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Author Topic: Regiments : Tactical Cold War RTS set in Germany 1989  (Read 4931 times)

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Offline Asid

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Re: Regiments : Tactical Cold War RTS set in Germany 1989
« Reply #15 on: October 05, 2023, 12:16:40 AM »
"Winds of Change" DLC Page Live
Wed, 4 October 2023




Wishlist now
The "Winds of Change" DLC now has a page on Steam! https://store.steampowered.com/app/2542770/Regiments__Winds_of_Change/

Take an early look at the screenshots that feature some of the implemented new units.

-    Experience twisting, procedural campaigns in the new Warfare mode
-    Fight alongside or against new units from French, Dutch, Canadian, and Czechoslovak regiments, all ready to bring their own style of fighting to the battlefield
-    Strike from the sky with new tactical possibilities heralded by the addition of heliborne troops and fighter jets!
-    Command more than 50 new vehicles and weapon systems, all meticulously modelled with the kind of detail you've come to expect from us in the base game

The release date remains "To Be Announced" and will be detailed as we get closer to the release - the same applies to the price.
Wishlist the DLC early! You won't miss status updates - and it'll help with the page's visibility a ton.

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Offline Asid

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Re: Regiments : Tactical Cold War RTS set in Germany 1989
« Reply #16 on: December 23, 2023, 12:03:10 AM »
Update 1.0.98
Fri, 22 December 2023



- Added a new DDR Task Force "Kerze" with a company of BMP-1s: it bumps East German KdA Regiment to the correct amount of TFs and also replaces one of the overused Task Forces in MSR 9
- Added US M113-TOW Self-Propelled ATGM (currently uses Canadian extra equipment, will be adjusted later)
- Added AIFV-Milan (it was in Regipedia, but wasn't present anywhere). According to the research, it seems to have been used in a light tank-destroyer role, so that's the way it is represented
- AIFV-Milan replaced platoons in TFs "Leer" and "Pistool"
- Revised US 4-4th ID: removed M577 & Rally TA, downgraded ITV to M113-TOW, M3A2 to M3 - this brings it more in line with the amount of deployment points and capabilities other Regiments can deploy at the start
- Revised Belgian 17th Panzer: removed Recce+Milan platoon on Spartan. Same reasoning as above
- Standartized the naming of platoons with dedicated MANPADS
- West German taskforces "Antwort" and "Sonne" received a new TacAid - an F-4 airstrike with 4xCluster bombs
- Last stage of the first Operation can now end early properly if you capture all the VP objectives
- FV102 set to use Thermals (which should've arrived by 1989), FV438 downgraded to Basic night vision

- Heavy machine guns (12.7mm and above) received increased damage and range, medium machine guns (7.62mm) received 1 AP; low-AP penetration tables were revised so that lightly armored units don't take an eternity to destroy with machinegun fire
- Assault engineer squads were reduced to 6 soldiers per squad and standartized to use "worse" LAWs where applicable, so they aren't a solution to every problem
- LAW stats were revised to be slightly more in-line with reality: generally minor, with the exception of Carl Gustav going from 22 to 19 AP
- Slightly buffed cluster bomb damage; reduced 2xBomb TA price to 30 pts

- US HMMWV and M109A3 models now feature randomized clutter
- West German vehicle models received authentic decals with the identification plates and weight class indicators. It is an exploratory feature to check the workflow - there's no certainty if all nations will receive something like that
- Fixed inconsistencies with AIFV-B series scale
- Regipedia unit list made more readable
- Post-battle screen will now display map or stage name. In Skirmish, it will also display the player's Regiment name
- Company label now lists the total amount of soldiers in company, not just the leader platoon (status panel can still be used to check per-platoon counts)

- Fixed a bug that limited the rate of fire in big platoons
- Fixed a bug that prevented mechanized infantry platoons from closing to LAW range under Attack or Attack Move command
- Fixed AI not dismounting MANPADS platoons until very close to target
- Minor tweaks to the projectile hit effects
- Fixed cases where AI wasn't using some specific Air and Artillery Strike TacAids
- Credits button has been moved to the left bottom corner of the menu
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Offline Asid

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Re: Regiments : Tactical Cold War RTS set in Germany 1989
« Reply #17 on: February 08, 2024, 12:18:33 AM »
Update 1.0.99
Wed, 7 February 2024



As usual, there are still ocassional issues with how Steam updates the game.

If you consistently crash on a specific Operation, map or unit after the update - try re-verifying the files: right-click on the Regiments in your Steam library -> Properties -> Local Files -> Verify integrity of the game files

    Added new Polish regiment - 36. Pułk Zmechanizowany, focusing on motorized maneuver tactics with SKOT APCs
    Added a preview of the Task Forces available for the selected Regiment in Skirmish (hover over the [?] sign to the right of the regiment selection dropdown)
    Added a platoon tooltip for preplaced strongpoints
    Added an option for an alternative color correction profile in the video settings - with more contrast and saturation
    Regipedia now displays whether a unit has smoke launchers or not

    Added Polish Assault Engineers armed with RPO Rys
    Added BMD-2K - it replaces BMP-1PK in 35th Sep Guards Air Assault Brigade
    Added Faktoria ATGM for Soviets
    Replaced quite a few SPG-9 weapon teams with Spigot and Faktoriya ATGMs

    Multiple Warsaw Pact and Belgian task forces adjusted
    HMGs adjusted: accuracy reduced, KPVT damage reduced to match the caliber
    Adjusted M109 DPICM: 10pts cheaper, total ammo count adjusted so it can shoot three full bursts
    Increased Chapparal ammo to 8 missiles
    Increased 'elite' infantry survivability bonus 200%->250%
    Survivability bonus now also provides some extra suppression resistance (up to +50%)
    Adjusted some 'elite' infantry prices: Spartan-Recce cheaper, BMDx4 slightly cheaper, TOPAS Marines more expensive
    Added coaxial MG to OT-64 and OT-62 APCs
    Fixed incorrect Spigot ATGM maximum range

    Preplaced strongpoints are drawn in red color when the cursor is over an invalid position
    Adjusted Strela-10 textures
    Fixed some minor issues with damage and accuracy calculations
    Fixed mortars unable to do manually-queued fire missions in some cases
    Fixed Steam Overlay unpausing the game in the Post-Battle screen
    Fixed issues with company soldier count not updating

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