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Offline Asid

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Chernobylite
« on: February 08, 2019, 12:14:17 PM »
Chernobylite Announcement Trailer





Published on Feb 7, 2019
"It’s not about how you face your fears. It’s about how you survive them." Chernobylite is a science-fiction survival horror experience, mixing the free exploration of its disturbing world with challenging combat, unique crafting, and non-linear storytelling. Try to survive and reveal the twisted secrets of Chernobyl in the 3D-scanned recreation of the real Exclusion Zone.

More info about the game - www.chernobylgame.com
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Offline Asid

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Re: Chernobylite
« Reply #1 on: September 16, 2019, 11:00:13 AM »
Chernobylite Early Access Showcase
Published on 13 Sep 2019





Thanks to the backers support the game has been enriched with new locations, characters and even additional game mechanics. In October all the patiently awaiting gamers will have an amazing opportunity to explore the “Heart of Darkness” – a Chernobyl Nuclear Power Plant itself, as well as terrifying environments of Kopachi kindergarten, the mysterious Eye of Moscow, and fragments of the abandoned city of Pripyat. Early Access will offer its players an endless survival experience with 8 hours of storytelling and free-of-charge access to the upcoming updates adding new episodes, locations, characters, and equipment to the game. The story in Chernobylite is non-linear, unpredictable and fully dependent on player’s decisions, which leads to many possible endings. That means even if you finish the story in EA, you can relive it again many times and in many different ways.

Watch the Chernobylite gameplay footage showcasing the components of Early Access version HERE but be aware that just after watching it you’ll need a long, decontamination shower.

It is also worth mentioning that on September 17th Chernobylite will run its Closed Alpha tests just for the Kickstarter backers. The testers will have a whole month to try the game, report bugs, leave their thoughts, ideas and wishes about the further direction of the project.

Developers are hoping that the feedback gathered from gamers and a close interaction with their community at every stage of the production will direct the further development in the right place like it happened before, and alpha tests as well as Early Access will help shaping the final version in the best possible way.

The full release is planned for the second half of 2020

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Offline Asid

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Re: Chernobylite
« Reply #2 on: October 11, 2019, 12:33:25 PM »
Chernobylite Alternate Realities





9 Oct 2019
☢️🙂☢️ Chernobylite Early Access October 16th on Steam and GOG! ☢️🙂☢️
The price will be 29,99 USD / 24,99 EUR / 23,99 GBP / 99 PLN / 249 UAH / 666 RUB


Steam: https://store.steampowered.com/app/1016800

After few years of working on extremely accurate re-creation of the Chernobyl Exclusion Zone, we've prepared the video comparing the real locations with their virtual counterparts. You’ll see there how precisely Pripyat’s and Chernobyl’s signature places have been digitized into the game objects with help of photogrammetry and other advanced 3D-scanning techniques implemented within our Reality 51 technology.

Thanks for the great support and feedback from Kickstarter backers playing the Closed Alpha of Chernobylite in September, the game is already optimized and ready to be released in Early Access version on Steam and GOG. The originally planned price, 36 USD, seemed to be not great, not terrible, but we decided to lower it for much more affordable 29,99 USD. Furthermore, following the idea of non-exclusivity on publishing platforms, the Early Access will be released not only on Steam, but also on GOG platform through GOG’s “Games in Development” program.

For bigger authenticity of the world setting, in the initial release all in-game dialogues were recorded in Russian language, with the help of actor voices playing in S.T.A.L.K.E.R. and Metro series before. The game is already subtitled in English and Russian, and the next languages (English and Ukrainian voices, subtitles in French, German, Spanish, Italian, Polish, Hungarian and more) will be added soon after the Early Access launch.

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Offline Asid

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Re: Chernobylite
« Reply #3 on: October 11, 2019, 12:44:36 PM »
Attention to all Kickstarter Backers!
Fri, 11 October 2019



We have an announcement to make about the Closed Alpha and Early Access of Chernobylite.

Some of you will probably know this by know, but starting from TODAY you will be able to access the pre-Early-Access build of the project - basically, you'll get almost all of the Early Access content 5 days earlier than everyone else. It's still not final and before Wednesday October 16th we plan to put some HUGE updates (especially on language localization and bugfixing). But we also want to catch any other bugs we've may have missed so please - if you encounter one just write on our Steam Forum.

That's pretty neat, right?



The rules stays the same - we kindly ask you to restrain yourselves from posting any videos until October 15th at 11 CEST / 5 AM CST

This is a small token of gratitude from us for those who backed and supported us earlier.

The [CLOSED ALPHA] branch on Steam will be shut down at October 15th, and the only thing you'll have to do is to update the game!

Thanks for all your support. This is the last lap!

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Offline Asid

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Re: Chernobylite
« Reply #4 on: October 16, 2019, 11:31:44 PM »
Chernobylite is available NOW! Early Access Launch!
Wed, 16 October 2019

Yes, that's right, now you can buy and play the Chernobylite on the Early Access Launch.

Starting today, you have the incredible opportunity to breathe in the terrifying charm of the Nuclear Power Plant in Chernobylite.


Okay, that wasn't a good choice of words. Chernobyl is definitely not a safe space to breathe anything in, BUT it is a great place to explore and fight hostile stalkers and weird multidimensional creatures, am I right?

Additional information about language localization status:
The text implementation is still not finalized, some bugs in subtitle and interface display may occur. Our game is very text-heavy. It's the story-driven experience with non-linear narratives - meaning thousands of lines of dialogues and interface text even for an Early Access chunk. We keep pushing a lot to translate game into as many languages as possible, but we were not able to finish all the translations and to implement them before today. This is why Chernobylite on October 16th will be delivered with Russian voices and English, German and French subtitles. We're working on translating and implementing many other subtitles nowadays, being advanced with Polish, Russian, Dutch, Spanish, Swedish, Turkish, Italian and starting few others at top of it. The plan is to deliver them with micro-patches within the next few days after Early Access release.

If you agree, then take your survival kit and embark on an unforgettable journey for just 29.99 USD / 24.99 EUR / 23.99 GBP / 99 PLN / 249 UAH / 666 RUB through Steam Early Access and GOG “Games in Development”.
Just don’t forget to watch the new trailer first, as this is not an all-inclusive type of a trip. You don’t want to go unprepared.

Explore the heart of darkness – the Chernobyl Nuclear Power Plant itself. Investigate the terrifying environments of Kopachi kindergarten, climb the mysterious Eye of Moscow, and inspect the fragments of the abandoned city of
Pripyat.




Experience 8 hours of constant survival and non-linear storytelling. Get access to free-of-charge updates that add new episodes, locations, characters, and equipment to the game. And if you’re determined enough,
discover all the possible endings!

Remember: it's an Early Access game. We're delivering it in the current state mostly to gather feedback from you and to shape the final experience with your help. If you feel anything should be changed, improved or fixed, don't hesitate to report it. We won't be able to answer directly to every notification, but we can assure you - we read all the feedback.

The main point of discussing the game and reporting the ideas and bugs is our Steam forum:
https://steamcommunity.com/app/1016800/discussions/

And the second important channel, where we try to respond in real-time, is our official Discord server:
https://discord.gg/mehRmzY

The same as English voiceovers very soon, and Ukrainian voiceovers a bit later.

Get the daily pics on Instagram: https://www.instagram.com/chernobylite/

Facebook: https://www.facebook.com/ChernobyliteGame/

Twitter: https://twitter.com/ChernobylGame

VK: https://vk.com/chernobylitegame



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Offline Asid

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Re: Chernobylite
« Reply #5 on: October 19, 2019, 04:10:42 PM »
A day after release. New languages added + many hotfixes.
Thu, 17 October 2019


Thanks for playing the game and all your feedback. We've worked very hard to update the game for you today



Hey Stalkers. Here's what you got!

Chernobylite Rev 20779 Patch Change Log

Improvements/Additions:

•   Russian, Dutch and Hungarian language localization for dialogues and interface added.
•   Pripyat Port Hospital lighting and arrangements re-worked - it should look much better now
•   When starting New Game you’re prompted about confirmation. This prevents you from losing game progress by mistake.

Fixes:

•   Many smaller and bigger optimization fixes. Please keep reporting any remaining ones.
•   French keyboard remapping issues fixed. Should work properly now.
•   Underground player start bug fixed (it was related to the speed of hard drives on some computer) - needs to check and confirm by people who experience it: let us know if it’s working good now, we don’t have such fast hard drives.
•   Base building tutorial should be much clearer now and work more efficiently.
•   Rain should stop from falling under the ground anymore.
•   Tons of tiny things reported on Discord and Steam forum. Thanks for letting us know and helping to investigate, stalkers. You’re the best!

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Offline Asid

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Re: Chernobylite
« Reply #6 on: October 25, 2019, 11:14:34 PM »
Weekly Report #1 - A week after Early Access launch.
Thu, 24 October 2019

Hey stalkers!

It’s been a long week. Likely the most busy and the most fruitful time in the whole project’s history. We’ve finally released the Early Access of Chernobylite on Steam and GOG and it was just the beginning of the next big stage for the project. Now we’re pushing hard to keep improving the game after the feedback gathered from all of you. And because the game became popular with so many players buying it and joining our communities, we’re both extremely happy and quite overwhelmed because of that much of the data to process nowadays.

Please keep playing the game and reporting us any suggestions, issues and ideas – we can’t always answer all of them in real-time, but we’re definitely reading all of them and trying to sort out for the execution of our work plan.

Last few days we’ve prepared and released 3 big patches with several additions, modifications, optimizations and improvements over the existing content. All according to your requests, bug reports, discussions on forums, and the reviews we’ve received. Among others, we’ve added many language localizations as this was one of the main requests: now you can play Chernobylite with English voices (at top of Russian that was already in game) and subtitles/interface in English, French, German, Spanish, Russian, Dutch, Hungarian and Polish. The next localizations are on their way soon. We’ve improved a lot the optimization thanks to your feedback and hardware reports, removed many crash-related issues (thanks to your bug-reports, again).

The key question now would be – what next?

The most important: we plan to regularly update the project with three types of content packs:

•  Monthly content updates: every month we want to deliver a huge content update, like a new weapon, location, gameplay feature, mission pack and so on.
•  Weekly updates: every week we plan to release a smaller patch with the fixes and improvements for the most important aspects of the project that deserve to be delivered as soon as possible (like yesterdays weekly patch with English dialogue voice-overs).
•  Minor updates: without any time obligations, if we’ll see there’s something worth of throwing update just-in-time, we’ll do it (like it happened twice during last week with optimization and bug-fixes updates).


Please take a look on the preliminary roadmap here once more if you missed it yesterday.



The plans that we’ve originally had are a bit adjusted regarding the order of delivering you different content packs, but the overall game idea shaped earlier together with our Kickstarter backers remains intact. We definitely need to better address few fields of the project that was mostly reported as requiring more attention: AI, combat balance, technical issues, language implementation quality, save and progression system. We plan do add possibility to access different game areas more easily without need to restart the whole game. We’ll keep working on optimization and animations quality, as well as on soundtrack and overall gameplay balance. Basically, almost all of what we’ve done already makes us proud considering the time and budget we had, but personally none of us is 100% happy with the idea to stop fixing, improving and polishing the stuff. So expect small, but noticeable changes to keep popping-up all the time.

Stay irradiated!

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Offline Asid

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Re: Chernobylite
« Reply #7 on: November 21, 2019, 01:41:40 PM »
A month after the release of Early Access (AKA Monthly Report)
Thu, 21 November 2019

Monthly Report!

A lot of things happened since the release. We’ve worked hard to fix the problems and bugs identified by the community, added a lot of improvements and increased the quality of the game itself.



In the next couple of weeks our team will be focusing mostly on Survival aspects of the game - the diversity of the gameplay elements as well as on extending gameplay. Remember, that the core of Early Access is cooperation with the players, in order to deliver the most fitted for their requirements game. We want you to be able to come back to Chernobylite with pleasure for as long as possible. We care about polishing those elements, to bring the Early Access phase to final shape.

We also encourage you to report the bugs and problems you’ve encountered during the gameplay on our Steam forum - https://steamcommunity.com/app/1016800/discussions/1/ - your feedback will really help us get rid of the issues you experience completely.


If you have an opinion about Chernobylite in your mind, please write a review of the game on Steam. We are trying to reply to every one of them. We take into heart not only the things you like, but also the ones you think we should correct in the future. Thank you for all the reviews so far. Let’s keep up the good work guys!

Work Progress so far:

Roadmap:


At the very beginning, a week after the release, we announced our official Roadmap which reveals many details about the content you may expect in the upcoming months. Players were curious about the direction we will take for the game so we decided to announce what we are planning to do and when. Those who missed it can check the Roadmap below.




Localization:

We added couple of language localizations: Russian, Polish, German, Hungarian, French, Dutch, and Spanish. We also corrected the localization issues from the previous versions. Of course, we know that there are still some things that need to be corrected, but we are doing our best to fix them.
We also added English voice-overs for those who prefer playing the game in English.


Save System:

Some of you were experiencing problems with the save system, that’s why we modified how it works. From now on the game is also saved after every day, which should make your gameplay experience easier. You don’t need to hold on to the current save, you can start the day from the beginning, as well as go a couple of days back.


Optimization:

We added a lot of optimization fixes which will shorten the game’s launching time on different PC specifications. We also optimized the memory management system which corrected the issues with sounds and reduced loading times of the maps. The FPS count has raised a few % as well. “Ultra” settings are still a prototype but we stabilized their flow so that they can work on computers with lower specifications than before.

The amount of space game requires is also reduced. This means that the patches from now on should be much smaller shortening the time necessary to download and install them.


Difficulty Level:

Players had some problems with a too high difficulty level, that’s why we started implementing changes. We created a system which allows you to set up your difficulty settings on your own. There are 3 levels available: Survival, Combat and Base Management. Additionally, we added an option to skip the tutorials.


Food Supplies:

Many of you had argued about the quality of the repeatable missions. Therefore we fixed a lot of problems thank to your feedback. That means that the missions at current state are much more playable, and exciting. Let us know in the comments if you like it!



Gameplay:


Scanner/PDA:

Many of you asked us if we can correct the way the scanner works, to distinguish those items you are currently searching for from the other ones. You want it, you have it! Now the resources you select in the PDA menu are highlighted in green, while the rest of them are in yellow. It will allow you to easily search for what interests you most during exploration.


Chernobylite Storms:

The players thought that the system in which the game limits the possibility of moving around the location for a long time is a bit too strict. As a solution we introduced an option to create a special device that allows you to extend the time between thunderstorms. We also got rid of the timer counting down the time to the next storm and allow the players to observe themselves how much time they have until the next storm. The Black Stalker appearing during a storm has been significantly weakened, making the survival of the storm easier.


Crafting:

In terms of the crafting system we added a few very important items, which can be very useful during gameplay:
- Q-Wave Generator which allows player to extend the time between storms.
- Adrenaline Shots to prevent Igor from dying.
- Alcohol, which helps you regain the correct level of Psyche.


Survival:

First of all, we introduced a system allowing the game to go on forever. During the game, as you progress, it will be getting harder and harder to gather resources. Also due to the increasing level of radiation every day, animals that you can hunt to get food won’t appear as often as before.


Stealth:

You commented a lot about the stealth system. We took it under consideration, divided it down into parts and corrected the general concept. Level design is now significantly improved in order to support stealth better. So far changes in this matter can be found in the Moscow Eye, Pripyat Port and in several places in Kopachi.


Psyche

We started working on Igor's Psyche mechanics. Please keep in mind that these are prototypical solutions which are just the foundations for what we want to create eventually.
Igor's lack of solid food and hunger now causes mental decline.
When the psyche level reaches zero, Igor's health points will begin to decrease until he has 1 health point left. However, you can defend yourself from the damaging effects of starvation with the help of Alcohol, which you can create in your base.

Other details about latest Chernobylite patches can also be found in the threads:

Major update: Survival and stealth adjusted
https://steamcommunity.com/games/1016800/announcements/detail/1610527415446563562

Major update: customize your gameplay style
https://steamcommunity.com/games/1016800/announcements/detail/1607150351605587307

Major Update: Food drops and Stealth
https://steamcommunity.com/games/1016800/announcements/detail/1607150984614261482


Community Related Informations:


Virtual Photography Contest (FINISHED)

In the meantime we held a virtual photography contest. The community response was amazing with dozens, if not hundreds of entries! The competition was really tight, but in the end we were able to choose the winner and we announced the results of the competition in the thread below:

Chernobylite EventWed, 6 November 2019
Major update: customize your gameplay style + virtual photo contest awards!
From now you can balance the level of difficulty in three categories - survival, combat and base management.

https://steamcommunity.com/games/1016800/announcements/detail/1607150351605587307

That’s all for this update, we’ll meet soon in the “Weekly Report #2!”

Chernobylite Team.


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Offline Asid

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Re: Chernobylite
« Reply #8 on: November 27, 2019, 03:50:35 AM »
Chernobylite Rev 22063 “Aftermath” Mega Patch Change Log
Tue, 26 November 2019

Assault rifle and weapon customization added, survival timeline expanded and storage limits removed!
Hey stalkers!

Assault rifle and weapon customization added, survival timeline expanded and storage limits removed (finally)!

Again, a lot of things happened during last days. As depicted in our monthly report last week, we’ve worked hard to fix the problems and bugs identified by the community, added a lot of improvements and increased the quality of the game itself. Now you can check the showcase of the most interesting features we've put into the game last month - they're available from today in our "Aftermath" Mega Patch!
 



Improvements/Additions:

•   Added a new weapon, an assault rifle.
•   Added a weapon upgrade system.
•   Added a storage system for items in Player Base.
•   Added 2 new craft tables. They can used to upgrade weapons.
•   Assault rifle and ammunition for it can be created on crafting table.
•   We have reworked quest "Meeting with Tarakan".


Localization:

•   We've added Czech and Ukrainian language support.
•   New feature we added in recent weeks has been localized to all languages. If something is not working properly let us know.
•   We corrected some disappearing lines that randomly could not appear during dialogue.


General:

•   Marker placed by player on the map should now work correctly.
•   We've added descriptions that explain exactly what each difficulty setting is doing.
•   Old hideout: Player should no longer fall below level when trying to use the staircase.


Graphics:

•   We've fixed problems with reflections in the water.
•   Scanner screen light should no longer illuminate everything in front of us.


Audio:

•   Muting the sound effects in the menu should now work properly with the sounds of a flashlight, film or scanner.
•   Quest “Recruit Sashko” and “Mikhail in trouble” should now be sounded correctly.
•   All takedowns should already be properly sounded.

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