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Offline Asid

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Re: Workers & Resources: Soviet Republic
« Reply #60 on: August 29, 2021, 11:36:44 PM »
Report for the community #33
Sun, 29 August 2021



Greeting Comrades of the Soviet Republic!
Another 2 weeks passed away and we are ready to announce some good news. The internal test of upcoming version 0.8.5.X will started next week and now more people can provide us feedback about the new UI. We were able to fix some bugs recently, tried to tweak things, and we also expanded some mechanics which were not so much in use until now. So, let us speak about what was fixed or tweak and was not mentioned in previous reports.

More informations: Report for the community #33

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Offline Asid

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Re: Workers & Resources: Soviet Republic
« Reply #61 on: September 12, 2021, 11:13:20 PM »
Report for the community #33
Sun, 12 September 2021



Greeting Comrades of the Soviet Republic!
We are back again with new report about the current state of development process. Sometimes it looks like we are making only small steps and you cannot see significant progress, but these small steps lead to the goal of our journey which is a great product, the game we all love.

More informations: Report for the community #34

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Offline Asid

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Re: Workers & Resources: Soviet Republic
« Reply #62 on: September 26, 2021, 11:42:16 PM »
Report for the community #35
Sun, 26 September 2021

Greetings dear comrades of the Soviet Republic. As the weather gets colder, our heating plants in Slovakia start to fire up their boilers. That means we are again closer to October, the month we have in our calendars as our deadline for release of the upcoming update containing GUI overhaul and lot of improvements for existing features including some new ones. The latest version is now available for our internal testers who have taken the job to check the game and are doing their best to find anything critical that the development team would be able to fix that before we get to public beta test phase. Just stay patient, new version should be released next week for public testing!



More informations: More informations: Report for the community #35

« Last Edit: October 10, 2021, 11:33:13 PM by Asid »
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Offline Asid

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Re: Workers & Resources: Soviet Republic
« Reply #63 on: October 10, 2021, 11:32:49 PM »
Report for the community #36
Sun, 10 Oct 2021

Greetings dear comrades of the Soviet Republic.
It was less than two weeks ago, the week after last report was published, when we have released the 0.8.5.2 version of the game for public testing, and we already made a good progress in fixing and tweaking the game during this time. We have released 3 updates since then and the changelog is quite extensive. Now, we would like to go through some the points in this report as it may be good to provide further explanation about these changes and fixes. The main focus was still on GUI tweaking though, and we really appreciate your feedback.



More informations: More informations: Report for the community #36

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Re: Workers & Resources: Soviet Republic
« Reply #64 on: November 07, 2021, 11:22:10 PM »
Report for the community #37
Sun, 24 Oct 2021



Greetings dear Comrades of the Soviet Republic. It is time to hurry up and bring all your harvesters into the fields before the winter hits and your crops decay. For us it is the time to announce that next week we will switch the current beta version into stable, and it also means that we will be able to change our focus on something new and for most of you more exciting stuff. But even before that, we were able to make something extra that we added into this update, and we want to share some of these things with you.

More informations: More informations: Report for the community #37

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Offline Asid

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Re: Workers & Resources: Soviet Republic
« Reply #65 on: November 10, 2021, 11:30:45 PM »
New version 0.8.5.12
Wed, November 10, 2021


0.8.5.10
Secret police duty vehicles now installing spy equipment few seconds
Fixed rendering of frozen people on entry of the residential buildings
Now should be able to connect modded helipads to buildings like hospital, plants, etc
Now small and big underground pipes have visually different size
Decreased inflation of dollar from 1-15% to 1-3%.. and inflation of Ruble from 1-15% to 1-10%
Fixed issue when workshop map contains power plant, and player set as startup parameter no electricity, it was crashing
Fixed problem with signals near custom house - the track inside customs was not apart of signal bloc, now fixed - this change should not affect the modded customs with allow pass flags, let us known in case yes
Fixed road snap - for example upgrade of roads was very hard with dense streets, when buildings was too close the roads
Fixed manufacturing vehicles with random color
Tweaked pathfinding, increased footpaths penalty to avoid service vehicles going too much over the footpath especially in winter
Corrected broadcasting happiness wrong calculation
Fixed snapping errors with underground pipes and heating pipes
French localization update
Russian localization update


0.8.5.11
Fixed helicopter tutorial
Fixed mistake in code, when some demands of workers was not meet at certain circumstances his government loyalty was possible to increase


0.8.5.12
Fixed crash with notification message
Fixed error in code related to workshop item icons initialization, now with "fast init (BUILDINGS)" option are icons loaded only when use, which should save loading time and memory
MORE ABOUT THIS GAME

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Offline Asid

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Re: Workers & Resources: Soviet Republic
« Reply #66 on: November 16, 2021, 11:36:09 PM »
Live developer gameplay & QA
Tue 16 Nov



As a part of Czech & Slovak games week event on STEAM, Peter Adamcik, creator of Soviet Republic, will try play Soviet Republic live and answer your questions, 17th November 16:00 CET

You can check more about this event on this page:
https://store.steampowered.com/sale/CZSKGamesWeek2021

Link for stream:
https://steamcommunity.com/broadcast/watch/76561198258487737

I'm looking forward to you!

Peter

Upcoming Event Starts Wed, 17 November 2021
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Offline Asid

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Re: Workers & Resources: Soviet Republic
« Reply #67 on: November 22, 2021, 11:25:20 PM »
Report for the Community #38
Nov 17 2021

Greetings dear Comrades of the Soviet Republic. It is more than a Year already we started publishing these reports for you and over the time the greeting message evolved into this formal first sentence of the first paragraph. We know there are people from all over the world reading this and they speak multiple languages, many of them Russian and thus they would like to have “Priviet” in that sentence or if we look into our Czechoslovak History, then word “Zdravstvujte” would be useful. The “Greetings dear Comrades…” is simply English language related and these reports are written in English so you may expect that to stay the first sentence of our reports in future..



Everybody who is reading these reports is here because he or she is curious what is coming next and wants to find something interesting in those sentences and paragraphs after in introduction. So, what news do we have for you this time? Our game became three update numbers older, and we were able to deal with some bugs and fixe some crashes and errors. We will get to that later. The main addition we want to speak about in this report will be farms because we are updating the farm buildings as one of many steps towards giving you more options for certain facilities without need of using mods.







We are removing the old farm building from the game as it served as placeholder until now. You will not be able to build that anymore except somebody makes it a mod. But do not be afraid. We are adding three different farm buildings instead. You will be able to use small farms (6 vehicles), medium farms (12 vehicles) and big farms (30 vehicles). These buildings will work the same way as old farm was working but the vehicles parking inside will be visible and there are multiple vehicles allowed to move inside the farm. It will give you more options for your farming. With that will also come a renaming of these buildings because in real life the farm consists of multiple buildings and land which practically means that you have the building with farming equipment stored, silos, distribution offices, gas stations and fields which all together are the farm. We just need a little time to figure out how to call the facility with equipment now.

Next thing worth mentioning was the tweak we made recently for inflation. The inflation of dollar was reduced from 1-15% to 1-3% and the inflation of Rubles was reduced from 1-15% to 1-10%. This change will have significant impact over time but should not affect the gameplay overall. It may introduce some new options for some speculative trading though and there are certainly players who will try to exploit that because if we consider that the inflation for both currencies was the same until now, and now the inflation for Rubles will be higher, some people may try to use more Dollars as reserve currency. In the end it will cause mainly that your income or expenses will not grow so fast over time due to high inflation.



From other changes and fixes we want to mention that Secret Police duty vehicles now spend some time on site installing spy devices. We change the visuals for underground pipes to allow you to distinguish them. And finally, it will be possible to connect modded heliports to hospitals, plants, and fire stations. From fixes we made it worth mentioning that manufacturing of vehicles with random skins was not working properly and we fixed that. We also needed to fix road snap because in situation with densely built areas it was difficult to upgrade roads. We also tweaked pathfinding by increasing footpath penalty to prevent service vehicle from using them too much especially in winter and we also fixed signals near custom house because tracks inside customs were not taken as part of signal block.

We also started working on features which will be added in future, but we do not have images and more solid information about them for you now. You can read about those in future reports. Until then keep your happiness high, take care about yourselves and stay tuned for the next report.

Thank You for Your Support

3Division Team

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Offline Asid

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Re: Workers & Resources: Soviet Republic
« Reply #68 on: November 22, 2021, 11:25:51 PM »
Report for the community #39
Sun, 21 November 2021



Greetings dear comrades of the Soviet Republic!
We bring you news once again, and as you anticipate, we can finally give you some information about new features you can expect to be delivered into the game in December if everything goes according to our plans. Our latest small updates brought you those new farm buildings and some fixes. Additionally, we created a new category for Hostels/Student homes and the cursor in underground mode has white colour now. Not too much other to say as the changelogs are quite short. But we can give you something solid about upcoming Crime and Justice feature now.



In Report for the Community #30 we already mentioned that there will be three new buildings connected with Crime and Justice. Police Station, Regional Court and Prison. You will be able to decide if you want to play with this feature or disable it to lower difficulty similarly to fires or seasons. This feature will have impact on overall happiness, even health, and will be affected by overall government loyalty and unemployment.



Every citizen will have a hidden preference “Criminality.” It will be randomly generated in people and if crimes will not be solved, it will cause growth of crime rate. As we mentioned earlier low government loyalty and high unemployment will have their impact on crime rate too. There will be three groups of crimes: Mild Crime, Medium Crime and Serious Crime. If crime is committed all people in area will be affected depending on crimes’ seriousness. Their happiness will slowly decrease and even their health may go down because there are crimes that can cause harm to other people.



If crime happens you will need police to come to the crime scene. The sooner the police vehicle arrives the better chance you have to successfully investigate the crime. After the police takes evidence the process of investigation continues for a while and only when the crime is fully investigated, then it proceeds to Regional Court where the Trial starts. After the successful trial, the criminal is being sent to prison.







You will need to have the highest possible prison security in prisons. If you will not have enough workers (warders) in your prison, the prison security may go down. You can achieve 100% prison security only with highly loyal warders. You will need to bring food, meat, and clothes into prison. Naturally, the prison will not have any factory connection because it needs to be secure, and you will need to bring it there directly by trucks.

You will be able to use your prisoners as workforce. Prison buses will serve to transport them to factories or other industrial facilities directly. We can easily imagine somebody making large complexes with prison and some mines in a remote fenced area to create a feel of extra security. It would just not make that much sense to bring prisoners into your airplane production line.



We hope this will give you more options to play with and add an extra layer of complexity and difficulty which is optional for those who like to be challenged by the game. It will give a bit more reasons to you to keep lower unemployment rate and higher loyalty. You will also have more types of duty vehicles driving on your roads making them look more realistic. You know police vehicles everywhere as in real life because people are corrupted and commit crimes from time to time or even quite often. So be careful, do not do silly things and police will not come to you. Do not commit crimes, care about others, enjoy the life and stay tuned for the next report.

Thank You for Your support

3Division Team
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Offline Asid

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Re: Workers & Resources: Soviet Republic
« Reply #69 on: December 06, 2021, 11:55:59 PM »
New version 0.8.5.15
Mon, December 6, 2021


0.8.5.13
New farms added
Various building editor issues fixed
Fixed rare crash related to cultural broadcasting
Fixed dialog of loading game during the gameplay, there was not warning about missing mods
Hostels/student houses was divided into separate category for workshop list, list of building and overlays
Shortening name of game and directory for the load game window
White cursor dot in underground mode


0.8.5.14
Fixed issue if residential buildings is demolished, it could cause crash due to Secret Police mechanics
Fixed issue if residential buildings is demolished by fire, walking connections was not regenerated and if this building was rebuilt nobody can get out of this building
Fixed mixed signal blue light
Changed obsolete description "Click to prioritize" to "Drag & drop" at production line queue
Tweaked construction cost for new farms
If storage is demolished or destroyed by fire, resources are now deleted
Fixed problem with struck vehicles at farm/hospital or other building entry. This problem was related to refueling. If vehicle with low fuel was sent into building to worker there and this building had not blocking flag, it was causing this more or less visual problem
Secret police vehicle which is unable to reach destination residential building is now send back to secret police building
Fixed problem that helicopters was possible to purchase while the other helicopter taking off causing helicopter was badly placed bellow the ground or so
Fixed problem with bottom bar, sometime when translation of description in the strip is long, background not drawn bellow some icons
Avoid tiling now also on the water (water detail setting)
Fixed time lapse issues, DoF focus issue and visible topographic lines or grid
Fixed farm emissive materials
Fixed problem with road connection and placing field on the hills


0.8.5.15
Changed yellow signal mechanics, track will not get engaged if train is too far away
Fixed highlights of animated models
Fixed issue with line windows, it was not displaying the station overlay screen marks
Fixed issue about runway cannot be deleted sometimes when airplane fly away to the foreign eastern or western countries
Fixed rare problem about the control tower was newer achieve enough dispatchers to take off or land planes


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Offline Asid

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Re: Workers & Resources: Soviet Republic
« Reply #70 on: December 06, 2021, 11:59:19 PM »
Report for the community #40
Sun, 5 December 2021

Greetings dear Comrades of the Soviet Republic!
The current situation here in Slovakia is dire once again and you may have heard that we are one of few countries in National Lock Down. But this cannot slow us down even if it can restrict our freedom of movement, because we can work from home office if necessary, just to bring you the next update which may contain few surprises. Since last report there were two updates released for public test and these were focusing on some fixes. Besides that, new farm buildings were made available, and we added water detail setting to avoid tiling similarly as we did with the land.



More from the report find on our website:
https://www.sovietrepublic.net/post/report-for-the-community-40


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Re: Workers & Resources: Soviet Republic
« Reply #71 on: December 19, 2021, 11:54:45 PM »
Report for the community #41
Sun, 19 December 2021

Greetings dear comrades of the Soviet Republic. We are less than week away from the upcoming holiday season and as we mentioned in previous report there is a surprise, we prepared for you. Unfortunately, we are not able to fully implement and balance crime and justice before Christmas as we planned but at least we can release the update for testing this week to find out what else may be wrong with the game after rebalancing workers happiness and productivity.



More from the report find on our website:
https://www.sovietrepublic.net/post/report-for-the-community-41

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Re: Workers & Resources: Soviet Republic
« Reply #72 on: January 16, 2022, 11:48:36 PM »
Report for the community #42
Sun, 16 January 2022

Greetings dear Comrades of the Soviet Republic. It was about 4 weeks ago we published the last report and due to holiday season, we skipped one release. But this week we are back, and we have something new and fresh for you. We are currently in the public testing phase of Crime and Justice update for couple of weeks already and we are gathering feedback from you as the balance was changed and many existing successful setups may become broken.



Read on: https://www.sovietrepublic.net/post/report-for-the-community-42

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Re: Workers & Resources: Soviet Republic
« Reply #73 on: January 24, 2022, 11:56:40 PM »
Report for the community #43
Mon, 24 January 2022


Greetings dear comrades of the Soviet Republic. Another week has passes and we come to you with another report as we promised. This time we will talk about sewage, and we can discuss few changes we made for the current Crime and Justice update. There we two updates for public testing last week and the actual version available now is 0.8.6.9. There may be more tweaks coming and we hope these changes can address some of significant issues players need to face due to changed productivity mechanics.



More from the report find on our website:
https://www.sovietrepublic.net/post/report-for-the-community-43

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Re: Workers & Resources: Soviet Republic
« Reply #74 on: January 31, 2022, 10:47:58 PM »
New version 0.8.6.10
Mon, 31 January 2022


Crime & Justice

Content Update #9 introduces a new Crime and Justice system along with three new buildings - Police Station, Regional Court and Prison. Crime and Justice will have an impact on the overall happiness and health of your citizens and will be affected by the overall government loyalty and unemployment.

Aside from the new Crime and Justice mechanics, the new update also adds the long awaited railway distribution office. Unlike classic rail schedules and lines, all the player needs to do is connect the source and destination buildings and the railway distribution office automatically decides when and where to deploy the trains and how many cars they should have for the job at hand.




Content Update #9 features:

    Three new buildings available - Police Station, Regional Court and Prison.
    Criminality added to citizen behavior adding a new layer of complexity and challenges for players to manage.
    Criminality feature difficulty levels can be managed or even switched off by the player.
    Additional duty vehicles such as police cars are now available.
    Long-awaited railway distribution office has been added.
    Many other gameplay and mechanics improvements.



Detailed list of changes

Features:

    Police, Court house and Prison has been added
    Criminality has been added
    Railway distribution office has been added



Other changes to be noted:

    Changed happiness citizens mechanics
    Electronics now getting obsolete and harder to manufacture with higher game year
    Quality of living now more depend on citizens happiness
    Decreased by 30% random sick for citizens
    If emergency patient threaded in hospital, now after return home more health is added, also in prisoner or orphan is threated, it stay in hospital even longer and even more health is added. Also was fixed problem when this mechanics was not worked for kids/prisoners/orphans at all
    Fixed long time problem about workers not possible to full all building's workplaces, due to long walking.
    Rail distribution office was added
    Added new overlay preferences (cannot visit doctor, free flats, etc.)
    Added icon into vehicle windows, which will show vehicles can load vehicle, or vehicles where vehicle can be loaded
    When opened monument window it show which building it affecting
    German and Slovak language update (German still WIP sorry)



You can read more about other "system" changes there:
https://steamcommunity.com/app/784150/discussions/6/3193615072224143928/

0.8.6.1

    Demand for electronics was decreased
    Now when crime & justice is turned on ongoing (existing) map, crime level of citizens is almost 0% to give player opportunity to build police stations, court, prison
    Better distribution of cases to police station
    Optimized court trial processing
    Fixed issue prison buses not displaying correct checkboxes in vehicle schedule
    Fixed wrong text comment when relocating the prisoners or kids from orphanage
    German language correction
    New police cars



0.8.6.2

    Hotfix of Xmas lights crash at load
    Demand for electronics decreased again



0.8.6.3

    Electronics price and demand tweak



0.8.6.4

    Christmas light crash fix
    University and student loyalty fix



0.8.6.5

    Fixed serious issue related to moving people to newly built houses and orphanage
    Closing window by double click RMB anywhere on the window
    Overlay now shows crime also for other types of buildings not only residential



0.8.6.6

    Fixed crash and serious issue related to prison buses
    Fixed problem with old citizens listed in orphanage as child in care



0.8.6.7
Changed productivity formula for citizens
  • Changed yards to feet with imperial units setting


0.8.6.8

    Rail DO - train can now pass trough (require to rebuild DO)
    Fixed crash when deleting case from court or police building in case location of crime has been demolished
    When selecting schedule for prison bus, only supported buildings are allowed. (Note via the line interface this cannot be fixed, because line itself without vehicles on it, cannot be considered as prison bus line)
    Fixed crash at load in case residential building mod is not found
    Fixed problem with new list of vehicles, which vehicle and what can be loaded on the flatbed, if you clicked on the vehicles from the list, money has been spent
    Added code for fixing saves at load, for unknown issue yet, which may cause random crashes, same time it may be some older already fixed issue
    Attempt to fix above mentioned random crash
    Fixed conveyor pillars
    Fixed railway signal to not render on not finished bridges
    Fixed issues with transparent and demolishing buildings
    Disabled train flip icon in the brand new locomotive stored..
    Added containers category in the new menu, which things can flat bed load on the hull
    Higher initial loyalty and happiness for invited soviet immigrants
    Increased production for power and heating plant



0.8.6.9

    Crime negative affection was connected to the republic population. In case population is low, the crime should not spread and not so much negative affect your citizens. Allowing you to start game without police or only with police and have court or prison when your republic is bigger. Population over 12K citizens is the limit where the crime effect is not limited.
    Orphanage and prison missed the auto limit for storage causing overfilling of one resources (food or clothes) causes not properly working with DO
    Auto purchase goods checkbox was missing when building the orphanage or prison
    Optimized rendering, now the windows with many cases should not decrease FPS so much, even still can be optimized better
    Rail construction office cannot be now selected as target building for the rail distribution office. Use the rail cargo station for that purpose.



0.8.6.10

    Decreased criminality increase for kids in orphanage, in case low workers. Also negative affection connected to difficulty levels
    Decrease criminality increase for prison in case warders have high criminal level
    Added graph for SUM in the stats section
    Added new buttons for month and year increase decrease in statistics
    Fixed rail DO crash when fire destroyed building
    Solved rail DO and export to borders


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