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Author Topic: Workers & Resources: Soviet Republic  (Read 40122 times)

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Offline Asid

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Re: Workers & Resources: Soviet Republic
« Reply #105 on: March 20, 2023, 12:29:39 AM »
Report for the Community #70
Sun, 19 March 2023



Greetings, dear Comrades of the Soviet Republic.

Finally, the website is back online, and we can have the reports as we used to make them before. Do not worry, we are not going to replace the team by some kind of bot or AI, and we do not want to lose our contact with community members.
We are still listening and reading your feedback and suggestions, and today we have something many of you were asking for, information about the current state of the new research tree that we are planning to add to the game in the upcoming content update. There are quite a few interesting items in the tree for you to enjoy in future that you did not have access to before, but it will also be restrictive by locking your access to certain features and technologies in early game.



Read on: https://www.sovietrepublic.net/post/report-for-the-community-70

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Offline Asid

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Re: Workers & Resources: Soviet Republic
« Reply #106 on: April 03, 2023, 12:01:16 AM »
Report for the Community #71
Sun, 2 April 2023



Greetings dear Comrades of the Soviet Republic and all the fans of this game!

We hope this report finds you in good health and high spirits. As you know, life in the Soviet Republic can be challenging, but it is also full of opportunities.
One such opportunity is demolition. The demolition of old buildings and infrastructure can provide space for new developments and pave the way for progress. However, it also presents a new challenge for waste management.



Read on: https://www.sovietrepublic.net/post/report-for-the-community-71

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Offline Asid

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Re: Workers & Resources: Soviet Republic
« Reply #107 on: April 17, 2023, 12:10:03 AM »
Report for the Community #72
Sun, 16 April 2023



Greetings, dear Comrades of the Soviet Republic and fellow fans of this great game!

Thanks to the unwavering determination and tireless efforts of our esteemed development team, we are proud to announce a new feature that will elevate the level of realism in our beloved game to unprecedented heights.

As we march forward towards a brighter future, we must ensure that our transportation and infrastructure remain strong and resilient. That is why we are introducing the vehicle aging and building deterioration system, which will simulate the natural wear and tear that occurs over time.



Read on.. https://www.sovietrepublic.net/post/report-for-the-community-72

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Offline Asid

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Re: Workers & Resources: Soviet Republic
« Reply #108 on: May 16, 2023, 12:43:36 AM »
Report for the Community #74
Sun, 14 May 2023



Greetings, dear Comrades of the Soviet Republic and all the devotees of our glorious game! We are thrilled to share with you the latest dispatch from the heart of our development team. With the same fervor as our comrades in the factories and fields, we initiated internal testing a week ago. This has equipped us with a treasure trove of valuable insights, allowing us to focus more on refining our game mechanics, rather than simply adding new features.



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Offline Asid

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Re: Workers & Resources: Soviet Republic
« Reply #109 on: June 11, 2023, 11:38:04 PM »
Report for the Community #75
Mon, 29 May 2023



Greetings, Comrades of the Soviet Republic, and fans of our game!

The workers and developers in our digital factory have been burning the midnight oil, making progress for our beloved game. We are pouring our hearts into this venture to give you more ways to enjoy the game and make your gaming experience better than ever.

Full story https://www.sovietrepublic.net/post/report-or-the-community-75

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Offline Asid

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Re: Workers & Resources: Soviet Republic
« Reply #110 on: June 12, 2023, 12:38:51 AM »
Report for the Community #76
Sun, 11 June 2023



Greetings, dear comrades of the Soviet Republic and all fans of our game.

In our development journey, we have only one direction to march—forward. Our ultimate goal is to progress and bring this game to its full release. However, we must navigate through numerous challenges along the way.
While we strive for progress, we must not forget that going in circles, as one might in a roundabout, is not the path we choose.


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Offline Asid

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Re: Workers & Resources: Soviet Republic
« Reply #111 on: June 26, 2023, 12:25:48 AM »
Report for the Community #77
Sun, 25 June 2023



Greetings, dear comrades of the Soviet Republic and avid fans of this marvelous game.

It's been two weeks since we released the waste management update for public testing. During this time, we've been hard at work fixing many bugs and other issues. We're focused on that, but we always strive to bring you something fresh and new with each report. And today, we have just the thing!



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Offline Asid

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Re: Workers & Resources: Soviet Republic
« Reply #112 on: July 10, 2023, 12:10:56 AM »
Report for the Community #78
Sun, 9 July 2023



Greetings, esteemed comrades of the Soviet Republic and beloved fans of this extraordinary game.

As July unfolds and the holiday season takes hold, temperatures rise in central Europe. It's a time when we cherish moments with our loved ones, so the entire team has taken a week off. We understand that this may slow down the development process, but we believe it's essential for the team to recharge before our final push towards release. Taking a collective break allows us to maintain coordination in our work.



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Offline Asid

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Re: Workers & Resources: Soviet Republic
« Reply #113 on: July 24, 2023, 12:09:26 AM »
Report for the Community #79
Sun, 23 July 2023

Greetings, esteemed comrades of the Soviet Republic and devoted fans of this magnificent game.

As you may already know, after a rejuvenating vacation week, we have returned to our offices with renewed vigour and determination. The evidence of our dedication can be seen in the changelog of the latest update, released following our much-needed break.



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Report for the Community #79 https://www.sovietrepublic.net/post/report-for-the-community-79

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Offline Asid

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Re: Workers & Resources: Soviet Republic
« Reply #114 on: August 07, 2023, 12:46:24 AM »
Report for the Community #80
Sun, 6 August 2023



Greetings, comrades of the Soviet Republic, and dedicated fans of our game!

After a few intense weeks, we return to share our progress and chronicle our relentless pursuit of perfection in game development. We still have an ambitious task list ahead of us before the full game reaches your hands, but rest assured, we remain committed to our mission. With this message, we wish to explain some of our pioneering ideas for in-game campaigns.



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Offline Asid

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Re: Workers & Resources: Soviet Republic
« Reply #115 on: August 21, 2023, 01:21:18 AM »
Report for the Community #81
Sun, 20 August 2023

Greetings dear comrades of the Soviet Republic, and all the fans of our game.

In our last report, we discussed some ideas for potential scenarios for our game. We are still working on the basics, developing the structure for the basic campaign. But we also mentioned that there will be higher difficulty levels.



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Offline Asid

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Re: Workers & Resources: Soviet Republic
« Reply #116 on: September 03, 2023, 10:51:48 PM »
Report for the Community #82
Sun, 3 September 2023

Greetings dear Comrades of the Soviet Republic and all the fans of our game!
As the summer comes to a close, we're busy harvesting rewards in both our game and in real life. Our previous updates have focused on campaign development, but today we're excited to unveil some new machinery you'll soon find in your virtual republics.




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Offline Asid

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Re: Workers & Resources: Soviet Republic
« Reply #117 on: September 26, 2023, 12:04:50 AM »
New version 0.8.9.24
Mon, 25 September



0.8.9.21

    Decreased progression of wear and tear during fires.
    Fixed issue where students were not attending closed schools.
    Addressed visual problems with pedestrian crossing lines.
    Resolved the problem of repairing personal cars at parking lots.
    Fixed the issue with trains loading waste from aggregate loading stations.
    Corrected rail CO pathfinding issues related to signal direction.
    Fixed the problem where cranes occupied the parking station at the reconstruction building, causing traffic congestion.
    Resolved the issue of trains outside rail DO being joined into trains going to load at rail DO.
    Fixed the problem where prison buses could be assigned to regular lines via the line menu.
    Addressed the issue with the vehicle production plant: progress of assembling vehicles was being reset during reconstruction.
    Fixed issues with trams and single lane roads.
    Addressed maintenance problems with modded buildings.
    Improved performance, especially on specific graphics cards (AMD, Nvidia 4000), when placing buildings; reduced instances of low performance.
    Fixed rust issues for train sets.
    Corrected animated ramps in mirrored buildings.
    Adjusted the amount of garbage generated during constructions.
    Hack fix for crashing issue related to reconstruction of building and struck worker: After the game is loaded from autosave, it should fix itself



0.8.9.22

    Fixed issue with tram underlay SFX.
    Modified the formula for allocating prisoners to prisons to accommodate multiple prisons of different sizes.
    Resolved issue where woodcutting office collapses with vehic0les outside.
    Fixed issue where trains depart from the custom house without being fully unloaded at low FPS.
    Addressed the issue where a vehicle with 100% wear and tear blocks building access.
    Fixed crash caused by specifying which vehicle to unload in the schedule.
    Resolved issue affecting the quality of flats, even when maintenance is disabled.
    Fixed crash related to the 'send to depot' command.
    Fixed crash involving pathfinding and ship maintenance.
    Resolved issue where waste unloading from trains could result in a small amount of waste being loaded.
    Fixed issue where train schedule would load empty wagons, which would disappear upon saving and loading.
    Addressed the issue that prevented setting types of wagons to join in the line setup.
    When demolishing a building with airplane parking and heliports, they are now instantly detached to avoid crashes.
    Fixed crash related to waiting stations



0.8.9.24

    Hot fix of accessible roads not highlighted in case pathfinding error and hovering over magnification icon
    Fix for default setting for the repair stations in realistic mode


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Re: Workers & Resources: Soviet Republic
« Reply #118 on: October 16, 2023, 12:58:33 AM »
Report for the Community #85
Sun, 15 October 2023

Greetings, dear comrades of the Soviet Republic and fans of our game from around the globe!

Ah, the winds of change are blowing! Just like our memories of the Soviet era's iconic designs and ways of life, our game is continuously evolving.



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Re: Workers & Resources: Soviet Republic
« Reply #119 on: November 21, 2023, 12:24:23 AM »
Report for the Community #86
Mon, 6 November 2023

Greetings, dear Comrades of the Soviet Republic and all the fans of our game.

Last week, our usual dispatch was postponed due to an exciting venture. We ventured to Košice for the Game Days event, immersing ourselves among fellow game developers. Our absence was felt, but rest assured, the time was well spent, and we communicated our attendance through our Facebook page.



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