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War of Rights

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Asid:
June 24th - Update 156 Released!
24 Jun @ 5:35pm - [CG]TrustyJam   



- Released the 5th skirmish area of the Battle of South Mountain.

Cox's Push

September 14th - 11:00 Fox's Gap









As the 30th and 12th Ohio attack the left flank of Garland's Brigade, Union Division Commander Jacob Cox pushes forward the 36th and 23rd Ohio to engage the Confederate 5th North Carolina as well as the 23rd North Carolina, having just reinforced the stretched out and besieged Confederate line. Between the two lines is Fox's Gap, a windswept, valley-like gap covered in stonewalls, fencing in the numerous fields covering the area.

- Fixed the victory screen sometimes writing the wrong team as the victor.

- Fixed an issue where a flag bearer might be able to switch to a rifle after having spawned.

- Added a system that allows newly spawned to be walked through after having spawned in order to fix the issue of players being stuck inside each other on spawn.

- Sword attacks will now trigger flesh hit sounds.

- Fixed the salute animation disabling itself after having been triggered.

- Updated A tent models.

- Fixed a few collision issues with the Piper Barn model.

Asid:
War of Rights is currently 50% off!
25 Jun @ 6:49pm - [CG]TrustyJam   



Part of the Steam summer sale, War of Rights is currently 50% off!

Partake in truly team-oriented, historically authentic & immersive massive Civil War battles!

Grab your copy at: https://store.steampowered.com/app/424030/War_of_Rights/


Skoop:
I have this and holdfast, they're pretty fun.  I'd like to see both of them develop a bot system where you can be an officer commanding a company of bots / AI.  It would flesh out the battlefield more and hold my attention a little longer, after a couple hours of waiting to reload that flintlock every time I fire....lol.


Still great games, especially war of rights, it's like getting to see what it's like to be a civil war renactor with out all you friends and family thinking your nuts when you dress up in a real civil war get up and go to a battlefield.

Asid:

--- Quote from: Skoop on June 26, 2019, 02:58:53 AM --- after a couple hours of waiting to reload that flintlock every time I fire....lol.


--- End quote ---

Asid:
July 2nd - Update 157 Released!
2 JUL @ 6:39PM   - [CG]FANCYSWEETROLL


- Fixed a couple of possible crashes when leaving the server.

- Fixed the amount of casualties on the victory screen sometimes being flipped.

- Fixed the camera being permanently very blurry if you join a new server after having left a server while the background behind the user interface was desaturated.

- Fixed an issue where the UI would stop functioning properly if the player opened the ingame menu, clicked Leave Server and then clicked No.

- Fixed an issue on the Drill Camp where regardless of the base or the flag bearer being selected in the Deploy Screen, the spawnpoint the player ended up spawning on would always be random.

- Fixed overly bending weed patches on South Mountain.

- Increased the amount of fog during stormy weather.

- Made the sunlight slightly more yellow during midday.

- Updated the wood log pile model and textures.

- Made the banning and kicking of players work more reliably via the admin panel in the tab view and the admin panel on the E button.

- Fixed an issue where the mouse cursor would appear if an admin closed the tab admin menu and then pressed the right mouse button.

- Added the ability for admins to right click on a player in the tab view and click Spectate, this will then activate the worcam and the camera will then fly over to the player and attach itself to the player. If WASD is pressed, the camera will reenter free flight mode.

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