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Offline Asid

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Workers & Resources: Soviet Republic
« on: March 14, 2019, 02:51:30 PM »


Workers & Resources: Soviet Republic is the ultimate real-time soviet-themed city builder tycoon game. Construct your own republic and transform a poor country into a rich industrial superpower! In a soviet republic with planned economy, everything is controlled by the government. Are you up to the task?


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Workers & Resources: Soviet Republic - EA Launch




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Workers & Resources: Soviet Republic is the ultimate real-time soviet-themed city builder tycoon game. Construct your own republic and transform a poor country into a rich industrial superpower! In a soviet republic with planned economy, everything is controlled by the government. Are you up to the task?


RESOURCES & INDUSTRY



There are, right now, over 30 commodities you can mine, transport and manufacture. If you want to get clothes you will first need to get resources to create a fabric, then you will need a clothing factory where the clothes will be manufactured from this fabric. You can then transport the finished clothes into shops where your citizens can buy them.




Every commodity has a specific requirement,so if you would like to load oil into the tank train-car you will need a special pumping loading station. If you need to load gravel into a dumper truck you need a special loading station where the gravel comes from conveyors into the truck. Liquid resources like oil or fuel can be stored only in tanks, while resources like wood, steel, or prefabricated concrete panels can be stored outside in the open space. Using a crane for these will increase loading/unloading speed. Goods like clothes, food, etc. can be stored in warehouses.


WORKERS AND THEIRS DEMANDS



Every worker/citizen goes to work each day. If they work for you, they have demands. At the start of the game they are satisfied just with food, but as a time goes on they may have more demands like meat, clothes, alcohol or electronics.



Also, to have happy workers you need places where they can spend their leisure time – cinema, playgrounds, taverns, etc.

Every worker has an education level. They can go to school or college to improve this level. If their education is too low they cannot work; if their education is high enough they can be a teacher, or researcher, or work in factories with special requirements.

Workers can also have kids. They should go into school so that when they reach the right age they will ready for work. If a child is young (under 6 years) their parents can't go into work unless you build a kindergarten near their residence.
 
Apart from these parameters, citizens have many other things, such as health, safety, happiness, alcohol addiction, and many others that can affect a worker's productivity and their length of life.


​TRANSPORTATION



You have many options for how you will manage resources and goods transportation. If you get raw iron ore from a mine, you need to process it. Then you need to transport it somehow into a steel mill to produce steel. You can build the processing plant and steel mill near to the mine and transport it all by conveyors, or you can transport iron ore into a steel mill by train for a longer distance.



It is up to you to decide from where the workers will go into the factories. You can create residential zones and transport workers by buses or trains to industrial areas. You can also build residential buildings near the factories so that workers will able to walk to the factory. But don't forget that a worker will need to purchase food and enjoy their free time, so again it is up to you to decide whether to build those facilities near their home or whether you will transport them somehow to shops or places to spend their free time.


ECONOMY SIMULATION



The game simulates the economy system. There are no fixed prices! Costs of everything are defined by the economic situation. For example, the cost of steel is calculated from the price of iron, coal and work, and also partially from the cost of steel mill construction.



You purchase or sell commodities for money (dollars or rubles). But be careful, as it is possible that if you buy or sell for high values you will affect the price of the commodity on the market. You may be able to purchase for a higher price or sell it cheaper.


As time increases, so does complexity. Some resources or products may become more expensive or cheaper (as, for example, less human work is needed with advanced technologies), so later with more complexity, it may be necessary to be as self-sufficient as possible.


Features

•   Manage all aspects of your own republic with planned economy, including mining resources, manufacturing goods, construction, investments, and citizens too.

•   Create your own industrial complexes with loading and unloading stations, storage, warehouses, and factories.

•   Build the infrastructure and manage its traffic, including roads, railways, sidewalks, conveyors, wiring, and pipelines. Wisely place and connect factories, houses and warehouses, and make the most efficient connections.

•   Plan and build the living areas with everything your citizens may need to live their happy life, such as playgrounds, cinemas, taverns, and shops.

•   Send your citizens to the mine to get coal, iron and other natural resources; or send them to the fields to pick up the crops; or take them to factories to produce manufactured goods.

•   Sell and purchase resources and goods from western countries or other soviet countries to get dollars or rubles and buy the products or resources you need ... or invest in new infrastructure or buildings.

•   Enjoy authentic soviet buildings and vehicles, as well as realistic landscapes of the 60's to the 90's.

•   Play the way you want! You can focus on getting natural resources or products and trade them for money; or you can build a self-sufficient republic; or you can just use the easy sandbox mode with unlimited money/resources and just enjoy building something live.

•   Economic simulation. Prices of resources on the global market are changing over time as you play –one day you can sell or purchase steel for a $100 per ton, but in a few months the cost can rise to $200 or decrease to $50. The price of everything is connected to the cost of work and resources.

•   Increasing difficulty. As prices change, the demands of the citizens also change, and you will need more resources to keep them happy and force them to work.














































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Offline Asid

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Re: Workers & Resources: Soviet Republic
« Reply #1 on: March 14, 2019, 03:04:26 PM »
Development Diary #4
Aug 29, 2018


Hello comrades!

Finally, there are some news from development of the game. First I must say sorry, I really expected, that I will able bring any video much earlier than now, but the game is huge and I was just busy with development. I will try to get better next time. Maybe some of you will ask why it's fourth development diary, not first? Because another three diaries was released before announcement of the game, just check our YouTube channel in case you missed those videos :-)



In the video you can see some of the "worth to mention" features which we have added into the game in last 3 months, so we are another small step closer to Early Access release. Aside of those features many time was spend also on fixing various issues or improving the game controls or mechanics.

If you would like to receive more frequent info from development of the game, aside of following the game on Steam, follow also the Facebook or VKontakte page where we posting the news more frequent.

That's all for now. Thank you all for your attention and your feedback to the game :-)
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Offline Asid

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Re: Workers & Resources: Soviet Republic
« Reply #2 on: March 14, 2019, 03:06:04 PM »
Development diary #5
Oct 10, 2018

Hello comrades,

A new development diary has been published! In the past few weeks of development, our focus was on improving the graphics of our game and implementing a new day/night cycle feature. As you can see, it looks a lot better than last time! Power stations and transformers have been added, along with the ability to track how your city consumes electricity.

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Offline Asid

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Re: Workers & Resources: Soviet Republic
« Reply #3 on: March 14, 2019, 03:07:02 PM »
Development diary #6
Dec 18, 2018

Hello comrades,

After several weeks of hard work, I'm releasing the latest development video! Since the last update I've been hard at work, mostly on not-so-interesting but important stuff like tutorials, quick hints, settings, and various GUI elements, as well as several optimizations - aimed at making Workers & Resources more user friendly. Which is why I don't have any new "eye-scorching" stuff to show-off, though I have decided to finally show you some gameplay!



Workers & Resources: Soviet Republic includes many features and options. At present, WR:SR includes many more features than shown in this video (like building railways, conveyors, pipelines, managing power and constructing all the buildings and infrastructure from your own resources). I'll showcase these features in future gameplay videos, or you can try them yourself when the game is released into Early Access in a couple of months!

I hope the video shows you the spirit of the game and that proves it will be an intriguing entry into the Tycoon genre!
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Offline Attila

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Re: Workers & Resources: Soviet Republic
« Reply #4 on: March 14, 2019, 04:59:09 PM »
Thank you Asid for the post.

And big thanks to the Developer, who made my heart jump the Ikarus Bus ( Hungarian Bus)
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Offline KlausVarna

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Re: Workers & Resources: Soviet Republic
« Reply #5 on: March 15, 2019, 02:58:46 AM »
Nice pics, at this game our city can be connected to other world, like SimCity?
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Offline General Sandman

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Re: Workers & Resources: Soviet Republic
« Reply #6 on: March 15, 2019, 09:57:18 AM »
Nice pics, at this game our city can be connected to other world, like SimCity?


According the presentation it is not only a city building sim, but one about building a whole socialistic republic.

Watching the tubes, you can see transports like trucks and trains moving overland. The economic sytem is supposed to be connected to the global markets and dealing with flexible prices according the market mechanisms.
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Who we were

“We were the ones who knew but did not understand, well informed but without insight, overloaded with factual data but poor in experience and wisdom. So we went, not stopped by ourselves."

Based on Roger Willemsen R.I.P.

Offline Asid

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Re: Workers & Resources: Soviet Republic
« Reply #7 on: March 15, 2019, 09:59:44 AM »
Nice pics, at this game our city can be connected to other world, like SimCity?

Yes

Watch the developer videos.

It is as General Sandman said.
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Offline Asid

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Re: Workers & Resources: Soviet Republic
« Reply #8 on: March 15, 2019, 02:23:46 PM »
Released! (Early Access)
15 MAR - 3DIVISION


Comrades!

Finally the day and the hour we were all waiting for is here; the Soviet Republic game releases as an Early Access title on STEAM!

Thank you all for your support, thanks too for the guys who helped me put Soviet Republic together and bring it to you - the players. Thank you to all the influencers who played the game and helped promote it. I just hope you will like the game.

Remember! This is just the start of the journey. We plan to continue developing and will implement many more features in Soviet Republic (with the next content update - due in a few weeks - you should expect personal cars, a car plant factory, and more!) And also improve or fix existing features!

Let us know in the STEAM forums if you experience any issues, or (please!) leave us your feedback and opinions. Let us know everything even the negative, and even if we can't answer everything, we will be reading! Sorry in advance if you experience any issues, we will do our best to fix them ASAP!

Have a nice weekend while playing the game! :P

Peter Adamcik
3DIVISION
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Offline Attila

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Re: Workers & Resources: Soviet Republic
« Reply #9 on: March 15, 2019, 03:14:08 PM »
Great game and today -5% i bought it  ;D
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Offline Asid

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Re: Workers & Resources: Soviet Republic
« Reply #10 on: March 15, 2019, 03:16:39 PM »
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Offline Asid

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Re: Workers & Resources: Soviet Republic
« Reply #11 on: March 16, 2019, 11:48:51 PM »
Windows DPI vs Game
By 3division

Explanation, understanding of GUI DPI scaling vs game

Windows DPI setting vs game

Some monitors are high DPI, such as laptop monitors or 4K screens... in windows you have then set scaling of GUI 125% or 150% for example in order to you will able to read icons and text in windows.. so everything is scaled up...

If you have for example monitor 1920x1080 with GUI scaling set to 125%.. and you select game to run in resolution 1920x1080, game window will also scale up so you will not see the edges of the screen with important game UI etc..

-You can set lower resolution i.e. 1600x900.. so if screen scale up.. it will not goes outside of screen, but this may be a bad solution , because you would wish to play in the 1920x1080

-You can set Full Screen mode.. instead windowed... this may help.. but may bring also problems with the mouse (that mouse will be unable to access the borders of the screen

-You can set exception for game executable.. that windows will not scale up game window and this guide will help this[/b]
Change game executable GUI setting

(To access executable, open steam client, click with RMB on "Soviet Republic" game in steam library,
click on "Properties", then "Local files" tab, click on "browse local files" button)

Right click with mouse on SOVIET.exe and select "Properties"


-Select "Compatibility" tab
-Select "change for all users"


-Select "Change DPI setting"


-Check checbox override DPI setting
-Select "Application from drop down menu


After this, windows will no longer scale your windows application, so even you will select 1920x1080 as game resolution, you will get correct behaviour... even on 1920x1080 screen with DPI/GUI scale enabled.. in windows..

See here for images: https://steamcommunity.com/sharedfiles/filedetails/?id=1684244168
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Offline Asid

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Re: Workers & Resources: Soviet Republic
« Reply #12 on: March 16, 2019, 11:49:41 PM »
How to change... RESOLUTION & LANGUAGE


1. Open Steam Library

2. Right Click on Workers&Resources and select "configuration tool"

3. Select the language and resolution you want, (mark windowed solves some problems)

4. Save and play!! Have fun!!
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Offline Asid

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Re: Workers & Resources: Soviet Republic
« Reply #13 on: March 16, 2019, 11:50:49 PM »
New version v0.7.3.7
16 MAR - 3DIVISION


Comrades,

First fixes published, more info bellow:

0.7.3.6 - 15.3.2019 20:00 CET
-Default language to auto-detection instead english
-Improved auto detection of language

0.7.3.7 - 16.3.2019 23:00 CET
-Added Support of 4:3 resolutions to Config App
-Removed auto-purchase resources for factories/power plant (seems this not good solution), but this functionality was preserved on shops, pubs and gas stations
-Fixed crash when deleting road
-Fixed another crash when deleting road
-Fixed crash when building a railways with construction train sets
-Various crash during loading fixes, but I'm sure not all, but many...
-If you got problems with electricity, bad/long number at voltage, hold for a moment same time key E+L+C to reset it.. just for hotfix.. I will investigate issue more, any info what need to be exactly done to reproduce are welcome!

I will continue to check all issues, sorry about problems. If something going wrong with this update.. let us know!

Cheers,

Peter
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Offline Attila

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Re: Workers & Resources: Soviet Republic
« Reply #14 on: March 17, 2019, 09:38:21 AM »
Thank you for the clarification about the DPI.
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