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Offline Asid

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Re: Gunner, HEAT, PC - vertical slice build has the tank sim community abuzz
« Reply #45 on: December 09, 2023, 12:44:51 AM »
GHPC Update 20231208
Fri, December 8, 2023



Regular Update
GHPC Early Access has been updated to version 20231208.


This is a regular update, introducing new features, adjustments, and bug fixes.

New feature: smoke systems

The most notable change included here is a brand-new feature: smoke systems. Vehicles equipped with smoke grenade launchers or engine smokescreen generation now have those systems available in-game. The smoke will blind non-thermal optics (including AI units without thermals) and create an obstruction for laser rangefinders.

A new control has been added to the Vehicle category for quick smoke grenade launch (default key: G), and the rest of the controls can be found in the Q menu. AI vehicles under severe threat are able to launch smoke salvos as well, provided that the relevant crew members are still able to operate the controls.

It's worth mentioning briefly that the smoke systems on Soviet designed vehicles are quite different from their NATO counterparts: unlike the short-range curtain of white smoke grenades used in US vehicles, the standard 3D6 smoke grenades are fired hundreds of meters forward. They are intended as a versatile tactical tool, able to block sight lines and clear space to maneuver in. The East German tanks and BMPs in GHPC have a set of these grenades loaded.

Meanwhile, the Abrams and other US vehicles have a fairly straightforward smoke setup: firing a salvo will blanket the frontal arc of the vehicle in a thick airburst of smoke. In the 1980s, this smoke was not multispectral, meaning thermal optics could see through it fairly well. As a result, some US vehicles are in the unique position of being able to pop smoke and continue to spot and engage targets from behind the cloud. But when using this strategy, be careful - your laser rangefinder will bounce off the smoke and prevent you from getting a firing solution the easy way. Set your range manually or lase ahead of time if you want to fight effectively through smoke.

A note on HEAT rounds

For a very long time, the M456 HEAT-FS-T round fired by US tanks in GHPC has displayed a glaring flaw: due to its fuzing mechanism requiring a good strike on the nose probe, it is easily thwarted by highly angled surfaces. Unlucky shots on the most severe angles of a BMP or BTR hull would often produce unfavorable impacts, crushing the round before it could properly form a penetrative metal jet. This was a frequent source of frustration and even bug reports.

After additional research, we've concluded that in 1985 the US did have a quantity of the successor round in inventory: the M456A2 HEAT-FS-T. The main innovation was - you guessed it - the addition of a shoulder fuze to account for shallow angle impacts. Owing to this fact, we've outfitted all 105mm US tanks with the M456A2 as their standard second slot round, and the M456 is now relegated to reserve supply, which can come into play when logistics are suffering in campaign mode.

Engagements against Pact APCs and IFVs using this new round should involve a substantially higher proportion of first-hit kills, and we think NATO enjoyers will be pleased with the results.

We've got plenty more in the works for GHPC! As always, you can get additional info by visiting our Discord server and YouTube channel. Links are on the GHPC website.

Changelog

    Added smoke grenades to vehicles that equip smoke grenade launchers (activated from Q menu or using G key by default)
    Added engine smokescreen generation to some vehicles (activated from Q menu)
    Added ability for AI units to use smoke grenades in certain situations
    Added "instant swap" feature: hold the unit swap key and look at a nearby friendly unit, then let go of the key to take control
    Added M456A2 HEAT-FS-T shell (with shoulder fuze) as new default for all US tanks
    Added logistics conditions to replace M456A2 with M456 in campaign
    Added cloud shadows
    Moved 9K111 missile emplacement in tank range to a position from which it can see targets
    Reworked a large number of muzzle blast effects
    Revised ammo loadout of T-55, including setting APFSDS to the first slot like in all other tanks
    Changed BR-412D to a reserve round only used when Pact forces are suffering severe logistics issues in campaign
    Adjusted armor properties for Kvartz composite (used in T-72M1 turret)
    Reduced armor ratings on trucks
    Slightly improved gain on night vision optics
    Changed delta-D control to a toggle and made it start enabled by default
    Fixed multiple issues in missions that led to stuck units
    Fixed an audio issue that led to choppy or distorted sounds when AI fired machine guns
    Fixed AI refusing to fire bursts and using entire belts of ammo in one go
    Fixed composite armor being disabled in T-64A
    Fixed a bug that could lead to the player's view being locked into an auxiliary sight optic
    Fixed issues with map overlay sizing on certain screen resolutions
    Fixed weapons being able to keep firing by themselves when a menu was opened while firing
    Fixed a rare bug that led to infinite machine gun audio after the weapon stopped firing
    Fixed commander voice calling for wrong ammo type
    Fixed gunner voice spamming "on the way" when using machine guns
    Fixed erroneous reporting of optics damage in HUD
    Fixed flames not displaying correctly when T-64A was set on fire
    Fixed T-64A continuing to fight while on fire


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Offline Asid

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Re: Gunner, HEAT, PC - vertical slice build has the tank sim community abuzz
« Reply #46 on: January 26, 2024, 12:12:27 AM »
GHPC Update 20240124
Thu, January 25, 2024



Regular Update: Soviet Army

GHPC Early Access has been updated to version 20240124.

This is a regular update, introducing new features, adjustments, and bug fixes.

We've got plenty more in the works for GHPC! As always, you can get additional info by visiting our Discord server and YouTube channel. Links are on the GHPC website.

NEW VEHICLE

Release of T-64A obr. 1981 tank for Soviet forces




Notable characteristics:

    125mm smoothbore cannon firing the latest in Soviet ammunition (3BM32 "Vant" APFSDS)
    TPD-2-49 gunner's sight with split image coincidence rangefinder
    Late model composite turret with "ultraporcelain" ball array in cast steel
    Composite hull with steel-textolite sandwich
    "MZ" carousel autoloader with vertical charges and bi-directional seeking
    Opposed piston diesel engine
    3BM32 will frontally defeat the M1IP turret within around 800 meters, and it will defeat the M1 turret at up to double that distance




Above: The T-64A's optical coincidence rangefinder in action, showing a target while using an improper range setting (left) and proper range setting (right)


MAJOR FEATURES AND ADDITIONS

    Preliminary launch of Soviet Army GSFG with Soviet marked vehicle variants (there are more Soviet vehicles still in production and they will be added in the future!)
    Russian crew voices added for Soviet Army vehicles
    Russian crews give target alerts using "hull compass" system, a 60-unit circle with "30" at hull front
    3 new instant action missions featuring Soviet T-64A and BMP-2
    T-64A training mission
    Soviet Army now appears as red team in 50% of campaign missions
    On-call artillery smoke shells are now available in many missions
    Crew AI now attempts to relay spotting reports to HQ, and HQ relays them to platoons in turn (dependent on transmission delays, the crew remaining alive, and the radio being operational)
    In-game tactical map now displays recent spotting reports and self-reports from friendly units
    Exhaust effects on all vehicles have been overhauled to look more realistic
    The restocking system now allows you to choose a specific ammo type or pull all types like before
    While restocking, you can no longer instantly return to fighting positions - your crew must finish handling the current round




MISC. CHANGES

    Modified field of view on most vehicle gunsights to match their real-world equivalents
    Added ammunition data for 125mm APFSDS 3BM22 "Zakolka"
    Added models for 3BM32 and 3BM22, which can both exclusively be carried in Soviet Army tanks (not East German)
    Soviet forces' ammo selection can now degrade with logistics losses: from 3BM32 to 3BM22 to 3BM15
    Additional aircraft types are now available for CAS calls
    Added Soviet variant of Mi-24 armed with 9M114 "Kokon" ATGMs
    Tactical marker symbols added for Soviet Army vehicles (these are synced for vehicles per mission)
    M2 Bradley now has unit markings
    Power loss from fire is now delayed until the fire has burned for some time or an explosion occurs
    Fire in the compartment now triggers an explicit alert on the damage HUD to avoid confusion
    Large fires from aircraft crashes now block AI sight lines
    Various visual effects have been improved and optimized
    Parked vehicle props in the main menu scene are now updated to match the full vehicle models
    Mission designer can now detect and/or force a vehicle change
    Overhauled the crew voice system for optimization and better audio control
    Slightly increased T-64A's maximum AI aim time due to optical rangefinder
    Refreshed some textures on T-64A
    Added names to credits


FIXES

    Updated pathing in several missions to fix issues that prevented completion
    Fixed AI drivers of wheeled vehicles getting confused and turning in circles
    Fixed AI drivers reversing into battle in some situations
    Fixed AI drivers driving in a sweeping zigzag pattern while trying to follow a formation
    Fixed CAS button not working in certain situations
    Optics with animated range adjustment no longer wait until the player enters optic view to begin adjusting
    T-72 laser aiming mark will no longer stay hidden if the player exits optic view while it's in cooldown
    Fixed vehicles jittering around at low speeds on certain ground types
    AI crews on vehicles equipped with thermal optics are no longer blinded by regular smoke obscuration (they will continue to be blinded by special compositions such as white phosphorous smoke shells)
    T-55A now has its engine smoke system
    AI crews will no longer elevate their weapons at odd angles while idly scanning for targets
    Gunner will no longer say "cease fire" after every shot when calling his own shots while the commander is incapacitated
    Fixed GST marker lamps and convoy number lamp on T-64A
    Fixed a bug that could reset volume sliders
    Fixed BMP-1P and BMP-2 not scorching properly when burned
    Fixed issues with pre-destroyed vehicle wrecks
    Fixed some mission triggers not working properly
    Firing smoke grenades while in free cam will no longer launch all grenades at once
    Fixed an issue where AI teammates using their rangefinders could cause glitches in the player's rangefinder
    Fixed a bug that could cause rangefinder elements to be visible from outside the optic
    Fixed a large number of script stability issues



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Offline Asid

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GHPC developer stream - March 10, 2024



his livestream originally took place on   / gunnerheatpc   on 2024-03-10. Subscribe there to catch the next one live!

For more info, check out https://gunnerheatpc.com

0:00 Pre-stream
2:04 Target Acquired (Remake)
3:36 Stream start
5:20 T-80B overview and gunnery practice
26:22 On vehicle requests
27:48 Mission 1 start
28:15 Mi-2 helicopter debut
29:22 Gameplay and Q&A
35:15 Helicopter damage model improvement
36:19 More gaming
37:25 Crew station switching and roof guns will come in the future
40:11 Mission 2 start
42:51 Update will have 2 dedicated T-80B missions and add it to campaign mode
43:39 You spin me round
43:56 More questions, more answers
53:59 Thoughts on operating independently with a small dev team
57:26 Bradley restock bug is fixed
57:52 The gaming will continue until morale improves
1:04:07 Update is Soon (TM)
1:06:13 Target Acquired coming to official soundtrack on Steam when update arrives
1:06:45 Patreon Q&A every month
1:07:14 Stream ending


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GHPC Update 20240312
Wed, 13 March 2024




Regular Update: T-80B

GHPC Early Access has been updated to version 20240312.

This is a regular update, introducing new features, adjustments, and bug fixes.

We've got plenty more in the works for GHPC! As always, you can get additional info by visiting our Discord server and YouTube channel. Links are on the GHPC website.



NEW VEHICLE

Release of T-80B tank for Soviet forces

Notable characteristics:

    125mm smoothbore cannon with access to the newest Soviet ammunition
    Modern 1A33 fire control system with laser rangefinder, automatic lead and superelevation, delta-D, cant correction, and more
    1G42 gunner's sight with automatic and manual modes for range adjustment
    Passive night vision sight with manually adjustable range scale
    Composite upper hull armor (steel and glass textolite) reinforced with high-hardness surface plate
    Composite turret armor (steel and "kvartz" ceramic)
    Turbine engine


NOTE: Gun-launched ATGM "Kobra" is not implemented yet




NEW CONTENT

    Two new Instant Action missions featuring T-80B: Pushing Tin parts 1 and 2
    T-80B training range mission
    T-80B added to campaign
    125mm HEAT-FS-T 3BK18M added to Soviet tanks (but not East German ones)
    125mm ammunition 3BK18M and 3BK14M added to campaign logistics system for Soviet forces
    Mi-2 scout helicopter added
    New unlockable Soviet themed main menu scene (reward for completing Pushing Tin part 1)
    Soviet themed main menu scene features new remade version of music track "Target Acquired"

Owners of the GHPC OST on Steam have also received the new track as a free update!


FEATURES AND ADJUSTMENTS

    Artillery batteries can now be used in parallel with separate controls in the map view
    Helicopter tail rotor driveshafts and gearboxes can now be destroyed
    Early TPN-1 type active night sights no longer have illuminated reticles
    TPN-1 reticle updated to match sources
    Added area triggers to ramps in training range missions
    Mildly increased drag coefficients on 3BM22 and 3BM32
    M901 can now have its missile tubes damaged individually



FIXES

    Fixed a bug that would lock all functions on the Bradley if a restock attempt was made while there was still too much ammo remaining to restock
    Fixed an issue that could lead to repeated or cut-off voice lines
    Fixed a bug that allowed taking control of unintended vehicles using instant swap
    Improved stability of projectile impacts
    Improved stability of several code systems
    Fixed improperly configured armor on T-62
    Fixed visual issues with night sight covers on T-62 and T-64A
    Fixed mislabeling of optical rangefinders as laser rangefinders in damage HUD
    Corrected labeling of some turret and gun drives in damage HUD
    Corrected some briefing errors
    Removed smoke grenade setup elements from T-62
    Helped M113 commander keep his head during free cam mode



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