GHPC Update 20240124Thu, January 25, 2024
Regular Update: Soviet ArmyGHPC Early Access has been updated to version 20240124.
This is a regular update, introducing new features, adjustments, and bug fixes.
We've got plenty more in the works for GHPC! As always, you can get additional info by visiting our Discord server and YouTube channel. Links are on the GHPC website.
NEW VEHICLERelease of T-64A obr. 1981 tank for Soviet forces
Notable characteristics: 125mm smoothbore cannon firing the latest in Soviet ammunition (3BM32 "Vant" APFSDS)
TPD-2-49 gunner's sight with split image coincidence rangefinder
Late model composite turret with "ultraporcelain" ball array in cast steel
Composite hull with steel-textolite sandwich
"MZ" carousel autoloader with vertical charges and bi-directional seeking
Opposed piston diesel engine
3BM32 will frontally defeat the M1IP turret within around 800 meters, and it will defeat the M1 turret at up to double that distance
Above: The T-64A's optical coincidence rangefinder in action, showing a target while using an improper range setting (left) and proper range setting (right)
MAJOR FEATURES AND ADDITIONS Preliminary launch of Soviet Army GSFG with Soviet marked vehicle variants (there are more Soviet vehicles still in production and they will be added in the future!)
Russian crew voices added for Soviet Army vehicles
Russian crews give target alerts using "hull compass" system, a 60-unit circle with "30" at hull front
3 new instant action missions featuring Soviet T-64A and BMP-2
T-64A training mission
Soviet Army now appears as red team in 50% of campaign missions
On-call artillery smoke shells are now available in many missions
Crew AI now attempts to relay spotting reports to HQ, and HQ relays them to platoons in turn (dependent on transmission delays, the crew remaining alive, and the radio being operational)
In-game tactical map now displays recent spotting reports and self-reports from friendly units
Exhaust effects on all vehicles have been overhauled to look more realistic
The restocking system now allows you to choose a specific ammo type or pull all types like before
While restocking, you can no longer instantly return to fighting positions - your crew must finish handling the current round
MISC. CHANGES Modified field of view on most vehicle gunsights to match their real-world equivalents
Added ammunition data for 125mm APFSDS 3BM22 "Zakolka"
Added models for 3BM32 and 3BM22, which can both exclusively be carried in Soviet Army tanks (not East German)
Soviet forces' ammo selection can now degrade with logistics losses: from 3BM32 to 3BM22 to 3BM15
Additional aircraft types are now available for CAS calls
Added Soviet variant of Mi-24 armed with 9M114 "Kokon" ATGMs
Tactical marker symbols added for Soviet Army vehicles (these are synced for vehicles per mission)
M2 Bradley now has unit markings
Power loss from fire is now delayed until the fire has burned for some time or an explosion occurs
Fire in the compartment now triggers an explicit alert on the damage HUD to avoid confusion
Large fires from aircraft crashes now block AI sight lines
Various visual effects have been improved and optimized
Parked vehicle props in the main menu scene are now updated to match the full vehicle models
Mission designer can now detect and/or force a vehicle change
Overhauled the crew voice system for optimization and better audio control
Slightly increased T-64A's maximum AI aim time due to optical rangefinder
Refreshed some textures on T-64A
Added names to credits
FIXES Updated pathing in several missions to fix issues that prevented completion
Fixed AI drivers of wheeled vehicles getting confused and turning in circles
Fixed AI drivers reversing into battle in some situations
Fixed AI drivers driving in a sweeping zigzag pattern while trying to follow a formation
Fixed CAS button not working in certain situations
Optics with animated range adjustment no longer wait until the player enters optic view to begin adjusting
T-72 laser aiming mark will no longer stay hidden if the player exits optic view while it's in cooldown
Fixed vehicles jittering around at low speeds on certain ground types
AI crews on vehicles equipped with thermal optics are no longer blinded by regular smoke obscuration (they will continue to be blinded by special compositions such as white phosphorous smoke shells)
T-55A now has its engine smoke system
AI crews will no longer elevate their weapons at odd angles while idly scanning for targets
Gunner will no longer say "cease fire" after every shot when calling his own shots while the commander is incapacitated
Fixed GST marker lamps and convoy number lamp on T-64A
Fixed a bug that could reset volume sliders
Fixed BMP-1P and BMP-2 not scorching properly when burned
Fixed issues with pre-destroyed vehicle wrecks
Fixed some mission triggers not working properly
Firing smoke grenades while in free cam will no longer launch all grenades at once
Fixed an issue where AI teammates using their rangefinders could cause glitches in the player's rangefinder
Fixed a bug that could cause rangefinder elements to be visible from outside the optic
Fixed a large number of script stability issues
Thanks for playing!