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Online Asid

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Re: Wolfpack
« Reply #15 on: July 02, 2019, 04:59:20 PM »
Version 0.18
2 JUL @ 4:57PM   - OSCAR

Version 0.18 is here!
This version contains major updates to the map tools. We’re taking a break during July, but we’ll be back to work on the bots in August.

Patch notes:
•   Right mouse button now closes recognition manual.
•   Fixed bug where the the notes section closes when typing c.
•   Torpedo gyro is now activated after 200 meters.
•   Fixed bug in tutorial level where torpedoes would pass through ships.
•   Added compass to conning tower.
•   Added compass to attack periscope.
•   Overlapping map text is now hidden.
•   Map keypad entries now support decimal numbers.
•   Map keypad entries now support addition, subtraction, multiplication and division.
•   Holding left ctrl button now lets you quickly zoom in on the map.
•   Added more map symbols.
•   Added line styles.
•   Added line copy tool.
•   Added more snapping options (none, point, line, all).
•   Lines drawn on the map now snap to the u-boat.
•   Eraser now works on any part of a line or circle.
•   Time stamps are now a property that all lines, circles and symbols can have, rather than something specific to the time stamp tool.
•   Removed time stamp tool.
•   Added hotkeys for map tools.
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Re: Wolfpack
« Reply #16 on: July 06, 2019, 12:17:51 AM »
Version 0.18a
5 July

Patch 0.18a is out. It addresses some bugs.

Patch notes:

•   Fixed AOB dial bug.
•   Fixed time == 24 night sky bug.
•   Removed possibility to glitch inside u boat from the outside.
•   Can no longer use binoculars indoors.
•   Removed map darkening effect when using night light.
•   Changed gyro activation range to 9.5m.Thanks Maverick (and others)!
•   Changed torpedo turn radius to 95 meters.
•   Made corrections to smoke shader code.
•   Fixed spawning into convoy bug.

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Re: Wolfpack
« Reply #17 on: August 09, 2019, 11:40:29 AM »
Version 0.18b
5 Aug

Patch 0.18b is out. It fixes some bugs:

Patch notes:

•   Fixed time bug.
•   Time should now progress normally.
•   Fixed torpedo turn radius bug: Torpedo should now turn correctly in the tutorial level.
•   Fixed map text bug: Map text should not be visible to other players.

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Re: Wolfpack
« Reply #18 on: September 14, 2019, 12:24:05 AM »
Dev update September 13


Hello everyone! Sorry about the radio silence. From now on we will be making weekly updates every Friday. This week I have been working on the bots. The only thing that is missing right now are character animations, which Einar is making. Patch 0.19 with the bots is coming out as soon as the animations are done.

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Re: Wolfpack
« Reply #19 on: September 21, 2019, 12:34:44 AM »
Dev update September 20
By Einar

"This week has been devoted to the completion of the bot system. Oscar's been bug fixing and improving the interfaces while I've been working on custom animations for the bot characters.

We are currently set on releasing the patch by the end of next week.

/Einar"

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Re: Wolfpack
« Reply #20 on: September 27, 2019, 06:59:40 PM »
Version 0.19 - Bots
Fri, 27 September 2019

We are now releasing the bot features.


Hello everyone!

We are now releasing the bot features we've been working on the past month. The addition of bots will make the game more single player friendly by allowing you to control the U-boat from a dashboard interface. Bots are activated on a per server basis in the lobby menu.

To access the bot interface in game, click the mouse wheel, or press F1-F3 for individual bots. Bots play crew members that do not have a player. If a player logs in, the corresponding bot is deactivated. There is no captain bot.




Use the helmsman interface (F1) to set the speed, heading and rudder angle. The helmsman bot will notify you if the battery level is low.




The torpedo data computer may be controlled via the helmsman interface.




The hydrophone and the radio are available in the radio man interface (F2). The radio man bot will notify you of radio messages as well as hydrophone contacts.




The dive officer interface (F3) allows you to set the U-boats depth by entering a desired value. Use the automated quick commands for diving, surfacing, emergency dive and for maintaining periscope depth. The dive officer bot will notify you if the compressed air supply is low.


Patch notes:
•   Added bots. Press the middle mouse button, or F1-F3 to activate the bot menus.
•   Added scalable menu cursors.
•   Added overlay to distance table to make it easier to use.
•   Added quick encounter option.
•   Outgoing telegraph messages are now logged.
•   Added indoor zoom.
•   Increased time between fired salvo shots to 2.3 seconds.
•   Added bearing indicator to UZO
•   Reloading torpedo tubes now depletes compressed air.

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Offline Skoop

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Re: Wolfpack
« Reply #21 on: September 27, 2019, 07:09:23 PM »
This is the feature I've been waiting for.
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Re: Wolfpack
« Reply #22 on: September 27, 2019, 07:41:36 PM »
This is the feature I've been waiting for.

I have had this since release. It has a knowledgeable community but this "bot" feature will help many who want to test the water.....  :lol :sub
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Offline Skoop

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Re: Wolfpack
« Reply #23 on: September 27, 2019, 09:06:43 PM »
For sure.

I like the idea of multicrew in a uboat, but 3 to 5 buddies each controlling a uboat to form a wolfpack would be a blast.
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Re: Wolfpack
« Reply #24 on: September 29, 2019, 05:47:44 PM »
Wolfpack BdU Campaign
06-09-2019
By derstosstrupp
Original post


Hi All,

Wanted to start a thread to gauge interest levels among current Wolfpack players regarding what I and a few others have been working diligently on these past months. As we all know, Wolfpack is a great simulation, probably the best we have in terms of U-boat systems. Because the game is in such an early stage of development, things such as duds, specific U-boat damage etc are not yet modeled. Our intention with this campaign is to model such things by way of a third-party tool to assist in generating realistic results.

What myself and a few others have been working out is a campaign of sorts, similar to SH3, where skippers and their crews plot a course on a shared map and admin, us, generates results for them as if they were on patrol, including aircraft, single ships, convoys, etc. They get a radio message from admin with Wolfpack settings and then use a shared spreadsheet in Google to fill in the details. Medals, promotions etc. are all there as well. Call it role-playing if you will.

Here is a taste of what we’ve got:

Plotting on Map:




Spreadsheet for Realistic Results:




This is intended to start a discussion and gauge interest in such a thing. We would run it on Subsim here.


Another thing to note is we do not mandate a minimum crew size. But with mods it is very difficult to run the boat with less than 3!

Distinct advantages go to those who have a well-trained crew though, as follows:

1. Crash dive times are established by boat, and it is advisable to get your boat’s crash dive time down as we are currently simulating aircraft!

2. Skippers can send crewmembers to Admin for “checkrides” on stations. If they pass, the boat gets benefits in campaign. This encourages training and leadership within crews.

Update 10-09-19:
We are now simulating navigational errors during the patrol. These can be reduced by training your crew on Wolfpack stations!



Update 13-09-19:
BIG NEWS! Our esteemed member Elphaba (Zoe) has been able to mod the game for purposes of our campaign! I was merely technical advisor. Here are the features:

Wolfpack BdU Variant Mod 1.0 by Captain Zoe E
Summers and Stosstrup (M. Hamacher)

1. Reload times are now between 20 - 30min PER
TUBE, sequentially.

2. Salvo shot launch times are now set to the
historical figure of 2.3 secs between each
shot.

3. Torpedoes can now be Duds, with historical
figures for the correct month / year.

4. Torpedoes can now prematurely detonate, and
it will be detectable by the AI for the
correct month / year.

5. Torpedoes have a historically accurate
chance of losing guidance after arming.

6. The TDC will not allow a torpedo to be
fired if any of the main ballast vents are
open.

7. Upon firing a torpedo, a positive buoyancy
will be effected.

8. Torpedo Ranges are now historically
accurate and will change for the correct month
/ year.

9. TDC correctly recognises Torpedo max range
based on date.

10. Climb down from bridge onto player
controlled ladder animation is significantly
faster; this not only prevents people blocking
the ladder but is further useful for getting
down your test dive times.

11. The UZO now has a compass rose for
relative bearings (at the top) and the guide
wires illuminate with the night switch (Note:
do not rely on the gradicles for
measurements).

12. Holding Q shows the mod details and
version number.

With this mods enabled, it is **strongly**
recommended no boat shall sail with less than
3 crew. However, 4 (or more) crew are
**strongly** advised.

This is the first version of the Wolfpack BdU
Campaign variant of Wolfpack.

Further mods, tweaks and even bug fixes are
being developed in parallel to the campaign
and a new mod will be pushed to all boats as
it becomes available.



Update 18-09-19:
We’re using Enigma in our campaign now!





Update 27-09-19:
Wolfpack BdU Variant Mod 1.2.2 by Captain Zoe E Summers and Stosstrup (M. Hamacher).


1. Reload times are now between 20 - 30min PER TUBE, sequentially.

2. Salvo shot launch times are now set to the historical figure of 2.3 secs between each shot.

3. Torpedoes can now be Duds, with historical figures for the correct month / year.

4. Torpedoes can now prematurely detonate, and it will be detectable by the AI for the correct month / year.

5. Torpedoes have a historically accurate chance of losing guidance after arming.

6. The TDC will not allow a torpedo to be fired if any of the main ballast vents are
open.

7. Upon firing a torpedo, a positive buoyancy will be affected.

8. Torpedo Ranges are now historically accurate and will change for the correct month / year.

9. TDC correctly recognises Torpedo max range based on date. (Red 'No Solution' light)

10. Climb down from bridge onto player controlled ladder animation is significantly faster; this not only prevents people blocking the ladder but is further useful for getting down your test dive times.

11. The UZO now has a compass rose for relative bearings (at the top) and the guide wires illuminate with the night switch (Note: do not rely on the graticules for measurements as the scale isn't applicable for the UZO magnification level).

12. Holding Q shows the mod details and version number.

13. Attack periscope no longer has stabilisation.

14. Observation periscope no longer has stabilisation.

15. Realistic torpedo weight (in water) now removed from U-boat's mass when torpedo fired.

16. Binoculars can now be used inside the sub.

17. Added Wolfpack BdU and Version number to main menu.


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Re: Wolfpack
« Reply #25 on: September 30, 2019, 12:45:14 PM »
Wolfpack Single Player Mode
30/09/19




"Ahoy

When we released Wolfpack many of you reached out to me and said, "But Onkel, I don't really play multiplayer. Please let me know when Wolfpack has a single player mode".

Well my friend, the devs heard you and that day is here: it is my great pleasure to tell you that we just released the Wolfpack Lone Wolf single player package. Now you can have the same authentic u-boat experience but easily manage your boat solo if you choose.

If you already own Wolfpack (thank you for your support!), you can go to Steam now and update your game. If you have been waiting for the right time to buy Wolfpack, there's no better time than now.
You can get the game with the Lone Wolf single player update all for the same price as the original game.  Just check out the terrific reviews!
https://store.steampowered.com/app/490920/Wolfpack/

And we're not stopping here, no sir. The devs have a lot more amazing stuff to add to the game: a campaign mode featuring a highly detailed and authentic Scapa Flow mission with patrols, nets, blockships, and tidal factors. That is something never done by any subsim.  Then we'll build a historic campaign mode with missions like Running Gibraltar, Operation Drumbeat, and D-Day; dedicated servers for 24/7 World of Wolfpack, save game functions, and that Holy Grail of all u-boat sims--playable destroyers for massive player vs player convoy battles. That's what your purchase of Wolfpack buys you.

So, get your copy of Wolfpack now and enjoy the most realistic u-boat combat simulator ever. Your support means the game will continue to evolve and grow.

Good hunting!
Onkel Neal
SUBSIM


PS: Now with the single player mode it is easy to start a mission solo and allow other players to join the battle in their own subs as part of a wolfpack during your game. This really ramps up the action and makes the destroyers work extra hard to cover the whole convoy when it is being attacked from all sides! You can use the u-boat radio to communicate with any other captains. If other players join, great; if not, no problem, your game goes on solo.

PPS: We also added a training mode and a quick encounter mode for immediate action!"

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Re: Wolfpack
« Reply #26 on: October 04, 2019, 05:41:12 PM »
Dev update October 4
By Einar

"Hello everyone!

This week we’ve been redesigning the buoyancy system for the sub. This will fix many bugs and issues with the old system and we’ve also added a trim tank, so that the buoyancy can be finely tuned by the dive officer. The new buoyancy system and trim tank will be released next week.

/Einar"

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Re: Wolfpack
« Reply #27 on: October 11, 2019, 04:15:28 PM »
Dev update October 11
By Einar


Hello everyone!

This week we've been working on completing the new buoyancy system and implementing the trim tank station. We’re almost done, all that remains now is some tweaking and testing. The buoyancy and trim system will be out next week.

/Einar"

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Re: Wolfpack
« Reply #28 on: October 20, 2019, 12:03:38 AM »
Version 0.20 - Trim tanks
Sat, 19 October 2019



Hello everyone!

This week we finished work on patch 0.20. This patch adds a new buoyancy system and trim tanks. The patch also contains a number of bug fixes.

Patch notes:

1.   Overhauled buoyancy system.
2.   Added trim tank.
3.   Switched dive plane angles (Front rudder is now +-30)
4.   Improved precision of U-boat hull collider.
5.   Starting the diesel engine now uses compressed air.
6.   Launching torpedoes now uses compressed air.
7.   Added launch button and time to impact to TDC bot interface.
8.   Closing the radio man bot menu no longer cancels sending radio messages.
9.   Numbers can now be sent via the radio bot interface.
10.   Bots can now correctly keep depth and turn when reversing.
11.   Cursor scale now affect caret size when writing on map.



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Re: Wolfpack
« Reply #29 on: October 22, 2019, 03:34:15 PM »
Version 0.20a - Trim tanks
Monday, 21 October 2019



Hello everyone!

Patch 0.20a is out. This patch fixes some bugs and makes the behavior of the dive officer bot less ambiguous.

Patch notes:

1.   Adjusted the minimum spawn distance in quick encounters.
2.   Adjusted button overlap in the periscope depth command.
3.   Dive officer and helmsman are now more verbose when given an order.
4.   Dive officer bot animation now indicates if bot is idle.

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    Wolfpack, a Subsim project

    Started by Red2112

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    Last post October 18, 2016, 02:14:33 PM
    by Greybriar