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Workers & Resources: Soviet Republic

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Asid:


Workers & Resources: Soviet Republic is the ultimate real-time soviet-themed city builder tycoon game. Construct your own republic and transform a poor country into a rich industrial superpower! In a soviet republic with planned economy, everything is controlled by the government. Are you up to the task?


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Workers & Resources: Soviet Republic - EA Launch



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Workers & Resources: Soviet Republic is the ultimate real-time soviet-themed city builder tycoon game. Construct your own republic and transform a poor country into a rich industrial superpower! In a soviet republic with planned economy, everything is controlled by the government. Are you up to the task?


RESOURCES & INDUSTRY



There are, right now, over 30 commodities you can mine, transport and manufacture. If you want to get clothes you will first need to get resources to create a fabric, then you will need a clothing factory where the clothes will be manufactured from this fabric. You can then transport the finished clothes into shops where your citizens can buy them.




Every commodity has a specific requirement,so if you would like to load oil into the tank train-car you will need a special pumping loading station. If you need to load gravel into a dumper truck you need a special loading station where the gravel comes from conveyors into the truck. Liquid resources like oil or fuel can be stored only in tanks, while resources like wood, steel, or prefabricated concrete panels can be stored outside in the open space. Using a crane for these will increase loading/unloading speed. Goods like clothes, food, etc. can be stored in warehouses.


WORKERS AND THEIRS DEMANDS



Every worker/citizen goes to work each day. If they work for you, they have demands. At the start of the game they are satisfied just with food, but as a time goes on they may have more demands like meat, clothes, alcohol or electronics.



Also, to have happy workers you need places where they can spend their leisure time – cinema, playgrounds, taverns, etc.

Every worker has an education level. They can go to school or college to improve this level. If their education is too low they cannot work; if their education is high enough they can be a teacher, or researcher, or work in factories with special requirements.

Workers can also have kids. They should go into school so that when they reach the right age they will ready for work. If a child is young (under 6 years) their parents can't go into work unless you build a kindergarten near their residence.
 
Apart from these parameters, citizens have many other things, such as health, safety, happiness, alcohol addiction, and many others that can affect a worker's productivity and their length of life.


​TRANSPORTATION



You have many options for how you will manage resources and goods transportation. If you get raw iron ore from a mine, you need to process it. Then you need to transport it somehow into a steel mill to produce steel. You can build the processing plant and steel mill near to the mine and transport it all by conveyors, or you can transport iron ore into a steel mill by train for a longer distance.



It is up to you to decide from where the workers will go into the factories. You can create residential zones and transport workers by buses or trains to industrial areas. You can also build residential buildings near the factories so that workers will able to walk to the factory. But don't forget that a worker will need to purchase food and enjoy their free time, so again it is up to you to decide whether to build those facilities near their home or whether you will transport them somehow to shops or places to spend their free time.


ECONOMY SIMULATION



The game simulates the economy system. There are no fixed prices! Costs of everything are defined by the economic situation. For example, the cost of steel is calculated from the price of iron, coal and work, and also partially from the cost of steel mill construction.



You purchase or sell commodities for money (dollars or rubles). But be careful, as it is possible that if you buy or sell for high values you will affect the price of the commodity on the market. You may be able to purchase for a higher price or sell it cheaper.


As time increases, so does complexity. Some resources or products may become more expensive or cheaper (as, for example, less human work is needed with advanced technologies), so later with more complexity, it may be necessary to be as self-sufficient as possible.


Features

•   Manage all aspects of your own republic with planned economy, including mining resources, manufacturing goods, construction, investments, and citizens too.

•   Create your own industrial complexes with loading and unloading stations, storage, warehouses, and factories.

•   Build the infrastructure and manage its traffic, including roads, railways, sidewalks, conveyors, wiring, and pipelines. Wisely place and connect factories, houses and warehouses, and make the most efficient connections.

•   Plan and build the living areas with everything your citizens may need to live their happy life, such as playgrounds, cinemas, taverns, and shops.

•   Send your citizens to the mine to get coal, iron and other natural resources; or send them to the fields to pick up the crops; or take them to factories to produce manufactured goods.

•   Sell and purchase resources and goods from western countries or other soviet countries to get dollars or rubles and buy the products or resources you need ... or invest in new infrastructure or buildings.

•   Enjoy authentic soviet buildings and vehicles, as well as realistic landscapes of the 60's to the 90's.

•   Play the way you want! You can focus on getting natural resources or products and trade them for money; or you can build a self-sufficient republic; or you can just use the easy sandbox mode with unlimited money/resources and just enjoy building something live.

•   Economic simulation. Prices of resources on the global market are changing over time as you play –one day you can sell or purchase steel for a $100 per ton, but in a few months the cost can rise to $200 or decrease to $50. The price of everything is connected to the cost of work and resources.

•   Increasing difficulty. As prices change, the demands of the citizens also change, and you will need more resources to keep them happy and force them to work.














































Asid:
Development Diary #4
Aug 29, 2018


Hello comrades!

Finally, there are some news from development of the game. First I must say sorry, I really expected, that I will able bring any video much earlier than now, but the game is huge and I was just busy with development. I will try to get better next time. Maybe some of you will ask why it's fourth development diary, not first? Because another three diaries was released before announcement of the game, just check our YouTube channel in case you missed those videos :-)



In the video you can see some of the "worth to mention" features which we have added into the game in last 3 months, so we are another small step closer to Early Access release. Aside of those features many time was spend also on fixing various issues or improving the game controls or mechanics.

If you would like to receive more frequent info from development of the game, aside of following the game on Steam, follow also the Facebook or VKontakte page where we posting the news more frequent.

That's all for now. Thank you all for your attention and your feedback to the game :-)

Asid:
Development diary #5
Oct 10, 2018

Hello comrades,

A new development diary has been published! In the past few weeks of development, our focus was on improving the graphics of our game and implementing a new day/night cycle feature. As you can see, it looks a lot better than last time! Power stations and transformers have been added, along with the ability to track how your city consumes electricity.

Asid:
Development diary #6
Dec 18, 2018

Hello comrades,

After several weeks of hard work, I'm releasing the latest development video! Since the last update I've been hard at work, mostly on not-so-interesting but important stuff like tutorials, quick hints, settings, and various GUI elements, as well as several optimizations - aimed at making Workers & Resources more user friendly. Which is why I don't have any new "eye-scorching" stuff to show-off, though I have decided to finally show you some gameplay!



Workers & Resources: Soviet Republic includes many features and options. At present, WR:SR includes many more features than shown in this video (like building railways, conveyors, pipelines, managing power and constructing all the buildings and infrastructure from your own resources). I'll showcase these features in future gameplay videos, or you can try them yourself when the game is released into Early Access in a couple of months!

I hope the video shows you the spirit of the game and that proves it will be an intriguing entry into the Tycoon genre!

Attila:
Thank you Asid for the post.

And big thanks to the Developer, who made my heart jump the Ikarus Bus ( Hungarian Bus)

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