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Green Hell
Asid:
Green Hell is a sweltering struggle for survival in the Amazonian rainforest. Clinging to life, the player is set on a journey of durability as the effects of solitude wear heavy not only on the body but also the mind. How long can you survive against the dangers of the unknown?
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Green Hell - Road Map
Single-player
Green Hell Launch Trailer
About
GREEN HELL is an Open World Survival Simulator set in the uncharted unique setting of the Amazonian rainforest.
You are left alone in the jungle without any food or equipment, trying to survive and find your way out. Clinging to life, the player is set on a journey of durability as the effects of solitude wear heavy not only on the body but also the mind. How long can you survive against the dangers of the unknown?
On this journey, you wont get any help from the outside world. Equipped only with your bare hands youll have to learn actual survival techniques to build shelters, make tools, and craft weapons in order to hunt and defend yourself. Constantly threatened by the jungle youll fight with both wild animals and tropical sicknesses. Players will also have to face the traps set by your own mind and fears that crawl in the darkness of the endless jungle.
STORY
You are thrown deep into the emerald and impenetrable Amazonian rain forest. The green hell. Your goal is to survive in the depths of a nightmarish environment using truly intuitive means to escape. Having only a radio at your disposal you will follow the familiar voice of a loved one through this endless and inhospitable jungle, unveiling bit by bit how you got there in the first place. What you discover will be worse than what you fought so hard against to survive.
THE QUESTION
Where can the human mind wander?
GAME PILLARS
REALISTIC SURVIVAL SIM
Use of true survival techniques (including starting fires, camp building, animal traps construction)
Sourcing and composing objects allowing survival (including weapons and tools)
Food sourcing (hunting, cropping)
Wound, disease and other injuries treatment, depending on the situation
PSYCHOLOGICAL THRILLER
Green Hell's story emphasizes psychological aspects of survival in extreme conditions. The player faces a ruthless situation, isolated, and fighting to survive another day. The players battle will not only be against the environment as you fight to keep your sanity. Will you succeed or fall into the depths of your mind? To unveil the truth the player will have to fight the hardest battle they will ever fight - the fight against themselves, their weaknesses and fears.
AMAZONIAN RAINFOREST SETTING
Amazonian rainforest is the richest natural environment in the world. Exotically breathtaking, spectacular, multicolored, full of tones and sounds but mortal, deadly, uncompromising for the ignorant.
Part of the Amazonian rainforest as a map of the world for the setting
The richness of plants and multitude of animal species (mammals, reptiles, birds, and insects)
Simulation of animals natural occurrence and behavior
Dynamically changing environment due to the weather
UNIQUE MECHANICS
Survival in such extreme conditions requires willpower - without it we are sentenced only to madness and death. In green Hell, your wellbeing, both physical and psychological, are strictly related. Body inspection mode allows the player to diagnose themselves and heal their body. In this mode, we can also remove all kinds of parasites that decided to make a home out of your body.
Psychophysical parameters of the player include:
psychological condition
physical condition
UNIQUE FEATURES
Setting: deadly yet beautiful Amazonian rainforest
Body inspection mode
A multitude of fauna and flora and the dangers awaiting the player
Environment and situation impact on the players psychology
Impact of environment changes to the ecosystem
An addictive story
Dynamically changing environment
Asid:
Green Hell - Survival Guide - Food
Green Hell - Water Update
Green Hell - Survival Guide - Food
Asid:
Mud Building Update coming soon!
21 Mar - CreepyJarDev_Basia
Good news, adventurers!
Prepare for long hours of getting your hands dirty! Mud Building Update is coming soon along with the new building resource mud, crafting resource iron, long-awaited storage and more!
Full patch notes will be available along with the update!
Asid:
Patch: V.0.5.0 (Mud Building Update) is live now!
1 Apr @ 3:02pm - CreepyJarDev_Basia
Hey everyone.
Patch: V.0.5.0 (Mud Building Update) is live now!
As its our 4th big update we would like to thank you all for your support, bug reports and feedbacks. Enjoy, the Mud Update and see you in Green Hell!
New dirtiness system - getting dirty and cleaning up
New building resource - Mud
New craft resource - Iron
New construction - Mud Charcoal Furnace, Forge
New item - Metal Armor
New iron weapons ( Blade, Axe, Spear, Pickaxe, Arrow)
New construction - Storage
New modular buildings - (Mud Wall, Mud Window Wall, Mud Fireplace Wall, Mud Shed Wall, Mud Roof)
New construction - Mud Water Filter/Collector
New construction - Shower
New language - Hungarian
New Notebook bookmark - Mud
New construction - Mud Mixer
New challenge - Blacksmith
New Balance
New model - opened Small and Big Cans
New Peccary sound
New Plank model
More precise buildings collision
More precise tree collision
Thinner Four Pronged Spear model
HP regeneration rework
Light from Campfire is now brighter
Water Collector and Bamboo Water Collector are easier to destroy now
Modular constructions are now easier to build
Campfire ash now takes more space in Backpack
Smaller Albahaca Leaves
Blue butterflies
Lower chance to catch Prawn in Prawn Trap
Brazilian Wandering Spiders Body is now the same size as alive Spider
Palm and Banana Roofs can now be deconstructed
Beds are smaller now
New Frames can be placed next to modular Walls
Longer time to heal treated wound after reloading save
Palm Roof and Banana Roof look slightly different
Constructions generate different sound and fx depending on where they were hit
Broken Armor cant be taken off when hidden
Fixed - Potential crash in Tutorial when trying to pick up candy bars before able to
Fixed - Potential crash when walking in water in specific spot
Fixed - Game locked after harvesting an animal after the weapon runs out of durability
Fixed - Spoiled food restacked improperly in Backpack
Fixed - Spoiled food rotated in Backpack to default position
Fixed - Armor could be stacked on another Armor after loading
Fixed - Dialogue with Mia continued after skipping the Tutorial
Fixed - Tutorial objective appeared after reloading Tutorial
Fixed - Various problems when loading Tutorial saves
Fixed - Weapons from Weapon Rack could not be picked up without opening Backpack
Fixed - Stone and Cage Traps lacked collision
Fixed - Trigger of Log in Bamboo Shed ghost
Fixed - Cooking slot issues
Fixed - Shed Roof ghost retained its position after aiming it elsewhere
Fixed - Picking up animation was played twice while holding Bamboo Bow
Fixed - Self-lighting Fireplace crash
Fixed - Campfire had incorrect recipe in the Notebook
Fixed - Egg/Bird Feather disappeared when Nest was taken first
Fixed - Rain drops were visible on some items in the Backpack
Fixed - Cooked Malanga and Cassava had missing text
Fixed - Construction Ghost could be placed inside cuttable trees
Fixed - Water containers didnt fill up during Players sleep
Fixed - Some constructions couldnt be placed inside the Shed
Fixed - Small Fire had same icon regardless if Player held Ember or not
Fixed - Mask and Danger Cards in Tent disappeared too soon during Tutorial
Fixed - Plants tab had an additional non-functional counter in Notebook
Fixed - Text on some Weapons was misplaced
Fixed - Walls and other attachments cannot be placed to already build Frames on Anaconda Island.
Fixed - Fists attack didnt generate any sound
Fixed - Maggots became huge when placed in Pot with boiling water
Fixed- Tail of Puma and Jaguar stopped in living position after death
Fixed - Some animations were played twice if Player held a Bamboo Bow
Fixed - Walkie-Talkie and Battery had Destroy option in expand menu
Fixed - Couldnt kill a Fish with a Tribal Arrow
Fixed - Players leg protruded from armor
Fixed - Constructions had improper hit sound
Fixed - Roofs ghosts placed on Sheds could not be deconstructed
Fixed - Smoker didnt work on some saves
Fixed - One barrel changed color depending on distance from Player
Fixed - Fishing Rods and Torches couldnt be stored on a Weapon Rack
Fixed - Players hand went into camera after hitting with second Weapon swing
Fixed - Headshots with Weapons other than Arrows and Spears killed AI instantly
Fixed - Player could interact with items that were under the right side menus buttons
Fixed - Firestarting Tools could be used in shallow water
Fixed - Crafting Arrows could make Bow load couple Arrows at once
Fixed - Some AI attacks didnt close Body Inspection
Fixed - Bow Trap had arming icon even when armed
Fixed - Destroyed Campfires components were blown high into the air
Fixed - Plane remains were transparent when looking inside
Thank you for your support!
Asid:
Green Hell Release Date Announcement
1 Jul @ 2:01pm - CreepyJarDev_Basia
Creepy Jar is excited to announce that Green Hell will be leaving Early Acces and launching 1.0 at: Sept 5, 2019
Watch the Story Mode Teaser Trailer Now!:
Releasing into Early Access in August of 2018, Green Hell comes full circle just over one year later as it launches into version 1.0.
Continuing our focus on listening to the Green Hell community, Creepy Jar has also implemented a number of changes and fixes to coincide with the 1.0 launch update. See a list of the major additions in the update below;
Story Mode and 1.0 Update Additions:
● Story Mode! How did you end up in the Amazon? What happened to your love, Mia? How can you escape? How can you survive? Seeking answers to these questions will take you to the brink of sanity as you rediscover well known areas and discover new areas for the first time.
● New Map Areas The lush rainforest of Green Hell gets even bigger with new Wetlands to explore.
● Perma-Death Difficulty Gear up for the most ruthless challenge yet. Theres no coming back from death.
● New Graphics Options Optimize your experience with new FOV, Vsync, antialiasing, texture quality, and shadow distance options.
● New Plants and Animals Introducing the psychosis-inducing Psychotria Viridis, the banisteriopsis Caapi, and the lethally poisonous Dart Frog.
● Decay Timer Many items in the game will now start to wither and decay. Players will have to be vigilant learning to use their items before they expire.
● Custom Game Settings Have a problem with snakes? Maybe spiders? Introducing new options to turn tribes, predators, spiders, snakes, and the sanity meter on or off! Hate managing macroelements? Green Hell is also adding a depletion speed slider to adjust how quickly you need to replenish yourself.
Thank you for surviving with us!
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