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Offline Asid

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Re: Workers & Resources: Soviet Republic
« Reply #15 on: March 18, 2019, 10:23:57 AM »
New version v0.7.3.8
17 Mar - 3division

Hello comrades,

Find notes bellow of another update. This one is mostly to avoid confusion for new users... zoom in, in-proper resolution, fixed mouse in the middle of screen when using the full screen etc.. - 17.3.2019 17:40 CET
-Improved DPI setting of application to avoid lock mouse in the middle of screen, also to avoid zoom-IN windowed mode
-Added addional checks on save game, if save is corrupted, cannot be loaded...
-Fixed, game should run even if config.ini is corrupted
-Now default launch option runs SETUP APPLICATION SOVIET.exe, instead SOVIET.exe.. let us know in case it generate some problems for you..
-decreased a bit consumption of electricity by citizens when they are home or in work or during night.. in about -30%

Areas of further focus - next to fix:
-Trying to get what need to be done that asphalt plant become broken, some dumper truck leave the asphalt plant.. but still remain marked as moving inside asphalt plant and this causes other trucks waiting, if someone get save, that everything seems fine (and asphalt plant works - trucks can access inside) and after couple of minutes it become broken.. this would be awesome! :-)

-Trying to figure and understand issue about off road vehicles too.. I found why they are going out of road.. but anyway not sure why they just attempt to going refuel so far from any of the gas station.. anybody also if will get idea about conditions needed to get this broke.. let me know!

-Electricity bug, on all map are broken trims on Voltage and Wattage with bad value, still not sure what exactly cause this situation

-Various loading bugs or crashes, even seems many of eliminated


Peter Adamcik

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Offline Asid

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Re: Workers & Resources: Soviet Republic
« Reply #16 on: March 20, 2019, 11:29:08 PM »
New version v0.7.3.9
Workers & Resources: Soviet Republic - 3division


Another couple of issues fixed: - 19.3.2019 21:25 CET

   -Fixed issue with woodcutting post.. truck was not going to collect the wood, when storage was full, but when you connected additional storage, they was not go for wood anyway
   -Fixed issue with factory connections (and other conveyor, pipelines, etc) if factory something produces or vehicles something to unload.. an random storage was selected, now primarily is selected a storage which is less filled also if vehicle trying something to load, storage which is filled more is selected
   Snother fix to avoid detection of corrupted config.ini seems previous fix not corrected some of the cases
   Fixed crash when building railway manually via railway construction train-sets
   fixed crash/problem when building road or footpath and deleted unfinished road via construction window (hitting that dynamite button)
   If rail construction office is built, automatically is set limit for internal storage to 25% each resource, to avoid overfill
   Fixed bug when kids was going to unfinished school (construction)
   Fixed radio and TV station bug with million negative values while tweaking preferences of broadcast - but is not possible to restore old saves, this issue should not re-appear, please reload your earlier save when you get this problem.

If you previously got an crash (during game or while saving or loading), try your save with this version again.. it's solid chance your issue will be fixed

Most risky fix is the second point mentioned (load unload according how storage is filled) if you have feeling this broke any your setup, just let us know in forum or support, you know ,there are like thousands of possible combination and we can't catch test all.

Also please, even we not answer to every support request here in forum or on our page those saves in most cases are very useful! Thank you!



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Offline Asid

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Re: Workers & Resources: Soviet Republic
« Reply #17 on: March 24, 2019, 02:28:41 PM »
New version v0.7.3.14
Hello Comrades,

New update, new fixes:

   Fixed crashes when loading save (some delete buildings remains in construction office vehicle's route plan)
   Fixed situation when construction office lost road connection to sources or constructions vehicles frooze in the office even after re-building of road connection to construction

   Fixed an educational/kids bug on easier difficulty - you may get too many child/students waiting on the station, due to out of free flats.. this was fixed by that if kid is without own flat and reached age 30, he will escape..unless he is not last kid from parrent.. so you can experience a lot of escapes after you load your game, only temporary until all old 30+ kids will escape :-)
   Also previously if some citizen died, his child has been also deleted, now when citizen died, child will take free place and continue - become an normal citizen
   Added to passenger station window the checkbox, so if you not wish to transport passengers or students, you can check it off
   Extended +30% waiting time on the station and traveling time in vehicle
   Increased university minimum age to 15
   Seems steel mill crash should now be fixed

   Fixed crash when Importing Railways
   Fixed crash when Importing Roads
   Fixed one of the custom house where was unable to build roads

   Fixed serious bug which may affecting overal stability - if you getting random crash every 0-15 minutes may be your case
   Corrected small bug in pathfinding - don't expect miracles! :-)

All updates except was tested on test/beta branch.. if you are brave enough to get very recent updates, and you would like to participate in testing of new updates before they were used to all you are welcome.. find here more info:

Update going directly for all..I really can't wait if this will helps for the player with serious crashing problems. If you getting very frequent crashing it may be also issue with GPU - if you have two GPUs (integrated and gaming) ensure you running game on the gaming one.. more about this you can find there:

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Offline Asid

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Re: Workers & Resources: Soviet Republic
« Reply #18 on: March 27, 2019, 11:13:54 PM »
New version v0.7.3.17


Another version is coming. Almost all version (except the last one, hope not so critical fixes there) has been approved by most of party officials at the beta branch :-)
   Another fixes to education
-kids which are too young for university (less than 15), if already finished elementary school will not acces bus stop
-citizens older than 35 still living with parents, with finished basic education, will not try to access university (not appear on bus stop)
-kids with already reached university education will not access bus station
   Fixed issue with refilling truck after get unloaded in the farm building
   Fixed bug, the pipe engines was not transporting the fuel or bitumen properly from asphalt plant, when there was 2 or more engines/pump in line
   Fixed random crash bug when too short road is connected to woodcutting post
   Fixed a crash or small freezes issue when vehicle moving on the footpaths
   Fixed some crashes when railway deletion (but sure not all)
   Fixed crash when truck access small piece of road (but maybe more of those issues)
   Fixed crash when building the city in pause mode.. and then crash shortly after first building finished
   Increase number of allowed connection of power switches and transformators
   Sometime workers was go out of footpath, due to strange crossing, this is fixed now
   Fixed, When Low FPS sometime may truck not unload gravel on the construction site
   When 1996+ temporary (until we make all vehicles) lock vehicles according year is disabled (all vehicles become available)
   Vehicle should not spend the fuel when waiting for load/unload
   Fixed, now even university educated workers can work as staff in hospital or school (if all professors/doctors workplaces full)

not sure fixes (hard to confirm)
   The electricity problem could be fixed now
   Also I think the there is solid chance the asphalt plant bug may be fixed.. let me know!

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Offline Asid

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Re: Workers & Resources: Soviet Republic
« Reply #19 on: April 04, 2019, 12:10:19 AM »
New version v0.7.4.0
3 APR @ 5:13PM - 3DIVISION

Hello Comrades,
Seems Wednesday is good time to post update (as previous week), maybe Wednesday will be a update day! We will see! :-)

Anyway, I think now most of critical issue fixed! Really seems much less crashes and critical issues (or maybe nobody playing the game :-) ), but sure there may be still urgent issues, so let us know about it in forum or on support page.

I will slowly get more focus on the new features and/or various tweaks.. and for new content update - still as first BIG update I wanted to bring you the personal cars mechanics, which is already almost finished.. also maybe a car/vehicle plant factory.. so you will able to manufacture own vehicles... aside of new vehicles from Poland, also some Romanian locomotives and other vehicles awaiting to export into game... Also we have prepared an new prefab buildings (you can check them on our FB or VK page) and also small shopping centre - where both grocery and shop in one building to save the place!

Here are list of issues fixed, let us know if you think any critical issues rises up:
   Fixed some error while loading a save, which could cause save failure
   Fixed that rail construction office sometime was not taking the resources from connected storages properly
   Now should car not get struck at access into construction office or concrete or asphalt plant
   Fixed problem when hospital is on fire and ambulances are confused
   Fixed off road problem, now should vehicles not go offroad
   Luck! I maybe managed to fix this issue with the fuel vehicles.. discovered very serious problem, which could sure caused this all refuel problem - or even also crashes, so hope this is now fixed.. if anybody get with this newest version this fuel bug (vehicles driving to strange buildings, or far away) let me know!
   Added code for footpaths validation to avoid crashes at loading or saving (same is already in use for a road validation and seems working good)
   There was not shown the coal or iron transported on conveyor from mine
   Fixed some crash when building railway with resources and trackbuilders
   Very annoying SFX glitch was removed when more vehicles on map
   increased speed of loading / unloading passengers from vehicles by 100%
   citizens/passengers waiting on the station when they are going to enjoy free time, their counter is slowed down now, while they waiting on the station, so they should catch more things, even not near their home
   tweak - now should workers step into bus even if in all factories are still workers..
   fixed problem when vehicle can't find way to unload resources on workers when building footpath
   sometimes there was situation that 3 or more trucks block each other.. now should be fixed
   V3S truck was not able to purchase for woodcutting post, now fixed
   75m tower crane is now available from 1976 to avoid confusion - until this year not exist a truck for it
   fixed problem, the station check boxes was not saved/loaded properly
   fixed when building not have functional footpath or road connection, in case of someone from it's citizens get very sick and need ambulance, ambulances trying the find the way constantly and cause long freezes (few seconds), now freezes should be just very short, or any.. depends on your road network
   Improved verification of footpath and roads (remove badly created segments on load) to avoid crashes
   Fixed when vehicle waiting to load or unload, there was many consumption of electricity, while no material load/unload, in case storage is empty and vehicle waiting, no electricity is consumpted now
   Added a functionality for copy vehicle schedule!!!! :-) finally..
   Small tweak on functionality of copy vehicle schedule, now you are copy vehicle schedule TO vehicle you select (not vice versa as before.. so you don't need to open every vehicle window) just select the vehicle which is already programmed.. and select vehicles which should behave like the one you have selected - thanks to guys on beta branch for suggestion :-) (small edit in code, but big improvement in effectivity :-) )
   Another fix of infrastructure validation to avoid crash during saving
   Fixed freezes during fire (if building not have proper road connections), with dense road-network firetruck trying to find way cause freezes

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Offline Asid

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Re: Workers & Resources: Soviet Republic
« Reply #20 on: April 18, 2019, 10:05:12 PM »
New version v0.7.4.5
17 APR @ 10:19PM - 3DIVISION
I greet all party members!

Last Wednesday I was not able to bring an update to the default branch, simple I was not able to catch it :-), due to many big fixes and those chain signals! Sorry.

Short/worth to mention description

   fixing signals problems + signal help arrows
   better pathfinding (no more routes with less crossings over shorter)
   added chain signals
   improved/fixed vehicle copy
   5 new music tracks
   fixed stability issues

Now there are now chain signals, I try bring my tutorial for it tomorrow!

Road vehicles can't find way after update? Kind of know issue or expected issue due to optimizations introduced. Your problem is probably that start (vehicle position) and destination are close each other, but through road network they are much more remote/distant. Currently if through road is route 4 longer than beeline (through-air) distance road vehicles may fail to find route. Workaround, is place some dummy stop in the schedule in-between those problematic buildings.

Also I already get few really big maps with 70K+ citizens. I experienced I believe almost same issue as on poor PCs. Then I realized what causing the issue - it was screen capture software - it's causing a out of memory (even according windows on GPU was many Gigabytes free, but this memory is some special memory used for dynamic things like copy one texture to another, etc) So in case you not have so powerful PC, or your map is extremely big, turn OFF rather any screen capture software and maybe it will runs better

Detailed description:
   Fixed problem sometime when track building train was placed to rail office, it remains as ghost on railtrack blocking semaphores for trains or road vehicles
   Fixed problem that sometime train passed semaphore but it reset signal to green while another train is in the block
   Sometime signal not updated it's status properly - mainly for signals placed before the dead-end of railtrack
   Fixed problem when due to low FPS sometime train passed semaphore on red color
   Fixed when rail track building trainset passed signals during construction of railtrack it was not properly update/unblock this signal
   Now is impossible to place signals on the railway crossing, or road crossing
   Now is impossible to build railtrack over the signals
   If health and happiness for worker was 0% it may crash the game, now fixed
   If kids with finished basic education not able to get on university, warning is not displayed in residential building
   Fixed problem when vehicles sometime freeze at middle of road.. (but if they are already freezes they will not move even with update), but next time should not freeze (note: there may be more vehicles freeze bugs)
   When train comes to custom house unload fuel/bitumen/oil or aggregate materials too.. now will unload both bitumen and fuel same time
   When bridge ends in the air it was possible to build a road from the end of bridge, now is not possible
   On school or university there sometime remains kids or citizens very long time, and they was achieved 10.0 education level, now fixed :-)
   Serious issue fixed, sometime workers not step into trains even it they should
   Fixed problems with vehicle schedule copy.. sometime caused crash or confusion of vehicles
   Added possibility to select also trains from depot while using the schedule copy
   Sometime tunnel portal disappeared during construction after loading saved game, now fixed
   Now is possible to build tunnel with resources
   Fixed Italian language crashes
   Signals are now on right side of the track
   Added chain signal
   Fixed storage status (top panel) - it was inaccurate
   Fixed error in signals when train is sell when all wagons completely at station
   Fixed error in signals when rail track construction is suspended and trainset completely on the station
   Optimized path-finding (less short-freezes during game, in case you have big road network)
   Optimized path-finding - now the shorter way should be preferred
   Path-finding now the faster roads should be preferred
   Fixed problem when X cross at double track railway was not able to build in some occasion
   Fixed problem that sometime the junction/railtrack connection was not properly built and not works
   Fixed problem when on signal remains red color, when faster movement or low FPS
   Added help marks when rail tools are selected to better visible which signals are placed
   Circuit breaker limit increased for buildings like warehouses or cargo station to avoid voltage jumpings (this may be fixed if you rebuild the building)
   Fixes for Japanese language
   Fixes for Polish language
   Resolved bug with stuck dumper at access to construction office (preventing to re-appear, not fixing if it's already broken)
   Fixed problem when very short piece of road constructed, vehicle may go offroad
   Fixed crash when vehicle enter construction - problem was vehicle was sent to construction even it has a vehicle loaded manually on the hull
   Fixed crash when reaching a number of predefined cities names (A weir name is now generated)
   Added 5 new music tracks into game (soon they will be added to soundtrack too)
-Decreased memory consumption (and quality) of sky textures, let's see what happens

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Offline Asid

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Re: Workers & Resources: Soviet Republic
« Reply #21 on: April 21, 2019, 12:01:40 AM »
Railway signal guide (official)
By 3division

Finally after implementation of chain signals (or also called pre-signals) I providing to you a detailed guide how to use semaphores, and how they actually work.

Understanding the signal block mechanics
Signal block is area of the railway which ends with railtrack dead-end or another signal. If any train entire or it's part is on the block, all signals at enry of the block will become red.

Guide here

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Offline Asid

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Re: Workers & Resources: Soviet Republic
« Reply #22 on: April 26, 2019, 05:07:10 PM »
New version v0.7.4.10
26 APR @ 3:42PM - 3DIVISION

Hello Comrades,

A bit later than usual - but I posting now new version to default branch for everyone! Hope you will enjoy it (if you not already tested it on the beta branch :-) )

I hope next week I will able to bring a fixes for the problems with out of video RAM issues, causing a corrupted saves while saving (without crashing), or not able to play at all in case your PC is not so powerful or you map too big. Let's see how it will turn out!

Now back to the current update, there are differences from previous version:

Worth to mention:
   Added new prefab apartments
   Added small shopping center
   Serious issue fixed with unemployment rate calculation and fact there was only few workers available for work in specific city setup
   Improved chain signal and train routing functionality (even seems still there are issues)
   Increased tolerance climb/descend for roads/rails and other infrastructure
   New flatten tool (takes height of flattening from initial mouse cursor position/height, this height is saved until you keep pressed LMB)
   Construction offices - improved autosearch and added filter which construction should office search
   Tweaked max. number of citizens for apartments buildings
   Added approximate visualization of autosearch for offices/farms/firestation and hospitals
   Some improvements on stability

Detailed description of issues:
   Improved chain signal (fixed few issues)
   Anoter fix to prevent crash when maximum city names (100) is reached
   Added functionality to check possible error when vehicle can't find route, open the vehicle window and wait until an inspect icon appear (if game get idea where is error)
   Fixed missing T815 from purchase list
   Fixed problem with electricity, showing big wattage even no consumption - even issue is quite serious, it seems it is just counting/visual error in result, but to fix in your map is required to demolish and build again the switches, transformers or sub stations.. fix it by the code would be too risky so rather to decided fix this way
   Added new prefab apartments
   Introduced "quality of flats" parameter for residential buildings - it affect citizens similar way than unsatisfied citizens reaction, if higher flats quality the citizens react slightly less negatively when they have unsatisfied demands
   Tweaked number of citizens to live in the apartments, previously was values too random, now it reflect to actual building cubic meters living-space and the quality of flats too :)
   Added small shopping center to save your space in the cities
   Tweaked tolerance for roads/rails climb or descend in critical like crossings, connection to buildings, multi-track building etc, now should be much more comfortable
   Added new flatten tool type
   Increase raise, lower and flatten strength
   Fixed a crash when road depot is constructed by construction office
   Fixed crash when loading save with small corruptions in the list of building where should go workers/students from residential buildings
   Added verification of pipelines to avoid crashes at loading
   Fixed some issues with path-finding optimizations like ambulances can't find way back to hospital, etc, to avoid that vehicles send somewhere and can't find route back, now they will not send there
   Construction office can now auto-search also sidewalk, constructions connected by sidewalks only, also conveyors, pipelines, simple everything :-)
   Construction office now searching construction all time (every 15 seconds) not only if have empty queue - hopefully your babysitting of construction office will be over!
   Added approximate visualization of search-distance for construction office, and also hospital and fire station, or farm
   Now the concrete mixers and trucks going for asphalt waiting until not fully loaded (in case no workers at concrete plant or asphalt plant)
   Construction office - now you can select what types of constructions should office search (like roads only, conveyors, buildings, etc)
   Now the buses should bring workers according priority where it needed, prioritized are the construction where no machines can be present - like short roads, then a constructions where are present cranes, then other constructions and finally a constructions with mechanism present (like with excavators, etc).
   Buses will now not bring workers to construction until there are not present all materials, same for construction vehicles.
   Railway construction office search should be now much faster (better optimized), previously was there small freezes in case huge railway network
   Railway construction office - now should be construction find even if behind the station
   If string is not defined in additional language, English string is used instead blank space
   Serious issue was fixed in citizens mechanics, issues was the workers with some unsatisfied demands constantly remain in free time mode longer that it should, constantly going to bus/train station and then back home, now they should be on bus station only once during one cycle
   Another issue with this mechanics was that those citizens which not get what they want, and was on bus/train station, they was marked as unemployed
   Fixed issues when inaccessible buildings and infrastructure added to construction office as construction
   Fixed issue when railway constructions added to non railway construction office
   Fixed bug in bus mechanics for prioritizing constructions according amount of workers present on constructions
   Fixed bug in bus mechanics not prioritizing construction with cranes present
   Fixed hospital issues, some citizens remain stranded inside
   Fixed issue that some of the citizens unable to move to another apartment

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Offline Asid

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Re: Workers & Resources: Soviet Republic
« Reply #23 on: May 09, 2019, 12:11:57 AM »
New version v0.7.5.7
8 MAY @ 9:53PM - 3DIVISION

Hello to all party members!

Wednesday so new update! A lot of fixes also some new stuff, sorry still the basic stuff or basic improvements, I plan to start work on finishing this personal car mechanics very soon, I think I need some pause from the fixing work :-), but still next focus of fixing should be somehow improve the autosearch of construction offices, so it will not generate so much freezes when searching for constructions in a big map.. also also some kind of faster and better optimization for pathfinding.. something better than we have now (you know: road distance can be max 4X in air distance)

Also one note for guys who playing on test branch. In case you hear this engine SFX all over the map, wherever you are, use LCTRL + 5 (not use numpad 5) to reset all vehicles position to theirs workplaces. I saw some games submitted on support, without this step done, this issue was created with introduction of new version (64bit DX11.1), however it's fixed, but you need to make this in order to fix your map.

Worth to mention log:

   Introduced 64 bit version of the executable, for now it works only on Windows 8.1 or newer. It bring some optimization to video memory, because it is using newer version of DirectX11 too, therefore can't run on Windows 7 sorry. I will most probably switch the current 32 bit to 64-bit too, but simple this will NOT solve the issue with saving and crashing due to low video RAM - so because of this not worth to introduce now.

   Revision of worker/passenger transportation mechanics - fixed various issues, now citizens check all stations of vehicle route plan. Also you can force citizens to step into vehicle and step out on specific station even nothing around this station, if you will specify where should workers/passengers/students go from this station and you specify another station as destination, citizens will step into vehicle, step out on this station and walk to this station specified where they can step into another vehicle.

   Now also the parameters like auto finance, auto populate, auto purchase from left panel saved into saved game

   Added storage for cement and livestock

   Optimized some GUI windows, added minimize icons, if you double click on vehicle route plan stops it opens building, same for construction offices list

   Added special list to building's window to view all related vehicles

   Added option to not pause game while alt tab-ing, and also not minimize window (you can find it in general settings)

   Tree brush, MMB change size - clicking is over


Detailed log
   Introduced 64 bit version - there is resolved a problem when you saving map, and it get corrupted due to out of video memory - like map is too big or your computer low
   Fixed bug when sometime the save which is corrupted appear in load game list as not corrupted and another non corrupted saves appear as corrupted
   Corrupted save can be now selected and deleted
   When saving game and error on video memory appear a warning is displayed
   Attempt to fix some audio issues with 64 bit version (but some changes also on 32bit)
   decreased loading time in 64 bit version
   font smoothing in 64 bit version
   maybe fixed random crash during loading (Init GUI textures) 64 bit version?
   fixed adding unaccessible road and footpaths to construction office
   removed concrete & asphalt wait until loaded - seems causing more problems than solving
   increase auto search interval for construction offices from 15 to 30 seconds
   Added factory connection to small shopping center - you need to build new one :-(
   Fixed issue that workers not wanted to step into train/bus if next station there was no job or nothing to satisfy, now they are checking all stations in vehicle schedule
   Fixed issue of workers going from station to station
   Fixed issue that workers step out from bus/train and then step back in
   If you now specify for train bus station where should workers/passengers/students go from station, and this destination will be another station, it will force workers to step into vehicle, and step out from the vehicle on this station - this will allows you to make a transfer points, like unload workers from bus and send them to train station and further transport
   Fixed bugs in passenger loading/unloading mechanics - there was some mistakes in calculation and speed of loading/unloading of passengers
   Fixed some stability or loading issues
   Fixed 64 bit version SFX issue (SFX hear while over empty map)
   Fixed disappearing road vehicles when moving on footpaths - was same issue as SFX issue BTW
   Now are saved in the save game also the parameters of current speed of game, auto finance, and auto purchase resources and auto populate too
   Added storage for cement
   Added storage for livestock
   Added visualization of livestock for storage/farm/slaughterhouse (you need to build new)
   Added settings for disable pause game while alt-tab window (good if you would like to run game while you can do other things on your PC)
   Added settings for disable minimize of window while alt tab (may be useful to watch what happening in the game in case you have two monitors)
   Attempt to fix bug when some machines are unable to start 64-bit version of the game in the Windows 8.1 (there is some unknown error with music, now game should run, but maybe music will not run)
   Added various minimize/maximize buttons into construction office/farm/construction and other windows
   Now if you click on building list in construction window (or double click in vehicle route plan) it opens a building window
   Now route plan is displayed also for vehicles which work for construction office, farm, etc - even you can't modify this list
   Added special list of related vehicles at bottom of all windows where it can be used
   Added tree brush (MMB to change size just like flattening)
   Now is not possible to seed tree very close to another tree
   Fixed bug when semaphore can be added even cursor is over window or over another GUI element
   Fixed issue when closing window with demolish or any other tool active, was possible to accidentally delete something
   Added info about current GPU into main menu in the left bottom corner (like the version)
   Fixed issue when university was destroyed during research running, research was the get locked
   Chance that any building get fire was decreased by -35%
   Fixed issue that rail construction office start construction of conveyor as railway bridge
   Added factory connection to concrete plant to be able connect it to cement storage
   If very low amount of staff in hospital, school or so the university educated will started work as staff
   Fixed issue with increasing price of finishing construction when doing construction on your own and decide if finish with money

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Re: Workers & Resources: Soviet Republic
« Reply #24 on: May 19, 2019, 01:48:25 PM »
New version v0.7.5.11
19 MAY @ 11:46AM - 3DIVISION

To all party members,

Just a small update and swap the beta branch to the default one. Maybe too small update this week, but I invest some of time to working on new feature (personal cars) and also in the increasing size of team. We will open new offices in Kosice very soon!

About progress with personal cars, seems it is working now - the basic mechanics - citizen is going to work by car and also then after work going to spend their free time with car - now I try to get working that he will also able to take their kids to school / university :-) Fingers crossed , I just hope I will be successful , but if not.. anyway this personal cars will be interesting new feature.
   Fixed problem when you specify a destination for workers, in case worker is university educated he was not able to going into regular work (which not require university education)
   Fixed problems with residential electricity, if citizens had many kids may result to massive consumption of energy, also increased circuit breaker value to prevent unbalanced
   Added LCONTROL - while holding this key - the rotation of building is more exact
   Added R key to rotate building 90 degrees
   Added SPACE key to toggle pause on/off
   Fixed bug when on 64 bit version trains get bad value on speed and RPM
   Fixed crash when click on unassigned resource source for construction office
   Added three new languages (Romanian, Hungarian, Portuguese BR).. all are WIP, officially not supported for now. They are added into game to allow better testing
   Fixed crash when importing vehicles
   Fixed crash when train entering station
   Fixed inaccuracy , when vehicle should be available for purchase but it become available few months later
   Removed ambulances from construction office
   Now hints from "?" tab appear always in one window

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Re: Workers & Resources: Soviet Republic
« Reply #25 on: June 26, 2019, 12:08:44 AM »
New version v0.7.7.0
25 Jun @ 5:37pm -

Finally the new update is releasing!

This update of Workers & Resources: Soviet Republic puts a spotlight on the means of transportation. Among other features, it actually allows you to build car park infrastructures, manufacture vehicles in car plant factories, and export them to foreign countries.

New Features in Content Update #1

   Benefit from the new mechanics for personal cars.
   Construct car park infrastructures.
   Produce road vehicles in car plant factories by managing resources and manufacturing automobiles.
   Distribute cars to the citizenship in car dealing centres.
   Export self-produced cars to foreign countries.
   Provide new vehicles, trains and trams to your city.
   New trucks, trams and trains inspired by models manufactured in Poland, Romania, Czechoslovakia and other Eastern bloc countries.
   Check all your stats per city/area in the city hall.

For detailed list of changes, description and quick guide for new features please visit this thread:

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Offline Asid

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Re: Workers & Resources: Soviet Republic
« Reply #26 on: July 17, 2019, 11:34:51 PM »
New version v0.7.7.10
17 JUL @ 10:22AM - 3DIVISION

To all party members,

Small update - release of current experimental/test version as stable, worth to mention things are bugfixes (should improve stability) and workshop support for first type of items - vehicle skins.

What we are working on next?
Soon we will release on experimental/test version those features:

-small bus stop along road - it will works as classic building, so you will not able just place along existing road (you will need delete piece of road and place stop) but this building is smaller and buses and citizens can pass it

-minimap also with maps where are resources like oil, iron store in the ground, later we will add a researches for them, so you will first need to make research and geological office to see the resources in the ground

-I wanted to explore how to fix 32 bit version (version for Windows 7)- switch it to 64 bit version with older version of DirectX - to keep Windows 7 supported.. to avoid problems when your map become big.. hope we will manage that...

Further focus:

-Increasing workshop support to ability add complete vehicles and also the new landscapes, later buildings

-We will work on trolleybuses, already basic is finished but need more work and tweaks

Thanks for paying attention! Now you can continue to building your countries :-)


Complete list of changes:
   Fixed problem that car dealership not sell the cars when they was transported to dealer via change depot/workplace button
   Fixed warning about kindergarten in residential buildings
   Fixed problem with corrupted stats many births of deaths or immigrants
   Fixed problem when cars are unloaded to car dealer.. it flood car dealer caused a serious problem
   Fixed crash when building footpaths connected to roads
   Fixed blank messages when error during saving - now the text is displayed
   Excavators working on terraforming should now spend fuel even with paused game
   Fixed some localization issues
   Added warning system to note about unelectrified parts of railway
   Now should be countries consistent and years of vehicle availability too
   Fixes of minor issues
   Fixed serious problem when train change it's destination to next station even it should not
   Fixed city hall statistics, now the citizens stats should be local and not global
   Tweaked new warning system, to not display warning at some occasions
   Fixed crash caused by some new code for future updates
   Fixed text issue in vehicle purchase window
   Fixed issue with slower vehicles when fuel difficulty turned ON
   Fixed problem with radio/television/computer stats
   Fixed too much downhill speed for train and road vehicles
   Fixed potential problems which could cause random crashes when building railways or other infrastructure
   Possibly issue with train broken electricity could be fixed now
   Fixed some broken train (some of the vagons/unit was rendered vice versa)
   Tweak fuel consumption for train if waiting on semaphore/slowing down etc.
   Added workshop support (for now only vehicles skin) and first test skins to workshop
   Added new map selector, prepared for workshop support
   Increased save version due to workshop support, to avoid open new version saves with old version
   Partially fixed crash connected to pathfinding, it's due to bad connection sidewalk to road. Now it will not crash but vehicle will fail to find the route. You can view all bad connections by LCTRL + 5 and LCTRL + 6, camera will be pointed to bad connections. To fix it, you need to demolish and rebuild both sidewalk and road around this bad connection.. we still investigating the issue and hope it will get fixed soon. Is possible the problem is already fixed (bad connection is not possible to make), but because it's very random issue we cannot be sure
   Fixed crash when loading railwaysf you use LCTRL + 5 or 6 and camera no change position, you have no errors in map.
   Hotfix of vehicle struck problem
   Fixed crash when vehicle is delivered to construction
   Another small fixed to improve stability

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Offline Asid

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Re: Workers & Resources: Soviet Republic
« Reply #27 on: August 05, 2019, 11:43:33 PM »
New version v0.7.8.3
5 Aug @ 9:54am - 3division

Hello comrades!

Another small update with few things. We are just introducing the things from test branch to the default one, soon we would like to start testing of few new things on the beta branch (multi threading, trolleybuses, landscape editor and workshop support for it) stay tuned!

Back to current update! Worth to mention things are:

   Mini map with possibility to display where the resources like oil, coal, iron hidden in the earth. After we will finalize the researches, you will able to view it only after special research.
   Small bus stop
   64 bit version which works on windows 7 (32 bit version still remains available) So you should not see out of video memory message on the Windows 7 too.
   5 new tracks into game soundtrack and added missing tracks into DLC soundtrack

Hope you will enjoy it, and all will works as expected! :-)

Detailed list of changes:
   Added mini map
   Added small bus stop
   Added 64 bit version which should works on windows 7
   Fixed problem that citizens which own cars was instead step out from bus/train teleported home
   Fixed the missing characters when typing something (renaming city/area, save as or creating workshop item)
   Fixed that F126 was badly displayed when stored in the spaces for vehicles storage (or car plant factory)
   Fixed crash when building small bus stop or footpahts around (may appear even if some construction was finished)
   Fixed issue with turned off street lights (to correct in your map just build anywhere an piece of road with street lights, to reset connections to substations in specific area)
   Fixed problem when unable to select vehicle from road depo at special conditions, you would need to purchase new vehicles into this depo to able select them.. or you can send them to another depo.. or select them via depo window
   Fixed problem that vehicles constructions roads around bus stop was not able to find route home
   Fixed crash when loading save or starting new game with invalid workshop item (with more skins than supported)
   Fixed small problem/crash when building railway
   Fixed another crash when building railway
   Fixed problem that train was unable to find way in some special circumstances
   Fixed issue that sometime was possible to build small piece of road over another road
   Fixed issue with LZ 100 road crane (missing wheel) and corrected IFA W50 tanker trailer
   Added tool for safe clearing terrain from trees (located in tab where you can seed trees)
   Re-fixed issue that was possible build piece of road over another piece of road
   Fixed issue when vehicle lost road connection while is passing bus stop, was unable to find way back
   "Save & Quit" button fixed in the setup application
   Added 5 new music tracks into game
   Added rest of track into soundtrack (now total 23 tracks in game/soundtrack)

I stand against Racism, Bigotry and Bullying

Offline Asid

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Re: Workers & Resources: Soviet Republic
« Reply #28 on: September 10, 2019, 11:04:08 PM »
Two flats prefab buildings 8 storey and 5 storey.

For moders:
Check source files to see how to place more buildings in the one workshop item.

Documentation will follow soon!

(works with version and higher)

I stand against Racism, Bigotry and Bullying

Offline Asid

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Re: Workers & Resources: Soviet Republic
« Reply #29 on: October 08, 2019, 02:12:30 PM »
New version v0.7.9.13
Mon, 7 October 2019

Added trolleybuses, workshop support and performance optimizations

List of new features

   Trolleybuses was introduced
   Multi-threading - better performance, what was seems impossible, we managed to add. On most of PCs increase in performance is about 75-100% somewhere
noticed even more than 100%. Now game runs on two cores instead one (one for rendering one for game-mechanics) ..
   landscape editor.. you can now create your own landscapes.. and make then available for other users, or you can subscribe workshop items.. and start new game on landscapes from other users
   vehicle workshop creation support
   building workshop creation support



Already there is a lot of content you can subscribe. Visit workshop page:

(detailed documentation for creation workshop items is still in the development and soon will be published on visible places.)

What will come next?

We already have in progress several new things including ships, cableway, one way road and the basic tutorial for newcomers. I hope soon those things will be introduced on the beta branch for public test.
We also will soon start work on an cargo containers, forklift functionality and hope very soon on airplanes too.

Detailed list & history of changes

   Multithreading for performance
   Added terrain editor and template heightmaps (create workshop item and close to save green button is button to lauch editor)
   Added workshop support for landscapes (try subscribe my map uploaded on the workshop)

   Fixed issue with out of video memory when saving editor map
   Fixed issue with crash when selling the vehicles
   Fixed alt tab issue on full screen
   Added trolleybuses for now only one model
   Now is possible to delete custom house in the editor
   Fixed crash with smooth tool in the editor

   Fixed issue with populating editor map causing crashes
   Fixed issue of random bug that mouse click was not accepted

   Fixed crash when no sound device connected
   Fixed collisions for road vehicles, now should vehicles not pass into each other
   Fixed issue with typing something during gameplay
   Fixed issue with moving camera while typing AWSD while high FPS
   Fixed issue with parking lots - was possible to purchase more cars than parking lot available to have causing struck vehicles at enter to parking lot
   Fixed random crash connected to track building vehicle
   Added hotkey for sell all vehicles in the building (LCTRL + J) while activated cheat mode
   Optimized infrastructure & shadows rendering - better performance
   Fixed rendering of track-builder trains
   Fixed flickering of resources in the aggregates storage
   Fixed crash when deleting the conveyor by bulldozer tool
   People who finished education living in university halls of residence now automatically moves to whole map after finishing studies.. not only near hostel/university hall of residence

   Fixed issue that when not electrified piece of railway was too small warning mark was not displayed
   Fixed trains which not displayed question mark while they cannot find route due to not electrified railway
   Added a message about save-version increase if you are on test branch to notice you should make rather "Save as" :-)
   Added workshop support for vehicles (try subscribe my vehicle :-))
   Added checks if workshop items are available before loading save and if not game offer subscription of it
   Added option to load map with missing workshop items and deleting them after load

   Fixed issue that was sometime possible to build very short piece of road
   Reverted back H key to display infrastructure helpers
   Fixed crash with landscape editor loading if on map is production plant
   Now landscape editor remember camera position
   Increased max number of vehicles which work on manual terraforming to 50
   Fixed one of the random crash
   Fixed issue with bad collision with trolleybuses and small bus stop
   Fixed issue with unsetting production vehicle for production line when loading/saving
   Fixed trolleybus lights
   When students move from hostel to own flat, they should not move to old city/village houses in the untouched cities

   Fixed crash connected to emergency events and crash while loading emergency events
   ixed freezes/crashes when following vehicles or looking close at the factories
   LCTRL + G will disable also cursor cube
   Added code to regenerate road connection to substations at load to fix automatically yours saves with not shinning lamps
   Now the tunnels supports the trolleybuses..

   Added support for workshop buildings (documentation is WIP)
   Added one more trolleybus type
   Fixed problem when rail track train set sold while at railtrack construction - semaphore was not reset
   Fixed problem with seamphores near rail construction office and depo, now should not remain red
   Fixed problems with depo and waypoints (like adding waypoint into route while heading to depo was incorrect)
   Added icons for building and vehicles icons to determine if item is subscribed or from workshop_wip folder
   Now is not allowed to purchase resources directly into cargo station
   Fixed some GUI overlaping issues with model viewer

   Improved graphics for trolleybuses wiring
   Fixed electric connection problem when building sidewalks on trolleybus road
   Fixed bug if was finished rail station or trolleybus stop in-between road/rail it was not invoke to recalculate connection for connected road/rail tracks
   Fixed crash related to waypoints and refuelling
   Fixed problem with loosing electricity trolley connection while placing road waypoint
   Fixed black outs when using pause game with the space key
   Fixed problem that car leaved gas station after game pause
   Now workshop subscribed items should be available also in offline mode
   Fixed issue with editor, if was started after normal game, sometime was unable to make terrain auto-leveling while building roads
   Fixed issue that sometime firetrucks or ambulances not find route to residential buildings
   Fixed bug when building some buildings in some parts of maps with specific rotation a bugged roads was constructed

   Critical fix related to workshop items, if building like fire station not had vehicle station, it was crashing when firetruck going for refuel
   Found issue and fixed most probably a bug causing freeze when quitting the game to main menu
   Added page support in the mod building menu

   Fixed problem & crash when removed waypoint from route plan
   Fixed issue that some of the electric trainset not consumpt the electricity
   Fixed problem that sometimes some of the vehicles assigned to buildings like construction office not going to refuel
   Fixed problem with citizens who lives in the old buildings - sometime they were unable to visit hospital
   Fixed few signals problems - maybe now the signals will not stuck with red and if yes.. after re-placement signal it will not get corrupted again
   Tweaked electricity consumption if workers are home - if you not have bus/train platform near residential buildings or there is not yet workplace.. the electric consumption was massive because workers was home
   Fixed problem if you car dealer was selected occupancy of parking lot "any" it was sending cars to full parking lots/list]

   Fixed bug about construction vehicles cannot find route back from construction
   Increased acceleration for trolleybuses
   Fixed trolleybuses bridge names

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