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Offline Asid

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Re: Wolfpack
« Reply #60 on: June 07, 2020, 12:06:04 AM »
Weekly update
June 06 2020


Hello everyone!

This week we have continued working on the mission editor.

/Einar

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Offline Asid

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Re: Wolfpack
« Reply #61 on: June 13, 2020, 01:40:31 AM »
Weekly update
June 12 2020


Hello everyone!

The past couple of weeks we have been working on a simplified mission editor. This is the first step towards the real mission editor, which will have more features.

These settings will allow players to create custom missions different from the standard skirmish mode:

Mission Title
Mission Description
Encoded Orders: This is an encoded message that the players will receive after the mission has started.
Mission Completed Text: Text that is shown when the mission is completed.
Mission Failed Text: Text that is shown when the mission is failed.
Number of torpedoes in the forward torpedo room.
Number of torpedoes in the aft torpedo room.
Convoy Course
Convoy Speed
Year, Month, Day
Hour, Minute
Location
Weather
Tonnage Goal: The players must sink this number of tonnes to complete the mission.
Target List: The players must sink these ships in order to complete the mission.
Anti Target List: The mission is lost if any of these ships are sunk.
Time Limit
Merchant List: This is a list of ships that will be spawned in addition to the ships specified in Target List.
Number of destroyers, corvettes and sloops.
Mission Ends If Discovered: The mission ends if any U-boat is discovered.

/Einar
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Offline Asid

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Re: Wolfpack
« Reply #62 on: June 26, 2020, 01:13:56 AM »
Weekly update
June 19 2020


Glad midsommar everyone!
This week we've continued developing the mission editor. It's not ready yet, but it looks promising.

/Einar


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Offline Asid

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Re: Wolfpack
« Reply #63 on: June 27, 2020, 01:26:05 AM »
Weekly update
June 26 2020


Hello everyone!

The mission editor we've been working on is almost ready and the patch will be released shortly

/Einar


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Offline Asid

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Re: Wolfpack
« Reply #64 on: July 05, 2020, 02:42:50 AM »
Weekly update
July 03 2020


Hello everyone!

Developing the mission editor has taken a little longer than anticipated but it's shaping up well. We want to make sure it's done properly and hopefully we'll have it ready for testing next week.

/Einar


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Offline Asid

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Re: Wolfpack
« Reply #65 on: July 12, 2020, 02:08:15 AM »
Weekly update
July 03 2020


Hello everyone!

The mission editor works now, and we are currently working on integrating Steam Workshop support, so that sharing and browsing missions will be easy. The new patch (0.24) is ready soon. Patch 0.25 will include improvements to the water system, and more advanced torpedoes (different torpedo types, duds, etc).

/Oscar

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Offline Asid

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Re: Wolfpack
« Reply #66 on: July 18, 2020, 12:18:11 AM »
Weekly update
July 17 2020


Hello everyone!

This week we have been implementing Steamworks support for the mission editor. We are almost finished, and testing will begin soon. We have also been discussing the future development of the game, and we have compiled a new road map that will be posted on Monday, when we will have time to answer questions.

/Einar

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Offline Asid

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Re: Wolfpack
« Reply #67 on: July 21, 2020, 12:14:20 PM »
New Development Roadmap
Mon, 20 July 2020

Features on the horizon




0.24 : Simplified mission editor.

This patch introduces a simplified mission editor, as well as Steam workshop support. This is a stopgap measure before we introduce the real level editor in patch 0.30. In this mission editor the player can set mission parameters for an open sea mission, and share the mission with the community through Steam workshop.

0.25 : New water asset, all torpedo types.

In this patch we will design a new water asset. The new water will be more dynamic, it will support both calmer and more stormy weather conditions. The new water will be dynamically deformed by ships and will create wakes and foam in a realistic manner. This patch will also introduce all relevant torpedo types, including FAT and LUT torpedo patterns, as well as realism options for torpedo failure. The player will be able to choose a torpedo loadout depending on the in game year.

0.26 : Complete U-boat interior.

In the current version of the game only the conning tower, control room and radio room are implemented. In this patch we will add the rest of the U-boat interior: The aft and forward torpedo rooms, engine room, galley, officers and crew accommodations as well as new sonar and radio compartments will be modelled and textured in great detail. The control room and conning tower will be retextured using the correct paint scheme.

0.27 : New damage system for ships.

This patch improves the damage model for enemy ships. The new damage model will have detailed interior colliders for each part of the ship, and the ships will be able to deform, burn and break apart in a realistic manner.

0.28 : Global world map.

This patch introduces a global world map with correct land height and barymetric data for the entire world.

0.29 : New AI, Aircraft.

In this patch we will rewrite the enemy AI, making it more capable. This patch will also introduce aircraft, aircraft carriers, torpedo boats, enemies with forward throwing weapons and enemy radar.

0.30 : New level editor with land/global location.

This patch will introduce a complete level editor, using the global world map. The level editor will be used by us to create a campaign (a series of one off missions), and will also be made available to the player community. The editor will enable us to make missions that take place near the coast, such as harbour invasion missions. This patch introduces coastal defence, mine fields, anti submarine nets and block ships.

0.31 : U-boat flooding and damage.

In this patch we will build a realistic damage model for the U-boat. We will also model dynamic flooding of the U-boat interior.

0.32 : New character models/character creator.

In this patch we will build new character models and a character creator. The new characters will have greater variety in appearance and a larger selection of clothing and accessories.

0.33 : Dedicated servers.

In this patch the net code will be reworked in order to support dedicated servers.

0.34 : Playable corvette and Versus mode.

A playable corvette will be introduced to the game as well as game modes for U-boat versus corvette combat.


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Offline Asid

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Re: Wolfpack
« Reply #68 on: July 25, 2020, 01:42:46 AM »
Weekly update
July 24 2020


Hello everyone!

The mission editor was made available to the testers yesterday and will be tested throughout the weekend. We initially planned to release it today, but we want to make sure it is stable first. So far everything looks good, and if no major errors occur, we will release it on Monday.

/Einar


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Offline Frankie

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  • From Dogs of War to Pipes Of Peace
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Re: Wolfpack
« Reply #69 on: July 25, 2020, 05:08:43 AM »
Simply amazing stuff.
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After the Dogs of War are let slip, let us smoke the Pipes Of Peace.

Offline Asid

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Re: Wolfpack
« Reply #70 on: July 28, 2020, 12:24:14 AM »
Patch 0.24 - Mission Editor
Mon, 27 July 2020



Hello everyone!

Patch 0.24 is now released. This patch contains a mission editor with Steamworks support. To make a mission, choose Workshop in the main menu, and then select Create mission. To play Steamworks missions, select Workshop in the lobby menu, then select browse workshop. In the workshop menu, click on the mission you want to play and choose subscribe. When the mission is downloaded, you can play it by selecting play.

Patch notes:
Added a mission editor with Workshop support.
Map colors can now be changed in the options menu.
Mouse buttons can now be bound to actions just like keyboard keys.
Added 3 additional stop watches.
Added log book to recognition manual.
Updated the Enigma model.




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Offline Asid

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Re: Wolfpack
« Reply #71 on: August 08, 2020, 12:37:33 AM »
Weekly update
Aug 07 2020


Hello everyone!

With the mission editor up and running we'll continue working on the upcoming features listed on the roadmap. Bugs that have been reported will also be fixed.

/Einar


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Offline Asid

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Re: Wolfpack
« Reply #72 on: August 16, 2020, 12:03:36 PM »
Weekly update
Aug 14 2020


Hello everyone!

This week we have started working on the new water asset. Most of the week has been spent on getting a nice looking wave spectrum. Next week we will work on a new buoyancy system and an underwater effect.



/Einar


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Offline Asid

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Re: Wolfpack
« Reply #73 on: August 22, 2020, 12:53:15 AM »
Weekly update
Aug 21 2020


Hello everyone!

This week we've been working on the new buoyancy system. Here is a work in progress video.





/Einar


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Offline Asid

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Re: Wolfpack
« Reply #74 on: August 22, 2020, 12:54:54 AM »
The water asset and buoyancy system
Aug 21 2020


The water asset and buoyancy system is a big update even though it is not readily apparent to the end user. This new built-in-house water asset the new water asset is very efficient with resources and will allow the game to take advantage of the latest version of the Unity engine.  The original water asset allowed the devs to get a game in place and on the Early Access platform, now they have engineered a greatly superior water asset of their own that will work much better for the game, with caustic effects, better shading of underwater views through the periscope, and the long-awaited foam and wakes that will improve the visible appearance.

/Onkel Neal

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    Wolfpack, a Subsim project

    Started by Red2112

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    Last post October 18, 2016, 02:14:33 PM
    by Greybriar