select “Betas” in the menu on the left.

Step 4:
Select “beta” in the opt-in drop-down menu.

Steam should now prompt you to update Wolfpack to download the new version, if you wish to revert to another branch, you can use the same instructions.
More About This Game
 

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Offline Asid

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Re: Wolfpack
« Reply #102 on: November 26, 2021, 11:59:21 PM »
Update 0.25L, new torpedo type!
Fri, 26 November 2021

Hello everyone!

This week we have released version 0.25L
to the beta branch. This update contains the new torpedo type (T1), a new torpedo reloading interface, as well as some bug fixes.

Torpedoes are no longer reloaded automatically, since there are multiple torpedo types and speeds to choose from. To reload a torpedo, use the TDC and click the status section to open the torpedo reloading interface. To load or unload a torpedo, simply drag it to the corresponding spot.

Torpedoes with different speeds can not be combined in a salvo shot, but must be fired individually.
Next week we will add torpedo errors and some more mission editor options.


« Last Edit: November 27, 2021, 12:38:37 AM by Asid »
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Re: Wolfpack
« Reply #103 on: March 22, 2022, 11:57:41 PM »
Wolfpack - Fire shader (work in progress)
18 March 2022




The new shader causes the burning area of the ship to glow and get charred.

The new ship damage system will be released in version 0.27. Work in progress.

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Re: Wolfpack
« Reply #104 on: July 02, 2022, 03:25:55 AM »
Update 0.26 released on the beta branch!
Fri, 1 July 2022



Hello, submariners!

We are happy to announce that update 0.26 has been released on the beta branch!


Detailed instructions on how to access the beta branch can be found at the bottom of this page.

This update includes the full interior of the German type VII U-boat, improvements to player interactions (friends, bans, ignores, etc), leakage effects, new periscope overlays, scales and distance tables, intercom telephones and quality of life improvements.

For this update we would like to give a special shoutout to our group of dedicated testers, without your indispensable support we would still be finding new bugs to fix.

As usual, we want to thank all members of our community for supporting us - your feedback and suggestions are invaluable to us and continuously improve the quality of Wolfpack.

Sincerely,
The Wolfpack Team


Highlights




Read on.... https://steamcommunity.com/games/490920/announcements/detail/3316353291725389279

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    Wolfpack, a Subsim project

    Started by Red2112

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    Last post October 18, 2016, 02:14:33 PM
    by Greybriar