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Offline Asid

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Re: Workers & Resources: Soviet Republic
« Reply #135 on: October 08, 2024, 12:13:34 AM »
Report for the Community #96
Sun, 6 October 2024

Greetings, dear comrades of the Soviet Republic and fans of our game worldwide.

It's been some time since our last update. It may seem we've stepped back from these reports after the 1.0 release. But rest assured, we have been using the summer to recharge and plan. We are preparing new content to enhance your gaming experience.



Full story
Report for the Community #96: https://www.sovietrepublic.net/post/report-for-the-community-96

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Offline Asid

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Re: Workers & Resources: Soviet Republic
« Reply #136 on: November 04, 2024, 12:12:52 AM »
Report for the Community #97
Sun, 3 November 2024

Greetings dear comrades of the Soviet Republic and all the fans of our game around the globe.

We're excited to renew our commitment to more regular updates. A long wait for news, especially just a few map announcements, might not satisfy your enthusiasm. Although it's challenging to share compelling updates when much of our work revolves around bug fixes, those active on our Steam forum are well aware of our dedication. We're approaching 4.000 bug and support threads, with about 50 new ones each month.



Full story
Report for the Community #97: https://www.sovietrepublic.net/post/report-for-the-community-97



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Offline Asid

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Re: Workers & Resources: Soviet Republic
« Reply #137 on: November 30, 2024, 12:49:52 AM »
New version 1.0.0.10
Fri, 29 November 2024



1.0.0.8
    - Attempted to fix the death spiral issue caused by crime.
    - Introduced larger space for vehicles and containers.
    - Updated tram and metro icons in the repair office.
    - Fixed an issue with vehicle replacement where purchasing vehicles at the custom house could lead to an infinite loop.
    - Corrected the rendering of train sets on ships and in storage.
    - Fixed a crash that occurred when demolishing underground pipes.
    - Fixed a UI bug in the pumping station.
    - Resolved an issue with the demolition office and explosives, where two vehicles were sent, and explosives amounts were miscalculated.
    - Increased the effect of the hardening research for Siberia.
    - Updated the Czech localization.
    - Fixed an issue with heating plant notifications when the plant is closed due to warm temperatures.
    - Fixed a crash that occurred when upgrading a bridge that was already electrified.

1.0.0.9
    - Fixed the issue where all vehicles, including obsolete ones from earlier years, became available for purchase after 1996. Now, only the vehicles available in 1995 will remain accessible, with no new vehicle developments after that year.
    - Fixed an issue where newly joined or used train cars were not displayed in the locomotive window.
    - Fixed a problem with signals when unloading new or used train cars.
    - Fixed an issue where train cars would become unjoined when a locomotive from a line with new or used trains was called to the depot for repair.
    - Fixed an issue where production plants operated at 100% capacity even when there was no storage space for finished vehicles.
    - Updated Ukrainian localization.
    - Fixed an additional issue causing circular roads to appear at crossroads.
    - Fixed a problem with batch updates where a very large area could be selected by mistake.
    - Resolved an issue with reconstruction, cranes from CO, and an endless loop involving certain vehicles.
    - Fixed an issue with the price of beam concrete bridges for trams (it was too low).
    - Fixed an issue where waste wagons were loaded with custom waste despite the schedule being set for different resources.
    - Adjusted the cost of machine replacement for the large chemical plant.
    - Added new factory connections and conveyor inputs to the Slaughterhouse, Brick Factory, Bauxite Processing Plant, and Uranium Processing Plant.
    - Added 3 new types of road cargo stations.

1.0.0.10
    - Fixed terrain smooth terraforming issue
    - Fixed issue where construction office vehicles could access the source building via the footpath
    - Fixed issue where, due to advanced vehicle's cargo setup, the wrong waste material was loaded
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Offline Asid

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Re: Workers & Resources: Soviet Republic
« Reply #138 on: December 03, 2024, 12:28:53 AM »
Report for the Community #98
Mon, 2 December 2024



World Maps DLC announcement trailer


Hello Comrades,

After a couple of weeks, here?s another report from our party headquarters.

First of all, let us introduce the announcement trailer for the upcoming DLC World Maps, which will be released on December 13, 2024.




You can check out more info and wishlist the DLC on the store page


https://store.steampowered.com/app/3333420/Workers__Resources_Soviet_Republic__World_Maps/

Planned Release Date: 13 Dec, 2024


Please read the full story about the next upcoming DLCs here:
Report for the Community #98 https://www.sovietrepublic.net/post/report-for-the-community-98


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Offline Asid

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Re: Workers & Resources: Soviet Republic
« Reply #139 on: December 14, 2024, 12:05:55 AM »
Workers & Resources: Soviet Republic ? World Maps Now Available!
Fri, 13 December 2024



Lead your republic to glory with 10 new maps, unique challenges, and iconic regions to transform.

Dear Comrades,

The day of global revolution has arrived. Workers & Resources: Soviet Republic ? World Maps is now available with a 10% launch discount.

Spread the glory of socialism worldwide!




Will you master Austria's cliffs, bridge the Irish Sea, or reshape the industrial backbone of East Germany? The world awaits your leadership, comrades! Take the reins today and show what a glorious Soviet republic can achieve.

The task is clear: Build. Unite. Lead.



As you embark on this new journey, we?d love to hear your thoughts on the maps, strategies, and challenges you encounter. Share your experiences with fellow comrades and help shape the future of Workers & Resources together.

Workers of the world, unite!

Workers & Resources: Soviet Republic - World Maps

https://store.steampowered.com/app/3333420/Workers__Resources_Soviet_Republic__World_Maps/

-10% ?8.99 ?8.09

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Offline Asid

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Re: Workers & Resources: Soviet Republic
« Reply #140 on: January 08, 2025, 12:41:14 AM »
New version 1.0.0.20
Tue, January 7, 2025



1.0.0.20
- Fixed the "Getting Resources" tutorial.
- Optimized tree textures to save rendering time and video memory.
- Fixed an issue where trains were unable to leave cargo stations when "Wait Until Loaded" was enabled.
- Grocery kiosks can now purchase meat.
- Fixed an issue on the East Germany map where a custom house was incorrectly placed.
- Fixed an issue on the British Island map where vehicles could use roads outside the borders.
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Offline Asid

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Re: Workers & Resources: Soviet Republic
« Reply #141 on: February 10, 2025, 11:37:26 PM »
Report for the Community #99
Mon, 10 February 2025



Hello Comrades,

After another long few weeks, here is another report with news from the development. As we informed you before Christmas, we are developing the Early Start DLC. It will bring many new buildings, road vehicles, steam trains, airplanes, and also some new maps.

In this report, let?s check out some of the road vehicles that have been made by our best Polish modders and selected for the Early Start DLC content.



Read full story on our webpage Report for the Community 99: https://www.sovietrepublic.net/post/report-for-the-community-99

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Offline Asid

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Re: Workers & Resources: Soviet Republic
« Reply #142 on: April 25, 2025, 12:02:42 AM »
Early Start DLC Announcement and Trailer - Launches May 22!
Thu, 24 April 2025



Begin your republic not just in spirit, but in history.

The Early Start DLC adds a new layer of depth to Workers & Resources: Soviet Republic, letting you kick things off in the 1930s, 40s, or 50s. These decades introduce slower speeds, tougher logistics, and era-appropriate constraints?alongside over 90 new vehicles, updated buildings, and two brand new maps: Moscow and St. Petersburg.

Coal becomes central to your infrastructure. Construction depends on brickwork, not prefab. Trams and steam locomotives roll through streets and stations, while architectural choices reflect the era?s evolving styles?from early communal blocks to Brutalist statements. Some technologies will only become available as time passes, encouraging long-term planning and a new rhythm to national growth.

Whether you're managing brick-by-brick construction or navigating the inefficiencies of early infrastructure, these starting decades reshape the way a republic takes form. Start with a population, with empty buildings, or with nothing at all?each option brings new challenges and storytelling potential.

Early Start releases May 22.




Community Report #100 covers it all?from coal logistics and water systems for steam locomotives to new real-scale maps and our recent Bit Awards win. Give it a read!

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Offline Asid

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Re: Workers & Resources: Soviet Republic
« Reply #143 on: May 23, 2025, 12:16:01 AM »
Workers & Resources: Soviet Republic ? Early Start DLC Now Available!
Thu, 22 May 2025



Dear Comrades,

The march of history begins today. Early Start, the latest DLC for Workers & Resources: Soviet Republic, is now available with a launch discount and allows you to begin your republic in the 1930s, 40s, or 50s.




Face the trials of early industrialization, manage the coal-powered engines of progress, and guide your people through decades of transformation. Over 90 new vehicles, historically grounded buildings, and two new real-scale maps ? Moscow and St. Petersburg ? await your leadership.

Build wisely. Govern boldly. Lead with vision.


Workers & Resources: Soviet Republic - Early Start

https://store.steampowered.com/app/3334790/Workers__Resources_Soviet_Republic__Early_Start/


Steam Reviews: Your Feedback Matters
Comrades, if you've begun your republic in the 30s, 40s, or 50s and have thoughts on the new Early Start DLC, we'd love to hear your thoughts in a Steam review.

We read your feedback carefully, and it helps shape future updates.

Workers of the world, unite!

We've also released a patch in support and preparation for Early Start! You can find the details Here

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Offline Asid

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Re: Workers & Resources: Soviet Republic
« Reply #144 on: May 26, 2025, 12:13:10 AM »
Update 1.1.0.8: Bug Fixes, Balance Improvements, Truck and Building Adjustments
Sat, 24 May 2025



Thank you for all your feedback and reports! Today we have an update containing various fixes and adjustments:

1.1.0.8

  - Fixed crash related to the Yag excavator
  - Fixed Yag waste truck
  - Added missing drivers
  - Added old-fashioned street lamps
  - Switched prefab panel factory to require concrete study
  - Locked modern concrete plant behind modern industry research
  - Added early radio station
  - Tweaked availability of some trucks to ensure all types are available
  - Tweaked speed of excavators and tractors
  - Lowered starting prices and initial money for new Early Start games
  - Fixed AMO truck textures
  - Fixed material appearance of buildings during nighttime
  - Tweaked capacity of B307 bus
  - Gas stations are now locked behind the modernism flag
  - Tweaked availability of Russobalt truck
  - Adjusted initial religious sympathy of citizens to prevent early achievement unlock on St. Petersburg map
  - Improved overtaking logic to allow passing of very slow vehicles
  - 14MW high voltage wires are now gated behind research

Thank you to everyone for all your feedback and reviews, of both the game and the newly released Early Start DLC! We'll keep reading all of your comments and doing our best to improve the game.

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Offline Asid

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Re: Workers & Resources: Soviet Republic
« Reply #145 on: June 02, 2025, 12:14:06 AM »
COMMUNITY HIGHLIGHTS & RESEARCH ? ISSUE #01
Sun, 1 June 2025



When official broadcasts fall silent, the People speak louder

As Reports for the Community become less frequent, there is still no shortage of creativity, insight, and excellence across the Republic. That is why we now launch this new format ? a monthly newspaper of sorts ? created to honor every party member: The players, the modders, the thinkers, the creators.

🗞️ It is a newspaper ? from the community, for the community.

You build not only cities and industries, but also knowledge, beauty, and community. This new series is for you.




Here you can read our full post on Sovietrepublic.net: https://www.sovietrepublic.net/post/community-highlights-research-issue-01
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Offline Asid

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Re: Workers & Resources: Soviet Republic
« Reply #146 on: August 10, 2025, 12:33:37 AM »
Update 1.1.0.15
Sat, 9 August 2025



Hello everyone,

New update with more vehicles and fixes, and a bigger change is the locking of prefab panels for the early years behind research, as we have introduced alternatives for infrastructure and buildings. We hope you enjoy it.


1.1.0.13

  - Added wooded electrified railway

  - Concrete railway research is connected to prefab panels and after electrified railway research

  - Added brick sewage systems

  - Locked concrete panels, concrete railways, and sewage systems behind research

  - added S4 Harvester,

  - added coal processing and loading

  - added an old clothing factory,

  - added old train aggregate loading stations,

  - waste container stands require concrete instead of panels

  - added a simple open storage without crane (cheap to build, slightly less capacity, fewer connections, slow loading and unloading),

  - added a tiny heating plant,

  - added missing on-click building sounds,

  - Wismar Z can now transport liquid fertilizer,

  - buffed the Communar Combine to 12 km/h.

  - added a small brick factory,

  - added two new combine harvesters (Stalinets-1 and Stalinets-6),

  - added SKhTZ NATI bulldozer and tractor

  - added smaller coal and iron mines

  - added skins for Ya-4 trucks,

  - BB? 214 is now available for dollars, not rubles,

  - adjusted the price of the basic open storage,

  - added footpath connections for the coal processing plant

  - Fixed issues with pricing when starting a game in Early Start mode

  - Fixed issue preventing Early Start mode from launching on some workshop maps

  - Fixed issue where mirrored custom houses were not replaced in older Early Start variants

  - Fixed issue where upgrading brick roads with sidewalks to tram or trolleybus roads was instantaneous

  - Added decorative brick pavement

  - Fixed issue where asphalt and brick roads or footpaths were sometimes merged into a single piece

  - Added high-voltage connection to production lines

  - Fixed issue where synthetic fertilizer could not be selected in Early Start mode

1.1.0.14

  - Fixed upgrading wood rail track to wooden track with electric poles

  - New Ya-4 skins

1.1.0.15

  - Hotfix for locking prefab infrastructure behind research in non-Early Start games

  - Tweaked tank capacity and pollution levels of early heating plants

  - Cooling tower no longer locked behind Modern Industry research
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Offline Asid

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Re: Workers & Resources: Soviet Republic
« Reply #147 on: August 15, 2025, 12:36:35 AM »
Update 1.1.0.17
Thu, 14 August 2025



Hello everyone,

A few mistakes were discovered, so we are posting the fix now. Sorry for all the problems. This code update also includes some new vehicles and tweaks in the Early Start DLC.


1.1.0.17

  - Fix for prefab panels missing from track building

  - Fixed missing poles in stations when a wooden electrified track is connected

  - Fixed brick sewage pipelines having the same price for both sizes

  - added Multicar M21 and GAZ 905 forklifts,

  - added Moskvich 407 and GAZ 11-73 (personal car and police car)

  - updated the textures od Skd 3-8T trolleybuses,

  - Gaz AA balance changes,

  - moved the introduction of Skoda 706 RTO buses to 1956,

  - various small fixes

  - added YaG trucks with trailers,

  - added a YaG logging truck,

  - YaG texture update,

  - YaG balance changes
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Re: Workers & Resources: Soviet Republic
« Reply #148 on: August 30, 2025, 12:02:39 AM »
COMMUNITY HIGHLIGHTS & RESEARCH ? ISSUE #02
Fri, 29 August 2025



August 2025 | Fields of Steel and Stone: Farming, Freight, and the Future Republic"
👋 Greetings dear comrades of the Soviet Republic.


A couple of months have passed since the last Community Highlights announcement. As we stated then, this is a work in progress. We are still shaping what this publication should become ? refining the rhythm, experimenting with structure, and building something both educational and entertaining.

While the development team is focused on fixing bugs and shaping the future of the game, there is something else simmering. And though we cannot say more just yet, we assure you: it will be worth the wait.

Until then, we turn our attention to you. The modders, the creators, the city-builders and infrastructure visionaries. This issue is full of rail, farming, screenshots, and the beginning of a new kind of challenge.

You can read the whole post on our website:
COMMUNITY HIGHLIGHTS & RESEARCH ? ISSUE #02
https://www.sovietrepublic.net/post/community-highlights-research-issue-02
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