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Author Topic: NITE Team 4  (Read 4032 times)

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Re: NITE Team 4
« Reply #30 on: January 08, 2020, 04:51:24 PM »
Patch 1.2.0g
08 Jan 2020


Bugfixes
- Fixed a bug that caused timed C2 cards to be impossible to reobtain after they expired (without restarting the game)
- Music will now fade out during video cutscenes
- Fixed a bug where your localhost wouldn't refresh if it was already open at the start of a mission



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Re: NITE Team 4
« Reply #31 on: January 11, 2020, 04:29:41 PM »
New Optimization Branch!
10 Jan 2020

Hello agents!

This is a quick update to let you know that we've added a new Beta branch to NITE Team 4 called "Optimization".

This branch features a smoother gameplay experience with a significant increase in framerate!

We just need your help to hunt down any bugs that might have popped up in this change, so until our next major update, try out the Optimization branch and if you find any issues while playing, go ahead and create a thread in the Technical Support forums with "Optimization Branch" somewhere in the thread title and we'll take a look at it as soon as we can.

Thank you and happy hacking!


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Re: NITE Team 4
« Reply #32 on: January 22, 2020, 11:48:03 PM »
PATCH v1.2.0i
22 Jan 2020

Massive optimization patch! All of these changes were applied in dozens (sometimes hundreds) of places across the entire game.

- Removed unnecessary mouse raycast events
- Reduced unnecessary computation
- Reduced expensive function calls
- Reduced garbage creation
- Fixed several framerate-dependent animations
- Reduced physics computation
- Made the bounty timer not refresh every single frame (!!!)
- Added an FPS limiter to the settings under Stinger OS > Graphics > FPS Limit
- "Reset Game" is now labelled "Clear Game Progress" and the description was made even more explicit (Read it! It's important!)
- Removed Google/Unity Analytics


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