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Asid:


War of Rights is part of the Steam summer sale so there is no time better to join the ranks on the battlefields than now!

You can grab the game for yourself or your friends at a major 50% discount for the next two weeks. We look forward to be greeting the many new faces within the community and we hope that you will have a great time here. https://store.steampowered.com/app/424030/War_of_Rights/

Asid:
Update 197: Drill Camp Skirmishes - Released!
Thu, 19 December 2024



Hello everyone,

As the year draws to an end, we?re excited to be bringing you the 197th alpha update to War of Rights titled Drill Camp Skirmishes today!

The last major update of 2024 includes several new additions that are bound to shake up the game and a fair few improvements, as well. Let?s dive into the content of Update 197: Drill Camp Skirmishes below!


13 New Drill Camp Skirmishes



Today?s update expands the ever popular Skirmish game mode by introducing 13 additional Skirmish areas situated on the Drill Camp level. Each of the 13 new Skirmish areas are roughly the same size as that of the Dunker Church Skirmish (one of the 3 very first Skirmish areas ever released). When playing the new Skirmish areas, players can expect the same attention to detail as found throughout the rest of War of Rights thanks to the diverse nature of the Drill Camp level; Farms, roads, fields, forests, army camps and much more are all part of the Civil War experience awaiting you.

Victory screens make a return to these new Skirmish areas, however instead of showing generic ranks of men and their officers at the conclusion of the round, this skirmish rotation will feature the actual players who participated on the winning side of the battle, complete with their customized appearances. This new variation is a work-in-progress and only features infantry, at this time.

Last, but certainly not least, is the return of the historical narration and flybys between each Skirmish area. Our two historians, George & Bradley, have written as well as narrated a series covering 13 different topics detailing the life of the soldier during the Civil War. We hope you?ll find them interesting while you ready yourself for the next battle!

Please note that the initial balance of the 13 new Skirmish areas is subject to change as mass testing gets going, starting today.


Snake Rail Fence Destructibility



Update 197 expands the destructibility system of the game to also include snake rail fences. These were often used by farmers to keep livestock out of their fields at the time of the Civil War and are thus prominently featured within War of Rights. The snake rail fences can be destroyed by artillery fire as well as rifle fire and will undoubtedly shake up the flow of many battles to come!


That?s Some Yankee Wallpaper!



The development of War of Rights began more than 12 years ago, and thus a lot of graphical iterations have been required throughout the years in order to keep the game up to date visually. One of the areas that haven?t seen much if any visual improvement for the past decade is the wallpaper textures of the game. In update 197 this is remedied by an introduction of 8 era appropriate wallpaper designs for the Sherrick and Roulette farmhouses.

We?ll continue to push for visual improvements throughout the lifetime of the game, no matter how small or insignificant they might seem individually as they all add up in time.


Steam Winter Sale, Snowy Wonderland & So Long ?24



Starting today, War of Rights is part of Steam?s Winter Sale and 50% off for the next two weeks! Now is a perfect time to jump in and experience the new Skirmish areas, complete with historical narration and area transitions.

You can pick up the game HERE https://store.steampowered.com/app/424030/War_of_Rights/

The big Winter Sale is certainly upon us, but that is not the only wintery event that is happening in War of Rights; The Christmas event is currently active, turning the lush countryside of Maryland into a bitterly cold and snowy winter landscape until the end of Christmas.
So head in-game and experience the snowy winter weather and a chance of getting a present from Santa - if you?ve been nice this year, that is!



As 2024 draws to an end we?d like to thank everyone within the War of Rights community for making it possible for us to continue into the 13th year of developing the game in an effort to make it the best possible 19th century warfare game that it possibly can be. We?re really excited for what?s to come in 2025 and we look forward to experiencing it with all of you.

Here?s to many more years of WoR with you all!


Update 197 Patch Notes

    - Added 13 new Skirmish areas to the Drill Camp level.
    - Snake rail fences are now destructible by both small arms and cannon fire.
    - Updated the interior of Roulette farmhouse.
    - Updated all barn prefabs.
    - Added more interior props,wallpapers and tiles to the game.
    - Added outhouses to most of Harpers Ferry.
    - General vegetation detail updates, Harpers Ferry.
    - Minor Antietam detail level updates.
    - Various character item updates.
    - Updated WA artillery uniform customization.
    - A few visual fixes for the customization level.
    - Slightly reduced tree bending.
    - Made the deep mud/snow footprints a little more distinct.
    - Removed a tire tread from one of the dirt textures.
    - Removed the invisible walls from the firing ranges on the Drill Camp level.
    - Fife and bugle spin animation fix.
    - Playing the fife while quicktiming should now look better.
    - Added hit particle effects to the wheat bundles.
    - Bullet impacts are now slightly louder.
    - Added gun and equipment rattle sounds to the game.
    - Added a breaking twig sound to the game.
    - Detail work, Drill Camp level.
    - Fixed the missing tree trunk on one of the oak tree LODs.
    - Replaced 1st USSS with the 2nd USSS on Hooker?s Push Skirmish area, Antietam.
    - Updated all distance terrains throughout the game for a more immersive and seamless transition.
    - Fixed Fence5 LODs.
    - Improved the cornfield billboard LODs and made them draw at much longer distances at an overall lower polycount than the old shorter range ones.
    - Fixed the landslide model?s material.
    - Added a new work-in-progress victory screen version to the 13 new Skirmish areas on the Drill Camp.
    - Modified Sherrick House and added new wallpapers to it.
    - Updated the texture of the national flag of 1st Delaware, with many thanks to the curators of the Delaware Historical Society for their assistance.
    - Added a new 5th Texas regimental flag.
    - Darkened and widened the text chat background for better readability.
    - Made the winter grass more snowy.
    - Added drum textures for 1st and 5th Texas as well as 1st Delaware.
    - Removed a number of unused ground textures from the game.
    - Added new quicktime movement animations for artillery soldiers when holding a sponge/rammer.
    - Fixed some bad door rotations.
    - Updated the 4th US Artillery flag.
    - Possible fix for a particle crash that sometimes occurs when changing levels.
    - Improved resource lifetime management logic on various resource types to allow for pre-caching global data once during game startup, as well as geometry, materials and textures persisting from level to level instead of requiring redundant reloading every time the level is changed.
    - Made muddy footprints leave mud behind for a few footsteps after exiting a muddy surface.
    - Fixed headbobbing mostly disappearing when having about 30% health and fixing it going crazy at 1% health.
    - Fixed a bayonet-related reload exploit.
    - Enabled the voice chat volume in the sound settings to go to 0.
    - Geometry level of detail and texture mipmap streaming priority update is now executed asynchronously, resulting in an up to 5% performance improvement in CPU bound scenarios.


That?s all for today. We hope you?re enjoying the holidays as well as the new Drill Camp skirmishes and wintery visuals of the game. We look forward to be seeing both green and veteran players alike take on the latest additions to the game!

- The Campfire Games Team

Asid:
Update 199: 400 Player Support - Released!
Wed, 28 May 2025



Hello everyone,

Today, we?re excited to bring you Update 199: 400 Player Support to War of Rights!

As the title suggests, this update increases the official player cap from 350 to 400 players per server. However, this is just the tip of the iceberg in today?s update?there?s much more to announce, explore and enjoy.

Before we get into all the excitement of today?s update, we want to take a moment to celebrate three amazing people who have risen from the ranks in our incredible community to become valuable contributors at Campfire Games.


Where Passion Meets Profession: Players Become Developers

With today?s update, we?re proud to highlight both new and long-standing developers who began as members of our community. Their passion and deep connection to War of Rights brings valuable insight as they help us continue to improve and expand the game.

At its core, War of Rights is a game with a dedicated, passionate, and knowledgeable community. Without your deep interest in the subject matter, your constant efforts in fostering an immersive experience for everyone, filled with a big focus on teamplay and roleplaying, the game would likely never have gotten to where it is today.

We?re thrilled to formally present three former community members who are now part of the Campfire Games family. We?ll be highlighting some of the exciting projects they?re working on and celebrate one of them reaching their 5-year anniversary with us!


Time-limited Event: War of Rights: 1776






Get ready to shave those beards and powder those wigs. Today, we are proud to announce 1776, an all-new addition to our growing roster of time-limited annual events, which commemorates the War for Independence.

We?re extremely excited to announce this all-new addition to War of Rights, marking Independence Day in style. Kicking off on July 1st and running through Independence Day and the weeks that follow, this special event lets you step into the Revolutionary War and fight for liberty as an American patriot?or for the Crown as a loyal British subject!



This immersive dive into the Revolutionary War features a host of new content: historically inspired regiments, period-authentic weapons, unique flags, updated animations, refreshed UI elements, and more.



This event wouldn?t be possible without the incredible work of Morgan Seifer, known in the community as Pingu, who recently joined Campfire Games. A longtime contributor and passionate history enthusiast, Morgan has brought this vision to life with remarkable attention to detail, and we?re thrilled to have him on the team.

We cannot wait to head back, ?four score and seven years ago? to 1776 and experience the flintlock musket action together with all of you! This time limited event begins on July 1st.




Read on...

Asid:
1776 Preparation Update - Released!
Sat, 28 June 2025



Hello everyone,

Today, we have updated the game in preparation for the anticipated time-limited 1776 event starting July 1st.

We cannot wait to march and fight alongside you all in this all-new War of Rights event experience, starting in just a few more days!




Steam Summer Sale - War of Rights 50% off!



As part of the Steam Summer Sale, War of Rights is currently 50% off!

Now is the perfect time to pick up a copy for yourself or your comrades to shore up the line on the fields of glory in preparation for the Independence Day celebration that is the 1776 event!

-50%  ?23.79  ?11.89

Asid:
The Plague Spreads! Drill Camp Onslaught Available
Tue, 7 October 2025





Union and Confederate alike had long struggled to keep the risen dead confined to Harpers Ferry, yet now their plague had seeped into northern Maryland. Quiet farms and scattered army drill camps, once peaceful and orderly, now lay under a fragile dawn. The pale sun rose slowly, casting long, trembling shadows across the fields, as if the land itself sensed the coming horror.



A cold, creeping fog rolled in, winding between fences and over crops, thick and almost alive. Within its ghostly veil, the dead stirred ? shuffling, moaning, and reaching toward anything that moved. The fog swallowed sound and shape alike, turning the tranquil landscape into a waking nightmare where each step forward might bring the living face to face with the relentless dead.




Risen Dead Event 07/10/2025 Patch notes

  - The Drill Camp level is now available in Onslaught.

  - The XP screen is now shown at the end of the narration for Onslaught.

  - All players are now rewarded with an additional experience gain for collectively killed zombies.

  - Fixed the Inferno Titan not being stunned for the correct duration.

  - Fortifications should no longer cause stutters/freezes when placed or damaged.

  - Thrown zombie boulders now play impact sounds, and apply impulses to player corpses correctly.

  - Fix for audio and voice chat being muffled while in the follower spectate mode.

  - Killed zombies now respond correctly to the impact from bullets and explosions.

  - LeMat buckshot ammo is now replenished when Refill Ammo is purchased.


Previous Hotfixes

Hotfix 1 - 04/10/2025

  - Increased the base payout from a completed wave from $200 to $300.

  - The wave bonus multiplier is increased from $50 to $100.

  - The retreat phase now awards 50% of the wave victory bonus.

  - Officer Ability costs reduced:

  -   - Concentrated Strike: $1250 -> $500

  -   - Blanket Barrage: $2500 -> $1250

  -   - Boost Morale: $2500 -> $750

  - Fortification Limits Increased:

  -   - Cheval De Frise: 6 -> 8

  -   - Palisade Wall: 8 -> 10

  - Reduced the distance at which Zombie Brutes will attempt to throw rocks.

  - Increased the velocity of Zombie Brute rocks from 20m/s to 30m/s

  - Reduced the supression effects from friendly teammate gunshots and bullet whizbys by 50%

  - Increased the volley window for Zombie Brutes from 1.5 seconds to 2.0 seconds.

  - Increased the volley window for the Inferno Titan from 1.0 seconds to 2.0 seconds.

  - Reduced the volley requirement for the Brute from 24 shots to 16 shots on a full server.

  - Extra pellets from Buck and Ball no longer count towards the Brute/Titan volley check.

  - Reduced Brute damage to fortifications from 800 to 300.

  - The Inferno Titan now has set spawns for each point and should no longer randomly despawn.

  - Dead players now get force-deployed when entering wave preparations.


Hotfix 2 - 05/10/2025

  - Fortification Health Increased:

  -   - Gabions: 600 -> 800

  -   - Cheval De Frise: 1000 -> 1500

  -   - Palisade Wall: 2000 -> 3000

  - Fortification Limits are increased for *each* lost point as follows.

  -   - Gabions: +5

  -   - Cheval De Frise: +4

  -   - Palisade Wall: +2

  - Any flipped over artillery pieces and limber carts will now be removed at the end of a wave.

  - Limbers automatically refill their rounds after a wave.

  - During Final Push the morale boost is extended from 30 seconds to 180 seconds, and is upgraded to an instant-kill instead of double damage.

  - Reduce the volley shot requirement from 70 to 60 for the Inferno Titan.

  - Increased the duration of the Inferno Titan volley stun from 6.0 seconds to 8.0 seconds.

  - Increased the duration of the Inferno Titan artillery stun from 6.0 seconds to 20.0 seconds.

  - Artillery explosions and cannister now deal full damage to the Titan and Brutes even when not stunned.

  - Reduce preparation time from 2 minutes to 1.5 minutes on the first 5 waves.

  - Class restrictions can no longer be turned off for Onslaught.

  - Added flavor text to the Onslaught loading screens.

  - Potential fix for an issue where servers would hang indefinitely with VOIP still enabled.

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