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Offline Asid

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Re: Green Hell
« Reply #15 on: December 17, 2019, 01:12:45 PM »
Dev Notes
Mon, 16 December 2019


Adventurers!

This is the last Developer Notes of 2019 and we here at Creepy Jar would like to thank everyone for the support you have shown us throughout the year!

Green Hell is the success it is today with the feedback, suggestions, reviews & help of our awesome Community. Thank you for all the bug reports which help us pinpoint and fix issues.

Green Hell only launched out of Early Access in September of this year and it's not the end of our journey together. Expanded Shelters, Co-op and a secret Content Update are on the schedule ahead of us, not to mention we'd love to try and implement some of those great suggestions of yours!

Our Turkish translation will need some more time for polish for being released – those long articles from story mode are exhausting! This week is all about focusing on the Expanded Shelters update so we can get the update solid and out to you guys for the Holidays.

If you're interested in checking out the PTR build for the Expanded Shelters update, be sure to join our official discord server ( https://discordapp.com/invite/greenhell ) to get access to the build information. The build is currently stable, just needs polishing.

We hope everyone has a safe and Happy Holiday - we shall be updating you guys again when the update drops!

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Offline Asid

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Re: Green Hell
« Reply #16 on: December 20, 2019, 02:13:40 PM »
Expanded Shelters Update - Notes
Thu, 19 December 2019

Expanded Shelters Update : V.1.3 is live now!

Hey everyone.

Expanded Shelters Update is live! We would like to thank you all for your support, bug reports and feedbacks. See you in Green Hell!






•   New Constructions:
Side Doorway
Mud Side Doorway
Bamboo Side Doorway
Short Wall
Short Bamboo Wall
Short Mud Wall
Mud Roof With Notch
Ladder
Bamboo Ladder




•   Player is not able to walk on Banana and Palm Leaves Roof! Only Mud Roofs are good floors




•   Fixed - Dying in custom Green Hell mode can corrupt all saves slots teleporting Player to empty edge of map
•   Fixed - Combat mode does not stop after killing tribesmen
•   Fixed - Grill Rack snapped to Small Fire with Stone Ring stops working after game reload
•   Fixed - Keybind for Plowing is hardcoded to Q
•   Fixed - Balance spawners under Constructions are still active
•   Fixed - Parrots can push Player
•   Fixed - Reigniting a Torch resets its durability
•   Fixed - Switching between Tourist difficulty save and others heals wounds
•   Fixed - Hands go into ‘holding leaves’ position after inserting Heavy Object into construction
•   Fixed - Stone Ring is placed too high above the ground
•   Fixed - Campfire doesn't light surroundings properly
•   Fixed - Sometimes text on the right side of the Notebook is not centered
•   Fixed - Mud inserted into Mud Roof lacks collision before Roof is completed
•   Fixed - Stands did not have collision with AI
•   Fixed - Sometimes Tapir/Peccary can spawn in water
•   Fixed - It can be hard to insert some items into ghost when building Sheds
•   Fixed - Save Triggers on Shelters’ Roofs are visible from the outside
•   Fixed - Items fall into Shelter Roofs' models
•   Fixed - Sometimes it's impossible to insert Mud Brick into Mud Wall
•   Fixed - Some items have improper weight

Thank you for your support!

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Offline Asid

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Re: Green Hell
« Reply #17 on: January 20, 2020, 03:24:51 PM »
Dev Notes
Mon, 20 January 2020


Happy New Year Adventurers!

We hope you had a great time with your New Year festivities and are now properly rested! 😉

We are revved up and moving ahead on Co-op at full speed.

Here is the screenshot of our QA Team in Co-op Mode:



Lately we've been seeing many questions about the upcoming cooperative mode: mainly about sleeping and co-op story mode.

Sleeping: When a player sleeps time will not speed up- energy will rise but much slower. Only when all Players lay down at the same time, the time will speed up to the timing you're familiar with from singleplayer.

Sandbox Survival mode is the only mode that will have cooperative gameplay. The overall balance to that mode will be adjusted so that the game is sufficiently challenging to engage all players.


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Re: Green Hell
« Reply #18 on: February 05, 2020, 02:04:36 AM »
Dev Notes
Tue, 4 February 2020


Adventurers!

Two weeks passed since the last Dev Notes!

We are working hard to polish the mechanics within our Coop work. The current issue involves spawn rates of items for all players in a session.



Keep those bug reports coming!

Reminder for those reporting bugs:
Before you write a new thread/Discord post, please check if there wasn’t something similar posted recently! Keeping the same issues or similar issues in the same thread will help us establish the severity/scope of the issue.

When new issues appear out of the blue, remember to verify steam files and reload the game to ensure it isn't a temporary glitch. If the issue persists report it in already existing or new thread in bug reports on Steam, Bug Channel on Discord.

How to write a bug report:
- write how to reproduce the issue
- include as much relevant information as possible: Is it survival or story mode? Which difficulty? How old is the save? Add screenshots!

If the issue occurs only on one of your saves and no one had the same problem, send us an email with your saved game.

Here are instructions:
https://steamcommunity.com/app/815370/discussions/1/1776010325116391886/

What issues we are aware of:
-Bamboo Bridge is already built on some saves
-Rain inside shelters (only visual issue)
-Mud mixer resets after walking away
-Issue adding items to Stack over Stack limit, creating secondary issue in Storage.
-When Player places a ghost on top of a Mud Roof it gets properly cut off under it.
-Once Player inserts items into the ghost those parts of the ghost are visible and have collision.
-Coal stays in the air after destroying the Frame under the Mud Charcoal Furnace.
-Player cannot shoot through Stands, Smokers, Racks and Walls.
-Sometimes Sanity tribesmen are spawned in T pose.
-Weird camera position return after vomiting.
-Camera looks up when Player goes to sleep.
-No Fever or Poison reduction info in the Info Log and Effects of Consumption.
-Cannot sort Storage Box.
-Maggots become huge when their decay timer runs out.
-Igniting a torch with low stamina ignites it after stamina regenerates.

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Offline Asid

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Re: Green Hell
« Reply #19 on: February 11, 2020, 05:56:03 PM »
Dev Notes
Tue, 11 February 2020


Adventurers!

For this Developer Notes, I'd like to share some information about cooperation mode and Nvidia GeForce NOW.


COOP MODE!



Our work on Cooperative mode continues at a steady pace. Our in game Cooperative Jake testers are playing daily, updating the development team about balance, bugs, crashes and (of course) the fun factor.

Green Hell cooperative mode will have no in game voice capabilities but will employ in game text chat. The Official Green Hell discord will implement an array of voice lobbies for gamers to utilize when cooperative mode is live, so keep an eye out for Sifner to bring up those channels (and the associated rules) in the future.

Cooperative mode will be handled in both 'public' and 'private' game lobbies.

GEFORCE NOW

GeForce NOW is a streaming service from NVIDIA, which is a similar service to Google Stadia, Microsoft xCloud or PlayStation Now.

Last week GeForce Now ended their beta phase, making it available to all interested parties (including here in Poland!)

Using GeForce Now players can launch selected games from their Steam collection on any PC, Mac, TV or Android phone. You won't have to worry about performance as the image is streamed directly from the NVIDIA cloud. You don't even have to re-buy a game you already own - GeForce NOW connects to the Valve platform and will utilize that library directly.

Because it's still in it's early days, GeForce Now does not work with all Steam games currently.

However.

NVIDIA has chosen an array of interesting games to be amongst the first cloud based offerings and we are pleased to announce that Green Hell has been chosen to be amongst this list of starting titles, making it one of the first Polish games to be offered on the service.

Green Hell within GeForce Now will allow you to survive the dangerous Amazon jungle even on a non-gaming laptop. Details of the free GeForce Now package, as well as information about the optional subscription, are available here : https://www.nvidia.com/en-us/geforce-now/

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Offline Asid

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Re: Green Hell
« Reply #20 on: March 12, 2020, 06:13:50 PM »
Dev Notes - Green Hell Coop Mode Date Reveal!
Thu, 12 March 2020



We are excited to announce that Green Hell Coop mode will be available on April 7,2020!


Here is our Teaser Trailer:




Breakdown:

Cooperation mode will have a max of 4 players under 3 gameplay types: invite only, Steam Friends, and public. Players will be able to invite others to their session via Steam overlay or via friends list.

The only difficulty that won't be available for Coop is Perma Death Mode (but thats no surprise!)

We heard your requests for more diversity among your Jake's and we are happy to announce we will be altering the hair & beard colors and styles (in addition to the T-shirt colors) so perhaps you'll feel a little less like a clone 😅

In game chat and gamer tags above Players head will be implemented as well.

Finally! Turkish Translation will be added to Green Hell! <yay>

Some menus (main menu, pause menu) will be a bit redesigned and adjusted for multiplayer purposes. Same goes for splash screens: Death, Pass out, Sleep.

New voiceovers - You will hear Jake for your character but every other Players voice will be a new one! :D

Players will be able to remove leeches from another Player (it is cooperation after all :) ) but you will not be able to add leeches to another player, so don't ask! 😛

Last but not least! Sifner and his trail guides will be working on tidying the Discord server in the weeks leading to launch, which will include adding voice channels for cooperative play, and some rules & adjustments to ensure that this transition to a post Coop world goes smoothly.


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Offline Asid

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Re: Green Hell
« Reply #21 on: April 08, 2020, 02:05:15 PM »
Co-op Mode Update - Patch Notes
Tue, 7 April 2020


Co-op Mode Update is live!


Hey everyone.

Co-op Update : V.1.5 is live now!


 

Green Hell Co-op Mode Trailer






•   Cooperation added to Survival Mode
•   Cooperation Mode - up to 4 players
•   Players are able to help other Players who passed out
•   Turkish language added
•   Player is able to take leeches off from Co-op’s body
•   Game is saved on Host's chosen Slot
•   Players can now respawn after death in Co-op Mode
•   Items are dropped on the ground upon death
•   Co-op lose sanity when other Player in the session dies
•   Player will lose some of health after respawning
•   Campfire and Stone Ring are now built with 8 Stones and 4 Big Stones instead of 12
•   Logs and Long sticks no longer despawn
•   Pot removed from 1 location. Now present only in Cartel




•   Fixed - Slots in constructions are lost if Player uses "insert" from expand on item that is in another slot
•   Fixed - Partially completed ghosts of Mud modular constructions were not cut off by Roofs
•   Fixed - Bowls are lost if under Water Filter/Collector destroyed by Player/Tribe
•   Fixed - Unnecessary collision on Roof ghosts on Sheds
•   Fixed - South American Rattlesnake's collision elevates Player during the attack
•   Fixed - Spearman can attack Player through Mud Roof
•   Fixed - Wound slot in inspection does not turn green when aimed at with Bandage/Dressing
•   Fixed - Pot in Cartel is sometimes under the Grill instead of on top
•   Fixed - Liquid conflict when adding dirty water to Mud Water Collector filled with rain water
•   Fixed - Lab tent in WHA Camp has trigger on Survival mode
•   Fixed - Top stick in Doorways is easy to miss when building them
•   Fixed - Construction can be build inside Frame Wall/Roofs if their ghosts were previously snapped to higher floor
•   Fixed - Death hint when Player dies with Insomnia is missing
•   Fixed - Large and Small Planting Box had collision on ghosts
•   Fixed - Tribesmen spawned to burning fire attack Ayahuasca Cauldron and Hammocks
•   Fixed - Improper animation of shaking off Bees
•   Fixed - No Bow stretching animation for Hunter
•   Fixed - Bamboo Frame ghost has different rope material than finished Bamboo Frame
•   Fixed - Most items from stack thrown out from inventory don't get dropped in same place
•   Fixed - Dryer changes scale slightly after ghost is completed
•   Fixed - Ignited Torches return for a moment to vertical position after Player stops blocking


Thank you for your support!

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Offline Asid

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Re: Green Hell
« Reply #22 on: April 30, 2020, 02:19:57 PM »
New Green Hell Road Map
Thu, 30 April 2020


New Green Hell Road Map




The post co-op mode roadmap contains four upcoming patches to look forward to:


Co-op Story Mode - Survive Together while experiencing the previously released Story Mode.

New Constructions - Build new stands in your camp using bamboo logs, sticks, leaves, stones and more.

Achievements - Get ready achievement chasers! Achievements will be added to Green Hell!

PVE Mode - Survive Alone... but together in an all-new PVE mode! More details to come!

Console Editions - Creepy Jar is renewing their commitment to seeing Green Hell on the PlayStation 4 and Xbox One consoles.

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Offline Asid

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Re: Green Hell
« Reply #23 on: June 19, 2020, 03:34:25 PM »
Co-op Story Mode Update
Thu, 18 June 2020

Co-op Story Mode out now!
Story in Co-op Mode Update is live! We would like to thank you all for your support, bug reports and feedbacks. See you in Green Hell!






•   Story mode can now be enjoyed in multiplayer by up to 4 Players
•   Save slots for singleplayer and multiplayer games are now separate, giving you 4 slots each! Games started as singleplayer cannot be played as multiplayer and vice versa.
•   Tutorial can now be played separately from Story mode, preparing you for multiplayer
•   Improved game browser with game type/difficulty filters
•   Players now cannot change save slot when saving multiplayer games(this prevents problems with desynchronization of Client’s and Host’s progress)
•   Player names in chat are now displayed in the color of Player’s t-shirt
•   When Mia talks to you through Walkie Talkie or Radio a walkie talkie icon shows up



 
•   Fixed - Save and quit of Client doesn’t trigger save of other Players
•   Fixed - Time-based processes are not working properly
Saving game in killbox sends Client to an infinite death loop after rejoin
•   Fixed - Player cannot highlight multiplayer game in Game browser when using a Controller
•   Fixed - Blocked input after certain animations when low on stamina
•   Fixed - Player is able to take a Parrot when other Player harvests it leading to a crash
•   Fixed - Crash when saving game loaded from specific save from Community
•   Fixed - Tribes that killed Player can go to his respawn point after respawn
•   Fixed - No Wood icon on Mud Charcoal Furnace for not owners after one full usage
•   Fixed - Selecting Notebook or Inspection via clicking on wheel menu with Torch equipped cause softlock
•   Fixed - Attacking with torch while simultaneously opening notepad locks the player
•   Fixed - Player can't pour water into Mud Water Filter after co-op
•   Fixed - Some functions does not change buttons when action key is binded
•   Fixed - Attempting to pick up a fish pierced by a projectile while inventory is full results in looped splash fx
•   Fixed - Audiolog text blinks for a split second when a new line begins and Player is far away
•   Fixed - Obsolete option 'singleplayer' in multiplayer in-game 'online visibility'
•   Fixed - Some of HO objects are rescaled when changing owner a few times
•   Fixed - Soups made from anti-parasitic items have very low chance or no chance of removing parasites
•   Fixed - Constructions and items don't disappear during PreDreams
•   Fixed - Construction ghosts don’t disappear during PreDreams
•   Fixed - Lootable items reappear for Host if Client picks them up first alone
•   Fixed - Tribes can have very tiny weapons
•   Fixed - Player can fall through Elevator's floor when harvesting/crafting
•   Fixed - No Wood icon on Mud Charcoal Furnace for not owners after one full usage
•   Fixed - Obsolete 'Green Hell' difficulty Filter in game browser
•   Fixed - It's easy to highlight two options at once in the menus
•   Fixed - Player's name shows in front of you when standing in roughly same spot as them
•   Fixed - Character uses block when backing out from Reading Collectable using [R]
•   Fixed - fx appears too fast when igniting any fire
•   Fixed - Several dialog and Notebook typos in polish
•   Fixed - Various meats from Poison Dart Frog don't trigger Food Poisoning
•   Fixed - Player can slide down to GoldMine and survive
•   Fixed - Shaking animation when opening craft while holding Axe/Blade/Torch with low stamina
•   Fixed - Spear/Bow with Arrow disappears from hand but hand remains in holding position while opening Crafting via the Wheel Menu
•   Fixed - "Map - New Location" in infolog for every Player when Player goes to location someone else discovered
•   Fixed - Some texts in Notebook can be slightly cut off
•   Fixed - Tribe corpses are invisible for the third Player if Tribes were killed before his join
•   Fixed - Tribes killed when second Player is away are bald for them
•   Fixed - Arrows shot by Tribe in Dream_3 have desynchronized whoosh sound
•   Fixed - Last sentence of credits is cut off
•   Fixed - Logs are present during PreDream_2 if Player loaded Story save straight from a Survival game
•   Fixed - One of the triggers in Lab Analyzer is in a wrong place
•   Fixed - Ayahuasca_bowl_LOD0 in Ayahuasca Bowls has different position then rest of the LODs
•   Fixed - Charcoal and Campfire ash spawns at the beginning of dream 4
•   Fixed - Walkie Talkie picked up inside Hero Tent casts a shadow
•   Fixed - Prebuilt Fish Stick Trap is a bit too high
•   Fixed - Trigger for line in cenote without Climbing Gear is appearing when player is 5m away
•   Fixed - Mud Shower has no rain cutter



 
•   After update Players that completed Tutorial on previous game version can have a milky blue filter on screen when joining another Player’s game. Please rejoin the game again to resolve this issue.Sorry for any inconvenience!
•   Hand holding WT doesn't change position when looking down in 3rd person animation
•   Host can get respawned near Client after reload


Thank you for your support!

   
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Offline Asid

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Re: Green Hell
« Reply #24 on: June 26, 2020, 01:29:52 AM »
New Stands - Update
Thu, 25 June 2020

Stands Update : V.1.7.0 is live now!

Hey everyone.

Stands Update is live! We would like to thank you all for your support, bug reports and feedbacks. See you in Green Hell!





•   New Stand types - Banana/Palm Leaf, Small Stone, Big Stone, Bamboo Log, Bamboo Long Stick, Bamboo Stick, Rope.
•   New Bed type - Banana Leaf Bed.
•   Singleplayer Survival saves can now be converted to Multiplayer. This action is irreversible so do it with certainty. This should take care of the issue some Players had with their saves being changed to Singleplayer.
•   Saves can now be deleted. This action is also irreversible.


 
•   Fixed - Potential fix for spawn in debug scene that some Players encountered
•   Fixed - Possible crash when transferring a single item multiple times to the crafting table when holding Alt
•   Fixed - Some construction ghosts had improper starting rotation when taken out from Notebook
•   Fixed - On loaded saves respawn point of Player that saved is set to save point
•   Fixed - Short Wall and Short Bamboo Wall were constructed from long sticks
•   Fixed - Stand Triggers are not visible at all times
•   Fixed - Player stuck in Crouch after changing key bindings to any other key
•   Fixed - Construction ghosts selected from Notebook on the ground can be placed outside Roof boundary
•   Fixed - Players can bypass the tutorial warning by playing Survival beforehand
•   Fixed - 'Take max' should be below 'Take 3' option in Stands' expand menu
•   Fixed - Host is respawned near Client after reload
•   Fixed - Player can stop mid-air by harvesting an item
•   Fixed - Player cannot shoot through Stands, Smokers, Racks and Walls
•   Fixed - Obsolete expand menu on Stands trigger when Player has max of item type in inventory/hands
•   Fixed - Max item count shows up twice in infolog when picking up Heavy Objects from Stand
•   Fixed - Maggots are visible from under worn honey dressing when wearing it on a infected wound
•   Fixed - Log Stand has obsolete option in expand menu
•   Fixed - Bone Knife is placed half in a bucket half in floor
•   Fixed - Water Filter doesn`t collect rainwater like other constructions
•   Fixed - Plant from balance spawner does not have receive damage third-person animation


Thank you for your support!

   
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Offline Asid

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Re: Green Hell
« Reply #25 on: July 10, 2020, 12:37:50 AM »
Achievements Update out now!
Thu, 9 July 2020

Hey everyone.
Achievements Update : V.1.8.0 is live now!

Achievements Update is live! We would like to thank you all for your support, bug reports and feedbacks. See you in Green Hell!






40 brand new Achievements that can be unlocked in:
•   Story Mode
•   Survival
•   Challenges
•   Co-op


 
•   Fixed - Potential fix for crash that caused infinite saving in multiplayer games
•   Fixed - Potential fix that disables debug for griefers
•   Fixed - Backpack may close itself when using fire starting tool on uneven terrain
•   Fixed - Client gets stuck in PreDream if they join at the exact moment Host is making Ayahuasca
•   Fixed - Attempting to place constructions when rapidly attempting to open notepad can crash the game
•   Fixed - Breaking snare trap while an animal is caught in it results in a crash
•   Fixed - Joining back into a session with a baited fishing rod selected results in a crash
•   Fixed - Block after drinking water during vomiting
•   Fixed - Tribal weapons disappear when trying to take them from backpack
•   Fixed - Days survived can be raised by saving and loading game multiple times
•   Fixed - Torch is active when choosing from WT or answering dialogues
•   Fixed - Overweight players cannot enter the elevator and may die if they try to
•   Fixed - Only not completed Quests should appear in infolog after rejoining the game with further progress
•   Fixed - Pause menu remains in the active game if Player has paused game when he accepted the invite to another session
•   Fixed - "Use Walkie Talkie/Reply" string in keybindings overlaps the keybind
•   Fixed - Hand holding WT doesn't change position when looking down in 3rd person animation
•   Fixed - Other Player leeches can be interacted with in some cutscenes
•   Fixed - Watch keybind is not displayed properly when using Map in some languages
•   Fixed - Player can be transferred to ending cutscene of the game with open menus
•   Fixed - Small translation errors in French, Italian and Czech and Russian
•   Fixed - Black thumbnails in empty slots while saving the game
•   Fixed - Part of Spike Trap's and Bow Trap's ghost stays white after placing
•   Fixed - Bamboo Logs in Bamboo Shed's ghost are very bright
•   Fixed - Bamboo stick stands can be placed outside of the edge of the roof

Thank you for your support!


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Offline Asid

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Re: Green Hell
« Reply #26 on: July 15, 2020, 12:38:15 AM »
Dev Notes
Tue, 14 July 2020

It's been a while!

Hey Adventurers!

Sorry it's been a while since we've been able to post some Developer notes!
Like many other game developers, the health situation with Covid-19 has greatly impacted where and how we work, to the point of adjusting the time frame for some of our updates & patches, and our focus has been on addressing issues & keeping to our roadmap ( as closely as possible!)

Thank you for your support- it's because of you that we have reached ONE MILLION COPIES SOLD. We hope you all enjoy exploring Green Hell as much as we enjoy creating it.

We hope you didn't miss any of our recently released updates!







and we still have so much to do!

We have a large content patch slated for the future with an eye to release in summer/autumn, but our priority is quality - so be sure to keep an eye on the announcements channel in case we run into any delays.

There will be so many new things in that content patch - I can hardly list them all.. plus, yanno, secret.

But..... I snuck in a pic.



Cheers! You are the CABIEST!


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Re: Green Hell
« Reply #27 on: July 24, 2020, 12:06:25 PM »
Official Troubleshooting Guide
Thu, 23 July 2020

Hey Adventurers!

We've gathered the most frequently asked questions and current game issues in the form of a troubleshooting guide.



The guide can be found HERE https://steamcommunity.com/sharedfiles/filedetails/?id=2160052009

We ask that you please read it and implement some of the potential fixes before reporting an issue to us- either via Discord or on the Steam forums.

Thank you for your support!

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Re: Green Hell
« Reply #28 on: August 15, 2020, 02:19:13 AM »
Asus Aura Sync Update - Notes
Fri, 14 August 2020

Hey everyone.

Asus Aura Sync Update is live! We would like to thank you all for your support, bug reports and feedback. See you in Green Hell!



 


•   Added support for special lighting effects for Asus hardware supported by Aura Sync technology
•   Added a Troubleshooting menu into Main and Pause menus


 
•   Fixed - Items picked up from environment could duplicate in another Player’s inventory
•   Fixed - Brews giving food poisoning only caused vomit without giving status effect
•   Fixed - Achievement for completing tutorial unlocked after cutscene(some Players still have issues with movies crashing their game, that’s why we changed that so they can unlock the achievement)
•   Fixed - There was a typo in Language select for 'Portugκs' instead of 'Portuguκs' in Brasil Portuguese
•   Fixed - Steam popup for Gardener achievement showed up at 7 instead of 6/12 plants


More fixes coming soon... Stay tuned!

Thank you for your support!


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Re: Green Hell
« Reply #29 on: October 10, 2020, 02:36:53 AM »
Road Map
Fri, 9 October 2020

The spirits on the road ahead!




Today we're revealing our new roadmap for the upcoming months. Be sure to check out what's in store for Green Hell next. And yes, you're seeing correctly. The Spirits of Amazonia will be a really large expansion. In that moment we're planning a three parter, but it initially didn't even have parts, so who knows?


You're probably wondering what to expect from such a large expansion? We can't spoil the surprise yet, but believe us - there's a lot to look forward to. Vastly expanded map? Sure. Co-operation with tribes, that you've asked us to add for a very long time? Of course we're listening! Trees regrowing? #Teamtrees!


But... let's stop here for now, so we don't run out of things to announce in the nearest future!
See you in the jungle!

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